Main game
3.73 average rating based on 1348 ratings
9.5/10
Deus Ex is just a wonderful series. Sure, there was that one game that people didn't seem to like, but this, Deus Ex and Human Revolution are all great games. This just polishes the formula and continues on from HR, so the mechanics are similar, but it does everything a new game should: it improves upon everything. Augs are more fun to use, the story still taps into the paranoia and anger towards governments, corporations, etc, while spinning a fun tale, and the music is on point.
Most importantly, however, is how the map design has gotten better. Human Revolution was a lot of fun minus a few flaws, but it's like the team learned from their mistakes. Areas are open and truly free to tackle how you see fit, whether it's complete stealth, tanking, hacking, etc. It's really entertaining to just explore areas and see what kind of mischief you can get up to, and that's where Deus Ex has always shined.
Definitely pick it up if you're a fan of the series and haven't already done so.
P.S. I didn't get involved with any of the microtransaction bullshit: this is just a review of the campaign, which …
9.5/10
Deus Ex is just a wonderful series. Sure, there was that one game that people didn't seem to like, but this, Deus Ex and Human Revolution are all great games. This just polishes the formula and continues on from HR, so the mechanics are similar, but it does everything a new game should: it improves upon everything. Augs are more fun to use, the story still taps into the paranoia and anger towards governments, corporations, etc, while spinning a fun tale, and the music is on point.
Most importantly, however, is how the map design has gotten better. Human Revolution was a lot of fun minus a few flaws, but it's like the team learned from their mistakes. Areas are open and truly free to tackle how you see fit, whether it's complete stealth, tanking, hacking, etc. It's really entertaining to just explore areas and see what kind of mischief you can get up to, and that's where Deus Ex has always shined.
Definitely pick it up if you're a fan of the series and haven't already done so.
P.S. I didn't get involved with any of the microtransaction bullshit: this is just a review of the campaign, which is all I wanted and needed from the game.
Podría decir que mecánicamente es una continuación de Human Revolution con escasos cambios, esto es para bien en el sentido de que sigue siendo un juego de sigilo y exploración sólido, aunque sigue pecando de los mismos fallos que hace que el juego se sienta algo "torpe". Sus tiroteos y las sensaciones de estos siguen siendo bastante insatisfactorios y se hace notable que el juego no busca esta salida en absoluto, aun así podría haberse desenvuelto mejor. En general a la violencia le falta cierta "espectacularidad" y fluidez.
Del otro lado tenemos una historia cuidada en sus detalles y con unos diálogos tratados con mimo. No obstante, es muy evidente que el desarrollo del juego no fue del todo tranquilo y aunque las secundarias son coherentes y auto-conclusivas (integrándose muchas en la campaña principal) es evidente que la campaña no es tan larga como debería y el clímax no sabe a nada dándote a entender que la historia acaba cuando en realidad está empezando. En resumen, la historia que se cuenta es pequeña, a ratos inconsistente y no arroja información valiosa sobre los iluminati o sus planes respecto al juego anterior.
Mi consejo es que si te gustan los juegos …
Podría decir que mecánicamente es una continuación de Human Revolution con escasos cambios, esto es para bien en el sentido de que sigue siendo un juego de sigilo y exploración sólido, aunque sigue pecando de los mismos fallos que hace que el juego se sienta algo "torpe". Sus tiroteos y las sensaciones de estos siguen siendo bastante insatisfactorios y se hace notable que el juego no busca esta salida en absoluto, aun así podría haberse desenvuelto mejor. En general a la violencia le falta cierta "espectacularidad" y fluidez.
Del otro lado tenemos una historia cuidada en sus detalles y con unos diálogos tratados con mimo. No obstante, es muy evidente que el desarrollo del juego no fue del todo tranquilo y aunque las secundarias son coherentes y auto-conclusivas (integrándose muchas en la campaña principal) es evidente que la campaña no es tan larga como debería y el clímax no sabe a nada dándote a entender que la historia acaba cuando en realidad está empezando. En resumen, la historia que se cuenta es pequeña, a ratos inconsistente y no arroja información valiosa sobre los iluminati o sus planes respecto al juego anterior.
Mi consejo es que si te gustan los juegos de sigilo le des un tiento, si vienes por los tiroteos date media vuelta, y si buscas una historia tan desarrollada y bien tratada como en su anterior entrega será mejor que relajes tus expectativas.
Warning: Don't play the hacking minigame, it ruins the game.
Introduction
Ok, with that out of the way, let's talk about the best game of all time - Deus Ex.
DX came out in 2000. Half-Life had come out two years earlier and blown all of our minds - you could actually tell a story in first-person shooters! And you could have actual puzzles, instead of just different coloured keys. You could even kill enemies in sort of creative ways.
DX took that to heart and expanded on it. It had an interesting story, influenced by the X-Files and other 90s conspiracy stuff. It had sprawling maps that allowed for multiple solutions to problems (locks, enemies, etc.). It even offered the player the opportunity not to kill, similar to Planescape: Torment (1999). Plus you developed your skills, augments and weapons like in a role-playing game. This all sounds "normal" to us now - but it sure wasn't back in 2000.
