Review Mazinkaiser 5/5 · Feb 7, 2026
Astalon: Tears of the Earth: As Long as it Takes
Astalon is a premise that seems pretty simple and well-trodden at first (swap between three or more character on the fly, pixel art Metroidvania) but is rich with atmosphere, exploration, various challenges and a central cast that's worth hanging out with.
In a war-torn post-apocalyptic world, a knight, a mage, and an archer seek to save their village from poisoned …
Astalon is a premise that seems pretty simple and well-trodden at first (swap between three or more character on the fly, pixel art Metroidvania) but is rich with atmosphere, exploration, various challenges and a central cast that's worth hanging out with.
In a war-torn post-apocalyptic world, a knight, a mage, and an archer seek to save their village from poisoned water that traces back to a mysterious tower. In order to survive the many deaths necessary to climb the tower, the mage in question (Algus) has made a pact with the Titan of Death (Epimetheus) to exchange his soul to resurrect as many times as it takes. A heavy pall covers this exciting quest as the cast fights to the bittersweet end.
The main meat of the game consists of 2D platforming and action-RPG mechanics. At the beginning, three characters may switch between each other at specific points and utilize their skills as needed. The knight (Arias) can slice special vines, the archer (Kyuli) can hit faraway targets, and Algus can activate special switches with his magic. As the player explores more of the tower, additional abilities such as dashes, ghost banishing, and widened arrow impact helps define these characters further. That said, the player can also collect orbs as a form of experience that they may later exchange with Epimetheus upon death to upgrade stats, unlock abilities, and unlock other goodies. The player can either balance out their cast or strategically turn one of the characters into a juggernaut - it's a flexible system and the player won't lock themselves out with their build.
The room-by-room exploration is truly the standout portion - gorgeously ghoulish and haunting backgrounds await every corner, and intriguing secrets hide with just enough helpful guidance from the map to encourage exploration instead of being needlessly cryptic. Near the beginning there'll be some backtracking as the player links elevators with going to important locations but with a specific item (you'll know the one) partway through exploration becomes very smooth and very rewarding.
The art style is fairly simple with its pixel art - some attempts are made at making anime-style portraits and cutscenes but the real meat is the rich use of color in some environments that still manages to feel forlorn and somber, absolutely ghastly (verging on body horror) environments and bosses throughout, and the music responds by combining high energy 8-bit stylings with truly melancholy tracks. The game effortlessly walks the line between serious and fun in a way that never feels too overbearing on either side.
Astalon: Tears of the Earth is a Metroidvania sized just right, giving addictive amounts of exploration over 10-12 hours that never overstays its welcome and only improves as the player makes their way through the game. While there are a handful of modes to encourage replayability the first time is truly a magical experience that must be picked up.