Main game
3.46 average rating based on 13 ratings
I have tried to beat the main campaign in this game on and off several times over the past few years.
The core of the game works really well for fans of the genre. The combat is well explained, the maps have some nice variety early on, and the game has a ton of unit diversity. However, this is a relatively shallow game.
While units do gain levels for surviving battles and encounters, this didn't seem to give major differences to how well they did. After a while missions and map styles definitely began to grow bland.
I like that as the campaign progresses new units and even whole factions join the fights, giving some new things to explore. However, after a few missions with these, you are back to repetition.
I played most of the missions while watching tv with my partner or listening to audio books, which I think is a good way to play this. It doesn't need your full attention.
People looking for dense, rewarding, or deep strategy should move along. But if playing something that you can learn in a few missions and just do a mission every now and then sounds appealing, might be …
I have tried to beat the main campaign in this game on and off several times over the past few years.
The core of the game works really well for fans of the genre. The combat is well explained, the maps have some nice variety early on, and the game has a ton of unit diversity. However, this is a relatively shallow game.
While units do gain levels for surviving battles and encounters, this didn't seem to give major differences to how well they did. After a while missions and map styles definitely began to grow bland.
I like that as the campaign progresses new units and even whole factions join the fights, giving some new things to explore. However, after a few missions with these, you are back to repetition.
I played most of the missions while watching tv with my partner or listening to audio books, which I think is a good way to play this. It doesn't need your full attention.
People looking for dense, rewarding, or deep strategy should move along. But if playing something that you can learn in a few missions and just do a mission every now and then sounds appealing, might be worth picking up on sale.
I was suprised by this game. (I come to expect anything bad of the GW franchise) I figured I would have gotten tired of it rather quick, but the way it's made kinda grew on me. This is very much the kind of warhammer game i've always wanted but never did stumble across. There are many many units available for requisition, as you obtain the help of other factions (such as the ultramarines) you gain access to their whole armories for requisition. This basically is how you custmoize your army based on what units you choose to field. The difference between some units is somewhat flavor but you can improve, and you can upgrade to stronger units over time. the variety here allows you to control the stat breakdown of what you field far more than a lot of games of this sort let you control. The game has a very battle isle, wesnoth, or panzer corp. I'll have to check out the secnario DLC. some are scenario packs and some are just different armies (with maybe campaign thrown in)
the story is light but for a low cost of production game its nicely done. theres no videos but You …
I was suprised by this game. (I come to expect anything bad of the GW franchise) I figured I would have gotten tired of it rather quick, but the way it's made kinda grew on me. This is very much the kind of warhammer game i've always wanted but never did stumble across. There are many many units available for requisition, as you obtain the help of other factions (such as the ultramarines) you gain access to their whole armories for requisition. This basically is how you custmoize your army based on what units you choose to field. The difference between some units is somewhat flavor but you can improve, and you can upgrade to stronger units over time. the variety here allows you to control the stat breakdown of what you field far more than a lot of games of this sort let you control. The game has a very battle isle, wesnoth, or panzer corp. I'll have to check out the secnario DLC. some are scenario packs and some are just different armies (with maybe campaign thrown in)
the story is light but for a low cost of production game its nicely done. theres no videos but You have enough voice acting and enough background art to make the game work. Units look nice and sharp as well. when you move units everything sounds really gritty crunchy and cool. its an interesting setting. i like the in game 'chat cutscenes' evne though they are obviously filler. the game was pretty long. it's about 35 scenarios and while they dont take too long but there are quite a bit of them.
stats and game rules work well as a game. not too complicated to know how it works, game is about experimenting and mastering it as you feel things out. It would be nice to be able to paint your units (like in DoW) or even assign some stat/point speccing as your main garrison levels, but its fine as is, the box you are working out of is plenty big enough to offer enough freedom. and this is a pretty fast paced grind it's not a drawn out ordeal.
there's a few drawbacks. there are some weird occasioanl crashes, that almost seems as if the game can't properly read its own data files/resources as graphics artwork goes missing, but with autosave this isn't a terrible thing. my main gripe is the game simply doesnt operate under any 40k rules at all, it's just a 40k setting and panzer corp or w/e. (am hoping one day to find something on par with the translation that was ToEE but yeah right...) this plays nicely enough (its essentially conflict or advance wars) with it's own rules though so it is forgivable. And it's far better than maybe anything else i've played under the GW banner. It is unfortunately quite a bit expensive considering the production, despite the length of the experience. the voice acted instant message styled 'cutscenes' are pretty cool and between that and the sound effects feels like a bit extra quality that they could have skmped on. it makes the game just engrossing enough to wade through.
