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Warhammer 40,000: Armageddon

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Warhammer 40,000: Armageddon

Oct 3, 2014

Main game

3.46 average rating based on 13 ratings

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In this hex-based, turn-based strategy game, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.
Release Dates
Oct 03, 2014 (Worldwide)
PC (Microsoft Windows)
Jun 19, 2015 (Worldwide)
iOS
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User Stats
164
In Collection
19
Wish Listed
1
Playing
104
Backlogged
How Long Is Warhammer 40,000: Armageddon?
Main story: 12.6 hours
100% completion: 16.0 hours
Total completions: 6
grok
grok gave Jul 10, 2024
grok gave Jul 10, 2024
An Good Warhammer 40k Game but only an Okay Game

I have tried to beat the main campaign in this game on and off several times over the past few years.

The core of the game works really well for fans of the genre. The combat is well explained, the maps have some nice variety early on, and the game has a ton of unit diversity. However, this is a relatively shallow game.

While units do gain levels for surviving battles and encounters, this didn't seem to give major differences to how well they did. After a while missions and map styles definitely began to grow bland.

I like that as the campaign progresses new units and even whole factions join the fights, giving some new things to explore. However, after a few missions with these, you are back to repetition.

I played most of the missions while watching tv with my partner or listening to audio books, which I think is a good way to play this. It doesn't need your full attention.

People looking for dense, rewarding, or deep strategy should move along. But if playing something that you can learn in a few missions and just do a mission every now and then sounds appealing, might be …

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I have tried to beat the main campaign in this game on and off several times over the past few years.

The core of the game works really well for fans of the genre. The combat is well explained, the maps have some nice variety early on, and the game has a ton of unit diversity. However, this is a relatively shallow game.

While units do gain levels for surviving battles and encounters, this didn't seem to give major differences to how well they did. After a while missions and map styles definitely began to grow bland.

I like that as the campaign progresses new units and even whole factions join the fights, giving some new things to explore. However, after a few missions with these, you are back to repetition.

I played most of the missions while watching tv with my partner or listening to audio books, which I think is a good way to play this. It doesn't need your full attention.

People looking for dense, rewarding, or deep strategy should move along. But if playing something that you can learn in a few missions and just do a mission every now and then sounds appealing, might be worth picking up on sale.

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GigaDeathNullGolem
GigaDeathNullGolem gave Nov 20, 2016
GigaDeathNullGolem gave Nov 20, 2016
Decent and nice balance of mechanics but nothing incredible

I was suprised by this game. (I come to expect anything bad of the GW franchise) I figured I would have gotten tired of it rather quick, but the way it's made kinda grew on me. This is very much the kind of warhammer game i've always wanted but never did stumble across. There are many many units available for requisition, as you obtain the help of other factions (such as the ultramarines) you gain access to their whole armories for requisition. This basically is how you custmoize your army based on what units you choose to field. The difference between some units is somewhat flavor but you can improve, and you can upgrade to stronger units over time. the variety here allows you to control the stat breakdown of what you field far more than a lot of games of this sort let you control. The game has a very battle isle, wesnoth, or panzer corp. I'll have to check out the secnario DLC. some are scenario packs and some are just different armies (with maybe campaign thrown in)

the story is light but for a low cost of production game its nicely done. theres no videos but You …

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I was suprised by this game. (I come to expect anything bad of the GW franchise) I figured I would have gotten tired of it rather quick, but the way it's made kinda grew on me. This is very much the kind of warhammer game i've always wanted but never did stumble across. There are many many units available for requisition, as you obtain the help of other factions (such as the ultramarines) you gain access to their whole armories for requisition. This basically is how you custmoize your army based on what units you choose to field. The difference between some units is somewhat flavor but you can improve, and you can upgrade to stronger units over time. the variety here allows you to control the stat breakdown of what you field far more than a lot of games of this sort let you control. The game has a very battle isle, wesnoth, or panzer corp. I'll have to check out the secnario DLC. some are scenario packs and some are just different armies (with maybe campaign thrown in)

the story is light but for a low cost of production game its nicely done. theres no videos but You have enough voice acting and enough background art to make the game work. Units look nice and sharp as well. when you move units everything sounds really gritty crunchy and cool. its an interesting setting. i like the in game 'chat cutscenes' evne though they are obviously filler. the game was pretty long. it's about 35 scenarios and while they dont take too long but there are quite a bit of them.

stats and game rules work well as a game. not too complicated to know how it works, game is about experimenting and mastering it as you feel things out. It would be nice to be able to paint your units (like in DoW) or even assign some stat/point speccing as your main garrison levels, but its fine as is, the box you are working out of is plenty big enough to offer enough freedom. and this is a pretty fast paced grind it's not a drawn out ordeal.

