Main game
4.04 average rating based on 3731 ratings
This game is absolutely bonkers. I can't really give examples of the level of bonkers that this game goes to without giving spoilers, but just imagine the most bonkers things that happen in a South Park episode, and just assume this game goes there and then some.
The really fun thing about The Stick of Truth is actually feeling like you're in the South Park world. You spend your time in the game wandering around South Park, making friends and going on quests for people, eventually uniting the children of the city to fight as one. The customization is really fun as well; not only do you fully create a South Park character, but throughout the game you get to deck him out with all kinds of gear and flair. They did a pretty good job of making your combat customized to your style of play; there isn't necessarily one piece of armour that's better than everything else, it's just about figuring out what kind of build you want use. In that sense, it's role-playing at its finest.
However, the game is pretty easy, and the gameplay gets kind of monotonous sometimes. I started getting bored about a quarter-way through …
This game is absolutely bonkers. I can't really give examples of the level of bonkers that this game goes to without giving spoilers, but just imagine the most bonkers things that happen in a South Park episode, and just assume this game goes there and then some.
The really fun thing about The Stick of Truth is actually feeling like you're in the South Park world. You spend your time in the game wandering around South Park, making friends and going on quests for people, eventually uniting the children of the city to fight as one. The customization is really fun as well; not only do you fully create a South Park character, but throughout the game you get to deck him out with all kinds of gear and flair. They did a pretty good job of making your combat customized to your style of play; there isn't necessarily one piece of armour that's better than everything else, it's just about figuring out what kind of build you want use. In that sense, it's role-playing at its finest.
However, the game is pretty easy, and the gameplay gets kind of monotonous sometimes. I started getting bored about a quarter-way through the game. I rarely felt challenged in combat, even though I was playing on hard mode. This is exacerbated by the interesting decision to make every combat reset your health and power. Most RPGs drain your health the longer you grind, forcing you to constantly use health items or go to an inn of some sort. In this game, you're only concerned with the battle at hand. Again, this makes the game quite a bit easier, but I actually didn't mind the decision too much, as it simply cut out a lot of the time-consuming parts of grinding, being the constant return to the inn. The game was decently balanced to make every combat a threat, but still, it was never overly difficult.
I felt that the game picked back up around the halfway or three-quarter mark, and it ended on a pretty good note. I didn't have the time of my life playing this game, but it was a pretty fun journey that encouraged me to explore and do side quests.
I have been a fan of the South Park show for quite some time now. I love how unapologetically it points out some traits of the adult world from the perspective of kids. And most of the time, the show concludes that the adults are even bigger.
The idea of an interactive South Park episode is great. The Stick of Truth definitely achieves an immersion in the silly world of South Park. Being able to enter most of the houses and institutions, packed with details and references to the South Park episodes, is stellar.
The Stick of Truth is an RPG with turn-based combat which, I admit, is not my favorite genre. But the game has a modern take on this mechanic/genre, which I appreciate a lot. You can pick your fights in an overworld, which is a must for me, and combat is dynamic and filled with entertaining humor. The game never feels grindy, which is a plus for me. Although the fights are rather easy. On normal difficulty, rarely does a boss fight feel like an actual boss fight. It's usually just an enemy with more health or a bit more damage. But the relaxed nature of the …
I have been a fan of the South Park show for quite some time now. I love how unapologetically it points out some traits of the adult world from the perspective of kids. And most of the time, the show concludes that the adults are even bigger.
The idea of an interactive South Park episode is great. The Stick of Truth definitely achieves an immersion in the silly world of South Park. Being able to enter most of the houses and institutions, packed with details and references to the South Park episodes, is stellar.
The Stick of Truth is an RPG with turn-based combat which, I admit, is not my favorite genre. But the game has a modern take on this mechanic/genre, which I appreciate a lot. You can pick your fights in an overworld, which is a must for me, and combat is dynamic and filled with entertaining humor. The game never feels grindy, which is a plus for me. Although the fights are rather easy. On normal difficulty, rarely does a boss fight feel like an actual boss fight. It's usually just an enemy with more health or a bit more damage. But the relaxed nature of the combat is also something that can be appreciated if you are mostly playing for the immersion and experience of the story, which I definitely did.
