I never really wanted Red Dead Redemption 2 to end. I knew it would--all good things do, after all--but that didn't mean I was emotionally prepared. But it is over. The credits have run. It's not a perfect game, but perfection is an unrealistic standard and in the world of reality where perfection can't exist, RDR2 is phenomenal.
The story plops us a number of years prior to the events of the first Red Dead Redemption. We take on the character of Arthur Morgan, a member of Dutch van der Linde's gang. It's in a Wild West where the "wild" is getting tamed; outlaw gangs are actively being scrubbed out by lawmen. At the outset Morgan, Dutch, and the whole gang are on the run after a botched bank robbery. It's a game of surviving, of trying to scratch enough money to escape, of forging an identity that can survive the new law-clasped world.
Some people are better at adapting than others.
The open world that Rockstar has created is breathtaking. Not just in how it looks--but it does look really impressive--but in how it operates, how it flows, how delightful it is to travel across. It's a huge map that provides a ton of different settings, from snow-capped mountains to arid deserts to humid bogs to grassy plains. I haven't tried travelling from one far side to the other, but I did go from about Stillwater Creek area to Emerald Ranch--two locations far apart, but hardly extreme ends of the map--in a horse drawn wagon and it took me over a half hour with the horses at a steady trot (ie, the default pace if you're just pressing A the whole time). In most games, a half hour of down time like that would be a death sentence; here you're so immersed in the world that it doesn't even feel that long.
The gameplay is the normal Rockstar schtick: Various missions (both main storyline and side stories, some optional, some not), random events, auto-lock based gunplay, running from the law, etc, etc. These have been staples of the Grand Theft Auto series, as well as the first RDR. But everything here has been slicked up so much since the first RDR that it's hard to imagine going back. I know that I will, and that I'll probably enjoy it (I enjoyed GTA 4 after playing GTA5, after all), but this is such a huge step forward in every facet.
It would be easy to call this GTA5, except with horses and old timey guns and Western settings, but to do so ignores the key differences between the two series. GTA is about action, even when you're just dicking around. It wants to be big and bad. It wants you to live out your fantasy of being a modern safe breaker, with Gone in 60 Seconds-style heists. And while GTA5 has wilderness and variety and hunting, you're always feeling the siren's call back to civilization. With Red Dead Redemption 2, you don't feel the siren's call of civilization--when you're in a city, you feel the call of the wilds. It's a game where you can load it up and spend hours riding around on a horse, hunting elk. You don't even realize the hours have passed; it's suddenly dark outside and the day is over and you think, "I'll just drop these pelts off at the trapper before I go to bed," and even that ends up taking an hour because you keep getting distracted by stuff.
I don't know how many hours I have in Red Dead Redemption--although I've been playing the story mode solely, and have been playing regularly since the game released and only today reached the end credits--but there are still areas of the map that I have not unveiled. I don't think I'm missing much--just some borders that I haven't trekked about the wilderness enough to uncover--but it is worth noting that the map feels huge before you reach the epilogue missions--but once you hit the epilogue, you get access to a quarter of the map that you didn't even know existed previously. Because what Rockstar did is (and this is kind of spoilery), they went and updated about 75% of the original RDR map and added it to the game. I only discovered one mission in the entire game that gets you as far South as Hennigan's Stead, but you can go on your own farther--into Armadillo, down to Fort Mercer, across to Tumbleweed, or the extreme opposite direction to Thieves Landing. I don't even know why they bothered, since there is no official mission--that I found--to get you any further than Hennigan's Stead--and even that mission could have been done elsewhere. It's just there. Maybe they're using it for online play, I don't know--I don't play online. But I'm pleased it is there; going back to those old RDR locations is ridiculously nostalgic.
I wouldn't want to say whether GTA5 or RDR2 is better, as both games showcase Rockstar as one of the best mainstream game developers out there. But I do know this: Red Dead Redemption 2 is a work of art.