Status SIGINT Oct 13, 2022
This game had potential to be really good (and I do think it is pretty good). The story setup is fun and stands out from its contemporaries, the Disney-inspired art style is vibrant, and a lot of impactful quality-of-life changes add up for a much more "player-friendly" and low-pressure experience.
But overall it's just not nearly as interesting or memorable-feeling …
This game had potential to be really good (and I do think it is pretty good). The story setup is fun and stands out from its contemporaries, the Disney-inspired art style is vibrant, and a lot of impactful quality-of-life changes add up for a much more "player-friendly" and low-pressure experience.
But overall it's just not nearly as interesting or memorable-feeling as King's Quest VI, despite some cool or funny individual moments here and there. Characters and dialogue can be good, but also just kind of annoying at points—not really classic Disney level. Even the nice art direction struggles in the animation department, occasionally bringing to mind the infamous CD-i Zelda games, and elsewhere getting a bit garish with its bright colorful design. There's also just something more satisfying in terms of pacing and flow in KQVI's continuous journey with 1 character, as opposed to this game's chapter-based structure that flips between characters.
I do think this was a great direction for the series to take in style and gameplay, evolving some of the fairy tale vibes that worked so well in the prior game and letting go of some frustrating old-school design decisions that had outstayed their welcome. It's a lot more approachable than earlier Sierra games I've played, and has a lot going on that could draw people in who were otherwise uninterested in the series, if only it was at the series's prior peak of quality. It's a shame that King's Quest VIII would be a dull-looking 3D game that's totally unrecognizable from this entry.