During the gameplay, you will collect a bunch of crap. Weapons, armor, decorations, and also junk. The game uses all these collectible items to further deepen the story. Junk is a great example. There is so much of it. You will find items like pubes, dildos, used condoms, bottle caps in various wardrobes, drawers, or other random places. And they are absolutely useless unless you exchange them for some change. But they add so much subtle humor to the places you visit.
The main story, on the other hand, is not my favorite. It is quite clear to me that the creators figured out the game mechanics and then stuck random story arcs around the gameplay in order to have a desired variety of levels and enemies. Which works, by the way. Environments and story arcs are definitely varied and keep the gameplay fresh. But for me, South Park as a show is genius because it usually picks a strong concept/problem/event and then cranks up the bizarre responses of people to that event. Of course, the game's story also has a hint of that, but it throws so many random events into the main story that exist only for the sake of game mechanics or for referencing the past episodes of South Park. The ending of the game in this regard was a total miss for me.
And why do I have a problem with that? Because South Park's toilet humor, paired with bizarre logic, is not that funny unless there is a clear and somewhat logical incentive to that response. My favorite episodes of the show are usually the ones with long plots, spanning over multiple episodes. Among them are "HumancentiPad" and "Black Friday." They all have a rather simple incentive, but they all have a very strong point that they want to make. They take a real event that is somehow believable, and then they crank up the stupidity of the characters to 100%. And with that stupidity, characters manage to fuck up even more things and create even more problems and silly situations.
And that's the magic of the show that this game failed to recreate. At least for me. But to be fair, the game's plot does stick to one strong concept. That's the concept of role-playing. And for that, I applaud the game. Everyone, no matter how violent, participates in this game. SWAT soldiers are waiting for your turn before they shoot you. That's funny! And a plethora of side quests works well because as side gigs, they don't need to be connected to the main plot.
So no matter what, this game is probably worth your time if you're a fan of the show. You will experience many laughs during the adventure, which you will remember for quite some time.
While this isn't a perfect game it's a shining example of how to break genres and do things differently. It's also rare that I see a game based on a property and translates that well into a game. This one somehow manages to achieve both and do them incredibly well. It's far more entertaining and approachable than anything i've seen come from Tell Tale, but resembles their sort of style of adventure game with light puzzle solving. Time to time you see a (JRPG) game that has a gimmick or quirk but this was a grade above the rest for sure...
One minute you'll be exploring or collecting items and wander into a scripted cutscene event and find yourself seamlessly watching the show. I don't even like this show but I found myself incredibly entertained and pushed myself to uncover every bit of content in the game (narrative-wise)
The game itself isn't perfect, (I mean a point and click adventure game with light JRPG elements can only go so far) and the nature of this show is a polarizing one with it's political incorrectness, toilet humor (man some stuff here is gross), and at times absurd style of injokes and …
While this isn't a perfect game it's a shining example of how to break genres and do things differently. It's also rare that I see a game based on a property and translates that well into a game. This one somehow manages to achieve both and do them incredibly well. It's far more entertaining and approachable than anything i've seen come from Tell Tale, but resembles their sort of style of adventure game with light puzzle solving. Time to time you see a (JRPG) game that has a gimmick or quirk but this was a grade above the rest for sure...
One minute you'll be exploring or collecting items and wander into a scripted cutscene event and find yourself seamlessly watching the show. I don't even like this show but I found myself incredibly entertained and pushed myself to uncover every bit of content in the game (narrative-wise)
The game itself isn't perfect, (I mean a point and click adventure game with light JRPG elements can only go so far) and the nature of this show is a polarizing one with it's political incorrectness, toilet humor (man some stuff here is gross), and at times absurd style of injokes and humor, but the only thing that this even is close to is the legendary Charles Barkley Shut Up and Jam Gaiden, and this has studio production refinement and quality!