there's a few drawbacks. there are some weird occasioanl crashes, that almost seems as if the game can't properly read its own data files/resources as graphics artwork goes missing, but with autosave this isn't a terrible thing. my main gripe is the game simply doesnt operate under any 40k rules at all, it's just a 40k setting and panzer corp or w/e. (am hoping one day to find something on par with the translation that was ToEE but yeah right...) this plays nicely enough (its essentially conflict or advance wars) with it's own rules though so it is forgivable. And it's far better than maybe anything else i've played under the GW banner. It is unfortunately quite a bit expensive considering the production, despite the length of the experience. the voice acted instant message styled 'cutscenes' are pretty cool and between that and the sound effects feels like a bit extra quality that they could have skmped on. it makes the game just engrossing enough to wade through.

my routine on building, etc:

I quickly became a fan of artillery. The medusa is a great unit once you get it, i then started to just favor range for my arty bits, relied on a lot of armor, which has a lot of experimentation to fidn the balance there alone. The hydra vehicle is a pretty nice support unit that i like more than most. and i found it had a pretty good survival rate too compared to the other vehicles since AI often goes for your arty and inf (if they are entranched at control points) it has range and decent attacks. snipers are tricky to use, ogryn are pretty effective and work well. in latter stage you just pump spare credits into titans with the infy doing the capturing and it kinda loses its balance. you can start off replacing your dead arty's with those titans and then if you can afford it just replace anything else, super heavy tanks lose their utility since they just can't move as well but they are good to cut through armor (shadowsword/stormblade) . i didnt really experiment with AA tanks much, but i did like the hydra at the very beginning of the game though i didnt use it for AA role. it seems that the sheer amount of attacks on some of the bigger vehicle simply makes up for a designated one shot off an AA gun... didnt experiment much with medium tanks either. i liked those speeders a few here and there (with attack range of 3) became a nice upgrade from those hydra autocannon vehicles, same range but faster, but they got killed way too quick for the price. i began replacing my ogryn with assault cannon termies, and lightning claw termies and would only use snipers as campers (along with wounded) on captured points just in case i got flanked somehow late game since they were cheaper that power armor and generally enemy infy would be doing the flanking.

eventually it dawned on me that when using slow infantry like terminator assault (lightning claws) it's good to give them land transport to move in. light and fast troops generally get killed off faster which i dont like. and they are pretty much only useful for taking over/camping on top of control points (sniper are good at this) so getting strong iny then ponying up for a ride is imo a good investment.

Rather fun game but a bit pricey in some ways. It feels like a tablet game but it's one of the better tablet games i've yet to see. HAs pretty much what i like in a TBT, and has good approachable pace while keeping it simple enough. by the end of it i pretty much felt i had the game figured out and it became a bit boring. There are some extra hard scenarios taht are standalone (challenge scenarios/untold battles?) which are actually pretty cool and more or less impossible tests of your skill but thnk i've seen enough here. AI is fairly predicatble on normal difficulty levels and tends to behave in same ways. 1. will go for your arty or 2. weaker infy or 3. any other targets of opp, for the most part its a reasonable method of managing your arty and infy and moving back the wounded or healing them if ya want to scrooge it and you can generally complete half the scenarios late game in two third to sometimes even half the turns on normal with no cheatin if you dont go losing units and have tons of points to spend on titans for every tank and whatnot that gets busted. it seems the ai either cant create a strat against titans or they simply are too weak to do much about it with only a few of their own, making it increasingly easier to clean up those foul orks.

if ya like simple mixed unit tbt types and liked Liberation this is worth getting if it goes on sale via steam

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grok
grok updated their status Aug 24, 2020
grok updated their status Aug 24, 2020

Started to give this game a try again. I have tried to take much more of a tank heavy force, which has worked much better. The game is balanced so that you need infantry to take objectives, and infantry supports each other well, but get shredded by enemies.

Best strategy seems to be to have a small core of infantry and then a LOT of tanks.

On mission 9 or 10 and enjoying it

grok
grok updated their status Jul 18, 2018
grok updated their status Jul 18, 2018

I am on mission 12, and unsure if I am still in the tutorial campaign or broken into the main campaign. I have enjoyed the game so far, but am having a hard time understanding a few things (such as the purpose of your star score).

In my last mission I took heavy casualties, losing 6 of my core forces. Up to this point I have utilized mostly infantry, as they are best at taking objectives and holding them, but they got worn down FAST.

Might try a more tank heavy force if I have the money to spend.

