Deus Ex: Human Revolution - Director's Cut (2013)

Eidos Montréal

Expanded Game of Deus Ex: Human Revolution

Mac · PC (Microsoft Windows) · PlayStation 3 · Wii U · Xbox 360

4.09 from 1092 ratings

4856 members have it in their collection · 89 playing now · 2170 backlogged · 355 wish listed

How long? Main story 20h · with extras 34h · 100% 53h (from 36 logged playthroughs)

Deus Ex: Human Revolution - Director's Cut features approximately 8 hours of director's commentaries and a 45 minute “Making Of” video. It also features an improved visual engine and a complete overhaul of the boss battles. Deus Ex: Human Revolution - Director's Cut is an expanded game for Deus Ex: Human Revolution which is an action role-playing game. It is … Read more
Deus Ex: Human Revolution - Director's Cut features approximately 8 hours of director's commentaries and a 45 minute “Making Of” video. It also features an improved visual engine and a complete overhaul of the boss battles. Deus Ex: Human Revolution - Director's Cut is an expanded game for Deus Ex: Human Revolution which is an action role-playing game. It is the third game in the Deus Ex series, and a prequel to the original Deus Ex (2000). The gameplay—combining first-person shooter, stealth, and role-playing elements—features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that grant experience and allow customization of the main character's abilities with items called Praxis Kits. Conversations between characters feature a variety of responses, with options in conversations and at crucial story points affecting how some events play out. Read less
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Release dates

  • Oct 22, 2013 (North_America) PlayStation 3, Wii U, Xbox 360
  • Oct 24, 2013 (Australia) Wii U
  • Oct 25, 2013 (Worldwide) PC (Microsoft Windows)
  • Oct 25, 2013 (Europe) PlayStation 3, Wii U
  • Apr 15, 2014 (Worldwide) Mac

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5 stars
386
4 stars
474
3 stars
185
2 stars
39
1 star
8
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Community All Reviews Statuses

PenetratorGod

Review PenetratorGod 4/5 · Oct 22, 2023

The big brother of Cyberpunk 2077

Early 2000, Deus Ex debuted on PC, the first installment in a series that skillfully combined action RPG elements and dark cyberpunk realism. The sequel Deus Ex: Invisible War followed three years later and was developed by Ion Storm, a studio led by Warren Spector. After the studio's closure in 2005, Eidos Montreal developed Deus Ex: Human Revolution, the third …

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Early 2000, Deus Ex debuted on PC, the first installment in a series that skillfully combined action RPG elements and dark cyberpunk realism. The sequel Deus Ex: Invisible War followed three years later and was developed by Ion Storm, a studio led by Warren Spector. After the studio's closure in 2005, Eidos Montreal developed Deus Ex: Human Revolution, the third game in the series, and the series made a big comeback in 2011. Human Revolution introduced a number of modern stealth mechanics and a number of new features that were enriched compared to the previous games.

The story in Deus Ex: Human Revolution was developed by Eidos Montreal, not Ion Storm, although it was written in collaboration with Sheldon Pacotti, the screenwriter of the previous games in the Deus Ex series. The original Deus Ex developers Harvey Smith and Warren Spector were also involved in the production. The game was released on August 23, 2011. On October 25, 2013, the Director's Cut was released.

A few months after the game's release, The Missing Link pack was released, further deepening the game's story. In Human Revolution, Adam Jensen mysteriously disappeared for three days while searching for the truth. Where was Adam? What did he learn? That's what this additional pack explained, filling in some of the missing pieces of the game's main story. After being tortured by Belltower agents and having his augmentations disabled, Adam Jensen must rely solely on his basic abilities to escape from a freighter bound for an unknown destination. As he fights for survival aboard the ship, he uncovers another part of the conspiracy that he would never have suspected.

The game's main story begins in 2027 in the city of Detroit. We take on the role of Adam Jensen, a security chief working at Sarif Industries, a company that researches biomechanical augmentations. In the future, these enhancements will lead to the creation of nano enhancements, known from previous games in the Deus Ex series. One day, the hero's life changes forever when a mercenary group unit sneaks into the Sarif Industries headquarters and organizes an attack. Jensen is severely injured in the attack and falls into a coma. When he wakes up, he discovers that he survived thanks to numerous operations and biomechanical modifications to his body. We take a fully active part in the prologue and the part where we learn the game. After Jensen's recovery, there's a lot of complex intrigue waiting for us to unravel.