South Park has always operated in some combination of four modes - absurdity, gross out humor, being offensive, and nihilism. I haven’t watched the show in years and years but I think it was at its best when it leaned into the first two categories rather than the latter. Philip Glass writing the music for the winter play, Mecha Streisand, and Isaac Hayes’ chef were some of the funniest moments on tv in the mid-90s. The offensive and nihilistic oh-don’t-get-mad-people-who-care-suck attitude encompasses some of the worst. Sia as Randy Marsh as Lorde=hilarious, especially compared with the bullshit cis/transgender storyline running through those episodes.
I’m happy to say The Stick of Truth nearly completely stays away from the nihilistic garbage of an episode like, say, ManBearPig (funny I should say that considering Al Gore and ManBearPig play a role in a minor sub quest) and even maybe the “offensive just to offend.“ However, I think the game leans a little too hard on the laziness of gross humor and offensive stereotypes. Anti-semitism wrapped up in this indie shtick of “oh look, Cartman is an asshole, isn’t he a jerk, don’t get mad it’s just a cartoon” is still anti-semitic. It’s a …
South Park has always operated in some combination of four modes - absurdity, gross out humor, being offensive, and nihilism. I haven’t watched the show in years and years but I think it was at its best when it leaned into the first two categories rather than the latter. Philip Glass writing the music for the winter play, Mecha Streisand, and Isaac Hayes’ chef were some of the funniest moments on tv in the mid-90s. The offensive and nihilistic oh-don’t-get-mad-people-who-care-suck attitude encompasses some of the worst. Sia as Randy Marsh as Lorde=hilarious, especially compared with the bullshit cis/transgender storyline running through those episodes.
I’m happy to say The Stick of Truth nearly completely stays away from the nihilistic garbage of an episode like, say, ManBearPig (funny I should say that considering Al Gore and ManBearPig play a role in a minor sub quest) and even maybe the “offensive just to offend.“ However, I think the game leans a little too hard on the laziness of gross humor and offensive stereotypes. Anti-semitism wrapped up in this indie shtick of “oh look, Cartman is an asshole, isn’t he a jerk, don’t get mad it’s just a cartoon” is still anti-semitic. It’s a long discussed issue that’s hard to put in type. I support trans and Jewish people, is it okay to consume this media (rhetorical)?
Gameplay and story-wise, I had fun. It has a decent battle system, that system being Paper Mario. There aren’t many side quests, but there are lots of collectibles to delight series fans. There are plenty of laugh out loud moments. If you try to talk to Cartman’s mom when you walk by in the very beginning, he breaks character to tell you “don’t talk to her, she’s not part of the game.” Fart magic, the freaking entirety of Canada (which you only go to to translate a bit of French), the role of Taco Bell in the story, all really funny. I didn’t have as much of a great time in the more cringeworthy/intentionally shocking parts, including
The game’s positives earn it a few stars, but the derivative battle system and the parts I mentioned that are offensive/shocking for no reason take some off. The bottom line is The Stick of Truth is a surprisingly successful blending of a well known IP with a game style you would never expect to fit.
This game was far more enjoyable then it has any right to be.
It is basically like playing thru a collection of great South Park episodes, and even as someone who is not a massive South Park fan, this was fun. Particularly fun was seeing the ways the game integrated common RPG tropes, but in a ridiculous, young child, imagination way.
The gameplay itself is fun, but not terribly difficult or challenging.
My biggest complaint was that while there were a LOT of side quests, a lot of these were actually pretty boring, and since the core game is relatively easy, the "reward" for beating the side quests were often not worth it.
Well worth a play if you are looking for something fun, short, and hilarious.
Throughout my 12 hour playthrough I rarely found a moment where I lost interest in what I was doing. The story though not the most difficult Is highly enjoyable offering plenty of interactions with characters I've come to love watching the TV show. Combat isn't the most fleshed out but has it's charm which I appreciated more as I progressed. For any South Park fans this is for sure a must play, for purely RPG fans however I don't feel there's enough there to keep you enticed.

This is an awesome casual RPG that really feels like playing through an extra-long episode of South Park. Hardcore fans will love it, but even someone like me who has only seen a couple dozen episodes and the movie will have a great time.
After replaying both games, I found The Fractured But Whole a lot more fun than The . The Stick of Truth of is still a good RPG with humor but the achievements are awful which took some of the enjoyment away.
