Tomba! (1997)

Whoopee Camp

PlayStation · PlayStation 3 · PlayStation Portable

3.75 from 292 ratings

665 members have it in their collection · 18 playing now · 148 backlogged · 116 wish listed

How long? Main story 5h · with extras 7h (from 3 logged playthroughs)

Tomba! is a side-scrolling platformer in which players control Tomba, a wild boy on the search for his grandfather's bangle that was stolen by some evil pigs. Although Tomba is normally restricted to a two-dimensional plane, there are certain points where he can jump or climb onto a new plane. Tomba's main method of attack is to jump on top … Read more
Tomba! is a side-scrolling platformer in which players control Tomba, a wild boy on the search for his grandfather's bangle that was stolen by some evil pigs. Although Tomba is normally restricted to a two-dimensional plane, there are certain points where he can jump or climb onto a new plane. Tomba's main method of attack is to jump on top of enemies to grab them, allowing him to hop around on them before throwing them away. This can also be used to open other objects such as eggs or treasure chests. Tomba is also able to use various projectile weapons such as maces and boomerangs and can swing on branches and poles. The game is based around a mission system, where the main character's (Tomba's) skills are employed to complete various tasks. Completion of a mission gives a certain amount of adventure points (AP) which are required for AP boxes which contain food (which gives you AP and restores 1 space of vitality) or items, and you may for example need 50,000 AP to open one. AP is also used to gain access to special places or information later in the game. Not all missions are necessary to progress in the game, however, they are required to achieve full completion. There are 130 events (missions) in the game, many of them rely on other events to be completed. Read less
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Details

Developers
Whoopee Camp
Publishers
MonkeyPaw Games, Sony Computer Entertainment
Genres
Adventure, Platform
Themes
Action, Fantasy
Series
Tomba!

Release dates

  • Dec 25, 1997 (Full Release) (Japan) PlayStation
  • Jun 30, 1998 (Full Release) (North_America) PlayStation
  • Aug 28, 1998 (Full Release) (Europe) PlayStation
  • Jul 06, 2011 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable
  • Jun 19, 2012 (Digital Compatibility Release) (North_America) PlayStation 3, PlayStation Portable
  • Oct 03, 2012 (Digital Compatibility Release) (Australia) PlayStation 3, PlayStation Portable
  • Oct 03, 2012 (Digital Compatibility Release) (Europe) PlayStation 3, PlayStation Portable
  • Oct 03, 2012 (Digital Compatibility Release) (New_Zealand) PlayStation 3, PlayStation Portable
  • Aug 31, 2018 (Digital Compatibility Release) (Asia) PlayStation 3, PlayStation Portable

Also available on

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Featured in lists

Rating distribution

5 stars
66
4 stars
117
3 stars
81
2 stars
25
1 star
3
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Community All Reviews Statuses

shinespark

Status shinespark Oct 16, 2022

Finished up with Tomba. Sadly, the game gets worse and worse as it goes on.

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There's very little platforming, what platforming there is gets more and more frustrating, and play increasingly devolves into warping around the map to collect keys and complete fetch quests. Outside of an extremely wonky double jump, none of the the rewards for exploration are fun …

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Finished up with Tomba. Sadly, the game gets worse and worse as it goes on.

enter image description here

There's very little platforming, what platforming there is gets more and more frustrating, and play increasingly devolves into warping around the map to collect keys and complete fetch quests. Outside of an extremely wonky double jump, none of the the rewards for exploration are fun or useful. All the bosses suck, but the final boss takes the cake by requiring you to find and recruit 7 unnamed, unmarked NPCs from amongst the dozens scattered around the map. Everything feels designed to stretch out the length of the game for as long as possible.

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The framework is still really cool, but Tomba totally fumbles the execution on basically every level. It's a shame its novel ideas haven't been explored elsewhere.

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shinespark

Status shinespark Oct 13, 2022

24 years later, finally captured an Evil Pig! Never mind that the boss fight was kinda bunk, it still feels great.

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There's so much creativity on display in this game, and the presentation layer is still incredibly charming, but coming back to Tomba after all this time does highlight some shortcomings. The nonlinear quest structure is awesome conceptually, but most …

Read more

24 years later, finally captured an Evil Pig! Never mind that the boss fight was kinda bunk, it still feels great.

enter image description here

There's so much creativity on display in this game, and the presentation layer is still incredibly charming, but coming back to Tomba after all this time does highlight some shortcomings. The nonlinear quest structure is awesome conceptually, but most of the actual quests are transparently designed to pad out the runtime by shunting you back and forth through loading screens. The platforming controls are just okay, and the levels are frequently tedious to navigate.

The core concept of exploring 3D space through 2D slices still feels super unique though, and I think the first modern metroidvania to nick that idea could do something really special with it.

(Also, this is my first time using DuckStation for PS1 emulation, and I highly recommend it! Just miles nicer to use than RetroArch)

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shinespark

Status shinespark Oct 10, 2022

DoubleShake demo made me realize I've never actually finished Tomba since I only ever played it at my friend's house growing up. Might be time to rectify that!

yupeh

Status yupeh Oct 27, 2017

A great platform game - short but a lot of creative nuggets of adventure and puzzle along the way. This recent replay reminded me of how fun (in somewhat absurd way) this game is. On to the sequel!

El_Sr_Gris

Status El_Sr_Gris Feb 29, 2016

Tombi ha envejecido regular, y aunque sigue guardándose en la manga más de un buen truco, la imprecisión en el contról, la dispersión en su propuesta y el flojísimo diseño de niveles lo arrastran irremediablemente hasta la mediocridad. Tokuro Fujiwara ideó un héroe carismático y lo puso en un mundo realmente colorido y lleno de vida... y ahí se quedó. …

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Tombi ha envejecido regular, y aunque sigue guardándose en la manga más de un buen truco, la imprecisión en el contról, la dispersión en su propuesta y el flojísimo diseño de niveles lo arrastran irremediablemente hasta la mediocridad. Tokuro Fujiwara ideó un héroe carismático y lo puso en un mundo realmente colorido y lleno de vida... y ahí se quedó.

Tengo que probar el 2º, que al contrario que este, no tuve en PSX.

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