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Hudson's Adventure Island

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Hudson's Adventure Island

Sep 12, 1986

Remake of Wonder Boy

3.05 average rating based on 224 ratings

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Hudson's Adventure Island, also known simply as Adventure Island and released in Japan as Takahashi Meijin no Bouken-jima, is a side-scrolling platform game produced by Hudson Soft that was first released in Japan for the Famicom and MSX on September 12, 1986. It was later released in North America for the Nintendo Entertainment System on September 1988 and in the PAL region in 1992 under the title of Adventure Island Classic. Adventure Island is an adaptation of the arcade game Wonder Boy, originally published by Sega for developer Escape (now known as Westone Bit Entertainment). Adventure Island was followed by … More
Hudson's Adventure Island, also known simply as Adventure Island and released in Japan as Takahashi Meijin no Bouken-jima, is a side-scrolling platform game produced by Hudson Soft that was first released in Japan for the Famicom and MSX on September 12, 1986. It was later released in North America for the Nintendo Entertainment System on September 1988 and in the PAL region in 1992 under the title of Adventure Island Classic. Adventure Island is an adaptation of the arcade game Wonder Boy, originally published by Sega for developer Escape (now known as Westone Bit Entertainment). Adventure Island was followed by a series of sequels that were independently developed by Hudson Soft. Less
Release Dates
Sep 12, 1986 Full Release (Japan)
Family Computer
Sep 1988 Full Release (North_America)
Nintendo Entertainment System
1992 Full Release (Europe)
Nintendo Entertainment System
Sep 03, 2007 Full Release (North_America)
Wii
Jan 15, 2008 Full Release (Japan)
Wii
Feb 22, 2008 Full Release (Australia)
Wii
Feb 22, 2008 Full Release (Europe)
Wii
Sep 16, 2008 Full Release (Korea)
Wii
Jul 13, 2011 Full Release (Japan)
Nintendo 3DS
Nov 03, 2011 Full Release (Europe)
Nintendo 3DS
Dec 01, 2011 Full Release (North_America)
Nintendo 3DS
Jul 03, 2014 Full Release (Europe)
Wii U
Sep 11, 2014 Full Release (North_America)
Wii U
Sep 24, 2014 Full Release (Japan)
Wii U
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User Stats
521
In Collection
42
Wish Listed
6
Playing
80
Backlogged
How Long Is Hudson's Adventure Island?
Main story: 2.3 hours
100% completion: 12.7 hours
Total completions: 6
scoopings
scoopings gave Oct 26, 2023
scoopings gave Oct 26, 2023
Good Early NES Platformer That, Like Its Progenitor Wonder Boy, Is Missing Something
This review is for the Nintendo Entertainment System version

Preliminary: At first I was worried this was just an outright port of Wonder Boy, meaning it wouldn't be worth a separate playthrough, but it seems though almost entirely a port, it does have enough differences to be worth a separate playthrough.

Look: 7/10 The pots remind me of Zelda Link's Awakening pots with those mouths. And for an NES game, it undeniably has a great, cute look. Almost arcade-style. (That being said, the backgrounds got a bit nauseating when on the skateboard, but that could be more so related to me being ill lol) enter image description here

Sound: 7/10 People said the music is where it really shines when compared to Wonder Boy, but tbh it sounds so much like Mario as to feel almost redundant?

Play: 7/10 Great NES-style responsive controls. I technically should like this more but just like Wonder Boy, I wasn't "hooked."

Feel: 7/10 Great look, good music, NES responsive controls, but like Wonder Boy, it's just missing something. Too bad because it has all the pieces needed to be something I'd really like. Because it has the Feel of something I should like, though, it deserves a decent Feel rating.

Attachment: 6/10 But here's where I can …

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Preliminary: At first I was worried this was just an outright port of Wonder Boy, meaning it wouldn't be worth a separate playthrough, but it seems though almost entirely a port, it does have enough differences to be worth a separate playthrough.

Look: 7/10 The pots remind me of Zelda Link's Awakening pots with those mouths. And for an NES game, it undeniably has a great, cute look. Almost arcade-style. (That being said, the backgrounds got a bit nauseating when on the skateboard, but that could be more so related to me being ill lol) enter image description here

Sound: 7/10 People said the music is where it really shines when compared to Wonder Boy, but tbh it sounds so much like Mario as to feel almost redundant?

