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Sudden Strike 4

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Sudden Strike 4

Aug 11, 2017

Main game

3.30 average rating based on 20 ratings

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Sudden Strike is back! The beloved Real Time Strategy series returns, this time with bigger battlefields, more units, better graphics, new scenarios and legendary commanders with individual abilities – all of which makes Sudden Strike 4 more tactical and realistic than ever before! Developed as a fully-fledged series entry and not a remake or reboot, Sudden Strike 4 sends you off on three extensive campaigns set amongst the battlefields of World War II. Commanding the British and American, German or Soviet troops, you will lead over 100 different units into battle, including the German bomber Heinkel He111, the Russian T-34 … More
Sudden Strike is back! The beloved Real Time Strategy series returns, this time with bigger battlefields, more units, better graphics, new scenarios and legendary commanders with individual abilities – all of which makes Sudden Strike 4 more tactical and realistic than ever before! Developed as a fully-fledged series entry and not a remake or reboot, Sudden Strike 4 sends you off on three extensive campaigns set amongst the battlefields of World War II. Commanding the British and American, German or Soviet troops, you will lead over 100 different units into battle, including the German bomber Heinkel He111, the Russian T-34 tank, the British Hawker Typhoon fighter plane and the notorious German Panzerkampfwagen VI Tiger. In a first for the Sudden Strike series, you can now choose from one of nine individual commanders, such as George Patton or Bernard Montgomery, who will each allow for different approaches to combat and boast unique abilities. Prove your tactical expertise in over 20 demanding single player scenarios, the challenge-focused skirmish mode, and the competitive multiplayer mode. A new reward system rewards clever and tactical play, awarding the player with skill points and bonus content, such as historical film footage of the era. Sudden Strike 4 offers countless ways to vanquish your opponents. Exploit the weak spots of tanks, set up an ambush, occupy buildings with infantry, outmanoeuvre the enemy with clever positioning or unleash devastating air strikes – how you approach each mission is up to you! Less
Release Dates
Aug 11, 2017 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Aug 11, 2017 (Europe)
PlayStation 4
Aug 15, 2017 (North_America)
PlayStation 4
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User Stats
869
In Collection
11
Wish Listed
5
Playing
634
Backlogged
How Long Is Sudden Strike 4?
No playthrough data yet
TheKentuckian
TheKentuckian gave Jun 21, 2023
TheKentuckian gave Jun 21, 2023
This Man's Army

I don’t remember how I came into possession of Sudden Strike 4. It was likely through a Steam sale or part of a Humble Bundle. The fact this game had a Total War in WWII vibe is what grabbed my attention. enter image description here

I had played a little of Company of Heroes before, but it didn’t really grab me. You had to create/recruit soldiers and manage a base, more in the style of Empire Earth. Sudden Strike 4 does away with the resource management aspect in favor of tactics and scenario style levels. It makes the game easier to pick up and play because you don’t have pages of panels to sift through. Much like a Total War game, you order soldiers around a battlefield. Whereas Total War has selection groups broken down to units, Sudden Strike has you select individual soldiers, making most engagements smaller than a typical Total War battle. Each unit has a set of actions you can issue them, such as whether they fire-at-will, defuse a mine, open up a tank hatch, or set firing coordinates for artillery. They are easy enough to access and understand.
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You get to command foot soldiers, tanks, mobile artillery, and troop carriers. …

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I don’t remember how I came into possession of Sudden Strike 4. It was likely through a Steam sale or part of a Humble Bundle. The fact this game had a Total War in WWII vibe is what grabbed my attention. enter image description here

I had played a little of Company of Heroes before, but it didn’t really grab me. You had to create/recruit soldiers and manage a base, more in the style of Empire Earth. Sudden Strike 4 does away with the resource management aspect in favor of tactics and scenario style levels. It makes the game easier to pick up and play because you don’t have pages of panels to sift through. Much like a Total War game, you order soldiers around a battlefield. Whereas Total War has selection groups broken down to units, Sudden Strike has you select individual soldiers, making most engagements smaller than a typical Total War battle. Each unit has a set of actions you can issue them, such as whether they fire-at-will, defuse a mine, open up a tank hatch, or set firing coordinates for artillery. They are easy enough to access and understand.
enter image description here