Completed the game with its primary and secondary missions can be said that it has been an incredible game, it is as if it were directly in the series, game modes, dialogs, all excellent. 9/10.
I haven't watched South Park in about 10 years. Coming back to the series as an adult was a strange experience: on the one hand, I could recognise the many problems the show has with political incorrectness, characters who were created decades ago who were questionable even then stand out as shockingly offensive today. And yet on the other hand, it was surprisingly comforting to delve back into the small country town, whose characters and anthems felt warm and nostalgic to me. To my surprise, I got about half of the references to obscure episodes I'd seen in my childhood, and it felt surprisingly good to return to a fandom whose lore I was unexpectedly familiar with.
Gameplay wise, I have to admit it was very basic. As per usual, I was meticulous in my exploration, opening every drawer and interacting with every person multiple times. Even on the hardest difficulty, I rarely used any consumables, and I only saw the game over screen when I made some questionable story decisions. The block system was surprisingly satisfying, but the combat was an uninteresting mix of one-hit-kill abilities, or very boring "Press X for bonus damage", chipping away until the enemy …
I haven't watched South Park in about 10 years. Coming back to the series as an adult was a strange experience: on the one hand, I could recognise the many problems the show has with political incorrectness, characters who were created decades ago who were questionable even then stand out as shockingly offensive today. And yet on the other hand, it was surprisingly comforting to delve back into the small country town, whose characters and anthems felt warm and nostalgic to me. To my surprise, I got about half of the references to obscure episodes I'd seen in my childhood, and it felt surprisingly good to return to a fandom whose lore I was unexpectedly familiar with.
Gameplay wise, I have to admit it was very basic. As per usual, I was meticulous in my exploration, opening every drawer and interacting with every person multiple times. Even on the hardest difficulty, I rarely used any consumables, and I only saw the game over screen when I made some questionable story decisions. The block system was surprisingly satisfying, but the combat was an uninteresting mix of one-hit-kill abilities, or very boring "Press X for bonus damage", chipping away until the enemy died.
One thing that wasn't clearly explained was the role of armour in the game. I'd fight enemies and would be doing 1 damage to them with every attack, and it was only at the end of the game that I noticed a small armour indicator next to their health bar (which would reduce the damage I could do to them with light attacks).
Furthermore, the equipment ("costumes") available were all pretty poor: they did almost nothing to change the gameplay, because they barely reduced damage and only occasionally had a useful buff associated with them. Low level gear often had better effects than high-level gear, so at the end of the game, I just put on my nicest-looking low-level armour and weapons and had no difficulty beating the final boss with abilities alone.
Overall, this was a pretty dull game with a huge amount of backtracking, but I loved it anyway. It hit me right in the nostalgia, like returning to old friends who hadn't aged a day. I recognised its problems, but it didn't stop me from smiling when I heard the Sexual Harrassment Panda themesong, or saw Mr Hanky living his best Christmas life. In terms of plot and characters, this really was just an elongated, interactive episode of the series, so I expect long-time fans will love it.
3.5/5 from me.
Yes, The Stick of Truth feels underdeveloped--you can feel the unfinished ideas straining at every turn--yet it still successfully does what every licensed IP should: make you feel like you're actually playing an episode of the TV show. That it does so while still being a very good turn based RPG? It's a deadly combination. It's easy to pine for what could have been with The Stick of Truth, but it's still a phenomenal experience.
South Park at its finest. Great use of the characters and environment that are in the show. Really glad they didn't try to make this a 3D game like they have in the past. Gameplay is quite good, with nods to multiple AAA titles such as Skyrim and Zelda. A few frame rate hiccups when moving from one screen to the next. Overall fun and quick game and perfect for any South Park fan.