I did get to use my first Titan, which was really fun.

Still having fun and enjoying the game :)

grok
grok updated their status Jul 6, 2018
grok updated their status Jul 6, 2018

Played this for about 2 and 1/2 hours over the last two days. So far I am really enjoying it.

The turn based mechanics, and large scale are really well done. The balance of managing resources, weapon types, and unit types in your core army, while trying to keep your soldiers alive so they will gain Veteran status, is really fun.

I like that there are cheap units that are bad, but can grab objectives, if you have put a ton of points into tanks and mechanical units.

This is the same creator at the WW II game Panzercorps, but the zanny Warhammer 40k universe is more visually interesting and lends itself to greater unit variety.

One thing I was surprised by is you are given choices to react to events in the campaign, which changes how NPCs react to you and what missions you do. I have only done 2 of these interactions so far, but this seems to lend some great additional layers to the game.

I have started in the tutorial arc, and finished the first 5 or so tutorial missions, so I am still very early in the game, but looking forward to more.

GigaDeathNullGolem
GigaDeathNullGolem updated their status Nov 23, 2016
GigaDeathNullGolem updated their status Nov 23, 2016

finished the Blood Angels DLC. removes most of the units except your faction forcing you to adjust strategy. (Generally DLC adds content, this takes it away?) I actually had great fun learning to use the blood angels units without the aid of the titan and got a deeper appreciation for some of the mechanics i wasn't even using, such as support infantry. you fight lots of infy here so support squrds are pretty good and there is a lot of urban terrain/hive fighting so your vehciles cant cross, this hive fighting is actually pretty cool as it feels like necromunda and has a nice flavor.

So first off you actually have to work with what you are given a bit instead of spamming titans. second you have to play with the urban terrain a bit. third there is a bit more balance with the slots and points. you are allowed to carry some of the units over but you cant just beef up your army for 30+ rounds like you could in the core game and by end just spawn titans.... I like the urban hive setting too you have armor columns and mobility is hindered a bit to major …

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finished the Blood Angels DLC. removes most of the units except your faction forcing you to adjust strategy. (Generally DLC adds content, this takes it away?) I actually had great fun learning to use the blood angels units without the aid of the titan and got a deeper appreciation for some of the mechanics i wasn't even using, such as support infantry. you fight lots of infy here so support squrds are pretty good and there is a lot of urban terrain/hive fighting so your vehciles cant cross, this hive fighting is actually pretty cool as it feels like necromunda and has a nice flavor.

So first off you actually have to work with what you are given a bit instead of spamming titans. second you have to play with the urban terrain a bit. third there is a bit more balance with the slots and points. you are allowed to carry some of the units over but you cant just beef up your army for 30+ rounds like you could in the core game and by end just spawn titans.... I like the urban hive setting too you have armor columns and mobility is hindered a bit to major freeways where road vehicles can go through (and remember 'walkers' can only move where vehicles can!) (this becomes a theme in blood angels and to some extent ultramarines DLC packs.)

my playthrough/tips:
Really good units are the Baal for infy, preds, annhilators with an upgrade to the various landraiders. i used a few dreadnaughts, they have nice melee attacks and are pretty good to have on hand for the eventual gargant. the maps are well made scenarios and seem well thoguht out for what you are working with, i thought these scenario maps were better than the original game. was certainly more fun and challenging (easy) blood angels main weakness is that they dont have any real oomph when it comes to anti armor and the gargant managment is crucial. If you capture lots of points you unlock secret 'secondary' objectives and are awarded with various imperial guard units which sometimes include tanks. you ought to keep these alive! late game i was using the golden melee guards, multimelta support and dreads, thats about all you have to work with for enemy armor, i just didnt like some of the units like AA guns and arty upgrades on tanks just dont work. no tanks are effective against that kinda armor. crazy. (this means a single gargant on the other side of a river or a inaccessible platform like a ledge would destroy your whole army if you cant get to it with those meltas, which have a range of 2) this is a big flaw in the blood angels faction (and ulttramarines too, from what i can tell) while not an issue in the solo campagin, could be exploited in multi i would surmise. just sayin' there's some possible exploits/problems with this. balance and the flow of battle shifts dramatically from some of the scenearios and DLC depending on how the author made the maps and which faction you be fielding. i'm currently in the last act of the ultramarines it's crazy how hard this one is and i hear vulcan's wrath is even harder. so i will just skip it. cause i can't play this ultramarines without cheating. I knew what i was doing in blood angels and had a good time but i dont see the balance here or understand how the F*** one is supposed to camp out and surive some of these onslaughts in 75% of the campaign. it's downright awful really.

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