Red Dead Redemption 2 (2018)

Rockstar Games

Google Stadia · PC (Microsoft Windows) · PlayStation 4 · Xbox One

4.57 from 8638 ratings · #6 top rated on Grouvee

17104 members have it in their collection · 2218 playing now · 4924 backlogged · 4100 wish listed

How long? Main story 66h · with extras 81h · 100% 191h (from 169 logged playthroughs)

Red Dead Redemption 2 is the epic tale of outlaw Arthur Morgan and the infamous Van der Linde gang, on the run across America at the dawn of the modern age.
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Release dates

  • Oct 26, 2018 (Full Release) (Worldwide) PlayStation 4, Xbox One
  • Nov 05, 2019 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Nov 19, 2019 (Full Release) (Worldwide) Google Stadia

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Rating distribution

5 stars
6142
4 stars
1619
3 stars
581
2 stars
225
1 star
71
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Community All Reviews Statuses

UnTipoSerio

Review UnTipoSerio 5/5 · Feb 20, 2022

El crepúsculo de los forajidos

El planteamiento jugable esta lleno de pequeñas cosas por hacer y de un mundo muy vivo que consiguen una inmersión inmejorable de la mano con un apartado gráfico impecable. La historia sobre la familia, la lealtad, la culpa y la redención llega muy hondo y se cocina a fuego lento durante todo el juego.

gkel

Review gkel 5/5 · Feb 19, 2022

cowboys n' stuff. my favorite game to ever exist. 11/10 go buy and play already

gruchal

Review gruchal 5/5 · Feb 17, 2021

Moje GOAT. Napisane i wykonane perfekcyjnie w każdym calu. Przemyślane, ale pojechane po bandzie. Ryczałem. Nie raz.

guiss1120

Review guiss1120 5/5 · Dec 14, 2020

Faroeste Cab...VERMELHO!

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Que jogo incrível!

Eu joguei ele logo no lançamento, e até hoje abro de vez em quando para desbravar o mundo que, mesmo após 2 anos jogando, não pude descobrir todos os detalhes.

Com toda certeza esse foi um dos melhores jogos dessa geração, com um dos melhores mapas abertos, podendo interagir com todos (ou quase todos) NPCs.

A relação …

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Que jogo incrível!

Eu joguei ele logo no lançamento, e até hoje abro de vez em quando para desbravar o mundo que, mesmo após 2 anos jogando, não pude descobrir todos os detalhes.

Com toda certeza esse foi um dos melhores jogos dessa geração, com um dos melhores mapas abertos, podendo interagir com todos (ou quase todos) NPCs.

A relação que você cria com todos da gangue do Dutch, é sensacional! Seja por ódio (ao Dutch e ao Micah), Carinho (Tio Bill, Arthur, John), ou por simplesmente terem uma personalidade incrível (Hosea, Lenny).

Com toda certeza, minha missão preferida é a que o John chama todo mundo para resgatar seu filho, Jack, de um sequestro. Toda a trama de ir até a mansão que ele estava, invadir e incendiar tudo, fora incrível.

O sistema de caça também é bem interessante, eu particularmente acho um pouco enjoativo ir atrás de todos os cento e poucos animais, entretanto é divertido caçar os animais lendários.

Fico triste pelo Online ter sido um fracasso, creio que, se tivesse uma pegada do singleplayer, onde fizéssemos uma nova campanha COOP com nossos amigos, seria muito melhor do que é o formato de hoje em dia, onde tem umas missões bem ruins, e a única coisa legal é sair laçando NPC e surrar o amigo.

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JonAaberg

Review JonAaberg 5/5 · Nov 15, 2020

Unmatched immersion

Absolutely amazing, beautiful and for me meditative game. The story and arcs itself is good, not more. The world, characters, sense of place and feel of weight and being grounded is unmatched in any game. I spent many hours in this game just hanging around camp, riding around, soaking it all in. For weeks my morning routine before work was …

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Absolutely amazing, beautiful and for me meditative game. The story and arcs itself is good, not more. The world, characters, sense of place and feel of weight and being grounded is unmatched in any game. I spent many hours in this game just hanging around camp, riding around, soaking it all in. For weeks my morning routine before work was having my coffee IRL while having coffee and doing chores in the camp in game. Sounds weird but was soothing for me.