The developers have taken care to fix things that Deus Ex fans complained about in previous games. For example, there is no longer a single type of ammunition for all weapons. At the same time, the four hallmarks of the series' games - sneaking, hacking, interacting with people and fighting - have been retained. This means that almost any situation can be approached by the player in a variety of ways; for example, to get into an exclusive nightclub, we can bribe, kill or knock out the bouncer, sneak in or hack the back door. Of course our abilities depend on the power-ups we have, so a character cannot specialize in all areas and the player has to make a choice about which parts of their skill tree to weight.

When stealthily hiding, we can hide behind obstacles with the viewpoint flipped to third person, become completely invisible from enemies using optical camouflage, and knock opponents down and even drag their bodies to hide. Hacking panels and computers is presented as mini-games in simple arcade logic. Conversations with NPCs are similar to Mass Effect in that we are given a series of dialog options that show us the protagonist's facial expression. Also in battle, we benefit from a variety of weapons that can be easily upgraded. One of the important additions is that power-ups now allow Jensen to break through walls and stun opponents standing behind them. The game offers 30 hours of gameplay or more.

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Kleytonamor

Review Kleytonamor 3/5 · Aug 27, 2023

Pretty fun, meh game

This game has some interesting game mechanics, the mix of FPS and third person over the shoulder was neat. It took me a little while to get the hang of the controls, but once you do it isn't too bad.

The story is where this game lost me. I did not feel drawn into the story, it felt like that …

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This game has some interesting game mechanics, the mix of FPS and third person over the shoulder was neat. It took me a little while to get the hang of the controls, but once you do it isn't too bad.

The story is where this game lost me. I did not feel drawn into the story, it felt like that type of story has been done already. I think what really made it go down hill was too many big players in the story. I had a hard time keeping things straight and staying engaged and interested.

I know may people hold this game in very high regard, but for me I felt meh at the end. If you wanna get this game I would recommend waiting for a deep sale on it.

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ace_always

Status ace_always Nov 15, 2020

After Prey and Dishonored, I felt like wanting to play more games like this so I decided to replay DEHR with directors commentary on. With a gamepad, this time. But the controls are all over the place and not configurable. Left stick button for crouch, left shoulder to sprint, right stick button to aim down sight and left trigger to …

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After Prey and Dishonored, I felt like wanting to play more games like this so I decided to replay DEHR with directors commentary on. With a gamepad, this time. But the controls are all over the place and not configurable. Left stick button for crouch, left shoulder to sprint, right stick button to aim down sight and left trigger to use cover. Even if I configured it using external software, the UI controls are fucked.

The game is still great tho, both in visual and audio. Gameplay is stiff but I got used to it really quickly.

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realiststyle

Status realiststyle Oct 15, 2020

I can't begin to tell you the amount of time and effort I had playing this game full stealth no kills with some save scumming through the first mission getting into Detroit and putting the game down. I've owned this since launch and played that mission easily 2-3 times a year trying to get into the game. This time, I …

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I can't begin to tell you the amount of time and effort I had playing this game full stealth no kills with some save scumming through the first mission getting into Detroit and putting the game down. I've owned this since launch and played that mission easily 2-3 times a year trying to get into the game. This time, I went in stealth lethal then switched to screw it, meet the business end of my shotgun and this changed the game for me. Ironically, the thing that made me switch styles was playing deus ex go where you see Jensen just...murder dudes without remorse. I enjoyed the main plot and stopped reading docs about half way through...mainly due to having read the first chapter of the game so much. Either way this is worth a play through, and never feel like you have to be bound to a particular playstyle. Except run and gun. It doesn't work to well....

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histidia

Status histidia Nov 21, 2019

Tons of action, great story, futuristic world, amazing gameplay, I don;t have enough words to describe all the joy that this game brought me. * love it from the bottom of my heart and I can't wait to play it's sequel.