Play: 7/10 Great NES-style responsive controls. I technically should like this more but just like Wonder Boy, I wasn't "hooked."

Feel: 7/10 Great look, good music, NES responsive controls, but like Wonder Boy, it's just missing something. Too bad because it has all the pieces needed to be something I'd really like. Because it has the Feel of something I should like, though, it deserves a decent Feel rating.

Attachment: 6/10 But here's where I can bring it down from the potential 3 star rating. A) I can just play the better-balanced and -designed Wonder Boy if I'm really craving this game, since this is essentially a port with Lost Levels-style tweaks. and B) The fact I didn't feel motivated to continue after finishing the first boss, which I set as my goal and honestly would have likely quit earlier if I hadn't set that goal, says a lot toward the potential Attachment. If I was super into the later Adventure Island games, or if my grandparents had this game, maybe I would've preferred this one over Wonder Boy. But as it is, I'll play Wonder Boy or neither ha. I am looking forward to see how both those series develop, though.

Completion: Stopped here enter image description herePlaytime: 11 minutes (wow I definnitely don't feel bad about that Attachment score then)

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kingbk83
kingbk83 gave May 19, 2022
kingbk83 gave May 19, 2022
NES Lookback - Adventure Island
This review is for the Nintendo Entertainment System version

An adaptation of Sega's Wonder Boy, Adventure Island was a game that I enjoyed as a kid, that replaying it now, I find quite mediocre and boring. You play Master Higgins, a hula skirt wearing skateboarder who must fight eight monsters to find his girlfriend. You use hammers, fireballs and other tools to collect fruits, trophies and other items that will help lengthen your "timer".

This game is just... fine. It's not a bad game, it's just mediocre all around. Go right, fight enemies, get items, fight boss. Do that multiple times. Sometimes you can get a skateboard, so there's that.

Super Mario Bros. is just far superior in every way, so go play that instead.

In fairness, the other two sequels for this game on the NES are better.

jay.dino
jay.dino gave Dec 12, 2016
jay.dino gave Dec 12, 2016
jay.dino's review of Hudson's Adventure Island

Platform:

NES

Description:

Simple run-to-the-right-until-you-reach-the-goal type arcade platformer.

Liked:

I liked the theme and style, surprisingly since in the beginning I thought "why should I wanna play as a fat guy in a grass skirt?", but there you go. I also liked the simplicity of the gameplay, and while looking at the levels they seem awfully repetitive, dull and bland, it's actually fun to play through them. It's mostly because of the urgency that is created by the auto-diminishing health, that makes you try to dash through and risk everything.

Disliked:

The difficulty, as with many arcade games is frustratingly high. I didn't like that you get stripped of any means to kill monsters when you die. So even if you make it through many levels with many lifes left, it might still mean game over, since where you respawn you don't get your weapons back and it might be impossible to go on. (faced that myself). Luckily the content is just repeating itself so you really saw more or less everything when you've managed to play throught the first three worlds or so.

Summary:

It may look boring, but it's fun. While it's very simple and doesn't offer much …

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Platform:

NES

Description:

Simple run-to-the-right-until-you-reach-the-goal type arcade platformer.

Liked:

I liked the theme and style, surprisingly since in the beginning I thought "why should I wanna play as a fat guy in a grass skirt?", but there you go. I also liked the simplicity of the gameplay, and while looking at the levels they seem awfully repetitive, dull and bland, it's actually fun to play through them. It's mostly because of the urgency that is created by the auto-diminishing health, that makes you try to dash through and risk everything.

Disliked:

The difficulty, as with many arcade games is frustratingly high. I didn't like that you get stripped of any means to kill monsters when you die. So even if you make it through many levels with many lifes left, it might still mean game over, since where you respawn you don't get your weapons back and it might be impossible to go on. (faced that myself). Luckily the content is just repeating itself so you really saw more or less everything when you've managed to play throught the first three worlds or so.

Summary:

It may look boring, but it's fun. While it's very simple and doesn't offer much depth, it's entertaining and thrilling to see how far you can get. Still fun.