It translates the South Park formula to videogames in a great way I must say, had a blast playing this game, not only as a fan of the tv show, you can play this game without being a fan and you´ll probabaly enjoy it because the game is fun, it´s like watching a long South Park episode, the jokes are pretty funny and the whole story is actually engaging, it lacks a little bit that social satire but it´s fine. The gameplay revolves around the turn-based combat system, you can level up and upgrade your abilities, there is a lot of equipment you can get too, and you are allowed to explore the town as much as the game lets you, getting collectables or junk you can sell for money (these being references to the tv show), talk to people and find side quests, there are even some bosses in these sidequests. The game is quite too easy but I didn´t have a problem with that, also I wish there were more post-game content
This is probably one of the easiest games to recommend if you’re both a South Park fan and into RPGs with or without turn-based combat. I don’t think I’ve watched the show once over the past 10 years, but I had an absolute blast with The Stick of Truth. The game is genuinely funny and almost nostalgic in the way it celebrates its aesthetically immature, over-the-top offensive humour. To me, it was a really enjoyable trip down memory lane.
Of course, just having an 11hr long SP episode wouldn’t be enough to seal the deal. There is a surprisingly solid game here that goes hand in hand with the faithful recreation of the TV show. I was impressed by how fluid and streamlined everything felt. There isn’t one hiccup in this game, the map is small yet packed with a decent amount of things to do (and the Canada portion is hilarious), and experiencing all the familiar SP scenarios with your own character was a joy. Alongside this, the RPG mechanics and turn-based combat are deceptively deep: you get a a bunch of ways to customise your character and a satisfying number of melee, range and magic tools to explore. …
This is probably one of the easiest games to recommend if you’re both a South Park fan and into RPGs with or without turn-based combat. I don’t think I’ve watched the show once over the past 10 years, but I had an absolute blast with The Stick of Truth. The game is genuinely funny and almost nostalgic in the way it celebrates its aesthetically immature, over-the-top offensive humour. To me, it was a really enjoyable trip down memory lane.
Of course, just having an 11hr long SP episode wouldn’t be enough to seal the deal. There is a surprisingly solid game here that goes hand in hand with the faithful recreation of the TV show. I was impressed by how fluid and streamlined everything felt. There isn’t one hiccup in this game, the map is small yet packed with a decent amount of things to do (and the Canada portion is hilarious), and experiencing all the familiar SP scenarios with your own character was a joy. Alongside this, the RPG mechanics and turn-based combat are deceptively deep: you get a a bunch of ways to customise your character and a satisfying number of melee, range and magic tools to explore. And even though this isn’t exactly a challenging game, I found myself intentionally running into fights just to experiment with all different options and party members. The story is a bit crazy even for SP standards. If I’m being honest though, I would’ve appreciated a tighter focus on the kids’ LARPing story beats in favour of all the other shenanigans going on on the side.
The main caveat when recommending this game (assuming of course you’re a fan of the TV show) is its apparent lack of replayabilty. Comedy is the anchor here, and once you’ve experienced that once, the impact is gone. Even within a playthrough, there’s this feeling that the game starts off incredibly strong and slowly begins to lose its appeal (though it never outstays its welcome to the point where this becomes a problem). Besides, you can easily go through everything the game has to offer in about 12 hours. To me though, this was actually one of its highest selling points. I wasn’t looking for something long, and I wasn’t necessarily looking for something to go back to either. I just wanted a solid RPG experience and to reminisce about my SP days. And on this metric, The Stick of Truth absolutely delivered. 8.5/10
There's seriously nothing quite as funny as south park, I've never had as much fun binging a series as I did south park, so when I finally got my hands on this (and later its sequel, fractured but whole), I couldn't be more excited to try it, and my excitement was really well deserved, as the game is the best licensed game of all time, and, well I know everyone already said this 20 million times but I'll say it too, it genuinely feels like you're watching an episode of the show, to it's downfall at times. The story is hilarious, always getting a laugh out of me, this did become a problem when a joke comes on and it turns out to be a reference to an episode I either forgot about or haven't yet watched, and that's where my main problem lies. Is a game that loves its source and makes sure to give fans of that source everything they want, a good game because it's doing its job as a licensed game? Or a lazy game that relies on its source a little too much and doesn't have many good ideas of its own? I'm in the …
