Main game
3.17 average rating based on 90 ratings
Im a big fan of 80s music and nostalgia so i was naturally drawn to this game when it came out on Xbox Game Pass.
I just finished it today but i realise that although logically I should, i just dont love this game at all.
I dont like the overarching story and how it's presented by technobabble in 80% of the game. Some of the writing also felt really pretentious to me.
The gameplay is mainly broken down to exploration and combat. Exploration was ok, the best part was seeing the beautiful world the designers came up with. The platforming was not good because the controls are quite drifty. It just manages to get the job done.
Combat is pretty easy at first but ramps up in difficulty drastically at the end. I find that this is a feature in most indie games, its like they dont know how to ease the player into the level they want for the final boss fights. The boss fights were unmemorable except for the fact that they were annoying. Theyre not super difficult but the controls of this game isnt tight enough to pull off some of the things expected of the …
Im a big fan of 80s music and nostalgia so i was naturally drawn to this game when it came out on Xbox Game Pass.
I just finished it today but i realise that although logically I should, i just dont love this game at all.
I dont like the overarching story and how it's presented by technobabble in 80% of the game. Some of the writing also felt really pretentious to me.
The gameplay is mainly broken down to exploration and combat. Exploration was ok, the best part was seeing the beautiful world the designers came up with. The platforming was not good because the controls are quite drifty. It just manages to get the job done.
Combat is pretty easy at first but ramps up in difficulty drastically at the end. I find that this is a feature in most indie games, its like they dont know how to ease the player into the level they want for the final boss fights. The boss fights were unmemorable except for the fact that they were annoying. Theyre not super difficult but the controls of this game isnt tight enough to pull off some of the things expected of the player. The healing mechanism takes too long too.
In short, the only thing that made me finish this game was the music and visuals which are really top notch. 10/10.
Everything else is just mediocre and if a sequel comes up, which seems very likely, i think i will skip that and just look for their soundtrack on Youtube
Visually very well done, music is great and combat feels good. But the story is like super boring, I started to just click the story out after 30 minutes. Then the rest of the game was really about running back and forth getting keys, killing some boss and the running again. I would say this would be a good game, if there wouldn't be like 5000 games which does the same with more content internally. Maybe the most frustrating thing (why I ended the game) was that the player needs to run back and forth too much, but only because there is a key in the back of the dungeon and then you need to go to start to get a new key and then run back to the end.
¿Un juego proveniente de un estudio español? ¿Una aventura que combina una estética ochentera con el estilo cyberpunk? ¿Unas mecánicas kinéticamente potentes y unas animaciones de 10? Joder, es que Narita Boy lo clava (pun totally intended) en muchos puntos. Sin duda, su mayor atractivo es el apartado visual: la estética retrofuturista, que lleva los 80 incluso al modo de juego con tele de cubo (por cierto, una de las mejores implementaciones que he visto jamás), viene cargada de creatividad, mundos apasionantes y una paleta de colores preciosa. Es una lástima que la historia y las mecánicas se queden algo atrás de su excelencia visual, pero Narita Boy tiene una última baza para pegar el conjunto: una banda sonora deliciosamente synthwave que captura esa estética ochentera y se rinde a la nostalgia de un pasado que creía en un futuro lleno de cables y colores chillones.
Si bien he comentado que toda la parte audiovisual es la baza más fuerte del juego, mentiría si considerase las mecánicas como algo muy inferior. Mi mayor problema al respecto se resume en que, vista una sección del juego, vistas todas. De nuevo, la estética ayuda a paliar con el ligero …
¿Un juego proveniente de un estudio español? ¿Una aventura que combina una estética ochentera con el estilo cyberpunk? ¿Unas mecánicas kinéticamente potentes y unas animaciones de 10? Joder, es que Narita Boy lo clava (pun totally intended) en muchos puntos. Sin duda, su mayor atractivo es el apartado visual: la estética retrofuturista, que lleva los 80 incluso al modo de juego con tele de cubo (por cierto, una de las mejores implementaciones que he visto jamás), viene cargada de creatividad, mundos apasionantes y una paleta de colores preciosa. Es una lástima que la historia y las mecánicas se queden algo atrás de su excelencia visual, pero Narita Boy tiene una última baza para pegar el conjunto: una banda sonora deliciosamente synthwave que captura esa estética ochentera y se rinde a la nostalgia de un pasado que creía en un futuro lleno de cables y colores chillones.
