Review JMRDO 5/5 · Jan 28, 2025
Basically Just Bragging on this Great Game
This will be my first review on this site. I’m glad I found Grouvee, as I’d wanted a place to collect all my games and put down my thoughts, so this will be a rambling post. I’d been on a hiatus from gaming when I picked up RDR2 in summer of 2023, and it was this game that propelled me …
This will be my first review on this site. I’m glad I found Grouvee, as I’d wanted a place to collect all my games and put down my thoughts, so this will be a rambling post. I’d been on a hiatus from gaming when I picked up RDR2 in summer of 2023, and it was this game that propelled me to become much more invested in seeking out narrative driven, open world games. So far, RDR2 remains my absolute favorite gaming experience.
PS5 says I have 166 hours in the game. This does not include the ~55 hours in have in Red Dead Online.
Setting
Starting in late spring, 1899, the game presents a microcosm of North America in the very late 19th Century. The landscapes blend together beautifully, and this is aided by the relatively slow player character movement, almost always by horse or on foot. New Hanover reflects parts of the American Midwest, the mid-Atlantic coast, and Appalachia, the latter complete with dark hollers and isolated villages of suspicious hill folk. Lemoyne is host to small southern towns, alligator-filled swamps and misty hamlets, dense live oak stands with drapes of Spanish moss, and the largest city in the game, which is a faithful recreation of New Orleans. Ambarino to the north hosts the highest mountain peaks and harshest weather, as well as the best vistas in the game, recreating the scenes throughout the Rocky Mountains and America’s national parks. While riding through Ambarino, the relaxation encouraged by the views is occasionally broken by the distant calls of a Grizzly bear, one of the most frightening creatures you can encounter. To the southwest is West Elizabeth, where the developers very convincingly transport the player to Sequoia and Yosemite national parks, as well as rugged Montana. Finally, the US Southwest states of New Mexico and Arizona inspire New Austin. While this desert area is left relatively empty due to time constraints in the final development stages, it is wonderfully atmospheric to ride along the analog of the Rio Grande to glimpse Mexico and the red landforms beckoning in the far distance. Filling this gorgeous map are hundreds of NPCs, many of whom will have special interactions with the player, including some rare special encounters. The honor system encourages you to interact with everyone you meet, and choose to be kind or coarse, depending on your play style. I have not played a ton of open world games, but the level of detail put into the little lives of each NPC is remarkable. You very much get the impression these could be real people, going about their lives. Only rarely is an NPC seen just standing there, doing nothing. Even just sitting by a fire has the dynamic feel of a romantic painting from the wild west. And they can be found almost everywhere, with people living out where you’d not expect to find a soul. It really encourages you to look in every corner of the map. If you pay close attention, you will see real world historic events reflected in the world, from suffragettes calling for voting rights, to presidential elections and American foreign policy initiatives discussed in the papers, and encounter social issues that are still reflected in our own time.
Characters
Arthur’s past is revealed at a very engaging pace, through main story and side quests, each putting his life and world view into perspective, and almost all giving the player the opportunity to choose his path. I do not want to get into spoiler territory, but every fan of this game loves Arthur very much, and you will too. His capacity for feeling, humor and reflection are not expressed just in words. The supporting cast is excellent, and this is reflected in the very strong feelings the player base has about many of them. When an NPC is loved dearly, or universally reviled, the writers have done their jobs. This is aided by absolutely fabulous voice acting, from the top of the cast, all the way down to random cowboys in the saloon.
Music
I am listening to an ambient music and soundscape playlist as I type. Deeply atmospheric when it needs to be, and grandly cinematic at the height of action, the sound design is outstanding. The original score and songs tied into critical story moments stand on their own, and I was surprised by some of the voices I heard while playing. When it comes to atmosphere, riding through northern New Hanover at night, with distant thunder, the ambient music keeps me delightfully on edge and jumpy. Other times, I get the urge to put the game down and Forrest Gump run over to Yosemite National Park because the ability of the game to instill wander lust is remarkable.
Gameplay
Movement is very slow! This is intentional, but can be a sticking point for a lot of folks. I really liked it, as it keeps one locked deep into the setting and scenery, but if it gives you trouble, I recommend sticking it out, because I do not feel like getting around the map is a chore or time sink. It’s part of the experience. Combat is highly varied, with many handguns, rifles, shotguns and other ranged options, as well as melee combat. You can be as stealthy as you like, or go guns blazing. Some quests may ask you to be stealthy, but generally your approach can be whatever you like. I tended to stick with guns, but people develop great proficiency with the bow, thrown weapons, etc and make it a big part of their load outs. It is encouraged to get very good at using Deadeye, but I admit I preferred shooting manually. When you do nail a slick deadeye takedown, it is very satisfying. Too many quests in the game lead to a big shoot out. I did not get bored of this, but some do. I love the horse mechanics, the variety of horse breeds and tack you can obtain. Bonding with and maintaining my horse by grooming her and finding the best feed options to keep her healthy and happy really attached me to her. Your horse can die! Mine did! She fell off a waterfall and that was it. It’s tragic, but also emotionally engaging. There are tons and tons of outfits, gun belts, weapons and accessories to collect and customize. You could spend your whole time playing just doing that if you wanted. So much opportunity to customize. Outside of main story and side quests, the arguably bigger part of the game is the huge amount of side content, from hunting, taming all the horses, learning all the recipes and crafting, fishing and collecting rare artifacts. Some folks stop advancing the story around part 2 and put hundreds of hours into this content. I cannot imagine how long it would take to 100% the entire game.