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Duskwind

Review Duskwind 4/5 · Oct 2, 2020

General Review

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Story= plot, engagement, characters, world-building

Presentation= graphics, animation, environment/character design, Art direction, Script, music

Gameplay: 4/5

Story: 4/5

Presentation: 4.5/5

huskey

Review huskey 4/5 · Aug 15, 2020

A sensitive and ambitious narrative experience

I played Red Dead Redemption II over 22 long months. I bought the game on launch, swept up by the marketing and incredible reviews. When I first played it, it was a glorious piece of work to take in. The world is so expansive and detailed it feels almost uncanny. The comparison on everyone's lips at the time was to …

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I played Red Dead Redemption II over 22 long months. I bought the game on launch, swept up by the marketing and incredible reviews. When I first played it, it was a glorious piece of work to take in. The world is so expansive and detailed it feels almost uncanny. The comparison on everyone's lips at the time was to the HBO series Westworld, which takes place in a Wild West theme park that offers a "more real than real" series of pre-scripted scenarios that patrons can explore at their whims.

This detail extends to the user interface. Rockstar games are famously encompassing, but infamously clunky. It's hard to adapt gameplay to include systems for shootouts, melee brawls, horse riding, poker, dominoes, card collecting, hunting, fishing, cooking, crafting, bathing, and weapons maintenance among other things. At first I loved this holistic design approach. I love the design of the main character Arthur Morgan, the way his hulking frame feels as heavy to move as a real body and the way his body reacts to what you eat, how you style your hair, etc.

I'm also a fan of Rockstar's storytelling. Red Dead Redemption offered a kind of palliative alternative to the incessant misanthropy of the Grand Theft Auto games, and this sequel ups the ante considerably. The deftness with which it portrays an American West on the cusp of modernity is really hard to find in all but the most classic films of the genre. Certainly a video game has never breathed such life into this setting. What differentiates it from the original is that this game includes aspects of the South and the Midwest, so in all it feels like a more encompassing portrait of the country at this time.

The game is broken up into chapters, and follows Dutch's gang of outlaws as they systematically alienate themselves in one territory after another (including a brief stint in the Caribbean). I loved getting to know the game's colorful cast of characters, including at the occasional party that they throw at camps. But this game is a prequel, and we more or less know how it's going to go. As the story begins its inexorable death march, it gets to be a bit of a slog as we watch its character commit misdeeds and missteps in real time. Its final stroke of poignancy is a subplot that involves a Native American tribe being forcibly removed from its land. Fortunately, in the very, very late stage of the game there are also some positive developments that left me feeling rejuvenated after the long journey.

Beyond the main storyline there are seemingly endless things to do. However, by the time I reached the later half of the game, I felt I couldn't or simply didn't want to bother with the plentiful side missions or add to any of my compendiums (basically catalogs of all the wildlife in the game). Whereas I loved the sense of being confined to the realistic limits of my character's physicality in the beginning of the game, I felt like I was imprisoned by it in the end. Part of the problem is the way the game makes just about everything that requires a menu (inventory management or checking stats) a pain in the ass. Honestly, I basically ignored the way my character progressed past the first couple of chapters. The stats themselves seemed to barely make a difference in the overall experience of the game.

I can't help but feel this was a real missed opportunity for Rockstar to include RPG elements in a more straightforward way. Instead they sort of buried them for the sake of a more realistic feel for users. But for me, that didn't make it any more fun to play. I think I would have really appreciated the back half of the game more if I felt more invested in the character I built beyond just the cosmetics.

On the whole, though, this game is an enormous achievement and in my opinion, a more sensitive and essential game than the original Red Dead Redemption. I think it makes full use of its scale and tells a story few other developers would attempt. Its knotty aspects are basically a natural result of this ambition, so they are easy to overlook.

Played physical copy on PS4.

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outraged85

Review outraged85 5/5 · Nov 23, 2019

It is long, but it is great

Just finished the game, after paying no attention for nearly half a year. But the last to chapters(5&6) were so thrilling i couldn't stop playing. The story picks up so much speed and intensity, that i was really overhelmed what rockstar pulled off the sleeve and left me speechless. Great ending.

Story 10/10, The rest 7/10

TheTheory

Review TheTheory 5/5 · Dec 24, 2018

...

I never really wanted Red Dead Redemption 2 to end. I knew it would--all good things do, after all--but that didn't mean I was emotionally prepared. But it is over. The credits have run. It's not a perfect game, but perfection is an unrealistic standard and in the world of reality where perfection can't exist, RDR2 is phenomenal.

The story …

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I never really wanted Red Dead Redemption 2 to end. I knew it would--all good things do, after all--but that didn't mean I was emotionally prepared. But it is over. The credits have run. It's not a perfect game, but perfection is an unrealistic standard and in the world of reality where perfection can't exist, RDR2 is phenomenal.

