Review Terinati 3/5 · Mar 30, 2020
It's like old-school Gauntlet, with a cyberpunk theme. I actually found it to be a pretty good "chill out on the couch" game, for when I'm looking for something arcade-style that doesn't demand a lot of planning, mental attention, or emotional commitment.
You die a lot, but there's continuity between deaths - you keep all credits earned during a playthrough …
It's like old-school Gauntlet, with a cyberpunk theme. I actually found it to be a pretty good "chill out on the couch" game, for when I'm looking for something arcade-style that doesn't demand a lot of planning, mental attention, or emotional commitment.
You die a lot, but there's continuity between deaths - you keep all credits earned during a playthrough and between each playthrough you can spend those credits on permanent upgrades that apply to all new clones/agents on subsequent playthroughs.
The narrative is super simple and not really a selling point of the game; perhaps it makes it a more chill arcade-style experience.
Levels are procedurally-generated, and once you beat the "end boss" you can start over on a newly-unlocked higher difficulty with greater loot rewards (and all the upgrades you've purchased), making for fairly high - though repetitive - replayability.