Adventure Island II (1991)

NOW Production

Family Computer · Nintendo 3DS · Nintendo Entertainment System · Wii

3.33 from 131 ratings

302 members have it in their collection · 5 playing now · 55 backlogged · 28 wish listed

How long? Main story 2h · with extras 2h · 100% 2h (from 3 logged playthroughs)

Adventure Island II is a side-scrolling platform game developed by Now Production and published by Hudson Soft that was released for the Nintendo Entertainment System in 1991. It is the sequel to Adventure Island and the second game in the series for the NES. While the first game was an adaptation of Westone's Wonder Boy arcade game, Adventure Island II … Read more
Adventure Island II is a side-scrolling platform game developed by Now Production and published by Hudson Soft that was released for the Nintendo Entertainment System in 1991. It is the sequel to Adventure Island and the second game in the series for the NES. While the first game was an adaptation of Westone's Wonder Boy arcade game, Adventure Island II is an entirely original work, as were all the subsequent Adventure Island games. Read less
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Details

Developers
NOW Production
Publishers
Hudson Soft, Konami
Genres
Adventure, Platform
Themes
Action
Franchises
Adventure Island
Series
Adventure Island

Release dates

  • Feb 1991 (Full Release) (North_America) Nintendo Entertainment System
  • Apr 26, 1991 (Full Release) (Japan) Family Computer
  • Jul 22, 1992 (Full Release) (Europe) Nintendo Entertainment System
  • Dec 28, 2010 (Full Release) (Japan) Wii
  • Apr 15, 2011 (Full Release) (Australia) Wii
  • Apr 15, 2011 (Full Release) (Europe) Wii
  • Apr 24, 2013 (Full Release) (Japan) Nintendo 3DS
  • Mar 06, 2014 (Full Release) (North_America) Nintendo 3DS
  • Mar 27, 2014 (Full Release) (Australia) Nintendo 3DS
  • Mar 27, 2014 (Full Release) (Europe) Nintendo 3DS

Also available on

Related

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Rating distribution

5 stars
11
4 stars
40
3 stars
64
2 stars
13
1 star
3
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Community All Reviews Statuses

scoopings

Review scoopings 5/5 · Oct 26, 2024

Wow. New Favorite

Preliminary: Yay! Fast-paced gameplay with cute music and Look, always like that. Nothing spectacular so far, but pick up and play, got some sort of dinosaur I rode, as well as the usual skateboard. Love the overworld's Look. Etc. I didn't much care for the first Adventure Island, can't recall why (ah, because the first one was essentially a port …

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Preliminary: Yay! Fast-paced gameplay with cute music and Look, always like that. Nothing spectacular so far, but pick up and play, got some sort of dinosaur I rode, as well as the usual skateboard. Love the overworld's Look. Etc. I didn't much care for the first Adventure Island, can't recall why (ah, because the first one was essentially a port of Wonder Boy and might as well just play that). Anyway, on with the gameplay! (I'm supposed to be playing my OSRS Ironman tho ahhh). Oh, and I of course am playing the original release on NES.

Day 1

Likely what I am most loving is the ability to run, something I always love love and sort of expect as a basic feature for platformer games now that we are past Super Mario World. Also like SMW, you kind of have to choose between an attack, say with your dinosaur, or run sometimes. Good balance there. And they sure give you a lot of Eggs to open, at least at the start, I keep getting all these animal helpers! Haha. Speaking of, it's Purple Lapras! haha enter image description here

Omg I got a pterodactyl! That seems super OP! I suppose it's like the flight power-up in Marios :-p Time for the first boss then for real need to get some OSRS time in but this is thoroughly impressing me so far (plus is that genre/vibe that I can't help but get hooked to. The chronology project was intended to teach me to appreciate other genres, instead it's mostly just helped me come to terms with it being okay to have preferences haha) . I beat that first boss really quickly, and haven't looked to a guide or the manual at all :-p I suppose it is an NA-first release, and we often see those are less Nintendohard, but surely I will be regretting that at some point since I now see just how many worlds/islands there are enter image description here

Day 2

Welp I keep going world to world, still having fun! On the Ice World now, flying along. Turns out the Pterodactyl isn't that OP, because the game designers clearly put thought and love into this game and the level designs take into account all the different dinosaurs. There's still one more dinosaur/power-up I haven't come upon. I love the dinosaur/power-up select process before each level. Such a neat idea and you can try out different variations of gameplay that way, and this is ripe for speedruns with teh run feature etc, and I loved stumbling upon Secret Rooms on my own, and so much to love about this. I also like that you can store up the dinosaurs, so if you lose one and had 2 "in stock" you still have one. Hard to explain. Just play it!

Even tho I wish there were a larger variety of tunes, I still haven't gotten annoyed with these same few (and the occasional new one).