DXMD - The Good
Deus Ex: Mankind Divided takes that formula and lets the player roam in what is probably the largest map of all 4 Deus Ex games. There is a ton of stuff to do. Lots of places …
Warning: Don't play the hacking minigame, it ruins the game.
Introduction
Ok, with that out of the way, let's talk about the best game of all time - Deus Ex.
DX came out in 2000. Half-Life had come out two years earlier and blown all of our minds - you could actually tell a story in first-person shooters! And you could have actual puzzles, instead of just different coloured keys. You could even kill enemies in sort of creative ways.
DX took that to heart and expanded on it. It had an interesting story, influenced by the X-Files and other 90s conspiracy stuff. It had sprawling maps that allowed for multiple solutions to problems (locks, enemies, etc.). It even offered the player the opportunity not to kill, similar to Planescape: Torment (1999). Plus you developed your skills, augments and weapons like in a role-playing game. This all sounds "normal" to us now - but it sure wasn't back in 2000.
DXMD - The Good
Deus Ex: Mankind Divided takes that formula and lets the player roam in what is probably the largest map of all 4 Deus Ex games. There is a ton of stuff to do. Lots of places to break into. Lots of secrets to find. Lots of side-missions. Lots of world-building. It's a step up from Human Revolution - bigger and better.
DXMD also has new skills, new items, new enemies, new everything. It also has a more interesting world that feels more real than the half-empty streets of DXHR. The comparison to Apartheid was dumb, but the game does instill you with the feeling of being the Other. Take the wrong entrance or train car and a cop will waste your time checking your papers.
DXMD - The Bad
Ok, so the hacking minigame is really bad. I hacked everything during my first playthrough and it was awful. It's boring, luck-based, tedious and often requires reloading saves. The second time i played the game i only hacked once or twice and used password/passcodes and multi-tools instead. This makes the game go from a 7 to a 9.
I would strongly recommend hacking as little as possible. Only invest points in hacking cameras/turrets/robots if you want to disable/use those. The remote hacking system is fine by the way, i would definitely recommend getting that upgrade.
Another major problem is the stability of the game, especially during the A Criminal Past DLC. During the second half of the DLC i had constant crashes in both of my playthroughs. It was really bad, which is a shame because the DLC is great otherwise. And during the main game i only had a couple of crashes - i think it happened when using the metro so save before fast travelling.
There were a few other glitches and annoyances as well. A turret i was carrying disappeared and turned into a ghost. Sometimes the AI behaves really strangely. And stashing corpses can still be a problem, just like it was in DXHR. I also had a camera magically spot me through a floor once. And the game didn't de-spawn the turrets i placed in front of the bank so they were sort-of in the objects that spawn there.
Conclusion
If you love exploring a similar but different world and learning about its people you'll love DXMD. The game just offers so many things to see and do that i still discovered a whole bunch of new things the second time. There's a whole slew of appartments in Prague that you can only reach by climbing to the top of some buildings and hopping from balcony to balcony.
The many ways to deal with obstacles are also lots of fun. You want to hack a door but there's a camera watching it? Pick up a fridge and block their view. You want to knock out a guard but he won't turn his back? Remote hack something nearby and he might investigate. I've played through the entire game twice and i was only bored during the brief venture into the digital world.
If there's any game that doesn't deserve a ridiculous "Mixed" rating on Steam, it's DXMD. Yes, it has technical issues and they should have fixed those. But it's easily one of the best games of all time.
This is a hill I will die on. Deus Ex: Mankind Divided has a perfectly functional ending. It's called a cliffhanger, they are always unsatisfying, but people saying the game "doesn't end" or "doesn't have" are naive. The story of Mankind Divided has a beginning, middle, and an end with sequel bate in the story.
Deus Ex: Mankind Divided (DE:MD) has some engaging level design and gameplay elements. Player choice is still held in high regard and a number of nuanced and well-written characters make the dialogues intriguing.
Unfortunately, the story is mediocre at best, even though it is littered with several interesting themes (mechanical apartheid, ethics of human augmentation, the usual identity politics, etc.).
Unlike its predecessor, DE:MD has only one boss, who is frustratingly underdeveloped and unimpressive. Moreover, the ease of even the highest difficulty setting, combined with yet another cliffhanger of an ending, negates most of the sense of achievement from beating the game.
Actual Score: 3.5/5
Modern trench coats, gravel voice and permanent derma-shades. The illuminati and Bob Guy. Gold and black. This is the world of modern Deus Ex.
All joking aside I think this game is an incredible distillation of what made the first game in the new series great and I would sooner return to this than 'Human Revolution' (as soft as I have a spot in my heart for it). The decision to contain the game in and around the environs of Prague lent the game a level of focus that I enjoyed.