The story plops us a number of years prior to the events of the first Red Dead Redemption. We take on the character of Arthur Morgan, a member of Dutch van der Linde's gang. It's in a Wild West where the "wild" is getting tamed; outlaw gangs are actively being scrubbed out by lawmen. At the outset Morgan, Dutch, and the whole gang are on the run after a botched bank robbery. It's a game of surviving, of trying to scratch enough money to escape, of forging an identity that can survive the new law-clasped world.

Some people are better at adapting than others.

The open world that Rockstar has created is breathtaking. Not just in how it looks--but it does look really impressive--but in how it operates, how it flows, how delightful it is to travel across. It's a huge map that provides a ton of different settings, from snow-capped mountains to arid deserts to humid bogs to grassy plains. I haven't tried travelling from one far side to the other, but I did go from about Stillwater Creek area to Emerald Ranch--two locations far apart, but hardly extreme ends of the map--in a horse drawn wagon and it took me over a half hour with the horses at a steady trot (ie, the default pace if you're just pressing A the whole time). In most games, a half hour of down time like that would be a death sentence; here you're so immersed in the world that it doesn't even feel that long.

The gameplay is the normal Rockstar schtick: Various missions (both main storyline and side stories, some optional, some not), random events, auto-lock based gunplay, running from the law, etc, etc. These have been staples of the Grand Theft Auto series, as well as the first RDR. But everything here has been slicked up so much since the first RDR that it's hard to imagine going back. I know that I will, and that I'll probably enjoy it (I enjoyed GTA 4 after playing GTA5, after all), but this is such a huge step forward in every facet.

It would be easy to call this GTA5, except with horses and old timey guns and Western settings, but to do so ignores the key differences between the two series. GTA is about action, even when you're just dicking around. It wants to be big and bad. It wants you to live out your fantasy of being a modern safe breaker, with Gone in 60 Seconds-style heists. And while GTA5 has wilderness and variety and hunting, you're always feeling the siren's call back to civilization. With Red Dead Redemption 2, you don't feel the siren's call of civilization--when you're in a city, you feel the call of the wilds. It's a game where you can load it up and spend hours riding around on a horse, hunting elk. You don't even realize the hours have passed; it's suddenly dark outside and the day is over and you think, "I'll just drop these pelts off at the trapper before I go to bed," and even that ends up taking an hour because you keep getting distracted by stuff.

I don't know how many hours I have in Red Dead Redemption--although I've been playing the story mode solely, and have been playing regularly since the game released and only today reached the end credits--but there are still areas of the map that I have not unveiled. I don't think I'm missing much--just some borders that I haven't trekked about the wilderness enough to uncover--but it is worth noting that the map feels huge before you reach the epilogue missions--but once you hit the epilogue, you get access to a quarter of the map that you didn't even know existed previously. Because what Rockstar did is (and this is kind of spoilery), they went and updated about 75% of the original RDR map and added it to the game. I only discovered one mission in the entire game that gets you as far South as Hennigan's Stead, but you can go on your own farther--into Armadillo, down to Fort Mercer, across to Tumbleweed, or the extreme opposite direction to Thieves Landing. I don't even know why they bothered, since there is no official mission--that I found--to get you any further than Hennigan's Stead--and even that mission could have been done elsewhere. It's just there. Maybe they're using it for online play, I don't know--I don't play online. But I'm pleased it is there; going back to those old RDR locations is ridiculously nostalgic.

I wouldn't want to say whether GTA5 or RDR2 is better, as both games showcase Rockstar as one of the best mainstream game developers out there. But I do know this: Red Dead Redemption 2 is a work of art.

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BMO

Status BMO Dec 5, 2018

Ran into Shawn in the middle of the road. Something is definitely up with him. Arthur seems concerned.

Gangreen

Status Gangreen Nov 30, 2018

Game crashes when I try to save. Had to manually restart the entire console to fix the problem. Couldn’t even close and restart the app. WTF?!

This is what I get for being an early adopter. Unofficial beta tester for Rockstar.

JustinXDavis

Status JustinXDavis Nov 26, 2018

Red Dead Redemption 2 was pretty great. But, while the writing and story just got better and better. The mission mechanics and areas got worse. It's a situation where after 60 hours naturally you are less entertained with a games mechanics and this game gave you nothing new to love. Sadly I stopped just enjoying the world and side quests …

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Red Dead Redemption 2 was pretty great. But, while the writing and story just got better and better. The mission mechanics and areas got worse. It's a situation where after 60 hours naturally you are less entertained with a games mechanics and this game gave you nothing new to love. Sadly I stopped just enjoying the world and side quests and ended up just mainlining the last three chapters. This game has so much going for it, but I sincerely would have enjoyed it more if it was truncated and about 20 hours shorter. For serious though, Arthur might be the best protagonist I've played in a looong time.

