Review paprikar 4/5 · Dec 4, 2025
(I seem to have posted my review as a status update accidentally a while ago, so I'm moving it to reviews now:)
It's very obvious that the developer is a fan of classic point-and-click adventure games. Since that is not the most alive genre anymore, I was looking forward to something that scratches the same itch, but was honestly a …
(I seem to have posted my review as a status update accidentally a while ago, so I'm moving it to reviews now:)
It's very obvious that the developer is a fan of classic point-and-click adventure games. Since that is not the most alive genre anymore, I was looking forward to something that scratches the same itch, but was honestly a bit sceptical about how it would compare. However, Lamplight City very much stands on its own and is a lot more than just references and nostalgia bait.
More than that, it actually manages to improve some of the more irritating aspects of older point-and-clicks adventures. For one, the puzzles. There's no pixel hunts and no random combination of items (in fact, there's no using an item inventory at all). I admit to looking at a walkthrough once or twice, but where other games often made me wonder how the hell I was supposed to guess that action, here it was more of a "duh, how did I miss that" moment. I very much enjoyed the interactive puzzles and figuring out how certain clues are connected. The downside is that some puzzles might actually be a bit too straightforward at times. The game is very forgiving and often just points out the next action for you. While I don't mind it too much, I did wish for some sort of difficulty slider, but can't really expect something like that from a small game like this, so I guess I prefer the way it is to racking my brain over every puzzle.
What's less straightforward is the actual wrapping up of the cases. I love the fact that finding a likely suspect doesn't necessarily mean that you're finished - you might have the wrong person still. Though it usually is fairly obvious when you haven't explored all there is to find, you might just find yourself unable to figure out the real culprit, which in turn affects how the story goes later. In other games, especially classic ones, finding out you messed up and blocked yourself from the correct path is usually really annoying and means Game Over (or worse, just staying in unsolvable puzzle limbo forever). As weird as it might sound, I like the possibility to block yourself from certain paths in Lamplight City. Be rude to the wrong person and you might not get a much needed clue - for the active case or later ones. Behave like an ass and maybe your wife won't actually forgive you. Consequences like that motivate me as a player to keep looking or try a bit harder, without actually being unfair or unbalanced. It's just enough to make the world and its characters feel alive.
Speaking of characters, my last point is: None of the characters ever felt flat. I was actively rooting for the PC and curious about different NPCs' backstories and most of all enjoyed the fact that the PCs personal struggles are as much part of the (main) story as the crimes. Since so many thing are connected between the chapters, I expected the main story to be a bit more interwoven with what we learned in previous cases. Still, the reveal wasn't necessarily a disappointment and I was still hooked until the end.
I'd definitely recommend the game if you're a fan of classic point-and-clicks but want something a little more in-depth and character-focused. The little details and nods to classic games made me smile, but even someone not used to adventure games at all would be able to enjoy this. That said, if you're looking for a light-hearted game to play with your family, or intense difficulty and action, this might not be it.

Appalling spate of littering.
I can't not see an ecstatic skull finding its brain.
Check any interrogation manual. Sneezing. It works.