Tomba! box art

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Tomba!

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Tomba!

Dec 25, 1997

Main game

3.75 average rating based on 291 ratings

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Tomba! is a side-scrolling platformer in which players control Tomba, a wild boy on the search for his grandfather's bangle that was stolen by some evil pigs. Although Tomba is normally restricted to a two-dimensional plane, there are certain points where he can jump or climb onto a new plane. Tomba's main method of attack is to jump on top of enemies to grab them, allowing him to hop around on them before throwing them away. This can also be used to open other objects such as eggs or treasure chests. Tomba is also able to use various projectile weapons … More
Tomba! is a side-scrolling platformer in which players control Tomba, a wild boy on the search for his grandfather's bangle that was stolen by some evil pigs. Although Tomba is normally restricted to a two-dimensional plane, there are certain points where he can jump or climb onto a new plane. Tomba's main method of attack is to jump on top of enemies to grab them, allowing him to hop around on them before throwing them away. This can also be used to open other objects such as eggs or treasure chests. Tomba is also able to use various projectile weapons such as maces and boomerangs and can swing on branches and poles. The game is based around a mission system, where the main character's (Tomba's) skills are employed to complete various tasks. Completion of a mission gives a certain amount of adventure points (AP) which are required for AP boxes which contain food (which gives you AP and restores 1 space of vitality) or items, and you may for example need 50,000 AP to open one. AP is also used to gain access to special places or information later in the game. Not all missions are necessary to progress in the game, however, they are required to achieve full completion. There are 130 events (missions) in the game, many of them rely on other events to be completed. Less
Release Dates
Dec 25, 1997 Full Release (Japan)
PlayStation
Jun 30, 1998 Full Release (North_America)
PlayStation
Aug 28, 1998 Full Release (Europe)
PlayStation
Jul 06, 2011 Digital Compatibility Release (Japan)
PlayStation 3, PlayStation Portable
Jun 19, 2012 Digital Compatibility Release (North_America)
PlayStation 3, PlayStation Portable
Oct 03, 2012 Digital Compatibility Release (Australia)
PlayStation 3, PlayStation Portable
Oct 03, 2012 Digital Compatibility Release (Europe)
PlayStation 3, PlayStation Portable
Oct 03, 2012 Digital Compatibility Release (New_Zealand)
PlayStation 3, PlayStation Portable
Aug 31, 2018 Digital Compatibility Release (Asia)
PlayStation 3, PlayStation Portable
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User Stats
664
In Collection
115
Wish Listed
17
Playing
148
Backlogged
How Long Is Tomba!?
Main story: 5.4 hours
Main + extras: 7.0 hours
Total completions: 3
Related Content
scoopings
scoopings gave Aug 26, 2023
scoopings gave Aug 26, 2023
Charming, Nostalgic, But Somewhat Tedious Old Favorite Game
This review is for the PlayStation version

I played through this on stream. I didn't try to 100% it but it still was hard not to resist doing most the events and getting 14 Vitality Max :-p You can watch the YT playlist of it here (still have a couple to upload)

Look: 10/10 Vivid colors, thematic scenery, and backgrounds--yep, still proved true. Such a Feel to this I can't even put it in words. I would've taken so many screenshots, namely of the coastal/near-sea areas (the music + the look of the screen where you get a boat across to the Mansion... so incredible), but this was the only one I actually took time to screenshot ha enter image description here

Sound: 10/10 The music is an absolute highlight. Fun, playful, beautiful, whimsical and sweet when appropriate. Before I had given this a 9... hm. Even tho, sure, I don't get sentimental and start tearing up to any tracks, the beginning music that I heard in the demo is something I'll never forget. And overall, the music is excellent. Plus, no annoying sound effects. I may be overrating the Sound, but we will keep this at a 10 for now.

Play: 9/10 Interesting I called this perfect controls before. …

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I played through this on stream. I didn't try to 100% it but it still was hard not to resist doing most the events and getting 14 Vitality Max :-p You can watch the YT playlist of it here (still have a couple to upload)

Look: 10/10 Vivid colors, thematic scenery, and backgrounds--yep, still proved true. Such a Feel to this I can't even put it in words. I would've taken so many screenshots, namely of the coastal/near-sea areas (the music + the look of the screen where you get a boat across to the Mansion... so incredible), but this was the only one I actually took time to screenshot ha enter image description here

Sound: 10/10 The music is an absolute highlight. Fun, playful, beautiful, whimsical and sweet when appropriate. Before I had given this a 9... hm. Even tho, sure, I don't get sentimental and start tearing up to any tracks, the beginning music that I heard in the demo is something I'll never forget. And overall, the music is excellent. Plus, no annoying sound effects. I may be overrating the Sound, but we will keep this at a 10 for now.