You get to command foot soldiers, tanks, mobile artillery, and troop carriers. While you may have different kinds of soldiers: riflemen, machine gunners, submachine gunners, & snipers, I found most of them fought the same. There’s not any gamified variation between the troops, the only unique ones being the medics & mortar men. Armored vehicles have a little more variety and seem to be where the game shines. You have your tanks, armored cars, mobile artillery, & half tracks that all handle a little differently with different advantages. It was an awesome sight to see my row of Shermans rolling across the battlefield. enter image description here

While some levels allow you to do the basic RTS tactic of “select all units & hit attack” like a Scorched Earth policy, most encourage you to use tactics to complete the mission most effectively. If you have overwhelming firepower, you can get away matching tank for tank, but if you have a squad of infantry, it’s best to hit and run or flank them. When I could, I used my infantry to scout out enemy locations. Soldiers can go prone and hide in tall grass. Once I spotted them, then I'd swing my 2nd group around to catch the enemy in a pincer.
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There was a sort of unevenness in the difficulty curve for me. The 2nd level for the Allies is fighting through the bocage, which was a lot of tight corridors and blind spots that saw me lose a lot of soldiers and armor. I ended up playing on easy mode from there on. A few levels later, the Battle of the Bulge was a cake walk since they gave me a huge force of tanks to defend one spot. Then Hurtgen Forest was tough as it was mostly infantrymen going up against German tanks.
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Depending on how well you do, you get stars at the end of a level. These serve as upgrade points you can spend at the start of a level. Before you get boots on the ground, you select your commander from a few choice historical figures, like Patton, Montgomery, Zhukov, & Rommel. They are broken down into three categories, Infantry, Armored, and Support. They are self-explanatory, but basically it allows you to boost one factor of your army for the level. There are some good upgrades, but the system is overall moot due to you never know what the right choice is. You get a little flavor of the mission from the briefing screen, but you can’t judge what the makeup of your army for that level will be, mostly tanks? Mostly infantry? And there is a right answer because each mission recaps with a soldier’s journal where he mentions “I’m glad Bradley was leading us” or “Patton did well, but I wonder what our infantry could’ve done with proper instruction”.
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The history of the game is a greatest hits of WWII’s European Theater. As an American, I played through the Allied campaign, but there’s a separate campaign for the Soviets, along with the Axis campaign. Each mission starts with a briefing that goes over the history of the battle you’re about to partake in. The levels themselves try to imitate the flow of their actual battles. There’s a codex that gives a bit of history on all the different commanders, vehicles, etc. Thanks to good graphics, the tanks and vehicles all look authentic to their real-life counterparts. There’s also DLC campaigns that cover the Pacific War, North African front, and Dunkirk. They aren’t as long as the main campaign but give a nice insight into the other fronts. You can tell WWII history was a main driving principle of this game. enter image description here

All in all, this game is a fun WWII, RTS game. It’s not deep or the pinnacle of the genre, but it does everything well. It’s tactical, but captures that feeling of playing with your diecast toys. If you’ve been looking for a Total War: WWII, Sudden Strike 4 is a close imitation.

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V1CGaming
V1CGaming gave Mar 31, 2023 (edited)
V1CGaming gave Mar 31, 2023 (edited)
V1CGaming's review of Sudden Strike 4

This must be the worst realtime "strategy" game I've ever played. There is no strategy needed to play it. Just select everything and attack. Campaign missions are boring and linear. AI is either non-existent or dumb af. All enemy actions feel scripted. Their tanks approach and just sit there and shoot, waiting to be destroyed by the player.

If you're looking for realistic armor implementation or ballistics, look elsewhere. But the lack of realism is even worse, down to the point where Katyushas (rocket launchers) fire their rockets on a target which is directly in front of them. Are you kidding me? This is not even funny. Multiplayer is a joke, no interesting game modes, no challenging AI behavior, nothing.