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BMO

Status BMO Nov 26, 2018

A rider on a horse bolts straight out of the forest and slams into me while I’m riding my horse. He wasn’t on a path, he came out of nowhere. Apparently he got injured slamming into me. Apparently this is a crime. Now I’ve got a bounty on my head. Sigh 😔

BMO

Status BMO Nov 25, 2018

Ugh this game. I like so many aspects but it’s also extremely frustrating. The latest? A pack of wolves spawned in the trappers camp and killed him. I had to wait a few days for him to respaw and when he did, he’s suddenly angry with me. He acts like I attacked him and walks away when I attempt a …

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Ugh this game. I like so many aspects but it’s also extremely frustrating. The latest? A pack of wolves spawned in the trappers camp and killed him. I had to wait a few days for him to respaw and when he did, he’s suddenly angry with me. He acts like I attacked him and walks away when I attempt a transaction with him. So thanks to a random animal attack I’m now locked out of interacting with at least one of the trappers. Hopefully this will reset but right now it means longer trips to sell some hides due to one of the many bugs in this game.

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Gangreen

Status Gangreen Nov 25, 2018

Maybe its just me, but I have decided this is not an open world game. I am stuck doing only mainline quests because as soon as I venture out to explore the area, bounty hunters find and kill me. I then lose more money and am further unable to pay off the debt. I was out in the forest in …

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Maybe its just me, but I have decided this is not an open world game. I am stuck doing only mainline quests because as soon as I venture out to explore the area, bounty hunters find and kill me. I then lose more money and am further unable to pay off the debt. I was out in the forest in the middle of a skinning animation when the bounty hunters came upon me.

Also infuriating is there is no quicksave/quickload. When I happen to save before a bad event and then reload, I am nowhere near where I last saved. The gameworld has also reset such that any bodies or locations of people have changed making it impossible to pick up where I want to.

What a waste of $60.

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Gangreen

Status Gangreen Nov 20, 2018

I have this strange blind spot for many AAA games when I first start playing where I forget they are just games operating on game rules. With stealth games I worry that I have to be continuously stealthy until I realize enemies that discover me will eventually give up pursuing and go back to their normal routine like nothing happened …

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I have this strange blind spot for many AAA games when I first start playing where I forget they are just games operating on game rules. With stealth games I worry that I have to be continuously stealthy until I realize enemies that discover me will eventually give up pursuing and go back to their normal routine like nothing happened (ran into this with Sniper Elite 4). With games where you can be good or bad (RDR2's honor for example) there are times when you can literally get away with murder and there are times where somehow the law magically learns about your transgressions no matter how small.

It is the latter in RDR2 that drive me crazy. I understand it is hard to program a game to catch all the circumstances where the player might do something that would be considered criminal, but escalations happen extremely quickly and the boundaries are not entirely clear. I saved a guy being beat up with the O'Driscolls using only my hands to punch them and knock them out. Somehow that constituted murder, so I tried to catch the witness and threaten them only to have that trigger the law men to hunt me down. I got ticked off with the game so I went on a killing spree, indiscriminately offing anyone I could see and eventually was gunned down. The game resets and everything is back to normal with the town (I have a bounty on me but most of the town that I slaughtered doesn't seem to care). I realize it is a game but it takes that kind of encounter to remind me of it.

Anyone else have this issue?

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Gangreen

Status Gangreen Nov 18, 2018

Very mixed on this game. It is absolutely beautiful and the attention to detail with characters, environments, and interactions is really top notch. Gun combat is good, but the melee combat is very "meh".

I have two major complaints. This game just has too many buttons/interactions/systems. It is absolutely overwhelming to understand hunting and crafting and horse bonding and everything …

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Very mixed on this game. It is absolutely beautiful and the attention to detail with characters, environments, and interactions is really top notch. Gun combat is good, but the melee combat is very "meh".

I have two major complaints. This game just has too many buttons/interactions/systems. It is absolutely overwhelming to understand hunting and crafting and horse bonding and everything else. This means it is very hard to remember how to trigger "that thing I want", and it is far too easy to accidentally escalate a situation just by hitting the wrong button. One example I have is that I pulled my horse alongside a coach and just wanted to dismount but I hit B instead and that instantly was taken as "disturbing the peace". I was reported and then Wanted, and the game then locked all the activities nearby that I had just travelled a long ways to get to. That of course leads to my second problem...