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kariyanine
kariyanine gave Jul 1, 2018
kariyanine gave Jul 1, 2018
Don't Jump on the Snails

I have a long history with platformers that started with my third ever game console, the Nintendo Entertainment System. The NES opened the door for me to the genre and let me see it at its most pure, with games like Super Mario Bros. and with various spins on the genre like Mega Man or Castlevania, which are obviously more action oriented. I ate all of them up as a kid, playing any I could get my hands on during my weekly trip to the rental store with my parents.

One of those lucky rentals I took home was Hudson’s Adventure Island. The game has a totally unique plot where a short and stocky guy runs around jumping over crazy chasms and fighting off local enemies hell bent on stopping him from reaching the castle where the evil master holds the kidnapped princess. But wait. He’ll need to do battle with the evil master eight times before he finally picks the right castle and is able to rescue the princess. OK, so maybe not very unique but maybe worthy of a weekend rental from the two night video store by a kid that has already devoured Super Mario Bros.

Hudson’s …

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I have a long history with platformers that started with my third ever game console, the Nintendo Entertainment System. The NES opened the door for me to the genre and let me see it at its most pure, with games like Super Mario Bros. and with various spins on the genre like Mega Man or Castlevania, which are obviously more action oriented. I ate all of them up as a kid, playing any I could get my hands on during my weekly trip to the rental store with my parents.

One of those lucky rentals I took home was Hudson’s Adventure Island. The game has a totally unique plot where a short and stocky guy runs around jumping over crazy chasms and fighting off local enemies hell bent on stopping him from reaching the castle where the evil master holds the kidnapped princess. But wait. He’ll need to do battle with the evil master eight times before he finally picks the right castle and is able to rescue the princess. OK, so maybe not very unique but maybe worthy of a weekend rental from the two night video store by a kid that has already devoured Super Mario Bros.

Hudson’s Adventure Island, not to be confused with someone else’s Adventure Island, has an interesting history. The game orginally started out as an adaptation of the Sega arcade game Wonder Boy but somewhere along the line it was decided to change the character model from Wonder Boy to one based on Hudson Soft’s spokesman, Takahashi Meijin. I personally don’t really see the resemblance but suposedly that is what happened.

Anyway, the rest of the game holds pretty true to the Wonder Boy arcade game. Master Higgins, as the player character was called, runs through a world broken up by four rounds (levels). Inside these rounds, are four checkpoints that need to be cleared. At the end of the fourth round in a world, the player will fight against the Evil Witch Doctor. Defeating the witch doctor, by hitting him in the head with Higgins axe or magic fireballs, will unlock the next world, which is generally more of the same with more enemies and obstacles to overcome.

More of the same is pretty much what Adventure Island is after the first boss. Four more levels in a similar looking world, with the same enemies, and same boss fight. It’s kind of dull. As a kid, I remember liking it but I only ever had the game for a couple days and that was an era where I would go back to playing Super Mario Bros. or Ninja Gaiden for the 100th time after my rental period was up. But now looking at it, even though the structure is very much the same as Super Mario Bros., I see that the level design in that game is light years beyond what Adventure Island offers.

Super Mario Bros. had different pathways, secrets, and was all together more challenging. Adventure Island is just hold to the right. It’s level design isn’t clever and most of its challenge comes from the ever diminishing hunger bar Master Higgins sports. Higgins has to eat non-stop, if he doesn’t he’ll die. And I mean non-stop because there are areas where there are no fruits or veggies to consume and Higgins’s health bar drops quickly making getting to the next checkpoint or the end of the level a tense struggle. Not tense as in this is appropriately challenging but more along the lines of this level is absolute bullshit and its designed specifically to take away one of my lives.

I feel this is a holdover from Adventure Island’s arcade origins. The game doesn’t want you to finsih it because it wants more of your money. Guess what? That was a bullshit mechanic then on arcade machines and its more of a bullshit mechanic on a home console because you already got my money (or the rental store’s money). It’s also something that they drop in sequels, at least from my quick look at Adventure Island II.

