Hudson's Adventure Island (1986)

Hudson Soft, Konami

Remake of Wonder Boy

Family Computer · Nintendo 3DS · Nintendo Entertainment System · Wii · Wii U

3.04 from 225 ratings

523 members have it in their collection · 6 playing now · 80 backlogged · 42 wish listed

How long? Main story 2h · 100% 3h (from 7 logged playthroughs)

Hudson's Adventure Island, also known simply as Adventure Island and released in Japan as Takahashi Meijin no Bouken-jima, is a side-scrolling platform game produced by Hudson Soft that was first released in Japan for the Famicom and MSX on September 12, 1986. It was later released in North America for the Nintendo Entertainment System on September 1988 and in the … Read more
Hudson's Adventure Island, also known simply as Adventure Island and released in Japan as Takahashi Meijin no Bouken-jima, is a side-scrolling platform game produced by Hudson Soft that was first released in Japan for the Famicom and MSX on September 12, 1986. It was later released in North America for the Nintendo Entertainment System on September 1988 and in the PAL region in 1992 under the title of Adventure Island Classic. Adventure Island is an adaptation of the arcade game Wonder Boy, originally published by Sega for developer Escape (now known as Westone Bit Entertainment). Adventure Island was followed by a series of sequels that were independently developed by Hudson Soft. Read less
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Details

Developers
Hudson Soft, Konami
Publishers
Hudson Soft, Konami
Genres
Adventure, Platform
Themes
Action
Franchises
Adventure Island
Series
Adventure Island

Release dates

  • Sep 12, 1986 (Full Release) (Japan) Family Computer
  • Sep 1988 (Full Release) (North_America) Nintendo Entertainment System
  • 1992 (Full Release) (Europe) Nintendo Entertainment System
  • Sep 03, 2007 (Full Release) (North_America) Wii
  • Jan 15, 2008 (Full Release) (Japan) Wii
  • Feb 22, 2008 (Full Release) (Australia) Wii
  • Feb 22, 2008 (Full Release) (Europe) Wii
  • Sep 16, 2008 (Full Release) (Korea) Wii
  • Jul 13, 2011 (Full Release) (Japan) Nintendo 3DS
  • Nov 03, 2011 (Full Release) (Europe) Nintendo 3DS
  • Dec 01, 2011 (Full Release) (North_America) Nintendo 3DS
  • Jul 03, 2014 (Full Release) (Europe) Wii U
  • Sep 11, 2014 (Full Release) (North_America) Wii U
  • Sep 24, 2014 (Full Release) (Japan) Wii U

Related

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Rating distribution

5 stars
12
4 stars
48
3 stars
113
2 stars
42
1 star
10
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Community All Reviews Statuses

Chovus

Status Chovus Jun 7, 2025

Beat in slow motion mode. It started off easy and I didn't need to slow the speed until world 2 or 3. I was having trouble platforming until I stopping using the turbo shoot button, since it was not registering the run mode consistently. It was better to time the fire ball shots anyway. This was pretty much a Super …

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Beat in slow motion mode. It started off easy and I didn't need to slow the speed until world 2 or 3. I was having trouble platforming until I stopping using the turbo shoot button, since it was not registering the run mode consistently. It was better to time the fire ball shots anyway. This was pretty much a Super Mario bros 1 clone and lacked any of the charm of Adventure island 2. There were 3 major issues with the gameplay; 1st he could not jump to max height unless he was moving or the shoot button was held down, which was damn annoying. 2nd the entire game felt like the ice levels from other platformers, nevermind the actual ice levels in this game, and 3rd a lot of the platforming was extremely difficult. I made it as far as just before the end of 8-3 and almost gave up. There was a sequence of platforms that fell upon being touched and 3 bats that swooped down. I always died at the 3rd bat. I was already barely making the jumps and could see no way to get past it using fireballs. 2 walkthroughs didn't help. Then I watched a video on YouTube where he did it with hammers. Ok die and respawn to lose the fireballs and I was able to get past that 3rd bat after several attempts. The trajectory of the fireballs just did not line up. Did they even test that part? Absolutely ridiculous to have something that difficult. The final level was not near that difficult but there was a tricky 2 jumps in between fires and the only snake in the entire game that spit projectiles. Boss was easy. I would say it was lame that every boss was the same but Mario 1 only had Bowser. I accidentally saved state after I died and had to redo the last section before the boss without any weapons.

I was feeling 7/10 for this game until 8-3, and I can't give it that high for having such crushing difficulty that I could not even beat it cheating with the fireball. And I didn't even have to deal with some of the difficulty prior to that due to save state scumming to ensure I never died and lost the sweet fireball. If I was not save state scumming then I would have had to restart the entire game 20+ times given how often I died, usually due to difficult platforming. I never had trouble with the time limit though provided I did not hatch the nasty eggplant. A couple of spots were set up to make it nearly impossible not to get stuck with the eggplant.

5.5/10

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TheBeautifulEric

Status TheBeautifulEric Dec 1, 2024 Completed

I feel like I lost a part of myself after playing this game. It completely and utterly destroyed me mentally, physically, and emotionally and I'm pretty sure I'll never recover. I eventually ended up having to use save states and I'm almost positive I would have never seen the end screen without them, even after unlocking unlimited continues. I started …

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I feel like I lost a part of myself after playing this game. It completely and utterly destroyed me mentally, physically, and emotionally and I'm pretty sure I'll never recover. I eventually ended up having to use save states and I'm almost positive I would have never seen the end screen without them, even after unlocking unlimited continues. I started the game thinking I like it more than SMB, but ended thinking I never want to play this game ever again. I've heard from videos that this game puts enemies and obstacles in the worst spots possible and I didn't really understand how true that was until I experienced it for myself. Levels feel designed where you have to know what's coming up ahead of time otherwise you'll run into a fast death. The hunger meter pretty much prevents the slow and steady method though. Players definitely want to prevent dying as much as possible because the game with power-ups vs without is almost like playing an entirely different game. Without power-ups, some of the platforming is just absolutely brutal. It's a game designed for precise platforming, but the controls don't really match that. I really wish the movement felt closer to Mega Man to feel more precise. I also hate the fact that you have to find the HUDSON bee to unlock unlimited continues. It's easy to miss and it's easy to forget to activate it upon game over.

Edit: Forgot to mention the egg kicking mechanic. Can't think of a single situation where it benefits you, I can only see it as a hindrance. I also hate that it feels like the same 4 levels get repeated 8 times. The same boss is literally used 8 times too.

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Intervigilium

Status Intervigilium May 19, 2018

"Islander", el juego es mas decepcionante de lo que recordaba. Construido con elemnentos basados en mario bross: juego de plataformas de tipo gordo (esta vez sin camiseta) y con gorra que rescata a una princesa la cual se encunetra en el ultimo castillo que fue secuestada por un monstruo gordo. El verdadero problema del juego no esta en la historia …

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"Islander", el juego es mas decepcionante de lo que recordaba. Construido con elemnentos basados en mario bross: juego de plataformas de tipo gordo (esta vez sin camiseta) y con gorra que rescata a una princesa la cual se encunetra en el ultimo castillo que fue secuestada por un monstruo gordo. El verdadero problema del juego no esta en la historia sino en la jugabilidad. El protagonista exclusivamente salta y dispara, sin agacharse ni romper ladrillos. Los niveles son una y otra vez practicamente el mismo nivel, mismos fondos, mismas distribuciones de los monstruos, con la escasa diferencia de cada vez mas y mas arañas ///\oo/\.enter image description here

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