The end feels a little sudden and the game feels a bit shorter than the first which leads me to believe there might have been another large chunk cut out near the end of the finish line. With that being said, I’m happy with the length and given the game prioritizes choice perhaps it was designed to be short to encourage re-playability - it worked for me!
Honestly, the was the true "Fall."
This entry in the franchise was great. It really felt like a more modern version of the original. Everything could be done without being seen or killing a soul. There were multiple ways to get to the same area depending on your skill set. All the major complaints from Human Revolution were fixed here, in my opinion.
The largest offense was related to the greed of the producers. The abysmal pre-order marketing scheme, the last minute addition of micro-transactions, it all felt forced and soured everyone's opinion of the title enough that we may never see Adam again.
Mankind Divided is the sequel to 2011's Human Revolution and a prequel to the Original Deus Ex. You reprise your role as Adam Jensen - A mechanically augmented super-soldier working for Interpol in a dystopian/cyberpunk future where there is a large social and political gap between augs and naturals.
The game is set in Prague which is a small open-world hub that connects the missions of the game. This map is pretty small but it is full of nooks and crannies for you to explore and side missions to earn more money/XP.
The graphics are great, I played the PC version and while it was smooth sailing for the most part, there were some visual glitches and a couple of crashes in areas with lots of lighting and particle effects. Although this sucked it wasn't enough to tarnish the overall experience for me.
In the usual Deus Ex formula you can complete missions in many different ways. You can just go in guns blazing and killing everything that moves, take a stealthier, silent approach, or a combination of the two. You can go in through the front door, maybe hack a lock on a side door or find a vent …
Mankind Divided is the sequel to 2011's Human Revolution and a prequel to the Original Deus Ex. You reprise your role as Adam Jensen - A mechanically augmented super-soldier working for Interpol in a dystopian/cyberpunk future where there is a large social and political gap between augs and naturals.
The game is set in Prague which is a small open-world hub that connects the missions of the game. This map is pretty small but it is full of nooks and crannies for you to explore and side missions to earn more money/XP.
The graphics are great, I played the PC version and while it was smooth sailing for the most part, there were some visual glitches and a couple of crashes in areas with lots of lighting and particle effects. Although this sucked it wasn't enough to tarnish the overall experience for me.
In the usual Deus Ex formula you can complete missions in many different ways. You can just go in guns blazing and killing everything that moves, take a stealthier, silent approach, or a combination of the two. You can go in through the front door, maybe hack a lock on a side door or find a vent to sneak in. I found that the game seems to be more oriented to the stealth play-style but you can level up body armor and weapon handling to make it more of a shooter if you want.
You also have a lot of choice when making decisions in the story. Decide who to kill and who to save or what information to divulge to which people. This effects small parts of the game but doesn’t vary things too much until you get to the final cinematics.
You level up by exploring, hacking, killing/knocking out enemies and completing missions, then you can spend your points on upgrading your augs. Including gadgets like a cloaking device, hacking software, x-ray vision, silent movement and a blade firing arm cannon. These are all pretty useful depending on your desired playstyle.
One moderate problem I had was the story and the length of the game overall. The story just doesn’t really have the hook the other games do. It has some great moments and it wasn't really bad. It just didn't pull me in that much. It also felt like an extra chapter or two were pulled from the game to tease a potential sequel. If you just blaze through the main story missions you’ll probably be done in around 12-15 hours. Although exploring and doing side-missions are great it still feels a bit short.
Overall a good looking, interesting game that should keep you entertained but just a bit lacking in the story department.
Deus Ex: Mankind Divide es un muy buen juego. Cumple con la historia, la jugabilidad y las gráficas.
Sin embargo, a pesar de que es un progresión correcta en cuanto a la historia, la idea de una apartheid para los aumentados y la crisis social que domina el mundo, el juego se siente menos épico que Human Revolution, casi incompleto. Definitivamente un juego hecho para preparar una continuación.
Aun así, si te gustaron los anteriores Deus, este también te gustará. Solo no esperes una resolución total.