Si bien he comentado que toda la parte audiovisual es la baza más fuerte del juego, mentiría si considerase las mecánicas como algo muy inferior. Mi mayor problema al respecto se resume en que, vista una sección del juego, vistas todas. De nuevo, la estética ayuda a paliar con el ligero tedio que supone repetir la misma estructura de puzles y backtracking, pero tampoco puedo negar que resulta todo demasiado lineal, demasiado organizado para un mundo que parece tan amplio y lleno de conceptos. En el combate, esto se resuelve un poco más. A mí, por lo menos, no se me ha hecho repetitivo, sino más bien progresivamente más interesante. La obtención de nuevas habilidades permiten enfrentarse a las situaciones de formas distintas y, hacia el final, es fácil sentirse un dios con la fluidez que presentan los movimientos encadenados. Algunos poderes, como las invocaciones, sí que me han resultado innecesarias; por suerte, esa mecánica de llamas para arriesgar suerte y habilidad en el combate suple esta carencia de utilidad en el campo de batalla. También tengo mis problemas con la escopeta: si bien es un arma muy útil y su implementación es genial, los tiempos de ataque y recuperación rompen bastante el momentum del combate y hacen que se pierda ese componente que permite venirse arriba destrozando enemigos a troche y moche. Comprendo la razón cuando pienso en lo poderosa que resulta como arma ofensiva, pero creo que se podría haber equilibrado un poco mejor.
Más allá de la parte mecánica, que es un poco hit or miss, pero siempre se acerca al acierto gracias a las geniales animaciones y el molarismo general, el argumento tampoco me ha parecido nada del otro mundo. Termina siendo realmente bonito y va cambiando poco a poco la percepción que se tiene sobre las acciones en el mundo real, un punto siempre positivo a la hora de enfrentarse a semejante fantasía de poder. Por ello, los recuerdos del Creador son un soplo de aire fresco que, aun sin estar demasiado desarrollados, permiten tanto descansar de la aventura como enfrentarse a un trasfondo trágico que va cohesionando el argumento general. El final, todo sea dicho, es hype puro y me hace preguntarme en qué demonios está pensando el estudio. Sinceramente, no tengo ni idea, pero estoy muy a bordo de una secuela que cambie de género. Ya han demostrado una originalidad y un saber hacer fabulosos, así que solo espero que me sorprendan en el futuro.
Puntos extra a algunas ideas de diseño que me fascinan: la variedad de enemigos y la forma en que se van "desbloqueando" es bestial, el misticismo y la jerga informática crean un ambiente despampanante, y la forma de representar la vida de los jefes es bastante creativa. Respecto a esto último, creo que se queda en un intento porque cuesta de captar y no termina de aclararse del todo, pero aun así quiero darle el beneficio de ser relativamente funcional y una idea excelente para reforzar ese estilo tan propio.
Vamos, que Narita Boy tiene sus más y sus menos, siendo el representante de lo primero la estética ochentera retrofuturista lograda mediante lo audiovisual y de lo segundo, algunos elementos de la historia algo forzados y unas mecánicas que se ven obligadas a seguir este estilo backtracking. Sin embargo, me cuesta muy poco perdonar sus puntos más bajos porque la experiencia, en suma, es una auténtica maravilla. Recomendadísimo para pasar unas buenas horas en el Mundo Digital y disfrutar de un viaje nostálgico que, antes que quedarse en un par de referencias a Tron, resulta ser una obra propia con un estilazo que ya muchos juegos querrían tener.
Un juego de aventuras y acción español que destaca por su conseguida estética ochentera, su OST y por su historia. Como pequeña pega, no me convence la mecánica de buscar llaves y puertas all allong. Muy recomendable y disfrutable.