Read MoreThere's seriously nothing quite as funny as south park, I've never had as much fun binging a series as I did south park, so when I finally got my hands on this (and later its sequel, fractured but whole), I couldn't be more excited to try it, and my excitement was really well deserved, as the game is the best licensed game of all time, and, well I know everyone already said this 20 million times but I'll say it too, it genuinely feels like you're watching an episode of the show, to it's downfall at times. The story is hilarious, always getting a laugh out of me, this did become a problem when a joke comes on and it turns out to be a reference to an episode I either forgot about or haven't yet watched, and that's where my main problem lies. Is a game that loves its source and makes sure to give fans of that source everything they want, a good game because it's doing its job as a licensed game? Or a lazy game that relies on its source a little too much and doesn't have many good ideas of its own? I'm in the very middle, while I think the millions of references are hilarious and definitely very fun for any fan, I also think that if anyone who's watched enough south park plays this, half of the time, they'll be left confused as to what the joke mainly comes from: crab people, veals, "and it's gone", alien probe, the visitors, butters going anime mode, craig being in detention, canada, and a majority of the quotes from the characters... But I will return to this issue in the sequel... I hope this wasn't too negative, since I loved my time with this game, and I even beat it twice, 100% and under 7 hours, I just loved it that much, I totally recommend you to check it out if you're relatively familiar with this series, if not, I recommend you to watch the series first and return to this once you feel like you're a south park fan. 9/10
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Earthbound R rated version
Beat on Hardcore as a fighter during free trial of ubisoft +. This was the most hilarious video game I have ever played, with so much ridiculous content that made me burst out laughing. The scenarios became more and more absurd as the game went on, and I was extremely impressed with the quality of writing and design. I mostly liked the gameplay with its old school jrpg vibe, but I was not a fan of the timing, QTEs and other input minigames for pulling off attacks and blocking damage. I would rather sit back and just make tactical choices from the menus. Though I can appreciate that it kind of meshed with the absurd nature of the game, that the inputs were fairly easy and that success was not that important given the overall ease of the game. I got game over several times but messing up inputs still did damage and I could always recover from missed blocks using the multitude of healing items. I found way more consumables than I needed, and was quite liberal with strength and speed potions. I even started to sell pp potions because I was leaving so many …
Earthbound R rated version
Beat on Hardcore as a fighter during free trial of ubisoft +. This was the most hilarious video game I have ever played, with so much ridiculous content that made me burst out laughing. The scenarios became more and more absurd as the game went on, and I was extremely impressed with the quality of writing and design. I mostly liked the gameplay with its old school jrpg vibe, but I was not a fan of the timing, QTEs and other input minigames for pulling off attacks and blocking damage. I would rather sit back and just make tactical choices from the menus. Though I can appreciate that it kind of meshed with the absurd nature of the game, that the inputs were fairly easy and that success was not that important given the overall ease of the game. I got game over several times but messing up inputs still did damage and I could always recover from missed blocks using the multitude of healing items. I found way more consumables than I needed, and was quite liberal with strength and speed potions. I even started to sell pp potions because I was leaving so many behind.
The biggest problems I had were the saving and selling systems. Early on I went to Jimbo's to buy that gas mask and sell a ton of junk and cosmetics. Then I died twice in the tower of peace and the game froze after I beat the security guard. I had to resell all of that crap 3 times using the awful click to sell 1 item at a time. While I appreciated that the junk items had joke flavor text, the game desperately needed a sell all junk button, or at least a bound key to sell all in a stack without moving the cursor back and forth each time. I had been saving manually and wondering why the hell I was losing progress, so I looked up online that the game only had checkpoint saving and that manual saves just copied the last checkpoint. Stupid. At least the story checkpoints were good, and I could trigger a checkpoint by using fast travel, so of course I used the Mr Slave summon to auto win that tower of peace fight to get the sweet mongorian bow, then ran out to save between each fight. Same with the sewers later, though not after every single fight. I was cheap and did not buy anything for the early game, so that bow was a huge upgrade. Despite being only level 3 I kept using it until level 10 when I bought the elven longbow, then the battle bow at level 11. I used the wood elf gloves and ranged damage boosts until near the end game. I found the triple burning attacks to be extremely effective and later on did fart magic weapon attacks on burning opponents for bonus damage. I died several times to the alien cockpit boss. I even tried switching to the level 4 alien gun socketed with lightning damage to exploit their weakness, but the bow was better. It just came down to mastering blocks and chugging potions. My armor changed from swat, to barbarian, to valkyrie, to knight. I really liked the bonus attack on kill from the swat helm, but it had no stats or slots so I eventually moved on. At late game when I was max level I bought the sweet katana and switched to a melee build. No other melee weapon up till that point was better than my battle bow.