As a piece of platforming history, Hudson’s Adventure Island should probably at least get a cursory glance. The series after all it did spawn seven sequels but it’s not a particularly good game and I can’t see recommending this to someone over other, better NES platformers.

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Yungbeck
Yungbeck gave Feb 11, 2021
Yungbeck gave Feb 11, 2021
Faster, Higgins!
This review is for the Nintendo Entertainment System version

enter image description here

You play as Master Higgins, our shirtless, barefoot, moustache and baseball cap wearing protagonist out to save his girlfriend, Tina. The gameplay is easy enough to get into, as you jump over obstacles and platforms collecting fruit, pots and hatchets to throw, and other items hidden inside eggs. Yes, what? Fully normal. Snails, bats, snakes and all the other classic enemies are here. Music and sound is whatever, and the 32 (!!) levels are different but repeat the same pattern after a while. The boss battles are lame and repetitive also.

Adventure Island is a lot about momentum. Your energy is determined by how much fruit you keep eating, and it's better for you to keep your speed instead on inching your way forward. This is easier said than done. I never played this game as a kid mind you, so the nostalgia is not there for me. I've heard that the sequels are a bit better so I'm gonna check those out next. I feel like 3/5 is a bit generous here, don't @ me guys.

RetroRobb
RetroRobb gave Aug 1, 2016
RetroRobb gave Aug 1, 2016
Adventure Island (Game Boy)

Adventure Island is a platformer released by Hudson back in the golden days of NES. The game I played was the Gameboy version so I'll base my review on that. You take control of Master Higgins, video gaming's first diabetic hero. I say this because as you stroll through the stage you have to constantly eat fruit to keep your life meter up, and if it runs out you die. I guess they didn't have insulin back in the prehistoric days. You can pick up hammers to use as projectile weapons and ride dinosaurs for added firepower. The game was pretty simple and overall enjoyable, even though a lot of the stages felt repetitive, and the boss fights were painfully easy. If you like platformers but are not very good at them, give the Gameboy version of Adventure Island a go for some good practice and guide Jackie Gleason's twin brother to victory.

Rating: B-


Westane
Westane gave Mar 30, 2015
Westane gave Mar 30, 2015
Review / Playthrough

History:
I think I've heard this game come up in conversation a few times, but I've never actually played it, nor do I remember it from my childhood.

Expectations:
I've read that it's basically the NES' answer to Wonder Boy for the SMS, but since I only remember playing two or three SMS games growing up, and this wasn't one of them, I don't really know what that means. I'm just hoping for a decent platforming experience after the frustration that was Double Dragon II.

Night 1:

It was very late, but I really wanted to get at least a few minutes of this game in.

First impressions were great, actually! It was like Super Mario Bros. but with a fat nekkid guy. The game handled really well and I had a lot of fun. I was only able to make it to 1-3 before forcing myself to turn it off and head to bed. Planning on giving it a lot more time tomorrow.

Night 2:

Okay, time to get serious...

wpid-20150302_185322.jpg

So the game gets pretty nuts. Master Higgins is a bit more "floaty" than Mario ever was but not so much that you feel out of control, just enough …

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History:
I think I've heard this game come up in conversation a few times, but I've never actually played it, nor do I remember it from my childhood.

Expectations:
I've read that it's basically the NES' answer to Wonder Boy for the SMS, but since I only remember playing two or three SMS games growing up, and this wasn't one of them, I don't really know what that means. I'm just hoping for a decent platforming experience after the frustration that was Double Dragon II.

Night 1:

It was very late, but I really wanted to get at least a few minutes of this game in.

First impressions were great, actually! It was like Super Mario Bros. but with a fat nekkid guy. The game handled really well and I had a lot of fun. I was only able to make it to 1-3 before forcing myself to turn it off and head to bed. Planning on giving it a lot more time tomorrow.

