Status Chawls Feb 15, 2026
Finally grabbed this on a sale. Some early impressions pro/cons:
Cons:
-I'm really not a fan of how the overworld looks? NPCs and areas are blocky in a very basic and rather ugly way. It put me off trying the game sooner and I'm still not a fan but gradually getting used to it.
-The game stuttered a bit somewhat …
Finally grabbed this on a sale. Some early impressions pro/cons:
Cons:
-I'm really not a fan of how the overworld looks? NPCs and areas are blocky in a very basic and rather ugly way. It put me off trying the game sooner and I'm still not a fan but gradually getting used to it.
-The game stuttered a bit somewhat consistently during the first hour or so of gameplay. It was annoying but seems to have stopped doing it. Still kind of a weird performance hiccup for a game that's had so many updates/patches by now.
Pros:
+In contrast to the overworld look, I'm a big fan of the monster designs so far, and the combat screen and UI is very serviceable.
+I like the way type advantages and disadvantages work here much more than the basic (get a damage multiplier or reduction modifier) system. Here the effects are much more varied and should lean towards more interesting interactions than just brute forcing through situations with the right type for the each situation kind of deal.
+I'm appreciating how the game opens up with a very short and light tutorial mission of sorts that manages to introduce key mechanics and give some world building. Then from there you gradually get nudges in different directions for big overarching objectives and freedom to do whatever.