Even tho one could claim this "steals" a lot from Mario, it also feels entirely fresh and has roots in Wonder Boy and I dunno, it just doesn't feel like stealing. Plus, this was the closest a game has come to giving me "that feeling" that Super Mario World gives me, which has the benefit of decades of nostalgia, replays, and being-one-of-my-only-games-at-my-dad's, etc. etc. So , uh, that's a really good thing. Will this be the next Castlevania? The next action platformer that gives me that permanent Favorite/beloved Feel?! It's odd that these mid?/late-game levels are actually more fun than the beginning, usually I'm burning out on 80s and early 90s action games by that point cuz they get so difficult. This has that fun "I'm flying along! and I barely survived that with quick dodging thanks to responsive controls" that I only get with a few other games, namely SMW. I truly felt like I got to know the controls and it's only Day 2! (Albeit over an hour of playing ha, so I've had time to learn it). Anywayyyy, I love it! And I love the feeling of being good at a game, and I think it helps that this has similar controls and learnable mechanics and tight responsiveness like my beloved SMW.

I beat the Ice World now too! Flying along! I like that I haven't had to abuse, well even barely use, savestates! Feels like I'm truly entering the 90s gaming, and nearing the PS1 era gaming, where I know I can actually manage their difficulty levels :-p (and when not, they either have a difficulty option or it's only very late game)

Wait... I just remembered this is on NES not Genesis. Makes it even more impressive!!! I realize this was still the heyday of NES in general, and especially in NA where this game was first released, but sheesh. Very impressive. I haven't even had to complain about any sprite flicker/lag and whatnot. Well-played, designers. But I did just read there are eight islands! This is long, indeed for an NES platformer especially! I thought I was on the last island and was about to beat it but looks like this will be a multi-day game, and the best part is, I'm not even bemoaning it!

I finally have all dinosaurs/power-ups and it seems the purple lapras is still my favorite. Both Look-wise and use-wise. (and controls-wise).

(I just had to jinx it, I had my first instance of sprite flicker/lag in this Island 5 Cave Island >.< And the difficulty is definitely getting higher and I had to use savestate in the middle of a level. But I'm still loving it and forgiving it!)

Is... is this an evil angry Eggplant following me now? I thought only power-ups came out of eggs?! enter image description here

The Cave Island boss was super easy :-p just stand a bit to the side of it on the platform (or get lucky and spawn there for the first platform and figure this out naturally :-p ). Imma play some OSRS Ironman for the rest of the night since it's already almost bedtime, but nice! Loving this. Oh boo tho I wont get to play this tomorrow cuz I'm chaperoning a football game :(

Day 3

Wasn't able to play it yesterday cuz of the football game, so I'm excited to hopefully finish it today! On the boss of Cloud World right now! I'm still absolutely loving this. I can confidently place its gameplay as equal to Castlevania and SMW for me as 10/10 type Plays. I just love it. The tight controls help. So impressive for an NES game too. I really just stick to my Purple Lapras for the most part, but still nice that you could play this so many different ways. It keeps reminding me of SMW, and while this will certainly be a Favorite for now, I wonder if it could creep up to an Ultimate even some day!

I like that instead of the overused time limit mechanic of so many of its contemporaries, SMW included, it has the Wonder Boy-style mechanic still (you can collect good to essentiatlly elongate your "time limit"). I feel the level designs and item spawns are well-balanced around this mechanic. Also, I like that there aren't headachey puzzles (at least, not yet, and I'm nearing the end) that bog down the pick up and play, yet still challenging, fun platforming. Another issue I have with many of its contemporaries, including the Marios.

I'm on the final world! The Volcano Island boss was really easy again lol, I suppose that is one potential complaint, the bosses are a bit lame, buttttt I do appreciate it. Makes it more approachable. But yea, definitely a bit lackluster in terms of their mechanics. Their Looks were all great imo.

This final world is definitely having the sprite flicker/slow-down more often, but I'm still enjoying it a lot. Pretty wild that they're still introducing new enemies in the last few levels, including the level to reach what I assume is a demi-boss of the final island? Wait lol it was just a 2-part boss and uh, it was ridiculously easy for a final boss. Especially compared to the difficulty of the last couple levels (which still never got to "Nintendohard" levels, I'm telling you, something about NA-first or NA-only NES releases). Either way, cute ending tune and great colors, tho nothing sentimental or powerful enter image description here enter image description here enter image description here enter image description here

Look: 9.5/10 Cute. That classic SMW era Look, and yet for the NES! Impressive. Great dinosaur characters, and all the bosses were neat. Tho it wasn't about sentimental horizons and zone out vibes, it has that epitomal cute early 90s Look to it that I love so much, and on the NES no less!

Sound: 9/10 Never got tired of it. Nothing sentimental or particularly great though, just good fun tunes. They might grow on me like how SMW goofy/fun tunes did, with future replays.

Play: 10/10 Pretty bold of me to put this on first playthrough but yea. Seems clear to me. This my kind of game.

Feel: 9.5/10 Such an impressive first playthrough. And I could even see the Look and Sound further growing on me, bringing this to an Ultimate. Unlikely to ever be a Perfect Rating, but you never know!

Attachment: 9.5/10 I know I will be returning to this!

Overall: 9.5/10

Completion: Main Story

Playtime: ~2h 15m

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GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Jul 2, 2023

An Improvement Over the First, but Still Remains to be a Three Star Action-Adventure.