Play: 9/10 Interesting I called this perfect controls before. Now, it is great and you get used to its quirks. But perfect controls is a bit dramatic ha. I think I was just so used to the first Pants and the demo part that I knew that so darn well. But as you get better pants and more intricate situations, it gets more complicated :-p Anyway, it is the epitome of my type of game. Only reason this doesn't get a Perfect Score overall and Perfect Play is because of the tedious nature of the ending part. As another review mentioned, having to go back to find the 7 Friends was a bit tacky. That should've been an optional event, not essential to finish the game. Now, if you were exploring all the previous areas for treasures, you'd likely come upon the very hard to find Friend in one of the rooms of the Haunted Mansion. But uh... I definitely switched to a guide for that part. Cba. Other parts of the game felt a bit tedious and even some of the enemy mechanics frustrated me beyond just, uh, "acceptable" frustration haha. tedious backtracking) I'm all for trial and error gameplay (well, preferably with Abe's Odyssey style checkpoint/infinite lives systems :-p ) but I think a better "look ahead"/"look up/down" feature (which vaguely exists with the shoulder buttons, but very ineffective) would help. They love the jumps where you cant see what's ahead and worse yet, falling is instant full death. Imo, either improve the look ahead feature so its on the player for not looking ahead, or only have heavy damage when fall in those instances, not insta death. Except maybe for some big secrets, but this was for early-game necessity! (Getting to the Phoenix the first time, is what brought this to mind). (Continuing this theme:) The Grapple was too limited (tho I did fall in love with the Grapplejack of course) -- it should be able to shoot out diagonally too. And instant death falls should never be coupled with out of sight platforms except maybe for extreme secrets! For main game stuff at least let the next platform be visible! But I guess it fits right in the lineage of Super Mario 3 etc. It just surely detracts from the seeming goal of Metroidvania wandering and exploration and slow learning of the world, when there's so few 1ups/lives and instant death jumps abound (I did wind up feeling 1ups were plentiful with the later higher-level chests, but uh, what about before endgame? After all, all those Million Year Old Chests with 1ups were only doable at the end and all you had after that was a final boss I did on my first try, as opposed to figuring out the Lightning Pig boss or, ironically, just the normal gameplay cuz I lost more lives there than in the bosses lol). Undeniably excellent, but I see what others have mentioned about the tedium of late game. Now, mind you, I don't mind the backtracking and Metroidvania aspects and the grinds for the Jewels, in fact I loved those. And with Baron, the backtracking ain't so bad anyway.

Feel: 10/10 No denying the Feel here. My nostalgia from childhood, coupled with the undeniable charm of the game with its Look and Sound. I love that you see later areas in advance–peeks into later parts of the game–teasing the darker, harder parts which reminds me of the way you could get a peek at the final world of Super Mario World; I love the event system and that there’s sort of “experience” in it; I love the Metroidvania-style return-to-areas with new abilities and unlockables (without This game truly rewards venturing around and, something I've always loved to do especially in the ps1 and ps2 eaely 3d era, testing where you can jump, what objects are able to be interacted with, etc. I love the items in this–so cute collecting things that will allow you to do things later like the Miner’s Hat–I don’t know how to explain it but something so endearing and timeless about getting the Banan to give to Charles (Link’s Awakening comes to mind there) or the Healing Herbs to give to Baron. This does it so well and, uh, cutely.

Attachment: 10/10 Also can't deny this. I've played this all the way through twice as an adult, and the demo so many times as a kid and an adult there's no way I could estimate it. 100%ing it was always a dream, but the demo disc gave the right amount of tease--seeing the other areas from the Go-Kart area, being able to start the Leaf Butterfly event but not able to finish it, etc. I did 100% this the last time I played it, but for stream I did not. No denying a Perfect Attachment for this one! Anyway, here were my stats for the stream playthrough, and if I didn't have the pressure to move on to the 4-more-games-we-already-have-lined-up-for-stream, I definitely would have gone for 100% again enter image description here

Completion: Most recent playthrough - AP 2,047,000 with 107 Events Cleared. Prior playthrough was all 140 Events Cleared/100% Playtime: 5h 44m

MY OLD REVIEW, BASED ON A SOMEWHAT RECENT 100% PLAYTHROUGH, but was from before updating my review system

Look: 10/10 Love the backgrounds, the thematic scenery, the vivid colors.

