Review scoopings 5/5 · Jul 20, 2024
Cute, Pleasant Platformer With An Enojyable Bouncing Gimmick
Preliminary: Yayyy I love reading that you can have a "chain of multi-bonk"s haha I love when I bounce from enemy to enemy... I hope that's what that means :-p I am, of course, playing the original PC Engine version tho.
Although changing directions feels a bit clunky, other than that it feels smooth and I'm lovvvving the Look with …
Preliminary: Yayyy I love reading that you can have a "chain of multi-bonk"s haha I love when I bounce from enemy to enemy... I hope that's what that means :-p I am, of course, playing the original PC Engine version tho.
Although changing directions feels a bit clunky, other than that it feels smooth and I'm lovvvving the Look with the odd moon or whatever. And the Look continued to be really cute on and on, and tho it's been the same tune so far, I'm enjoying it 
This really feels like the harkening of the Turbo grafx/Genesis/SNES eraaaaa. I love how advanced it feels. Tho the collision masks have some issues, due to the large size of the sprites. Like I've mentioned in other recent reviews, I think I'm more forgiving of that because a lot of the SNES platformers I loved and early PS1 games had the same issue. basically a sacrifice of precise collision masks for the more 90s Look.
I'm really enjoying this so far but with the higher capacity of the next gen of consoles comes longer games... We will see if I push through the whole thing. Either way, so far I've been impressed with the PC Engine/Turbo grafx.
Day 1
Ahhh I just found a secret 1-up on my ownnnn! It was hard to get to the narrow path (mind you, I'm inside the innards of a dinosaur lol) but I did it! That's that stuff that makes me proud and makes me really enjoy a game. Truly feel like I'm entering the 90s and indeed, I am.
Omg I love it! I just continuously bonked (with timing my uh bonk button right) the first boss!
Welp here's where I left off on the first night and still having a blast and a new song in the second stage yay! 
Day 2
I love the Look of this water part here 
Hallelujah for a great Look, a great Sound, an overall Feel to everything that beckons the 90s era, and best of all--not infinitely spawning enemies :-p If you come up with a plan to manage the onslaught, you actually managed the onslaught. Unlike what seems every other of its contemporary platformers.
The mechanics for the swinging vines are questionable. And I don't like the thing that Mario does where if you bump against a platform your momentum gets stopped, or even when you land down from a platform it's hard to explain but I've noticed it most in Super Mario World when attempting speedruns.
I like how the bosses turn into cute forms after you bonk them enough. And I lovvve a good string of bonks 
I love the spin jumps that let you reach other places and it felt intuitive to figure out.
I'm on the final stage. I'm never a big fan of boss rushes, and I'm down to just 2 hearts heh. (I only collected one of the Blue Hearts, which expand your maximum health, and that was purely by luck. I read there are 2 in the game)
Well, I definitely had to use savestates for the final boss but it was nice to finally play through a game without obnoxious savestating. 
Nice music for... wait... this isn't the end?! Ok this was looking to be a new Favorite, first in a long while, but this ending sequence is just ridiculous. It had been so forgiving and enjoyable up until now. I suppose they wanted people to have to replay it a lot etc etc but sheesh.... At least the death function is very forgiving and you start right where you were. The music for this final boss is so underwhelming, the other "final boss" felt more final-y and epic. Lame. 
Finally.... What a terrible way to end the game after such fun. 
Great 90s colors tho for the end, and nice credits music etc.. still left me with a headache which is never good. I'll wait to rate this till later so I don't let just one boss sour the overall game. 
Look: 8.5/10 Super cute, nothing spectacular but consistently great
Sound: 8.5/10 I never once wanted to mute it so that's a great sound. Nothing spectacular tho.
Play: 9/10 I loved bonking around, I love the usual action platformer hook, it has its clunkiness and the final boss was a headache, but otherwise it's a lot of fun.
Feel: 9/10 Everything comes together to make a great Feel that is a great start to a series I'd never heard of.
Attachment: 9/10 This is definitely at the top of the list for 1989 platformers (I assume Castlevania III will shortly be joining that list). I was about to include Rygar for NES and Bio Miracle Bokutte Upa with that, but realized I just played those in 2024, not that they are 1989. 1989 was an odd year--felt very transitional. 1987 and 1988 had a lot more sparks to em, like the heyday of NES I'd say. This game beckoned the rise of Genesis, Turbografx, and SNES indeed.
Overall: 8.8/10
Completion: Main Story
Playtime: 2h 30m
The …
Finish the level with maximum bonk boo-boos and you get the Perfect bonus of 10k!