my routine on building, etc:
Rather fun game but a bit pricey in some ways. It feels like a tablet game but it's one of the better tablet games i've yet to see. HAs pretty much what i like in a TBT, and has good approachable pace while keeping it simple enough. by the end of it i pretty much felt i had the game figured out and it became a bit boring. There are some extra hard scenarios taht are standalone (challenge scenarios/untold battles?) which are actually pretty cool and more or less impossible tests of your skill but thnk i've seen enough here.
if ya like simple mixed unit tbt types and liked Liberation this is worth getting if it goes on sale via steam
Started to give this game a try again. I have tried to take much more of a tank heavy force, which has worked much better. The game is balanced so that you need infantry to take objectives, and infantry supports each other well, but get shredded by enemies.
Best strategy seems to be to have a small core of infantry and then a LOT of tanks.
On mission 9 or 10 and enjoying it
I am on mission 12, and unsure if I am still in the tutorial campaign or broken into the main campaign. I have enjoyed the game so far, but am having a hard time understanding a few things (such as the purpose of your star score).
In my last mission I took heavy casualties, losing 6 of my core forces. Up to this point I have utilized mostly infantry, as they are best at taking objectives and holding them, but they got worn down FAST.
Might try a more tank heavy force if I have the money to spend.
I did get to use my first Titan, which was really fun.
Still having fun and enjoying the game :)
Played this for about 2 and 1/2 hours over the last two days. So far I am really enjoying it.
The turn based mechanics, and large scale are really well done. The balance of managing resources, weapon types, and unit types in your core army, while trying to keep your soldiers alive so they will gain Veteran status, is really fun.
I like that there are cheap units that are bad, but can grab objectives, if you have put a ton of points into tanks and mechanical units.
This is the same creator at the WW II game Panzercorps, but the zanny Warhammer 40k universe is more visually interesting and lends itself to greater unit variety.
One thing I was surprised by is you are given choices to react to events in the campaign, which changes how NPCs react to you and what missions you do. I have only done 2 of these interactions so far, but this seems to lend some great additional layers to the game.
I have started in the tutorial arc, and finished the first 5 or so tutorial missions, so I am still very early in the game, but looking forward to more.
finished the Blood Angels DLC. removes most of the units except your faction forcing you to adjust strategy. (Generally DLC adds content, this takes it away?) I actually had great fun learning to use the blood angels units without the aid of the titan and got a deeper appreciation for some of the mechanics i wasn't even using, such as support infantry. you fight lots of infy here so support squrds are pretty good and there is a lot of urban terrain/hive fighting so your vehciles cant cross, this hive fighting is actually pretty cool as it feels like necromunda and has a nice flavor.
So first off you actually have to work with what you are given a bit instead of spamming titans. second you have to play with the urban terrain a bit. third there is a bit more balance with the slots and points. you are allowed to carry some of the units over but you cant just beef up your army for 30+ rounds like you could in the core game and by end just spawn titans.... I like the urban hive setting too you have armor columns and mobility is hindered a bit to major …
finished the Blood Angels DLC. removes most of the units except your faction forcing you to adjust strategy. (Generally DLC adds content, this takes it away?) I actually had great fun learning to use the blood angels units without the aid of the titan and got a deeper appreciation for some of the mechanics i wasn't even using, such as support infantry. you fight lots of infy here so support squrds are pretty good and there is a lot of urban terrain/hive fighting so your vehciles cant cross, this hive fighting is actually pretty cool as it feels like necromunda and has a nice flavor.
So first off you actually have to work with what you are given a bit instead of spamming titans. second you have to play with the urban terrain a bit. third there is a bit more balance with the slots and points. you are allowed to carry some of the units over but you cant just beef up your army for 30+ rounds like you could in the core game and by end just spawn titans.... I like the urban hive setting too you have armor columns and mobility is hindered a bit to major freeways where road vehicles can go through (and remember 'walkers' can only move where vehicles can!) (this becomes a theme in blood angels and to some extent ultramarines DLC packs.)
my playthrough/tips:
Really good units are the