You know who you are. You either loved HR and loved this, or you want a return to the old game. DX is now surely becoming a fanbase divided. You are either nano-aug or a mecha-aug, orange or lemon-lime
Not that it matters, how one defines greatness. Canadian 23 will decide our future and write fate, and their motives are inscrutable
Playing this game you really do have 'free choice' but when there is clearly posturing due to mechanics, rewards, risks etc, you are essentially goaded into making certain developer sanctioned decisions, based on efficiency and convenience... Sometimes experimenting or trying to think out of the box is just too risky or too much trouble. In this regard DX is no different than many other stealth games... it become inefficient to fire shots or even use biocells when you can just patiently mark targets and opt to whittle away and clear areas low risk by going for stealth takedowns that recharge.. Why would you shoot a camera out when you can just hack it, or often just walk around another way? Why even waste an EMP grenade on it? In a way being goaded into 'right choices' this way is …
You know who you are. You either loved HR and loved this, or you want a return to the old game. DX is now surely becoming a fanbase divided. You are either nano-aug or a mecha-aug, orange or lemon-lime
Not that it matters, how one defines greatness. Canadian 23 will decide our future and write fate, and their motives are inscrutable
Playing this game you really do have 'free choice' but when there is clearly posturing due to mechanics, rewards, risks etc, you are essentially goaded into making certain developer sanctioned decisions, based on efficiency and convenience... Sometimes experimenting or trying to think out of the box is just too risky or too much trouble. In this regard DX is no different than many other stealth games... it become inefficient to fire shots or even use biocells when you can just patiently mark targets and opt to whittle away and clear areas low risk by going for stealth takedowns that recharge.. Why would you shoot a camera out when you can just hack it, or often just walk around another way? Why even waste an EMP grenade on it? In a way being goaded into 'right choices' this way is 'okay' you can adapt and be an illuminati-puppet mindcontrol pawn-slave, playing the game the way the developers want, but what sucks is that if you 'rebel' and test out that cool hardware, (shoot people, and drag their bodies into the womens' restroom!) or even just assassinate key NPCS you often get dialogue and cutscenes that are very out of character, or dont fit jensen's behavior and this is where the new breed of DX games fail as RPGS, and it doesnt help the fact the story is watered down window dressing. I also thought these characters are simply bad. The game would actually be better if they stripped out these elements as they aren't really bringing much of anything to the table and the old fans know the difference between orange and lemon-lime.
Now the gameplay, environments, exploration and stealth are all quite good though. In many ways better than in DXHR. Prague is basically several maps connected together, and it fits well and feels like a real city and at times the subtle changes fool the player into thinking the game is more nonlinear than it actually is (rain, time of day, some other changes as your playthrough progresses make it feel like a real place to some extent) I enjoyed DXMD prague as much as Watchdogs chicago or GTA4's Liberty City. All games where the city itself made the game worth a visit/playthrough. The weapons are fairly cool (as well as your augs) and you can customize things nicely depending on what you have aquired and how you wish to use them. the AI, combat mechanics, controls, all work fairly well together for the player and functions well enough as a game. Despite what i dont like, how much can I gripe at a game I played 6-10 hour sessions and throoguhly explored every bit of it? While I dont exactly appreciate certain bits of the canadian vision/design, it's in no way a badly designed theory for deus ex. The highlight of the game is probably the Palisade Bank, and all quests and backstory associatied with it, it was a fun idea and a bit what DX players expect. You have a nice twist, if you dig deeper, you can rob the place, you can in general do a lot of things in different ways and for a split second it feels like an old DX sidequest. I also liked the underlying elements of the plot in a criminal past, that start to paint an interesting picture if you dig deeper.
In the end this isn't classic DX, and it's unlikely it ever will be such again with the roiling warren specter tale and a straylight productions atmo, mainly as there isn't really much 'choices or consequences' or emergent gameplay but there is a nice aspect of improvisation when shit hits fan and alarms go off (and the tried and true methodical stealth takedown fails and combat becomes necessary once in a while) That makes it still fun in it's own right, and despite a bunch of junkmail to read through and a goofy story it's far better than what these canadian sloopsellers called Thief It would be nice to see the new philosophy and improved game play elements merge with the kind of storytelling in the original games, and maybe even build functional RPG (with characters, and choice and consequence)
I am also curious how/if the new games can marry lore with the old games. I dont really quite see how they could pull it off.
Would like to see some offices in Austin reopen again and Americans show canadians how it's done. lol None of this nice guy non lethal/stealth takedown stuff.
I didn't finish Human Revolution, mostly because of the controls. Thankfully, those are much better this go around, as well as some other quality of life improvements. Don't worry if you didn't play or finish Human Revolution. They give you a very detailed background at the start of the game.
The story is interesting and there are plenty of side quests to keep you engaged. There's a variety of ways to approach every single quest. You can truly play things out your way, and you can spec out a character build to match. There are some really fun new augments, and the overclock system adds an interesting level of strategy.
Overall, this game was a fun romp with great characters, a good story, and some really interesting/challenging levels.
DLC Review:
There are 3 DLC's, all of which are standalone stories and have some minor spoilers to the main game.
A Criminal Past: This is a mission that takes place before the main game. You are able to choose if you want to go with only Jensen's normal augs, or if you want to break canon and also use his new overclocked augs. This one was the most difficult, as you …
I didn't finish Human Revolution, mostly because of the controls. Thankfully, those are much better this go around, as well as some other quality of life improvements. Don't worry if you didn't play or finish Human Revolution. They give you a very detailed background at the start of the game.
The story is interesting and there are plenty of side quests to keep you engaged. There's a variety of ways to approach every single quest. You can truly play things out your way, and you can spec out a character build to match. There are some really fun new augments, and the overclock system adds an interesting level of strategy.
Overall, this game was a fun romp with great characters, a good story, and some really interesting/challenging levels.
DLC Review:
There are 3 DLC's, all of which are standalone stories and have some minor spoilers to the main game.