Night 2:

Okay, time to get serious...

wpid-20150302_185322.jpg

So the game gets pretty nuts. Master Higgins is a bit more "floaty" than Mario ever was but not so much that you feel out of control, just enough that you really need to mind your momentum. Despite dying over, and over, and over, I'm finding the challenge of the first few levels really enjoyable, learning each new section.

wpid-20150302_185638.jpg

The level tilesets change frequently. I had to traverse everything from tropical islands, to ancient ruins, to icy caverns, to archipelagos to murky swamps. Each stage felt unique, even when tilesets were reused.

wpid-20150302_191300.jpg

I'm also loving the power-ups in the game, like the skateboard and whatever the hell the invincibility thing is. What I found I don't actually like is the hatchet. It almost feels mandatory, and if you ever lose it you're punished harshly as the game suddenly becomes a thousand times more difficult. Areas that would be trivial with a bit of fire power suddenly become nearly impossible.

wpid-20150302_192458.jpg

The bosses, while nightmare fuel, were ironically the most anticlimactic thing about each area. Every boss follows the exact same pattern, and you really have to be asleep at the controller to even possibly die at them.

wpid-20150302_193403.jpg

And right about here is where the game started going from fun and challenging to frustrating and sadistic...

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I wonder how many Americans back then knew they were looking at a Famicom controller.

wpid-20150302_205653.jpg

Yep, @#$% this game. The music, oh god that music! I think the music is going to give me a seizure!!! It's at this point I realized the only reason I'm continuing to play this game is out of spite, and for the fact that if I turn it off I'll lose my continue point and have to start all the way back at the beginning. Seriously, those damn birds! After the birds it's the snakes, then the boulders, more snakes, pits, rocks, snails... @#%!

wpid-20150302_212639.jpg

...we're done.

Liked:
The of the game, while simple and silly, was pretty great. The controls were above average, while not my preferable type of handling. I definitely got a sense of satisfaction getting through the trickier parts of the stages, though I think the fun in this game, for me, comes from playing it more like an arcade game. Playing with a group of people and seeing how far you can make it on one continue.

Disliked:
The music... I mean it was fun at first, but after playing through stages so many times I thought my ears were going to start bleeding. The game gets obscenely hard at the halfway mark, almost to the point of feeling unfair. It's not unfair, and with practice I could eventually make it through, but I feel like I would end up hating the game at the end of it all.

Personal Score:

Fun : 20 Relevance : 12 Replayability : 15 Survivability : 12 Total : 59
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Chovus
Chovus updated their status Jun 7, 2025
Chovus updated their status Jun 7, 2025

Beat in slow motion mode. It started off easy and I didn't need to slow the speed until world 2 or 3. I was having trouble platforming until I stopping using the turbo shoot button, since it was not registering the run mode consistently. It was better to time the fire ball shots anyway. This was pretty much a Super Mario bros 1 clone and lacked any of the charm of Adventure island 2. There were 3 major issues with the gameplay; 1st he could not jump to max height unless he was moving or the shoot button was held down, which was damn annoying. 2nd the entire game felt like the ice levels from other platformers, nevermind the actual ice levels in this game, and 3rd a lot of the platforming was extremely difficult. I made it as far as just before the end of 8-3 and almost gave up. There was a sequence of platforms that fell upon being touched and 3 bats that swooped down. I always died at the 3rd bat. I was already barely making the jumps and could see no way to get past it using fireballs. 2 walkthroughs didn't help. Then I watched …

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Beat in slow motion mode. It started off easy and I didn't need to slow the speed until world 2 or 3. I was having trouble platforming until I stopping using the turbo shoot button, since it was not registering the run mode consistently. It was better to time the fire ball shots anyway. This was pretty much a Super Mario bros 1 clone and lacked any of the charm of Adventure island 2. There were 3 major issues with the gameplay; 1st he could not jump to max height unless he was moving or the shoot button was held down, which was damn annoying. 2nd the entire game felt like the ice levels from other platformers, nevermind the actual ice levels in this game, and 3rd a lot of the platforming was extremely difficult. I made it as far as just before the end of 8-3 and almost gave up. There was a sequence of platforms that fell upon being touched and 3 bats that swooped down. I always died at the 3rd bat. I was already barely making the jumps and could see no way to get past it using fireballs. 2 walkthroughs didn't help. Then I watched a video on YouTube where he did it with hammers. Ok die and respawn to lose the fireballs and I was able to get past that 3rd bat after several attempts. The trajectory of the fireballs just did not line up. Did they even test that part? Absolutely ridiculous to have something that difficult. The final level was not near that difficult but there was a tricky 2 jumps in between fires and the only snake in the entire game that spit projectiles. Boss was easy. I would say it was lame that every boss was the same but Mario 1 only had Bowser. I accidentally saved state after I died and had to redo the last section before the boss without any weapons.

