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3.85 average rating based on 1156 ratings
Omg I loved this game so much! I am a South Park fan and this game DELIVERED. It's not the most amazing RPG I've ever played, but it was fun and engaging and soooo long! Every time I thought the story was over, there was more!
Got to go on a yaoi scavenger hunt and beat up people for using microaggressions. If that doesn't warrant an instant 10/10 I don't know what does.
I played Stick of Truth only a few months ago, so I went into Fractured But Whole with high expectations.
Fractured is still a good game. Its gameplay is drastically different, but once you get used to it, it is an improvement over the old game.
The story has all the quirks and raunch that a South Park fan should expect.
However, I think, unlike Stick of Truth, the pacing and even a few running gags are a bit off. Part of this is because Fractured is about triple the length of Stick of Truth. While Stick doesn't overstay its welcome, I think Fractured has many segments that just go on a bit too long.
Some examples include the content focused around Scott Malceson, who really is a one-joke character, and that bit is driven into the ground. Moments with the main character's family are too extreme for my taste, quickly losing any humor the absurdity of their situation had.
But there are many jokes that land. I love the dynamic between Craig and Tweek, there is a great arc with Butters, and Cartman has a running gag with your superhero back story that works really well.
A final note, …
I played Stick of Truth only a few months ago, so I went into Fractured But Whole with high expectations.
Fractured is still a good game. Its gameplay is drastically different, but once you get used to it, it is an improvement over the old game.
The story has all the quirks and raunch that a South Park fan should expect.
However, I think, unlike Stick of Truth, the pacing and even a few running gags are a bit off. Part of this is because Fractured is about triple the length of Stick of Truth. While Stick doesn't overstay its welcome, I think Fractured has many segments that just go on a bit too long.
Some examples include the content focused around Scott Malceson, who really is a one-joke character, and that bit is driven into the ground. Moments with the main character's family are too extreme for my taste, quickly losing any humor the absurdity of their situation had.
But there are many jokes that land. I love the dynamic between Craig and Tweek, there is a great arc with Butters, and Cartman has a running gag with your superhero back story that works really well.
A final note, where Stick of Truth made efforts to keep all the kids' imaginative play mostly ingrained in things they could do with items to be "magic," Fractured But Whole is completely off the hook with them having regular superpowers. I think this meant the moments where they interacted with adults lost some of their humor that the first game had.
Overall, I think Fracture But Whole is an enjoyable game, but not an amazing game. Your time is much better served with Stick of Truth.
I really loved the first game but the second one is very average for me. The ending is disappointing although its very South Park but when you're playing something for how many hours, you at least want to feel like its a big celebration when you finish the game. Didn't get that with this one, just got "yay I finished it now delete it off my computer". I didn't want to replay it either.
South Park: The Fractured But Whole is a spectacular experience. It is masterfully crafted with the right amount of South Park driving it. It certainly has a few minor faults here and there, but it is built to entertain and it doesn’t falter in that area. It’s a big game with a properly built turn-based personalty and it all works beautifully within its humorous South Park wrapper.
It´s way bigger and longer than its predecessor, but not sure if that´s enough to call it better than Stick of Truth, I think it lacks a little bit of charm. Either way, it´s a solid South Park game
I put off playing this for a long time but am very glad I picked it back up after sitting on my tv stand for years. It’s distinct enough in story, combat, and style from The Stick of Truth to thrive and I think it exceeds it’s predecessor. I played on the hardest difficulty and enjoyed the tougher combat but never felt that the game was difficult to a point that it was unfun. It’s South Park so of course it’s crude and occasionally very stupid, but it’s also funny and good quality. I love turn based RPGs and this is a great one since there isn’t grinding and the length is manageable.