A Criminal Past: This is a mission that takes place before the main game. You are able to choose if you want to go with only Jensen's normal augs, or if you want to break canon and also use his new overclocked augs. This one was the most difficult, as you start out with only some basic skills, no PRAXIS kits for upgrades, and no weaponry. It takes awhile before you really start to collect things, and PRAXIS kits are few and far between. That said, it was a fun DLC, albeit challenging. A good length for the main mission with plenty of places to explore and hidden things to find.
Desperate Measures: I think this one is actually just a bonus mission rather than a full DLC, but it's listed in Jensen's Stories and is separate from the main game like the others. This one was quite fun, and I enjoyed the challenge of breaking into a Tarvos facility without anyone being the wiser. You start with a few items and a handful of Praxis kits (10?), with your basic upgrades unlocked and new overclocked augs available. There are plenty of goodies spread throughout the level.
System Rift: This was another fun one, teaming up with good ol' Francis to take on Palisade Bank's Blades facility. Again, you start out with a few items and Praxis kits (13?), basic upgrades and overclocked augs unlocked. This DLC has its own small hub and then the Blades facility itself. As you'd expect, there's plenty of places to poke your nose into.
I enjoyed all the DLC's. They each had their own challenges and intrigue attached. My only complaint is that I feel like Desperate Measures and System Rift would have been better served as part of the main game. They could have slid right in as some secondary quests for you to unlock at certain points in the game. Given the limited nature of them being self-contained, you don't get the chance to go at them to your fullest, nor do you get to experience them in NG+. Now, the prequel mission (Criminal Past) makes sense to do separately, but otherwise, I think it was a missed opportunity by the devs. Especially as DLC's, particularly in open world games, are more often than not thread into the main story to access. Being able to super stealth my way through the Blades with all my upgrades would have been the best.
I have enjoyed playing Deus Ex Manking Divided, but I have mixed feelings about it. The gameplay is good (I played stealth/non-lethal, and have also tried a little of the opposite: killing everything on sight, and it feels like a different game, but both approaches are fun). It is very similar to Human Revolution, really, yet for some reason I have not enjoyed this one nearly as much (maybe it was my fault too, I was near the end of the game and I still had about 15 praxis kits to use (ie augments to unlock), and as for weapons, I had almost exclusively used only one, with no upgrades (I am not sure if there are any for it), so I have missed a lot I think). Also, the story is not the best IMHO - and I have played all DE games. Even if obscured, it is rather simple (nothing to do with the ending, but devs should have taken the story much further, as much at least as the current story's length). As for the characters, I didnt relate but to one (side) character. If the story had been twice as long though, things could have been …
Read MoreI have enjoyed playing Deus Ex Manking Divided, but I have mixed feelings about it. The gameplay is good (I played stealth/non-lethal, and have also tried a little of the opposite: killing everything on sight, and it feels like a different game, but both approaches are fun). It is very similar to Human Revolution, really, yet for some reason I have not enjoyed this one nearly as much (maybe it was my fault too, I was near the end of the game and I still had about 15 praxis kits to use (ie augments to unlock), and as for weapons, I had almost exclusively used only one, with no upgrades (I am not sure if there are any for it), so I have missed a lot I think). Also, the story is not the best IMHO - and I have played all DE games. Even if obscured, it is rather simple (nothing to do with the ending, but devs should have taken the story much further, as much at least as the current story's length). As for the characters, I didnt relate but to one (side) character. If the story had been twice as long though, things could have been much more interesting, since the game as is has laid an excellent foundation to work on. Also, there is the isse of the ending. Some gamers complain that is abrupt. I totally agree. It almost feels as if there was no ending.
Read LessThe main story of Mankind Divided begins in 2029, two years after the events of the previous game Human Revolution. After the catastrophe with the bio-chips that cause enhanced humans to attack everyone, societies have split into pro- and anti-enhanced humans. The former groups began to congregate in ghettos where crime increased and the police became accustomed to abusing their powers. In an atmosphere of widespread social unrest, terrorist organizations claiming to fight for equal rights for empowered people began to emerge.
In the game we again take on the role of Adam Jensen. The heavily augmented hero works for Interpol as part of the anti-terrorist group Task Force 29, and also collaborates with a group of hackers called the Juggernaut Collective. Jensen's ultimate goal is to solve the mystery of the sinister Illuminati. In subsequent missions, the two allies often have conflicting goals, forcing the player to play a game in which dangerous decisions will be made that will affect the fate of all humanity. Similar to previous games in the series, Mankind Divided gameplay is non-linear and offers a variety of approaches.
The developers allow players to play in two main core ways: One is focused on action …
The main story of Mankind Divided begins in 2029, two years after the events of the previous game Human Revolution. After the catastrophe with the bio-chips that cause enhanced humans to attack everyone, societies have split into pro- and anti-enhanced humans. The former groups began to congregate in ghettos where crime increased and the police became accustomed to abusing their powers. In an atmosphere of widespread social unrest, terrorist organizations claiming to fight for equal rights for empowered people began to emerge.