I was feeling 7/10 for this game until 8-3, and I can't give it that high for having such crushing difficulty that I could not even beat it cheating with the fireball. And I didn't even have to deal with some of the difficulty prior to that due to save state scumming to ensure I never died and lost the sweet fireball. If I was not save state scumming then I would have had to restart the entire game 20+ times given how often I died, usually due to difficult platforming. I never had trouble with the time limit though provided I did not hatch the nasty eggplant. A couple of spots were set up to make it nearly impossible not to get stuck with the eggplant.

5.5/10

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TheBeautifulEric
TheBeautifulEric updated their status Dec 1, 2024
TheBeautifulEric updated their status Dec 1, 2024

I feel like I lost a part of myself after playing this game. It completely and utterly destroyed me mentally, physically, and emotionally and I'm pretty sure I'll never recover. I eventually ended up having to use save states and I'm almost positive I would have never seen the end screen without them, even after unlocking unlimited continues. I started the game thinking I like it more than SMB, but ended thinking I never want to play this game ever again. I've heard from videos that this game puts enemies and obstacles in the worst spots possible and I didn't really understand how true that was until I experienced it for myself. Levels feel designed where you have to know what's coming up ahead of time otherwise you'll run into a fast death. The hunger meter pretty much prevents the slow and steady method though. Players definitely want to prevent dying as much as possible because the game with power-ups vs without is almost like playing an entirely different game. Without power-ups, some of the platforming is just absolutely brutal. It's a game designed for precise platforming, but the controls don't really match that. I really wish the movement felt …

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I feel like I lost a part of myself after playing this game. It completely and utterly destroyed me mentally, physically, and emotionally and I'm pretty sure I'll never recover. I eventually ended up having to use save states and I'm almost positive I would have never seen the end screen without them, even after unlocking unlimited continues. I started the game thinking I like it more than SMB, but ended thinking I never want to play this game ever again. I've heard from videos that this game puts enemies and obstacles in the worst spots possible and I didn't really understand how true that was until I experienced it for myself. Levels feel designed where you have to know what's coming up ahead of time otherwise you'll run into a fast death. The hunger meter pretty much prevents the slow and steady method though. Players definitely want to prevent dying as much as possible because the game with power-ups vs without is almost like playing an entirely different game. Without power-ups, some of the platforming is just absolutely brutal. It's a game designed for precise platforming, but the controls don't really match that. I really wish the movement felt closer to Mega Man to feel more precise. I also hate the fact that you have to find the HUDSON bee to unlock unlimited continues. It's easy to miss and it's easy to forget to activate it upon game over.

Edit: Forgot to mention the egg kicking mechanic. Can't think of a single situation where it benefits you, I can only see it as a hindrance. I also hate that it feels like the same 4 levels get repeated 8 times. The same boss is literally used 8 times too.

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Intervigilium
Intervigilium updated their status May 19, 2018
Intervigilium updated their status May 19, 2018

"Islander", el juego es mas decepcionante de lo que recordaba. Construido con elemnentos basados en mario bross: juego de plataformas de tipo gordo (esta vez sin camiseta) y con gorra que rescata a una princesa la cual se encunetra en el ultimo castillo que fue secuestada por un monstruo gordo. El verdadero problema del juego no esta en la historia sino en la jugabilidad. El protagonista exclusivamente salta y dispara, sin agacharse ni romper ladrillos. Los niveles son una y otra vez practicamente el mismo nivel, mismos fondos, mismas distribuciones de los monstruos, con la escasa diferencia de cada vez mas y mas arañas ///\oo/\.enter image description here

TDurbin
TDurbin updated their status Jul 6, 2017
TDurbin updated their status Jul 6, 2017

'Adventure Island.' 3/5 Stars. #NES

simongotestrand
simongotestrand updated their status Oct 26, 2015
simongotestrand updated their status Oct 26, 2015

famicom version