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NOTE: If you have not yet played Trials of Cold Steel 1, there will be minor spoilers in this review regarding certain events that take place in that game. If you wish to go in completely blind, now is your chance. Everyone else, here we go...
Trails of Cold Steel II is a fantastic example of how far classical RPGs have evolved since their beginnings many decades ago. It combines elements from all the best in the genre, like Final Fantasy, Suikoden, and Persona, and blends them together with a world bursting at the seems with detail and imagination, and some of the best writing and characters to come from an RPG short of CD Projectk and Bioware, with a mechanical depth and level of customization that even surpasses its peers. Granted there are a few minor shortcomings, but to be frank, they could not bother me less.




Set in the fiction continent of Zemuria during a technological revolution, Trails of Cold Steel follows the story of Class VII, a select group of students from a military academy being trained for a specialized purpose. The first game followed Class Vii as they traveled around the nation dealing with the various issues of the local populace, while witnessing a larger conspiracy building up right under their noses and final exploding in that games grand finale. By the second game, the playing field has been altered quite a bit. The various members of class VII find themselves separated from each other in the midst of a large scale civil war, and must reunite in order to hopefully find a way of bringing the conflict to an end in a more ideal manner.
The story of the Trails series and in this case Cold Steel specifically, is quite expansive and a bit complicated as well. It deals with a several large scales themes of nobility and lineage pride, the nature of war, and yet it is able to keep all of these concepts in check because at it’s core, the story presented here, despite being told on a grand scale, is intrinsically personal. In a narrative driven game, especially one of this kind, one of the most important elements to get right is your setting, and making the player feel as if they are exploring a living breathing authentic world, something that the Trails series is completely unrivaled in. Honestly going into detail on why this setting is so fantastic would take a while so I’ll instead point you towards an excellent video Mother’s Basement did on the subject.
But for the purposes of this review, I can say this: Instead of most JRPGs where you’ll be traveling the world and eventually ending up in space or something to confront the demonic final boss, the entirety of Cold Steel I & II take place in the eastern half of one single nation. By focusing on a smaller scale like this, the amount of life and detail injected into every section of this world rivals even the likes of Bethesda and Bioware games.
Whether it be virtually every NPC having their own name, personality, and personal stories that progress along side the main plot, to small things like reading newspapers to learn about current events whether they are relevant to the main plot or not. And this is before we even get to the main characters, all of whom, from the lead protagonist downward are incredibly deeply and intelligently written. Even when it seems like some of them may fall into traditional tropes, they add so much more to that to make them stand out. Rean is a natural-leader all-loving goodie-too-shoes in a lot of ways, but he’s also a snarky sarcastic kid who groans about constantly being overworked and used by his lazy alcoholic instructor. Fie looks like a standard token loli, but has a knack for napping in random places any chance she gets, grows a flower garden, and being humorously lacking in proper social skills. You’d think Elliott is just you typical soft-spoken, timid best friend, but put him in charge of a musical setup and he’s a bona-fide slave driver. A major reason this entire cast works so well is that each character doesn’t just exit will their own backstory and personality, but instead have meaningful relationships with each other as well as the various NPCs you encounter throughout the game. It’s this level of detail that makes a setting and story feel as if it could actually exist, it’s that believable, even with all the magical clockwork and purple-haired individuals that populate the world.

I’m also thrilled to say my one major issue with Cold Steel 1’s narrative, it’s low start and inconsistent have been completely rectified. There is not more exploring a generic Tarturus like dungeon every chapter for the sake of the formula that drags the game out several hours more. Right from the word “go” Cold Steel II launches you right into into the plot and continues without any substantial (at least mandatory) detours along the way. Heck the one time that the game does have you spend an extended period of time dungeon crawling, it A. doesn’t last very long, and B. the dungeons themselves are interesting enough with plenty of cool loot to find, that I really did not mind it one bit. Now keep in mind the overall pace of the story is still rather subdued for the most part, but I still say that works in the game’s favor.