I've never been a stranger to licensed games, from lego games, to the spongebob games, to the simpsons games, I always have been the main target demographic for games that are supposed to be nothing more than just cashgrabs that try to sell you on half-baked ideas. There have been good licensed games however, battle for bikini bottom, a majority of lego games, simpsons hit and run, and stick of truth, which I already reviewed by the way, and thankfully, The fractured but whole (yes I get the joke, don't say it too much, it'll ruin it), is one of the good ones. I'm gonna start by adressing the obvious, the game, even after following stick of truth, is even more like you're playing an episode of the show, and that realization came from the shocking 28 GBs of download, it looks incredible, sounds incredible (the music is really good, I recommend it even more than stick of truth's soundtrack), and it's... not as funny as stick of truth, with far less shocking moments, and far less of what made the stick of truth charming to me. Yes, this is a 2017 south park game, meaning it came out after …
Read MoreI've never been a stranger to licensed games, from lego games, to the spongebob games, to the simpsons games, I always have been the main target demographic for games that are supposed to be nothing more than just cashgrabs that try to sell you on half-baked ideas. There have been good licensed games however, battle for bikini bottom, a majority of lego games, simpsons hit and run, and stick of truth, which I already reviewed by the way, and thankfully, The fractured but whole (yes I get the joke, don't say it too much, it'll ruin it), is one of the good ones. I'm gonna start by adressing the obvious, the game, even after following stick of truth, is even more like you're playing an episode of the show, and that realization came from the shocking 28 GBs of download, it looks incredible, sounds incredible (the music is really good, I recommend it even more than stick of truth's soundtrack), and it's... not as funny as stick of truth, with far less shocking moments, and far less of what made the stick of truth charming to me. Yes, this is a 2017 south park game, meaning it came out after the "somewhat" downfall of season 20 and the mediocrity of season 21, but that doesn't mean it isn't funny sometimes, but unlike SoT, I can't recall any specific times where I laughed, which is upsetting, because I spent 50 hours on it compared to 10 in SoT. The gameplay has now changed from a paper mario style game to a grid based simplified "fire emblem"-esque game, which I prefer, it's far more enjoyable, and adds a lot more depth to the game, and it becomes a lot more experimental, with a lot more characters this time around too, adding tweek, craig, clyde, wendy, tolkien (token), scott, and the dlc includes mintberry crunch (my favorite) and... henrietta(?), weird choice, I would've prefered timmy but she's a pretty good support. Speaking of the dlc, they're honestly some of the best moments of the game, and lake tardicaca's a better ending than the game's actual finale (no spoilers, none included). The first one, Casa bonita, is really good, being based on one of the best episodes, it's full of fanservice for longtime fans and it's also where the game mechanics are pushed further, especially with its final boss. Lake tardicaca is equally as good if not better with a halloween theme, and nathan... not my favorite sp characters, but the mechanics here are pushed even further, with the indian's burial ground, the saws you get with the "final girl" superhero class, and the previously mentionned final boss, and easily my favorite inclusion, mint berry crunch, who has a whole system made entirely for his gameplay style, and is a godsend on tolkien's danger deck battles on the hardest difficulty. This game overall, was pretty fun, it takes two steps forward with the gameplay, visuals, sound, cast, explorable south park map, battle system, 60fps compared to the locked 30 of SoT, and minigames variety, but it takes one step backward with the comedy, the glitches, the expensive dlc, the lackluster ending, the focus on the "mayor election" plot that wasn't as enjoyable as the first game's taco bell alien invasion, and the not so well explored fart mechanics. Best moment: Morgan Freeman battle. Worst moment: Grinding the danger deck battles, they got kinda stale after a while
Read LessPrimer juego de South Park que termino desde PS1 y me pareció excelente. Reconozco que siempre he seguido la serie y me gustan los RPG del tipo tactics -aunque no soy un experto, solo tengo experiencia con XCOM y otro puñado- y que esto contribuye a mi evaluación.
El juego parece ser una temporada de la serie, lleno del humor característico, referencias y muy buen gameplay, especialmente las habilidades de cada uno de los personajes de SP, las locaciones y secretos que hacen referencia a temporadas antiguas de la serie.
Mi única queja es que se extiende demasiado y que las primera 10 horas (!!!) parecen tutorial.
I thought this was just as fun as South Park: The Stick of Truth in terms of the story and how it made me feel like I was playing through several episodes of the show. The jokes are funny and I appreciated that I didn't need to have been a huge fan of the TV series in order to understand everything. My only real complaints are that the new control scheme was obviously made for a controller instead of a keyboard and mouse, and the addition of a tactical grid for the fights didn't really enhance the combat at all. Still, this was a fun game and I had a good time playing both The Stick of Truth and The Fractured But Whole back to back. Definitely worth checking out if you're a South Park fan.
Cool Graphics and funny dialogue.... boring gameplay.
