Review colonelpopcorn 4/5 · Jul 1, 2026
I may not be tall, but I'm slow
Red Dead Redemption 2 is a difficult game to love. It is defined by an uncompromising storytelling vision and an equally rigid approach to game design, leaving the two elements in a state of awkward, constant tension for the duration of the experience. Over the course of a massive campaign, this fundamental dissonance ultimately outstays its welcome. Because the game …
Red Dead Redemption 2 is a difficult game to love. It is defined by an uncompromising storytelling vision and an equally rigid approach to game design, leaving the two elements in a state of awkward, constant tension for the duration of the experience. Over the course of a massive campaign, this fundamental dissonance ultimately outstays its welcome. Because the game mechanics so frequently fight against the player's time, I found myself burned out, eventually giving up on exploring the living, breathing world and abandoning some of the game's best content in the side missions.
Red Dead 2's world is, without a doubt, a staggering technical achievement. It looks and sounds exactly like an untamed wilderness, capturing the raw, isolating beauty of the American frontier with breathtaking visual fidelity and immaculate sound design. Within this space, the game introduces a variety of survival elements—like managing body weight, maintaining core bars, and dressing for the climate—that are surprisingly well-realized as a "survival-lite" experience. They offer just enough flavor to ground you in the setting without becoming a chore, primarily because you don't actually have to bother with them to progress. However, these mechanics carry no real weight because of the specific story the game is determined to tell. Because the narrative demands a linear, scripted path for Arthur and the gang, the survival elements feel less like meaningful systems and more like superficial window dressing, made completely irrelevant once the camp is upgraded and the economy leaves you with nothing left to buy.
When the game stops trying to be a simulator and embraces its blockbuster identity, it delivers spectacular action set pieces. The choreographed heist sequences—from robbing trains and banks to blowing up railway bridges—represent Rockstar at the peak of its cinematic power. These set pieces are backed by a combat system that feels incredibly punchy and satisfying, delivering heavy gunplay that is amplified a hundredfold by the return of the Dead Eye targeting system. Slipping into slow motion to paint targets makes you feel like the ultimate, dangerous gunslinger. Unfortunately, the game's pacing and structural rigidity actively trample this feeling more often than not. The forced slow-walking zones are a frequent annoyance, grinding your momentum to a painful halt and occasionally destroying the immersion entirely—such as when a character you are actively trying to save gets killed simply because the game refuses to let you run.
This frustration extends directly into the narrative, which attempts to be a profound western epic but ultimately delivers a juvenile morality play. Dutch van der Linde’s descent is entirely predictable, and not just because players know his fate from the first game; his manipulation and cyclical rhetoric are glaringly obvious from the start. The script further suffers as a period piece by letting modern 2018 "correct thought" leak all over what should be authentic 1899 mindsets. Instead of forcing the player to wrestle with the messy, uncomfortable biases common among outlaws at the turn of the century, the writers equip the gang with anachronistically progressive social outlooks to keep them palatable to a modern audience. By prioritizing these contemporary sensibilities and forcing players to manually trigger arbitrary inputs just to sit through horseback dialogue, the game's deliberate cinematic beats consistently choke out the freedom of the sandbox, resulting in a beautiful, four-out-of-five-star epic that is severely compromised by its own self-importance.
I really wanted to like RDR2. I loved the initial intro I had to it in 2018. I was excited to play it when I finally put my head down and played it. However, by the end of the game I was impatient with it. The gunplay is excellent, riding a horse feels great, the lasso is still a ton of fun. The sandbox is great, the story is overlong, self-important, but well told. This game could have been so much more if a way had been found to reconcile it's prestige drama ambitions with it's cowboy simulator bona-fides. As it stands, I didn't enjoy every minute I spent with RDR2 but it was way more minutes enjoyed than not.