I did the silly dress up game with the girls but they did not let me go with the style I wanted; sexy red hair with everything else purple. Then the abortion clinic was the most funny and interesting part of the game. It was going survival horror, for the soldiers at least. The boys did not have trouble beating nazi zombie aborted fetuses, the best enemy design ever lol. Then 8 bit retro Canada was hilarious. I tried to beat Al Gore a few times but the fight was too tough until I got back from Canada at max level. The entire end game was a breeze. The only other summon I used was Jesus on the 5 animal battle in Canada. Didn't need to use more. I missed 1 hide and seek kid, 2 homeless groups, the nazi zombie police quest, the forest animals, quite a few pokemon, and most of the backtracking stuff that required shrinking and ultimate fart. I did not want to spend time searching for unnecessary stuff. My perks were: health, melee, ranged, sucker punch, pyro, fart of war, healing wind, bloodlust. I was 1 friend away from the next perk so probably could have gotten 2 more perks. I maxed out assault and battery but I did not find it useful. The damage was crap compared to the bow, and the healing was miniscule. I never put points into roshambo and the couple of times I tried the skill I failed. It didn't seem worth using, let alone upgrading. Bull rush was my most used skill. It was easy to perform and halving the ridiculous armor numbers of the enemies was a massive boon. I did find it odd that my armor, even in the knights set, never even came close to that of the enemies. I maxed out ground stomp and found it amazing for groups of enemies. The last 2 points I put into horn of irritation, even though I only used that skill a couple times. My favorite party member was Kyle, and I used him for most of the late game. I liked his rally buff, and the easy to perform summon elemental that did big damage. The holy damage on that and his regular attack were very useful against zombies. I tried the wind attack once but it did not seem great. Arrow barrage was great for groups even if I only managed to succeed on the QTEs one time. I didn't get much chance to try Cartman but he seemed pretty good for enemies that were strong vs holy. I used Jimmy for most of the mid game to put enemies to sleep and buff me while I killed then 1 by 1. I only used brown note once, on the final boss. He was great for offsetting the difficulty, but his songs took too much time and effort to use. I used Stan the least because 2 warriors was not the best combo. And then there was Butters. If he didn't have that trait that made enemies more likely to attack him then he would have been far more useful. He was not a tank and died a lot. His moves were pretty good though, and I liked getting the random shield from chaos. I preferred Kenny for the early game because it did not matter that much when he died. He had the most hilarious moves but was not great against armor or gross immunes. I usually used charm and kiss. The unicorn was better for damage but had QTEs, and the mice were a good hit all that I used to wipe out Jimmy's mice in 1 turn. I failed and got Kenny killed by his own mice once though.
My end gear:
Barbarian gloves (because of bonus melee damage) socketed with +100 melee damage
Knight armor (because good armor and bonus 2 hand damage) socketed with +200 melee damage
Knight helm (because armor and shield on kill) socketed with 100 health leech
Battle bow (because it was triple flame shot) socketed with +250 weapon damage
Sweet katana (amazing damage and destroy armor) socketed with +35% damage on perfect attack
This was a game where the story elements were better than the gameplay, so some people may be better off watching a let's play video than playing themselves. The gameplay was good itself though, despite the annoying QTEs. I didn't like the perfect attack system in Legend of Dragon nor the limit break mini games in Final Fantasy 10. I do not enjoy half assed shoe horned "action" gameplay in my turn based rpgs, and there really should have been an accessibility option to skip that nonsense. The out of combat shooting and triggering environmental hazards to auto defeat enemies was an excellent addition, as well as the puzzles and Metroidvania style backtracking with new powers. Though I did find that most loot was nothing special. I could see playing through again as the other classes to see how different their tactics could be, but since I played for free I will not buy the game. I will definitely relive the game by watching full playthroughs, as it is on par with the actual show and movies.
