I have been a fan of the South Park show for quite some time now. I love how unapologetically it points out some traits of the adult world from the perspective of kids. And most of the time, the show concludes that the adults are even bigger.
The idea of an interactive South Park episode is great. The Stick of Truth definitely achieves an immersion in the silly world of South Park. Being able to enter most of the houses and institutions, packed with details and references to the South Park episodes, is stellar.
The Stick of Truth is an RPG with turn-based combat which, I admit, is not my favorite genre. But the game has a modern take on this mechanic/genre, which I appreciate a lot. You can pick your fights in an overworld, which is a must for me, and combat is dynamic and filled with entertaining humor. The game never feels grindy, which is a plus for me. Although the fights are rather easy. On normal difficulty, rarely does a boss fight feel like an actual boss fight. It's usually just an enemy with more health or a bit more damage. But the relaxed nature of the combat is also something that can be appreciated if you are mostly playing for the immersion and experience of the story, which I definitely did.
During the gameplay, you will collect a bunch of crap. Weapons, armor, decorations, and also junk. The game uses all these collectible items to further deepen the story. Junk is a great example. There is so much of it. You will find items like pubes, dildos, used condoms, bottle caps in various wardrobes, drawers, or other random places. And they are absolutely useless unless you exchange them for some change. But they add so much subtle humor to the places you visit.
The main story, on the other hand, is not my favorite. It is quite clear to me that the creators figured out the game mechanics and then stuck random story arcs around the gameplay in order to have a desired variety of levels and enemies. Which works, by the way. Environments and story arcs are definitely varied and keep the gameplay fresh. But for me, South Park as a show is genius because it usually picks a strong concept/problem/event and then cranks up the bizarre responses of people to that event. Of course, the game's story also has a hint of that, but it throws so many random events into the main story that exist only for the sake of game mechanics or for referencing the past episodes of South Park. The ending of the game in this regard was a total miss for me.
And why do I have a problem with that? Because South Park's toilet humor, paired with bizarre logic, is not that funny unless there is a clear and somewhat logical incentive to that response. My favorite episodes of the show are usually the ones with long plots, spanning over multiple episodes. Among them are "HumancentiPad" and "Black Friday." They all have a rather simple incentive, but they all have a very strong point that they want to make. They take a real event that is somehow believable, and then they crank up the stupidity of the characters to 100%. And with that stupidity, characters manage to fuck up even more things and create even more problems and silly situations.
And that's the magic of the show that this game failed to recreate. At least for me. But to be fair, the game's plot does stick to one strong concept. That's the concept of role-playing. And for that, I applaud the game. Everyone, no matter how violent, participates in this game. SWAT soldiers are waiting for your turn before they shoot you. That's funny! And a plethora of side quests works well because as side gigs, they don't need to be connected to the main plot.
So no matter what, this game is probably worth your time if you're a fan of the show. You will experience many laughs during the adventure, which you will remember for quite some time.