If you enjoyed The Stick of Truth, you will enjoy this game. The game is longer than its precessor, and the improved combat system is a lot of fun. Unfortunately the game is a little buggy during combat. Multiple times throughout gameplay, the game would freeze during battles, and you would have to load from the last checkpoint. Luckily, the auto save feature saves frequently, so I never really lost much progress, but it was pretty annoying when I was 15 minutes into a battle with the toughest boss in the game, and I had to reload. Despite the bugs, I had a lot of fun, and the game is super funny. Definitely worth checking out.
Rating: 8.5/10
I rated the first one a 9 and I think that's mostly because of the South Park charm and the novelty of them actually getting it right while making a good RPG. Looking back I don't think it was really deserving of a 9, probably a solid 8. Sometimes I just let the high of something get to me. Actually a lot of the time I do.
I only mention this because this is a better game and I'm giving it an 8.5. It still nails the South Park charm; it's funny, gross, dumb, intelligent and unpredictable. It's cool that they went to the superhero craze this time and actually made the game deeper to accommodate it.
The battle system is improved and more tactical. Character customization is better with the ability to equip some items and the dual class, etc. The game is longer, the quests are better. In so many ways this is a jump up from the original.
But it's still kind of a decent RPG wrapped in a great show. None of the systems in place are especially deep (combat is easy and not as compelling as other games that employ similar styles), and …
Rating: 8.5/10
I rated the first one a 9 and I think that's mostly because of the South Park charm and the novelty of them actually getting it right while making a good RPG. Looking back I don't think it was really deserving of a 9, probably a solid 8. Sometimes I just let the high of something get to me. Actually a lot of the time I do.
I only mention this because this is a better game and I'm giving it an 8.5. It still nails the South Park charm; it's funny, gross, dumb, intelligent and unpredictable. It's cool that they went to the superhero craze this time and actually made the game deeper to accommodate it.
The battle system is improved and more tactical. Character customization is better with the ability to equip some items and the dual class, etc. The game is longer, the quests are better. In so many ways this is a jump up from the original.
But it's still kind of a decent RPG wrapped in a great show. None of the systems in place are especially deep (combat is easy and not as compelling as other games that employ similar styles), and the character customization is not really deep enough to stand up with the great RPGs. I'm not going to touch on every little thing in the game but none of them really call attention to themselves as something compelling.
To its credit, none of the systems are bad. They all functions together well and make a game that seems deeper than it really is. After all, throw enough shit at something and it makes it more complex. It works here. The original felt a little shallow (but fun!) and this does a better job.
I also think that the novelty has worn off for me. We know that they can make a great South Park RPG, and now they've done it again. They made a sequel the way a sequel should be made, but I can't imagine this in the pantheon of fantastic RPGs.
I've never bought a video game full price before, let alone on the day of release. I've tended to run about 3 to 4 years behind on video games, anyway, but my love of South Park (in general) and the Stick of Truth (in specific) had me eying the preorders in the months leading up to release. I thought, even then, I could somehow avoid buying the game until a sale hit, but when it actually released, reality reared its head and I put the $60 down.
I felt uncomfortable with the purchase until I hit play, and all bad feelings evaporated.
A more polished, fuller game than its predecessor, despite feeling leaner on quests (not sure if accurate or just how I perceived it), The Fractured But Whole flops you back in the shoes of The New Kid. The kids are still playing their pseudo-Lord of the Rings fantasy riff, but there's a rumble in the underground: Superheroes.
You enter the fray, with your mighty farts at hand. Yes, farts are still important, although now they're used for specific purposes more than being a fairly key part of battle. Battle is actually the biggest change from SoT; …
I've never bought a video game full price before, let alone on the day of release. I've tended to run about 3 to 4 years behind on video games, anyway, but my love of South Park (in general) and the Stick of Truth (in specific) had me eying the preorders in the months leading up to release. I thought, even then, I could somehow avoid buying the game until a sale hit, but when it actually released, reality reared its head and I put the $60 down.
I felt uncomfortable with the purchase until I hit play, and all bad feelings evaporated.
A more polished, fuller game than its predecessor, despite feeling leaner on quests (not sure if accurate or just how I perceived it), The Fractured But Whole flops you back in the shoes of The New Kid. The kids are still playing their pseudo-Lord of the Rings fantasy riff, but there's a rumble in the underground: Superheroes.