apparently put 3 1/2 hours into this before accepting it was not for me. not sure who it's for, honestly. it is for a theoretical me. I really like the art and the mashup of spiritualism and techie stuff - it takes place inside a computer where all the sapient programs are intensely theological, like if that old show reboot was itself rebooted by buddhist monks. and I do enjoy the combat, with its mix of dodging away and shoulder-bashing in. all the ingredients are there, but maybe there's just too much fucking water in this soup, you know? it's thin. it's so terrified of boring you that it's throwing a new move or weapon or objective or enemy or gimmick at you every single screen, so you never actually explore the possibility space of a single idea, a single mechanic. always on to the next. some of the memory stuff seems promising, with a clearly autobiographical story about being half-white and growing up in japan, but things have to grind to a halt to give these moments room to breathe, and as soon as they're over it's warp speed to the next hook. my enjoyment of this game was …
Read Moreapparently put 3 1/2 hours into this before accepting it was not for me. not sure who it's for, honestly. it is for a theoretical me. I really like the art and the mashup of spiritualism and techie stuff - it takes place inside a computer where all the sapient programs are intensely theological, like if that old show reboot was itself rebooted by buddhist monks. and I do enjoy the combat, with its mix of dodging away and shoulder-bashing in. all the ingredients are there, but maybe there's just too much fucking water in this soup, you know? it's thin. it's so terrified of boring you that it's throwing a new move or weapon or objective or enemy or gimmick at you every single screen, so you never actually explore the possibility space of a single idea, a single mechanic. always on to the next. some of the memory stuff seems promising, with a clearly autobiographical story about being half-white and growing up in japan, but things have to grind to a halt to give these moments room to breathe, and as soon as they're over it's warp speed to the next hook. my enjoyment of this game was nonzero, but was so eclipsed by my desire to enjoy it that I had to acknowledge the discrepancy and move on.
Read Less
Esta opinión está totalmente condicionada. Simplemente me ha gustado mucho, me ha recordado a las sensaciones de cuando jugué a mi primer metroid (salvando las distancias) y todo el ambiente que le rodea me ha encantado a muchos niveles. Es un juego muy recomendable que además está ahora mismo a 2.5€ en la eshop :)
This is free on GOG for the next 45 hours:
https://www.gog.com/#giveaway
Fantastic aesthetic. The curved CRT look, the scan lines, the bright colors, the lanky proportions of the characters, the 80’s vibe, and the overall Sci-Fi backdrop are very well done.
Gameplay wise I wasn’t quite hooked. The main character controls were not tight enough; too much sliding and they felt a bit laggy. I also had a hard time navigating without a map.
Im a big fan of 80s music and nostalgia so i was naturally drawn to this game when it came out on Xbox Game Pass.
I just finished it today but i realise that although logically I should, i just dont love this game at all.
I dont like the overarching story and how it's presented by technobabble in 80% of the game. Some of the writing also felt really pretentious to me.
The gameplay is mainly broken down to exploration and combat. Exploration was ok, the best part was seeing the beautiful world the designers came up with. The platforming was not good because the controls are quite drifty. It just manages to get the job done.
Combat is pretty easy at first but ramps up in difficulty drastically at the end. I find that this is a feature in most indie games, its like they dont know how to ease the player into the level they want for the final boss fights. The boss fights were unmemorable except for the fact that they were annoying. Theyre not super difficult but the controls of this game isnt tight enough to pull off some of the things expected of the …
Im a big fan of 80s music and nostalgia so i was naturally drawn to this game when it came out on Xbox Game Pass.
I just finished it today but i realise that although logically I should, i just dont love this game at all.
I dont like the overarching story and how it's presented by technobabble in 80% of the game. Some of the writing also felt really pretentious to me.
The gameplay is mainly broken down to exploration and combat. Exploration was ok, the best part was seeing the beautiful world the designers came up with. The platforming was not good because the controls are quite drifty. It just manages to get the job done.
Combat is pretty easy at first but ramps up in difficulty drastically at the end. I find that this is a feature in most indie games, its like they dont know how to ease the player into the level they want for the final boss fights. The boss fights were unmemorable except for the fact that they were annoying. Theyre not super difficult but the controls of this game isnt tight enough to pull off some of the things expected of the player. The healing mechanism takes too long too.
In short, the only thing that made me finish this game was the music and visuals which are really top notch. 10/10.
Everything else is just mediocre and if a sequel comes up, which seems very likely, i think i will skip that and just look for their soundtrack on Youtube.
I tried playing Narita Boy, but the controls were super laggy. Like a full second of lag between button pushes. Seems like it's an issue of the Xbox Game Pass PC version, but I dropped the game like a bad friend request. I got too many other great games to explore to deal with that kind of problem.