Status Chovus Jun 7, 2025
Beat in slow motion mode. It started off easy and I didn't need to slow the speed until world 2 or 3. I was having trouble platforming until I stopping using the turbo shoot button, since it was not registering the run mode consistently. It was better to time the fire ball shots anyway. This was pretty much a Super …
Beat in slow motion mode. It started off easy and I didn't need to slow the speed until world 2 or 3. I was having trouble platforming until I stopping using the turbo shoot button, since it was not registering the run mode consistently. It was better to time the fire ball shots anyway. This was pretty much a Super Mario bros 1 clone and lacked any of the charm of Adventure island 2. There were 3 major issues with the gameplay; 1st he could not jump to max height unless he was moving or the shoot button was held down, which was damn annoying. 2nd the entire game felt like the ice levels from other platformers, nevermind the actual ice levels in this game, and 3rd a lot of the platforming was extremely difficult. I made it as far as just before the end of 8-3 and almost gave up. There was a sequence of platforms that fell upon being touched and 3 bats that swooped down. I always died at the 3rd bat. I was already barely making the jumps and could see no way to get past it using fireballs. 2 walkthroughs didn't help. Then I watched a video on YouTube where he did it with hammers. Ok die and respawn to lose the fireballs and I was able to get past that 3rd bat after several attempts. The trajectory of the fireballs just did not line up. Did they even test that part? Absolutely ridiculous to have something that difficult. The final level was not near that difficult but there was a tricky 2 jumps in between fires and the only snake in the entire game that spit projectiles. Boss was easy. I would say it was lame that every boss was the same but Mario 1 only had Bowser. I accidentally saved state after I died and had to redo the last section before the boss without any weapons.
I was feeling 7/10 for this game until 8-3, and I can't give it that high for having such crushing difficulty that I could not even beat it cheating with the fireball. And I didn't even have to deal with some of the difficulty prior to that due to save state scumming to ensure I never died and lost the sweet fireball. If I was not save state scumming then I would have had to restart the entire game 20+ times given how often I died, usually due to difficult platforming. I never had trouble with the time limit though provided I did not hatch the nasty eggplant. A couple of spots were set up to make it nearly impossible not to get stuck with the eggplant.
5.5/10

Playtime: 11 minutes (wow I definnitely don't feel bad about that Attachment score then)