You enter the fray, with your mighty farts at hand. Yes, farts are still important, although now they're used for specific purposes more than being a fairly key part of battle. Battle is actually the biggest change from SoT; you fight on a grid, with movement and attack reach considerations. You have to chess it a bit--plan several steps in advance to avoid wasting precious turns and items.
I often view battle as having a specific rhythm. Whether it's a real life fist fight (not that I have experience with that), a Gwent heads-up match, or a Final Fantasy-style turn-based lobbing back-and-forth of spells. Rhythm. Movement. A dance between two (or more) forces.
And it's this rhythm that transfers with a sequel. If you've fought in one Lego game, you can step into any of the Lego games and get something with the same rhythm--even if one game uses swords, another wands, another guns, etc. Hell, even a game like The Witcher III--which became open world after having been closed levels--feels akin to its predecessors because of the battle mechanics.
But this expectation doesn't really hold with the second South Park game. It takes a different mindset to plan out your attacks, to upkeep health, to measure whether a less effective attack spread out against multiple foes is better than a stranger attack on one. And if you can't attack on a turn, what is your best use of turn? Where should you end up on the grid to be able to attack later?
I'd consider it a deeper, stronger battle mechanic. At the same time, it lacks the fluidity, humor, and beauty of its SoT counterpart. I could dock it for some of the things it lacks, but ultimately, I had myself a helluva good time in the week I spent playing through it, and I reckon it'll be one of those games (like SoT) I return to on a yearly basis.
8/10 Jeu terminé, sympa alors que je suis pas un adepte du tour par tour, mais je me suis bien marré !
I was on vacation and then I had the post-vacation depression moment. Let's just not go there. Anyway: extreme heath means I can't play many games (like Once Human and Destiny 2...) so I had to make due with an oldie but goodie. Still love it.
Beat on hardest difficulty (Diabolic) during free trial of Ubisoft +. This game was better than Stick of Truth, though I found the story to be a little less engaging. Maybe because I am more interested in medieval fantasy than super heroes, and the story took a bit longer to get hilarious. The slower movement speed and fewer fast travel points did not help. I was not sure what kind of super power to have. I wanted to be a difficult to kill tank, and settled on speedster instead of brutalist. I got wrecked the first few fights and even wondered if I should lower the difficulty, but it was doable once I got the hang of the battle system. The combat was much better in this game; tactical with range and position instead of the simple Jrpg style. I certainly appreciated the option to turn off QTEs so I could focus on the brutally difficult turn based combat. I also used the minigame helpers for outside combat, because otherwise that shit would have gotten on my nerves. The artifact system was less engaging than weapons and armor though. There didn't seem to be much choice involved, just use the …
Beat on hardest difficulty (Diabolic) during free trial of Ubisoft +. This game was better than Stick of Truth, though I found the story to be a little less engaging. Maybe because I am more interested in medieval fantasy than super heroes, and the story took a bit longer to get hilarious. The slower movement speed and fewer fast travel points did not help. I was not sure what kind of super power to have. I wanted to be a difficult to kill tank, and settled on speedster instead of brutalist. I got wrecked the first few fights and even wondered if I should lower the difficulty, but it was doable once I got the hang of the battle system. The combat was much better in this game; tactical with range and position instead of the simple Jrpg style. I certainly appreciated the option to turn off QTEs so I could focus on the brutally difficult turn based combat. I also used the minigame helpers for outside combat, because otherwise that shit would have gotten on my nerves. The artifact system was less engaging than weapons and armor though. There didn't seem to be much choice involved, just use the biggest number. I used 3 artifacts from the ubisoft club that I upgraded to 100 over the course of the game. The last basic slot was for something I found, and I crafted 105 stuff for the purple slots. The best gold slot artifacts were the one from the detective comedian side quest because it gave +1 to movement, and the camp sash though I did not pay attention to the special effects of these artifacts. I did not bother to find all of Big Gay Al's cats though, so no idea what that reward was. I also did not get the final time fart nor fight Morgan Freeman. For the DNA slot I went for strength boost without any health penalty. I went from mutant strength, to pimp strength, to ungodly strength, to gorilla toughness to psychotic rage.
