Status n3buresp1997 May 7, 2024
Historia: 4⭐
Jugabilidad: 3⭐
No se hace pesado: 4⭐
PlayStation · PlayStation 3 · PlayStation Portable
3.75 from 292 ratings
665 members have it in their collection · 18 playing now · 148 backlogged · 116 wish listed
How long? Main story 5h · with extras 7h (from 3 logged playthroughs)
Status n3buresp1997 May 7, 2024
Historia: 4⭐
Jugabilidad: 3⭐
No se hace pesado: 4⭐
Status scoopings Jul 10, 2023
This was one of my all time favorite games as a kid, well the demo was. Going to replay it on stream! Starting in about 3 hours (8 PM Central Time). Super excited! Trying my best not to get sucked into 100%ing it. https://www.twitch.tv/instazome1234
Status shinespark Oct 16, 2022
Finished up with Tomba. Sadly, the game gets worse and worse as it goes on.

There's very little platforming, what platforming there is gets more and more frustrating, and play increasingly devolves into warping around the map to collect keys and complete fetch quests. Outside of an extremely wonky double jump, none of the the rewards for exploration are fun …
Finished up with Tomba. Sadly, the game gets worse and worse as it goes on.

There's very little platforming, what platforming there is gets more and more frustrating, and play increasingly devolves into warping around the map to collect keys and complete fetch quests. Outside of an extremely wonky double jump, none of the the rewards for exploration are fun or useful. All the bosses suck, but the final boss takes the cake by requiring you to find and recruit 7 unnamed, unmarked NPCs from amongst the dozens scattered around the map. Everything feels designed to stretch out the length of the game for as long as possible.

The framework is still really cool, but Tomba totally fumbles the execution on basically every level. It's a shame its novel ideas haven't been explored elsewhere.
Status shinespark Oct 13, 2022
24 years later, finally captured an Evil Pig! Never mind that the boss fight was kinda bunk, it still feels great.

There's so much creativity on display in this game, and the presentation layer is still incredibly charming, but coming back to Tomba after all this time does highlight some shortcomings. The nonlinear quest structure is awesome conceptually, but most …
24 years later, finally captured an Evil Pig! Never mind that the boss fight was kinda bunk, it still feels great.

There's so much creativity on display in this game, and the presentation layer is still incredibly charming, but coming back to Tomba after all this time does highlight some shortcomings. The nonlinear quest structure is awesome conceptually, but most of the actual quests are transparently designed to pad out the runtime by shunting you back and forth through loading screens. The platforming controls are just okay, and the levels are frequently tedious to navigate.
The core concept of exploring 3D space through 2D slices still feels super unique though, and I think the first modern metroidvania to nick that idea could do something really special with it.
(Also, this is my first time using DuckStation for PS1 emulation, and I highly recommend it! Just miles nicer to use than RetroArch)
Status shinespark Oct 10, 2022
DoubleShake demo made me realize I've never actually finished Tomba since I only ever played it at my friend's house growing up. Might be time to rectify that!
Status El_Sr_Gris Feb 29, 2016
Tombi ha envejecido regular, y aunque sigue guardándose en la manga más de un buen truco, la imprecisión en el contról, la dispersión en su propuesta y el flojísimo diseño de niveles lo arrastran irremediablemente hasta la mediocridad. Tokuro Fujiwara ideó un héroe carismático y lo puso en un mundo realmente colorido y lleno de vida... y ahí se quedó. …
Tombi ha envejecido regular, y aunque sigue guardándose en la manga más de un buen truco, la imprecisión en el contról, la dispersión en su propuesta y el flojísimo diseño de niveles lo arrastran irremediablemente hasta la mediocridad. Tokuro Fujiwara ideó un héroe carismático y lo puso en un mundo realmente colorido y lleno de vida... y ahí se quedó.
Tengo que probar el 2º, que al contrario que este, no tuve en PSX.