2.93 from 418 ratings
3079 members have it in their collection · 14 playing now · 2064 backlogged · 143 wish listed
How long? Main story 10h · with extras 19h · 100% 23h (from 12 logged playthroughs)
Status Chovus Feb 8, 2019
Beat on Realistic difficulty not long after my first time playing the first Deux Ex. My first augment choice was vision, and I upgraded it to max as soon as I could. See through walls is awesome. Then I got the passive EMP melee. I had no idea how effective it would be; I got it because I like boosting …
Beat on Realistic difficulty not long after my first time playing the first Deux Ex. My first augment choice was vision, and I upgraded it to max as soon as I could. See through walls is awesome. Then I got the passive EMP melee. I had no idea how effective it would be; I got it because I like boosting melee and it sounded cool. It was amazing for dealing with cameras, turrets, trip lasers and bots. I loved at max rank running in to smack a bot, and then laughing as it killed its masters for me. After that I got hacking; looting ATM and vending machines, and even used turrets to kill enemies when I could. Fun times. Then I got strength for melee enhancement. In the late game after all my other augments were maxed, I chose my last; silent running. I was torn between those options, though I found moving silently to be difficult so I chose that.
I kept a baton for the entire game for use against bots. I found using a sword often caused them to explode, thereby damaging me. I used the sword (and later dragon's tooth) for other enemies as often as I could. I kept a pistol with silencer and glass break for most of the game for break and entering though I ended up ditching it later. I used the bolt caster somewhat often in the early to mid game as a sneaky way to kill, though I ended up not using it in the late game because of how easy it was to get melee kills. Sniper rifle (silencer and +damage) was my preferred weapon after melee, though I pretty much only used it if a melee kill was risky. I kept a shotgun (with +damage and area damage) for when stealth failed. I found its smoke screen alt fire combined with augmented vision and melee to be a winning combo. I later found the widowmaker smg and never used the shotgun again (though I did keep the shotgun). I also used the magrail (fairly often in late game) and rocket launcher (which I never used). I did not use many grenades and missed a number of unique weapons.
I did not like either of the early factions and ended up doing missions for both, and sometimes refusing ones that I felt were evil. There was one evil choice that I was forced into because of a bug (the Mako lab level). By the end of the game I sided with the AI faction and killed everyone else. I liked all of the endings in their own way.
Status Goric Jun 8, 2018
I was surprised that this game has had a grip on me! I'm not usually biggest fan of illuminati games, but it gave me few days/week of chilling decision making with nice graphics /despite the age/ and pretty good dialogues
Its the only game in the series that I finished.
Status lilyWhite Nov 2, 2015
I've been replaying Invisible War, and getting the Hellfire Boltcaster never gets easier. It's not even a particularly ammo-efficient weapon. But it's worth it just to be able to pump a few darts into someone from a distance, hide, and then hear the delightful screams of "GAAAAAH!!! I'M ON FIRE!!!"