I used the Assassin's Creed outfit but switched the gloves to red because it matched better. Later I switched to the tank armor with spiked gloves, all painted gold and purple. I did not like the speedster dash attack because it often left me in a bad position behind enemy lines, so when I could choose a second class I went cyborg and swapped in the taunt block. I loved using double action to attack followed by blocking. The block lasted 2 turns so I was still being useful and protected during my missed turn. Later for my third class I chose assassin and swapped in the ultimate. That move had good range and made me invisible for 2 turns, so it was the same deal around using double action. There were also times where I only did 1 action, or used double action on revive and healing items. I liked all of the party members and found them all useful. The game design here and with the enemies was excellent. Call girl was my favorite because of her long range attack. I could keep her at a safe distance and put out reliable damage plus defense down. Her ultimate hit all enemies, which was good but I preferred to focus fire with single target ultimates. I only used her melee abilities a couple times. Professor chaos was great for crowd control because of his decent range confuse with no cooldown. I could reliably make an enemy attack another enemy for big damage while also preventing that enemy from advancing on me. That enemy could also restrict other enemies from moving. His other abilities were not so useful; decent damage and the minion could take a couple hits at least. My last party member that I took for the hardest non boss fights was Wonder Tweek, because of his ice crowd control. He had a good heal but not the best damage and defense. For close range tank I liked Captain Diabetes for his versatile moveset. He did not have a block but with 2 moves giving protection and the ability to hit in all directions, he proved incredibly useful. I used his ultimate a lot simply because he was usually in position for it. Super Craig was a good tank early on but I stopped using him because he sometimes could not attack because he did not have any moves to hit vertical. Tupperware had a good main attack that hit in all directions but his other abilities were a bit dubious. The gun turret could be useful for damage, decoy and blocking, but it could also easily end up useless. His swapping ability was good but very situational. It would pair well with Fastpass and his swap heal, as long as Tups went before the enemies. I liked Fastpass for his invisibility, initiative and mid ranged attacks, though he often went down when exposed. Him, Diabetes and Kite were my team for most of the game. Kite was a great ranged attacker with useful support, but could only attack horizontal. He worked best when paired with a tank and I liked the large area on his ultimate. Mosquito was one of the worst heroes because of his high risk high reward fighting style. If he managed not to die in a single hit he could inflict a lot of damage and restore his health at the same time. Plus he was fast and could try playing it safe with the vertical gross attack. Toolshed had a cool double direction long range knockback, which could keep multiple enemies at bay with correct choke points, but the damage was not great. His standard attack was awkward V shaped, so I did not use him unless I had to. The Coon and Mysterion were very similar as melee dps that had trouble staying alive. The Coon's ultimate was pretty good for hitting all enemies, and his position swap with an enemy at least gave options. Mysterion was more useful dead because of chill and confusion. With a good choke point he could block it and make the enemies kill each other. I beat the blood fountain battle by repeatedly confusing a random tank enemy to beat the birthday vampire for slightly more damage than the fountain could heal. I pretty much only used those 2 characters in the Casa vampire dlc because there was no option otherwise. Henrietta was the best support character with healing, protection, lifesteal buff, curing, and ultimate that hurt all enemies while healing all allies. Her offense was not great but she really helped keep the others alive. The final character Mintberry was very weird. He was another support with minimal offense. His 2 turn cooldown ability could make any ally a tank for an adjacent enemy and his ultimate could negate all enemy damage. Otherwise he had to spend 2 turns alternating between his knockback and flying buff to keep that damage block up. A very gimmicky character that is incredibly useful for the hardest difficulty.
I did not use a lot of consumables though made sure to have a healthy supply. I would have used a lot more if item use was a free action like in the previous game. I crafted costumes just to get my skill up and made a ton of revives, antidotes and tacos to get my skill high enough to make 100 power artifacts. I was above the recommended power level for most of the game, which helped offset the difficulty. Things changed at the end as I lost to the genetics lab boss, satanic animals and past self final boss, and had to adjust my strategy to win the next time around. Big boss fights benefited more from straight up damage, defense and healing, while fights with greater numbers benefited more from crowd control. The fights in the vampire dlc were especially difficult and I even missed the Coon until after beating the ape fight. The final battle vs Michael Jackson took several tries to beat as I figured out not to damage him too much while killing off the kids to avoid being overrun. Then it was a matter of staying out of his resurrection area and keeping the kids to a manageable number while throwing what damage I could at him. The Coon and Mysterion spent most of the fight dead, and I used each summon. I rushed through the camp ground dlc on Casual because I was out of time on my free trial, so the battles were largely trivial. The fight against the killers on the docks was very annoying because I lacked any vertical knockback to get the villain into the other guy's attack. Should have used that final girl class vertical knockback, but I managed to get him using time fart to skip his turn. The final alien fight was even pretty difficult on casual so I imagine it would be brutal on highest difficulty. It seemed to be more about surviving in the few safe spaces while the boss damaged himself, so the mintberry damage shield was key. I did 1 battle in the danger deck when I first got there during the story, but it was super hard because it scaled up to my 800+ power level. I barely scraped by and had to use multiple consumables. I do not feel I missed much by not completing that dlc.