In the game we again take on the role of Adam Jensen. The heavily augmented hero works for Interpol as part of the anti-terrorist group Task Force 29, and also collaborates with a group of hackers called the Juggernaut Collective. Jensen's ultimate goal is to solve the mystery of the sinister Illuminati. In subsequent missions, the two allies often have conflicting goals, forcing the player to play a game in which dangerous decisions will be made that will affect the fate of all humanity. Similar to previous games in the series, Mankind Divided gameplay is non-linear and offers a variety of approaches.
The developers allow players to play in two main core ways: One is focused on action and open combat, while the other is sneaking, infiltration and silent elimination of our enemies. Enemies are now much more dangerous thanks to improved AI and the ability to work in groups. Rarely do we see a situation where the Guardians are on their own. They act in pairs against Jensen, even when patrolling nooks and crannies. On top of that, the developers have made sure that our opponents are significantly more diverse, and so we'll face opponents who use power-ups and exoskeletons as well as mechs. Much attention has been paid to improving the fighting segments against powerful enemies. During battles can now take place in a variety of ways, including sneak surprise attacks, full frontal attacks or a combination of both.
Adam Jensen has also gained a number of completely new skills. The upgrades in Mankind Divided are about twice as many as in Human Revolution. The hero can now remotely hack turrets, robots and cameras, and can also almost instantly leap meters upwards over short distances. The knife on his forearm can be used for direct melee attacks or for throwing smaller projectiles. There's also a power-up that incapacitates our enemies with electricity. As we progress, we unlock access to new skills that can be used during combat, sneaking, or both. But using them drains our energy reserves. Although they partially regenerate themselves when Jensen doesn't use his enhancements, their full regeneration requires special bio-cells.
Depending on our choices, the game's story can take unexpected turns in the long run. For example: In the beginning we encounter some criminals and if we choose to kill them you can be subjected to their revenge later on. Not everything is limited to this, though. The events of Mankind Divided are also influenced by the conversations we have with other characters, which allows us to resolve some conflicts only through diplomacy. This part of your gameplay becomes more detailed when you get the implant CASIE, a perk that analyzes the psychological state of the NPC during a conversation.
Even though Mankind Divided has great improvements compared to Human Revolution, it was much less liked and criticized by players than Mankind Divided. While the gameplay is very enjoyable, it has to be admitted that the ending is extremely weak. The game offers an average of 25 hours of gameplay with all the side content and if you don't do the side interactions, it will be very short. Mankind Dived has the technical infrastructure to be a standalone game.
But it also has a rather abrupt and uninspiring finale, more like the first episode of a game as the main story. This was one of the biggest reasons why it received negative reviews. Because according to many people, Adam Jensen's story was already completed in the previous game. The 2nd game just left more unanswered questions and ended without tying it up. Regardless, it was one of the best series I've ever played and I'm looking forward to Eidos Montreal wrapping up Adam Jensen's unfinished story with a satisfying finale in the years to come.
Gameplay: 3.75/5 Story: 3/5 Presentation: 4/5
Basis:
Story= plot progression, intrigue, characters, world
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Presentation= graphics, animation, environment/character design, Art direction, Script, music
I would like to start by saying that I have not played the other games in the Deus Ex series. This game was very well designed. Its cybernetic near-future setting was super awesome to explore. They did a really good job of filling small spaces (relatively) with a lot to do and explore. The story carried from the previous game but wasn't very hard to follow even if you hadn't played the first. Lots of deceit and mistrust with everyone you meet made you always feel a little on edge.
As I would play through some levels I would hack my way through a lot of doors to get to my objective only to later find out I could crawl through a series of ventilation systems to get to the same place. The level of diversity of how you could complete a level was impressive. It also carries through the whole game because of how they build your skill tree. For example, I started out building my skills to be …
Gameplay: 3.75/5 Story: 3/5 Presentation: 4/5
Basis:
Story= plot progression, intrigue, characters, world
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Presentation= graphics, animation, environment/character design, Art direction, Script, music
I would like to start by saying that I have not played the other games in the Deus Ex series. This game was very well designed. Its cybernetic near-future setting was super awesome to explore. They did a really good job of filling small spaces (relatively) with a lot to do and explore. The story carried from the previous game but wasn't very hard to follow even if you hadn't played the first. Lots of deceit and mistrust with everyone you meet made you always feel a little on edge.
As I would play through some levels I would hack my way through a lot of doors to get to my objective only to later find out I could crawl through a series of ventilation systems to get to the same place. The level of diversity of how you could complete a level was impressive. It also carries through the whole game because of how they build your skill tree. For example, I started out building my skills to be sneaky and when I realized I wasn't very good at the stealth in the game I switched to a more direct assault build which worked out really well but played completely different. Freedom to choose how to progress through linear levels in a game is a huge plus for me.