8.0/10
An awesome and totally fun experience. I really do not have much criticisms against it. The gameplay is extremely fun, and never seems to get old. The characters are all really fun and unique. This is an absolute must play if you are a fan of the show. As others have been saying, it's as if you are a part of the show and are playing through the episodes. I really enjoyed the semi-open worldness of the map too! It's so cool to be able to walk around the town in the show, in it's same art form. The voice acting is great and the story, of course, is awesome!
After 5 years this game was released I finally sat down and played this in one sitting. (don't do this it ain't healthy)
This game relies solely that the gamer who is playing the game also likes South Park as a series and there is nothing wrong with that because this game is like an interactive RPG TV episode. I like South Park it’s not my favorite, but I like it. This game however, I love it.
The game itself is simple. It’s an RPG but much smaller in perspective for a usual big studio tittle or even Obsidian themselves, only 12 hours or so and every minute is pure South Park experience and as an adult gamer I like my games “short” and sweet. It made me laugh and sometimes the game just mocked me.
I played the EU version, so some part of my game was censored but I liked how Obsidian handled this. The censor text was much more entertaining than just a black awkward pause. I watched the censored scenes afterward and I think I didn’t miss that much so I don’t put this as negative.
As a female gamer I was a bit sad that …
After 5 years this game was released I finally sat down and played this in one sitting. (don't do this it ain't healthy)
This game relies solely that the gamer who is playing the game also likes South Park as a series and there is nothing wrong with that because this game is like an interactive RPG TV episode. I like South Park it’s not my favorite, but I like it. This game however, I love it.
The game itself is simple. It’s an RPG but much smaller in perspective for a usual big studio tittle or even Obsidian themselves, only 12 hours or so and every minute is pure South Park experience and as an adult gamer I like my games “short” and sweet. It made me laugh and sometimes the game just mocked me.
I played the EU version, so some part of my game was censored but I liked how Obsidian handled this. The censor text was much more entertaining than just a black awkward pause. I watched the censored scenes afterward and I think I didn’t miss that much so I don’t put this as negative.
As a female gamer I was a bit sad that the only option was a boy because I wanted to make South Park version of myself (the second game you can also play as a girl) but part of the story was gain a girls trust and get them play with boys( because girls don’t play with boys usually in South Park) so it makes sense that I couldn’t pick a female.
Only nitpicks includes some highly missable collectibles and minor frame issues while running (ps4 version) also it’s a bit sad that you can only have on buddy at the time but considering the battles in this game aren’t that hard it’s understandable.
I’m really happy that I played this and like watching reruns of South Park I’m going to play this again someday.
Really surprised by how enjoyable this game is. I wouldn't rate myself the biggest South Park fan, but I enjoy the series, especially episodes like "Make Love not Warcraft," which this fits with nicely.
Pleasantly surprised to hear it is an easily achievable time frame of roughly 15 hours to beat as well!
A hilariously brilliant game from a series I never would have expected. I mean South Park is extremely successful and all, but there games were pretty subpar up until this point. But then, the stick of truth came to rule them all. The RPG style mixed with the South Park Humor mixed together so well. I wouldnt recommend this to anyone over the age of 17-18 as its quite foul in every way. But if your over that age group, I would 100% recommend it
Just started a playthrough over the weekend. It really is laugh out loud funny in parts. I'm enjoying it so far. The battle system is like the Super Mario RPG system where you have button prompts to either block an attack or enhance an attack. The blocking timing is a little touchy. It could be that I'm streaming it to my Steam Link over my network. I'll have to try it on my actual PC to see if that's all the problem is.
Just finished Stick of Truth. This game was absolutely disgusting and I loved it. Can't wait for The Fractured But Whole.
I just got to the underpants gnome scene in Stick of Truth. How is this game not rated Ao?
Reclaimed the stick while living with Dire AIDS and looking like David Hasselhoff. It's a good day.
Silly Australian censorship making me watch the probing scenes on YouTube. Still, it's a lot of fun. Farting on Butters will never not be funny to me.