This game was clearly made to a higher level of quality than Stick of Truth, with significantly more content. Even though some of the extra content stretched out the time between the excellent writing and combat gameplay. I thank the Jesus that they put in auto win options for the many QTEs and minigames for people like myself that can't stand that sort of "gameplay". The puzzles and minigames were otherwise pretty good and helped with the humor. The only one I did not like was the water level because there was no vertical control. It was hilarious but it should have controlled like Mario. This game is definitely worth experiencing again by watching a let's play, but the ability to freely change classes ironically reduces the gameplay replayability. Still the excellence of the combat, character and encounter design would make multiple playthroughs fun.
8.3/10

Going to try and finish this since it's been sitting on my hard drive for a while now. I don't think I'm too far away. A weekend should finish it up since I believe I am a little over halfway through the game at this point. I'm not sure why I stopped playing, I guess other games just got in the way. Really need to stop starting new titles before finishing others...
Two days and I'm already about halfway through (in-game timer says I'm sitting on just a little over 10 hours). Game is hilarious. Really enjoying it. I noticed I got a code for Stick of Truth so I'll definitely be replaying that in the future.
God, I'm so glad I wasn't able to play Fractured But Whole until now, especially considering the only new material we're apparently getting this year was the Pandemic special. I really needed new South Park content in my life, and so far this game delivers in spades.
A few hours in, and I'm OK with it but it has a few things that irk me. A number of things in the game seem designed to waste the player's time. The incredibly slow movement speeds, the sparseness of fast travel points, the un-skippable and really long animations every time you do an ultimate move or a companion move, the really long press and hold timers are just a few of them. It also feels pretty laggy every time it goes in and out of a loading screen, but I'm not sure if that's an issue on my side. I'd actually enjoy the game if there was any way to fix these issues.
Finished the main story on Mastermind and the 2 DLC campaigns on Diabolical. I was gonna attempt to 100% everything, but after realizing I'd need to play through the main story 2 more times - once for a full Diabolical run and again for a Token Life run - I decided against it.
I'm still gonna try and experience as much as I can of this hilarious game before I put it down for good. I currently plan to:
I've definitely got my work cut out for me, but I wanna make sure I experience all of the laughs this game has to offer.
My dog was laying next to me as I finished this game and he farted right when I used the most powerful time-fart. Definitely helped with the immersion.
The overall experience was fantastic. The humor was great and the game play and new fight mechanics were excellent. My only complaint was with the story. It plugged along great for the first 80% of the game, but then seemed to either wrap up too quickly or just ran out of steam. Overall, I would recommend this game for South Park fans and even those that just enjoy a fun, relatively quick, and easy to grasp RPG.
Few hours into this and I'm liking it alright, but I can't help but feel like it's really a pretty lazy recycle of Stick of Truth. I get that the South Park world is pretty specific, but I'm basically navigating the EXACT same map with some minor tweaks and mechanical improvements. It's interesting because usually if a sequel basically just does the same thing as the original, I'm like "Sure, fine, I mean I liked the first game so this is fine." Splatoon 2 is a great example. Love that game even though I recognize that it's hardly a sequel. But so much charm gets lost here because I feel like I already did all of this. Almost wish I had just skipped Stick of Truth, because TFBW feels like the better game of the two, but it's just hard to shake this feeling off.
Craig's dad collects yaoi of his son. I know this is South Park but I'm still creeped out at this.


Just finished it completely on Steam. Overall it was a good game. Not sure where I consider it compared to The Stick of Truth. Worth a play.