In the end, with all the games style and creativity the story felt unimpactful there were some twists and turns, but because the character building wasn't very strong I wasn't surprised by any of it. Certain individuals dye or betray you, but they seem so small in scale to the game that it left me think " oh who is that character again. Wait they are important?" I had hoped that there would be a more grand scale ending, but the game was left open-ended. I would definitely be on board for a sequel, but with Cyberpunk 2077 coming up I don't know that that will be the best move for Square Enix to do. Who knows though. If they make a stellar sequel then it could compete.
I would recommend it for anyone who really likes near future sci-fi and stealth shooters similar to Splinter Cell. If I could give a half star rating I really would give it 3.5, not just 3.
Coming fresh off the back of the excellent Deus Ex: Human Revolution, I just finished Mankind Divided and it is exactly what I hoped it would be: better in every way.
Let me say again that I have always hated stealth games. I cannot stand the idea of staying invisible to patrolling enemies. Even worse is being detected, being chased, and then finding somewhere to hide while guards slowly search for me. This is literally the stuff of nightmares for me, and rather than try and sneak through a building undetected, my preference has always been to kill everyone in open combat so that there’s no one left to detect me.
In spite of my loathing for this kind of genre, it didn’t taken me long to once again feel like a walking badass. A few hours into the game, I was given a dozen praxis points to use as I saw fit, I immediately maxed out my hacking skills, acquired some new lungs, accessed my super jump, and overcharged my arms. In one incredibly satisfying fell swoop, the whole of the city suddenly opened before me. While it’s true that Prague 2029 didn’t have as much personality as Detroit …
Coming fresh off the back of the excellent Deus Ex: Human Revolution, I just finished Mankind Divided and it is exactly what I hoped it would be: better in every way.
Let me say again that I have always hated stealth games. I cannot stand the idea of staying invisible to patrolling enemies. Even worse is being detected, being chased, and then finding somewhere to hide while guards slowly search for me. This is literally the stuff of nightmares for me, and rather than try and sneak through a building undetected, my preference has always been to kill everyone in open combat so that there’s no one left to detect me.
In spite of my loathing for this kind of genre, it didn’t taken me long to once again feel like a walking badass. A few hours into the game, I was given a dozen praxis points to use as I saw fit, I immediately maxed out my hacking skills, acquired some new lungs, accessed my super jump, and overcharged my arms. In one incredibly satisfying fell swoop, the whole of the city suddenly opened before me. While it’s true that Prague 2029 didn’t have as much personality as Detroit or Hengsha, it was thrilling that almost from the start I could unlock every pathway and find every secret.
And what a treasure trove of secrets there were! I’m not talking about weapon caches or hidden safes (though don’t get me wrong, I plundered the hell out of those too). I’m talking people’s secrets. The lives behind closed doors. I felt like an omniscient phantom, letting myself into people’s homes and uncovering every hidden facet of their lives.
It was heartbreaking to learn of the artist who, because she was augmented, wasn’t being recognised for her talent and who was trying to gather enough money to smuggle her and her partner out of Prague. I discovered a drug dealer’s apartment whose wild parties apparently eventuated in the creation of a double-decker couch. I felt a touch of sadness at the college student whose parents had been suddenly detained for donating to a pro-aug charity, and who had to drop out of school to care for his ten-year-old sister in exchange for access to his inheritance. Everything about the condo screamed that he wasn’t ready for guardianship, and that he wished that she could be adopted by the foster family who wanted to be her parents.
Perhaps most interesting was the apartment of a gentleman who seemed to go out of his way to project the image that all he did in his spare time was go rock climbing and cycling. Despite the luxury and militaristic neatness, it was clear that the apartment had barely been lived in. Digging a little deeper, the home was the epitome of loneliness: only one of the six fancy chairs at the dining table was being used, and it was to drink a bottle of wine while reading custody claims and divorce papers from his ex-husband (same-sex representation, what a surprise to find it in a game like this!). Further snooping indicated that he was an Australian war veteran who was still part of a tight-knit squad of friends that were helping one of their group get through PTSD after “the Incident”. Additionally, in a hidden room (activated by punching bag!) he still kept his sniper rifle, and was apparently not entirely retired… All this without ever speaking to the character. Honestly, the environmental design team deserve to win piles of award and recognition for their genius and hard work.
Combing over every inch of the game allowed me to learn a great deal about major characters. For instance, in one mission I was to abduct a particular individual for questioning. Through watching his broadcasts, reading emails and finding pocket secretaries, I learned that he was struggling with alcoholism and the burden of maintaining a public image. When I finally confronted him, this allowed me a greater degree of compassion as I decided how to handle the situation.
My thoroughness did have its drawbacks though. The game dropped a handful of hints about some major plot developments, and because I found them all, I saw the “twists” coming a mile away. At one point I found myself screaming “DON’T DRINK THE CHAMPAIGN” while Jensen was chatting cluelessly to the people who could have stopped a mass-poisoning.