Sound: 9/10 I love the music, but not many particularly striking or emotion-forcing tracks.

Play: 10/10 Perfect controls, phenomenal and sought-after-for-me mix of platform and RPG elements (not just item collecting, new abilities, and unlocking formerly impassable areas, but even leveling to an extent!). Challenging but forgiving. Perhaps the checkpoint system could have been more forgiving, but I've always enjoyed it.

Joy: 10/10 I want to replay this to confirm this one. I have always played through what I could everytime I've started playing it (first I only had the demo, which makes me love this game even more, and I loved how long the demo was with the ability to start sidequests you could both finish and not finish to tease you for the full game), even now that I have access to the full game. It has everything I like about a game: platofmring, leveling, sidequests, ability to go back for missed things, cute dialogue, epic plotline, addicting long-term puzzles, I could go on and on.

Attachment: 10/10 The demo disc with this... I played through.. probably like 100 times as a kid.

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yupeh
yupeh gave Oct 28, 2017
yupeh gave Oct 28, 2017
Tomba Review

A great platform game - short but a lot of creative nuggets of adventure and puzzle along the way. This recent replay reminded me of how fun (in somewhat absurd way) this game is. On to the sequel!

n3buresp1997
n3buresp1997 updated their status May 7, 2024
n3buresp1997 updated their status May 7, 2024

Historia: 4⭐

Jugabilidad: 3⭐

No se hace pesado: 4⭐

scoopings
scoopings updated their status Jul 10, 2023
scoopings updated their status Jul 10, 2023

This was one of my all time favorite games as a kid, well the demo was. Going to replay it on stream! Starting in about 3 hours (8 PM Central Time). Super excited! Trying my best not to get sucked into 100%ing it. https://www.twitch.tv/instazome1234

shinespark
shinespark updated their status Oct 16, 2022
shinespark updated their status Oct 16, 2022

Finished up with Tomba. Sadly, the game gets worse and worse as it goes on.

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There's very little platforming, what platforming there is gets more and more frustrating, and play increasingly devolves into warping around the map to collect keys and complete fetch quests. Outside of an extremely wonky double jump, none of the the rewards for exploration are fun or useful. All the bosses suck, but the final boss takes the cake by requiring you to find and recruit 7 unnamed, unmarked NPCs from amongst the dozens scattered around the map. Everything feels designed to stretch out the length of the game for as long as possible.

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The framework is still really cool, but Tomba totally fumbles the execution on basically every level. It's a shame its novel ideas haven't been explored elsewhere.

shinespark
shinespark updated their status Oct 13, 2022
shinespark updated their status Oct 13, 2022

24 years later, finally captured an Evil Pig! Never mind that the boss fight was kinda bunk, it still feels great.

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There's so much creativity on display in this game, and the presentation layer is still incredibly charming, but coming back to Tomba after all this time does highlight some shortcomings. The nonlinear quest structure is awesome conceptually, but most of the actual quests are transparently designed to pad out the runtime by shunting you back and forth through loading screens. The platforming controls are just okay, and the levels are frequently tedious to navigate.

The core concept of exploring 3D space through 2D slices still feels super unique though, and I think the first modern metroidvania to nick that idea could do something really special with it.

(Also, this is my first time using DuckStation for PS1 emulation, and I highly recommend it! Just miles nicer to use than RetroArch)

shinespark
shinespark updated their status Oct 10, 2022
shinespark updated their status Oct 10, 2022

DoubleShake demo made me realize I've never actually finished Tomba since I only ever played it at my friend's house growing up. Might be time to rectify that!

yupeh
yupeh updated their status Oct 27, 2017
yupeh updated their status Oct 27, 2017

A great platform game - short but a lot of creative nuggets of adventure and puzzle along the way. This recent replay reminded me of how fun (in somewhat absurd way) this game is. On to the sequel!

El_Sr_Gris
El_Sr_Gris updated their status Feb 29, 2016
El_Sr_Gris updated their status Feb 29, 2016

Tombi ha envejecido regular, y aunque sigue guardándose en la manga más de un buen truco, la imprecisión en el contról, la dispersión en su propuesta y el flojísimo diseño de niveles lo arrastran irremediablemente hasta la mediocridad. Tokuro Fujiwara ideó un héroe carismático y lo puso en un mundo realmente colorido y lleno de vida... y ahí se quedó.

Tengo que probar el 2º, que al contrario que este, no tuve en PSX.