Review deepdoop 4/5 · Jun 27, 2026
Rating: 9/10
Mini review:
It's very slow and the formula is repetitive. The characters never shut up. And yet despite that usually angering me, I loved this. The gameplay loop (combat, constantly getting stuff, upgrading, etc) is incredibly satisfying and honestly, it's less about the story than it is the characters. They're awesome. Plus, fantastic ending. I did have it …
Rating: 9/10
Mini review:
It's very slow and the formula is repetitive. The characters never shut up. And yet despite that usually angering me, I loved this. The gameplay loop (combat, constantly getting stuff, upgrading, etc) is incredibly satisfying and honestly, it's less about the story than it is the characters. They're awesome. Plus, fantastic ending. I did have it a 95 but I think it just probably goes on a little too long.
Full review (I started getting tired about halfway through this lol)
This review will have comparisons to Trails in the Sky: 1st Chapter because outside of these, I've only played one other Trails game (and I knew I shouldn't but I did anyway). I may be more forgiving of Cold Steel 1 than I was of 1st Chapter because I'm more acclimated to what Falcom does now. But really, the worldbuilding and dialogue is more egregious here than 1st Chapter was. It's funny to think because 1st Chapter was a little shorter and I rated it a little lower. I reckon a revisit might yield a higher score for 1st Chapter because I'd play it differently. I only did the main quest here, whereas with 1st Chapter I started off doing all the side content until I felt the game was way too slow.
But look, Cold Steel starts an arc. Therefore, you get a lot of information about the area, about what's going on. And the characters never shut up. There is so much stuff being said that you almost just have to laugh. For example, there's a point where you're going somewhere and they're basically like, "Shit we forgot our lunch." Then there's this whole thing about lunch. Yet for the most part I was okay with it.
Let me get the negative out of the way now. Here are the two main issues: The first is minor. The second is what made me drop it from a 9.5 to a 9.
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It does that thing where more than one character will say things like "Let's go" or "Gotcha" or whatever. I hate that shit in any game because it's just fluff. Honestly, I was generally fine with how much people talked but throwing in that after I just watched them talk about how big their shits were (I'm joking, but you get my point) is unnecessary.
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The formula gets repetitive. Free day so you can do some bonding, side quests and then go explore the old schoolhouse. Find out where you're going for the field study, sit on a train, play some cards (optional), get to the place, do that. Rinse, repeat. For the first while it's actually completely fine because it's the game leaning into them being students, and I completely get the reasoning for it. Not the most exciting thing in the world, but even I know these games are slow burns so in terms of what they were trying to accomplish, not only was it fine, it was kind of neat. Until it wasn't.
The pacing problem appears. Some people say the game starts slow, and it does, but I was okay with it. So skip ahead, I had reached the point that the game opens on, only now I have about 30-35 hours of history with these characters and the world, so I'm fiending for the shit to happen. And boy, does it ever. That part, with the music and getting to play as Sara (more on her in a bit), feels so epic. I was so amped but forced myself to go to bed. To be honest, I figured we were coming to a conclusion within 5 hours or so.
Game went on for another 15 hours (roughly). And after all this shit happened we STILL out here doing field studies. And within universe I understand why, but man did it ever hurt the game. I mean look, a 9/10 is still an awesome score. It means I love it. But I had this in CLASSIC territory up until this point. I sat there, still greatly enjoying myself, while wondering why we're back int his routine. Why did the game not efficiently escalate when the plot itself escalated?
Now, to transition to the positives by extending an olive branch to the game. In its defense, it has a memorable last couple hours. The ending is fantastic. It didn't hit me personally like 1st Chapter did, but it was still gut-wrenching and made me want to immediately move onto the second game. There's just those bunch of hours in there that probably should have been either cut or retooled. A shorter version of this game would have remained a 9.5.
But you know why I'm fine with a lot of this, even though in other RPGs I would have quit? The characters are awesome. Obviously with so many, they're not all A+, but there's an abnormally high percentage of them that are. Sara is a GOAT. I never got tired of her and always laughed when the other characters criticized her because I just thought she was a chill badass. I'd hang out with her. Plus, like a bunch of characters here, she's so thirsty it's amusing.
The rest of the main cast that you play as (Sara is used in that one segment and you get to use another as well at one point), they're mostly all well-written. Sure, tropes ahoy, but I dug it. My favourites are Rean, Emma, Alisa, Elliot and Laura, though part of that is because those are my mains for combat. They all have good stories though. But even the feud between Machias and Jusis was engaging. Millium is pretty funny but also interesting. Though I don't like Fie in combat, her backstory is compelling. I'm not a huge fan of Gaius but I do like how he views the events because he's a foreigner from a place who doesn't have this social class system.
So despite the rich world that Cold Steel is furthering and the way it sets up this arc, the characters are the main strength, and the reason this game gets away with so much exposition and dialogue.
It helps that when the game lets you play it, it's a lot of fun. The turn-based system is exactly what I like. I don't love having to move my characters all the time like in SRPGs but I do enjoy that there is a tactical edge to doing it here, while acknowledging that on normal difficulty you rarely have to move. The game can be challenging at times, but you can also whack enemies and go behind them which makes a lot of the game quite easy (again, on normal). There is a difficulty spike later on though. Link system is a nice touch, since it rewards you for teaming people up and using bonding points in the school sections. Also just feels satisfying.
Progression system is solid too. Orbment system allows you to build characters in a variety of ways. In fact, the game focuses less on level and more on build. I didn't put a ton of thought into the build, but I appreciated the freedom and depth. And because of needing sepith, there's a satisfying loop where you're always getting shit. I loved that about 1st Chapter too.
Final thing I want to briefly touch on is how funny it is that in some ways, the game very much wants to waste your time, but then in others it doesn't. It's like it knows it's slow--with all the glory shots of places, endless dialogue, etc--so they threw in a turbo mode. I used it quite a bit. I don't know how you could play this game without using it. Since it's just the press of a button it's easy to turn on and off at any point.
The
Legend of Heroes: Trails of Cold Steel is, naturally, a Japanese RPG
that takes place in a steampunk fantasy world fraught with politics.
In the story, you play as Rean Schwarzer, a 17 year old
anime-style hero complete with spike black hair, arriving via train
at their new school, after which he is trust into the newly formed
and specially designated Class VII. After a unique set of trials, you
proceed to make a group of friends and embark on quests to battle
monsters, terrorists, and other, as our hero puts it, “unwanted
pests”. Sound familiar. It should because that's almost the exact
same set up as a Persona game. In layman's terms this basically means
that the story runs on a sort of monthly schedule jumping back and
fourth from social simulations and interactions with you friend and
colleagues, to a more traditional JRPG dungeon-crawling
monster-fighting formula.