One thing that must be mentioned is how well the developers explored the issues of discrimination, oppression and genocide. I can’t claim to be an expert on these subjects, but I’ve been thinking more about privilege lately and I really appreciate the complex and nuanced view that the devs took when writing about a futuristic mechanical apartheid. The game looked at both overt discrimination, like having a designated train carriage for augmented citizens, and subvert discrimination like a casual line in an email that essentially said “Are you interested in dating? Don’t worry, I’m not augmented”.
From the trailer, I was worried the game would force me into a binary: aug or natural, us vs them. Fortunately, the game did a remarkable job of making me feel like all choices were equally viable, and that many different beliefs were tenable for their own reasons. I deeply appreciated Rucker’s courageous and non-violent message in the face of terror and abuse, and for the most part I avoided conflict, believing the long-term solution lay in changing the system rather than killing any particular individuals. For the most part, the occupants of Prague were just doing their jobs, and I went to great lengths to avoid killing any of them as I did whatever needed to be done.
Having said that, there were precisely three occasions where I felt the need to use lethal methods. After spending so many hours carefully sneaking around, incapacitating foes non-lethally, it was a strange and euphoric experience to know that the guy I put down wouldn’t get up again and shoot me in the back if his buddy woke him up. It became easier and easier to kill after I did it the first time, and I found myself tempted to assassinate anyone who I saw as an obstacle, or as a “bad person”. It was terrifying to notice I had become the totalitarian regime I was trying to undermine, judge, jury and executioner all in one. I appreciate how seriously the game took murder, and how there were so many opportunities to avoid it if I was patient, bold and clever.
As with most RPG’s, I got a little carried away with the roleplaying, too. Whenever I felt like I might be heading into a dangerous mission requiring extra firepower, I would go back to my apartment to alter my inventory. The first thing I would do was to log onto my computer and reset the locks to keep out unwanted visitors. When I felt secure in my isolation, I would slide back the wall panel to reveal my weapon lockers. I would consider carefully what kind of gear I would need, and would neatly lay out all of my weapons and ammunition so that they were easily accessible. To avoid unlocking the door on my way out, I would leave through a window and then have to hack my way back in later. Obviously this had no impact on any of the characters in-game, but I didn’t do it for them, did I?
Overall, Deus Ex: Mankind Divided is a superb game! Despite my initial distaste of the genre, I found that when I became sufficiently skilled at the stealth mechanic I no longer feared discovery but instead revelled in being a deadly spectre. With streamlined abilities, a fresh set of augments, new items, mechanics and characters, Mankind Divided was in improvement on the previous game in every way. I hope the end up making the third game of the trilogy, because you better believe I’d play the hell out of that.
This is free in the Epic store this week:
https://store.epicgames.com/en-US/p/deus-ex-mankind-divided-4c6370
DX4 is easily one of the best games ever given away by any store, despite it's two bigs flaws (hacking/instability). Read more about it in my review.
After finishing Cyberpunk 2077 and feeling shorted, let's try finishing this possibly comparable game.
It was really good, but I don't know... I missed the feel from Human Revolution in this one
Look, I get it. This game does a lot of dumb stuff (mostly where the story is involved). The whole aug bigotry thing doesn't hold up under any sort of scrutiny, the story feels half-baked at most, all of the security and Adam Jensen might have the most generic video game main character voice of all time.
But it's so fucking fun. Sneaking around is fun. Hacking into people's homes and their computers so you can read their dumb personal emails is fun. Knocking people out with ridiculous, over-the-top animations is fun. All of your augs are super cool and super fun. It's fun to just poke around the world and discover new pathways or bits of lore or secrets. It's just fun!
I hated this game at first but it grew on me and I ended up loving it.
Long story short, Mankind Divided is a good game, yet a very bad sequel. It pales in comparison with Human Revolution (especially in terms of story). However, its core gameplay mechanics are good enough to be enjoyable for the 10+ hours of the game.
I'm thinking about doing a New Game + but I'm not sure yet.
When I first started Human Revolution, its opening 30 minutes put me off so much that I moved it back to my backlog for a couple months. But when I eventually went back to the game and finished it, it became one of my all-time favorites. And now I'm having deja vu with Mankind Divided. God, the opening 30 minutes of Mankind Divided is even more boring than Human Revolution's. How can Eidos Montreal be so consistently bad at this?
Way to go, Sony, way to go! Mankind Divided will be free on January 2018 for PS Plus members. Human Revolution was one of the best games I've played in my life but I was kind of put off by the mediocre reviews of Mankind Divided. So I'm really happy that I'll finally get to play it. PS Plus free games lineups have been improving greatly. I hope Sony keeps it up.
I'm having the same exact reaction with this game as with Human Revolution. A great game gameplay-wise, but incredibly weak story-wise. I love exploring the world, hacking keypads, breaking walls and running through conveniently located ventilation systems. But the story is dumb beyond belief.
I've got to say, the voice acting and the dialogues in this game are beyond bad. It's embarrasing.
Enjoying so far. Quite a bit of hidden gear/goodies and stuff in the maps, which I like... Feels like real places.