There is no fast travel combined with incredibly long rides to some areas. I get that the game wants immersion and a chance to see all the random encounters, but at the very least they should let you fast travel back to well-known safe spots, such as your camp.

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Gangreen

Status Gangreen Nov 17, 2018

So far I am enjoying Red Dead Redemption 2 as this seems to be a good go-at-your-own-pace game. That being said the biggest problem is lack of time to play it. I feel like this game requires a lot more time than I can give it and it might not be the best "value" for me.

Novastar

Status Novastar Nov 16, 2018

Throughly enjoyed tis game from start to finish! Arthur is such a great and charming character and I have never been sooo attached to a videogame character like him! Hope it wins GOTY cuz they totally deserved it. Great storyline, great characters, awesome graphics, animals, atmosphere etc etc. The wild west is beautiful. I felt so empty after beating the …

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Throughly enjoyed tis game from start to finish! Arthur is such a great and charming character and I have never been sooo attached to a videogame character like him! Hope it wins GOTY cuz they totally deserved it. Great storyline, great characters, awesome graphics, animals, atmosphere etc etc. The wild west is beautiful. I felt so empty after beating the game! RDR2 is officially one of my fave games everrr.. 😘

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BMO

Status BMO Nov 16, 2018

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A rough estimate says I have played about 55-60 hours since starting. I only just hit chapter 3 but have almost fully maxed out Arthur's stats and fully bonded with 6 horses or so. It says a lot about which aspects of the game I am focusing on and what I am enjoying the most.

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enter image description here

A rough estimate says I have played about 55-60 hours since starting. I only just hit chapter 3 but have almost fully maxed out Arthur's stats and fully bonded with 6 horses or so. It says a lot about which aspects of the game I am focusing on and what I am enjoying the most.

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MarioPrime

Status MarioPrime Nov 10, 2018

Warning, this is a rant. I'm so sorry.

Y'all, I'm done. The whole time I was playing I was thinking "This is a technical masterpiece, so I SHOULD like it," but frankly, I just don't. Am I alone here? I know it's the golden child of AAA games this year, but I find it extremely rough. Movement is slow and …

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Warning, this is a rant. I'm so sorry.

Y'all, I'm done. The whole time I was playing I was thinking "This is a technical masterpiece, so I SHOULD like it," but frankly, I just don't. Am I alone here? I know it's the golden child of AAA games this year, but I find it extremely rough. Movement is slow and arduous, and 75% of the game to boot. The controls are clunky and incredibly difficult to grasp and execute at times. The game is bug ridden in ways that are entertaining, but often block progress in frustrating ways (I keep getting deadlocked in the epilogue because the cutscene widescreen comes up but the cutscene won't start, so I can't progress).

And on top of all that, I just don't like how the game handles its protagonist. They spend so much time characterizing him. He's so well written. He's lovable, sincere, and compassionate in cutscenes. And then I'm thrown into missions where it's like "Now go kill all these people" and it just feels completely at odds with the character they've shown me. The game also gives you the option of being honorable in some interactions, but still forces you to be the ruthless outlaw in the story. Why have the choice? For the sake of player freedom? I'm getting sick of games where the idea of choice is "You can either kill this person or NOT kill this person!"

I know I'm the odd man out here and all of this is sacrilegious, but I just had so much trouble finding the fun in this. I really liked the slow pace in some places, but in a 100 hour game, that gets old so fast. Always hate feeling like a contrarian, but the meh totally outweighs the good for me here.

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BMO

Status BMO Nov 7, 2018

Every time Arthur insults John a part of me feels like "don't you dare say that about my John Marston!"

WildRoeDeer

Status WildRoeDeer Nov 3, 2018

So far I've sunk about 20 or so hours into the rootin' tootin' cowboy game (I haven't been timing it, that's just a guess. It's a while, at least). I've apparently completed 40% of all the game's content, and I'm deep into Chapter 3 of the story. So far, it's pretty yeehaw-worthy. I want to write a full video review …

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So far I've sunk about 20 or so hours into the rootin' tootin' cowboy game (I haven't been timing it, that's just a guess. It's a while, at least). I've apparently completed 40% of all the game's content, and I'm deep into Chapter 3 of the story. So far, it's pretty yeehaw-worthy. I want to write a full video review of this game critiquing its pros and cons because there's a whole lot to talk about. It's not as good as the endless perfect scores and inevitable game of the year awards might suggest, but definitely has its qualities. For now, though, I must don my cowboy hat and ride into the sunset by at least beating the story, which has already proven to be a mighty feat. So long, pardner.

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