The actually moment to moment story events are all relevant and interesting in their own right, even if there isn’t something extremely intense happening every 5 minutes. And because of this deliberate pacing choice, when the more serious and extreme moments do occur, their impact is far more impactful because they constantly overloaded onto the audience. Instead of a world of constant despair or melodrama, this is suppose to be a setting that is fairly well off but suddenly engulfed in a large scale war without warning. Thus the people don’t know how to react to it, and it can take a while for the full effects of the conflict to be seen.
And that’s not to say that everything is all doom and gloom. Even in the midst of this large scale conflict, there is still plenty of clever humor personality and just heartfelt interactions between the characters. And that’s why ultimately this story is so powerful. It creates a world full of life, lovable and relatable characters that act like real people, puts all that risk and then gives the player the opportunity to help set everything right. A treat challenge that you want to see overcome.

The only thing that kind made me raise an eyebrow about the story was how it ended. To be fair, the ending itself is excellent and does a great job at pulling the heart strings in all the right ways. The thing is, though, is that, without giving anything away, there is a point at which the games seems to be over, and yet it them continues with a Epilogue that lasts for upwards of five hours. And I just feel regarding what happens in the epilogue, with a few tweaks, it would probably have worked better as a prologue to Trails of Cold Steel III. Or at least, the first half of it definitely would have. But as I said the ending itself is great so this is an incredibly minor thing.

Gameplay wise, this game is virtually unchanged from Cold Steel 1. It’s still turn-based combat in which you have to properly utilize your character’s positioning, as well as unbalancing enemies to gain follow up attacks, striking enemies on field for a preemptive buff, as well as things like the new overdrive mechanic. You’ll even engage in mech duel at certain points in the story which keep the fundamental combat the same, but add a new flavor to how you go about fighting, making each other feel like a well earned reward to look forward too. Cold Steel’s combat still one of the deepest and most brilliantly designed tactical battle systems in an RPG ever. Every single character has their own skills or “crafts” unique to them alongside their personal stats making every character feel unique and useful to some extent. It creates a real dilemma as to who to bring along with you from both a story and a gameplay perspective.

Of course, you still able to equip characters with orbment gems which will increase certain stats or grant them new combat as well as passive field skills. This is on top of the single “Master Orbment” that every character can equip, creating an almost pseudo job system with it. Similar to games like Final Fantasy VI or Suikoden II, this kind of system creates a perfect blend between every character feeling unique and useful in their own right, and still giving the play a grand amount of customization and personalizing their playstyle.
And now, we arrive at the game’s aesthetics, and I get to rectify and earlier mistake. You see when discussing Cold Steel one’s audio, I made two major points. One the localization was absolutely fabulous, and it still is. The amount of life, personality, and clever humor as well as the voice acting that was, if not carried over from the Japanese, at least added in after the fact are a humongous part of why this world and these characters are as wonderful as they are. However, when discussing the soundtrack, I made the claim that I thought the music, excluding a few tracks, was, while not bad, mostly humdrum and unimpressive. And maybe it was because I was just coming off of Xenoblade Chronicles X and it’s amazing score, but I honestly have no idea what I was think. TheTrails games as a whole, and especially Cold Steel 1 & 2 have some of the best music out of any in the genre, period. Maybe not the “absolute best” in the JRPG genre, considering all the heavy competition it has, but it’s definitely in the higher tiers.

The only real notable major issue I have with the Trails of Cold Steel II is a carry over from the first game, and that is the artistic direction. Initially I thought my lack of enthusiasm was due to most everything looking kinda like a generic shounen fantasy anime. I still think that may be a small factory, but even then, the designs themselves are rather distinct and creative. I think my main issues is how everything is rendered in game. Putting aside the fact that graphically this looks like it could run on the PS2, (which incidentally made my occasional framerate drops on the PS Vita version all the more confusing) the way most of the character models and world assets appear in the game just doesn’t seem to mesh very well. artistically.

The colors seem to lack and flow and a lot of the environments lack the creativity or uniqueness that say Xenoblade Chronicles offered. Maybe going for a cel shaded look or using more simplistic color palettes and textures would have helped, but as it stands now, there just exists this weird almost uncanny valley like effect with the artistry. Combine that with the rather unremarkable designs and I could understand why first visual impressions might turn some people off.
But honestly, that is about as insignificant as a complaint can get, and When the worst thing about your game is that it just looks a bit visually impaired, that’s quite a feat. The Legend of Heroes Trails of Cold Steel II is an absolutely unequivocally masterpiece, and you have no idea how thrilled I am to finally be able to, without qualifiers, say that about a game.

The Legend of Heroes: Trails of Cold Steel II is available on Playstation 3, PS Vita, and via Playstation Now for PC.