Ah, I finally do return to Adventure Island after all these long years... This game had been on my backlog for a while... as I wasn't a big fan of the first. I always felt like it was one of Hudson's more popular titles for NES but never found much enjoyment for the game, (so I was surprised at how …

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Ah, I finally do return to Adventure Island after all these long years... This game had been on my backlog for a while... as I wasn't a big fan of the first. I always felt like it was one of Hudson's more popular titles for NES but never found much enjoyment for the game, (so I was surprised at how good their games were for the TG-16 when I eventually checked it out) The second game however, was a bit more enjoyable that what I remember the recipe provided the first time around. enter image description here
The different world maps look pretty nice and resemble level transition in SMB 3 and SMW

First of all, you'll notice a lot of this game looks very Super Mario Bros 3 (and arguably Super Mario World) inspired. I'm not saying it plays like it, it just looks and feels like it. Levels are bright and colorful, you have ridable dinos, oh and you have a weird exit goal thingie... A lot of the aesthetic is there on point. The result is a rather nice and colorful looking game for the NES.

enter image description here
You telling me I'm imagining they copied stuff to be like SMB3? Heck, you can even get Magic Flutes!

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Boss battles are not one of the games strong points. Few are that interesting and they tend to resemble the boss fights of other Hudson Soft games I've played. (Fighting bosses is mechanical and mostly simply shooting at it as best you can.)

Gameplay is similar to the first game. The thing about Adventure Island is it really relies on muscle memory. You're trying to get through the level as fast as you can before that timer meter thing runs down, this result in you making a lot of somewhat-risky-and-constant run and jump moves and if you time your shots right on the enemies coming/around the corner, you can just blaze through a level. Since enemies are static, its really all about memorizing where they are after a few unsuccessful tries and just blitzing through it. This is an interesting approach to level design and as much as I appreciate the effort by the programmers to exercise their creativity (when you'll shoot at an enemy just showing up is rather well placed IMO, as all the enemies seem intelligently placed) I don't particularly like the way it skews gameplay towards a 'try and try again' approach of levels in order for you to make natural progress. Also, Master Higgins is still as slippy and sluggish as I remember him being and is a bit hard to control, but that makes it all the more fun when flying really fast and chaotically through a level and successfully timing your shots.

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What's nice is building up the repertoire of ridable dinos. you can store a regular dino and upgrade it into a specialized version. You can even store your dinos between levels to save them for when you need them most!

AI2 is not a long game if you discard the difficulty of the game that would lead a normal playthrough to result in many retries and practice runs. The game IS a noticable improvement over its predecessor with it's Super Mario derived aesthetic, vertical tree climbing and water swimming levels (and dinos!), the game tries to bring SMW's Dinosaur Island to the NES with some level of aptitude, but despite these things it still doesn't really manage to set the bar higher for running and jumping scrolling platform titles or games providing an action-adventure experience. Also going against the game arel the bad habits of its coin-op roots; restarting a level upon your death, an annoying level timer, and strategically placed 'gotchas' in it's final inning.

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FiretheFlameLord

Review FiretheFlameLord 5/5 · Oct 8, 2022

ADVENTURE ISLAND REVIEW:(Gameboy)

Adventure Island is a 1991 action platform game.Hudson Soft, the producer and distributor of the game, has done a great job.The story of the game is as follows: they kidnap our character's lover and the character goes after them to save his lover.The gameplay of the game is as follows: there are 8 islands and each island consists of 5 …

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Adventure Island is a 1991 action platform game.Hudson Soft, the producer and distributor of the game, has done a great job.The story of the game is as follows: they kidnap our character's lover and the character goes after them to save his lover.The gameplay of the game is as follows: there are 8 islands and each island consists of 5 parts.At the end of the fifth episode, there is also a boss battle.The music of the game was also very successful.If you are not too obsessed with graphics and you like retro games like me, this game is for you.My rating for the game: 10/10 (y) Good games to everyone 🙂

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jay.dino

Review jay.dino 3/5 · Dec 12, 2016

Platform:

NES

Description:

Largely extended version of Adventure Island, with new features but still keeping the basic gameplay of the original.

Liked:

I loved the dinosaur mounts. They look cute and that you keep the dinosaurs and weapons you managed to bring to the goal in a sort of inventory gives more strategic options what you take into the level. …

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Platform:

NES

Description:

Largely extended version of Adventure Island, with new features but still keeping the basic gameplay of the original.

Liked:

I loved the dinosaur mounts. They look cute and that you keep the dinosaurs and weapons you managed to bring to the goal in a sort of inventory gives more strategic options what you take into the level. There is also some water levels now which offers some variety, and some levels are more vertically oriented. I also like the direction the art is taking in this, it looks great on the NES.

Disliked:

It's still a bit repetitive over time. The idea that the boss runs away when you don't beat it in the first go is interesting, but ultimately more frustrating then anything because you have to go through a bunch of pointless levels again just to get a chance at trying to beat it again.

Summary:

It's a nice game, and serves as a good example that mounts are well possible on NES, despite rumors that Yoshi wasn't in SMB3 because of the NES hardware. It's got very average simple and linear level design, but still manage to have loads of character.

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