Main game
3.94 average rating based on 188 ratings
I decided to try Desperados since I saw it was leaving Game Pass even though, Commandos aside, I had pretty much no experience with tactical stealth games. And to be honest, I found the game so incredibly difficult at first, even on easier difficulties, that four hours into it I was about to call it a day.
I’m really glad I didn’t. Once Desperados III gets its claws on you, its gameplay loop has the potential to become quite addictive, and of course it also becomes easier to handle. It’s a really tough but fair game. The amount of freedom you have to approach all missions (I’ll talk about the only exception to this below) is greatly satisfying, and it’s awesome to see your own strategies come to fruition. The game gives you a ton of tools to explore and combine, and I’d be hard pressed to come up with titles I’ve played over the past couple years where their different systems combined this well. To make everything feel more engaging, you are graced with a surprisingly solid story of loyalty and revenge, well voice acted and boasting really likeable and diverse characters. This is actually one of the …
I decided to try Desperados since I saw it was leaving Game Pass even though, Commandos aside, I had pretty much no experience with tactical stealth games. And to be honest, I found the game so incredibly difficult at first, even on easier difficulties, that four hours into it I was about to call it a day.
I’m really glad I didn’t. Once Desperados III gets its claws on you, its gameplay loop has the potential to become quite addictive, and of course it also becomes easier to handle. It’s a really tough but fair game. The amount of freedom you have to approach all missions (I’ll talk about the only exception to this below) is greatly satisfying, and it’s awesome to see your own strategies come to fruition. The game gives you a ton of tools to explore and combine, and I’d be hard pressed to come up with titles I’ve played over the past couple years where their different systems combined this well. To make everything feel more engaging, you are graced with a surprisingly solid story of loyalty and revenge, well voice acted and boasting really likeable and diverse characters. This is actually one of the things that captivated me the most: every character in this game feels like their own entity, with their very own distinct personality and abilities. Seeing these abilities mesh within your own created strategies is very rewarding.
A couple of Desperados III’s shortcomings were really frustrating though. The main one to me was the restrictive ending. Without entering spoiler territory, it felt completely antithetical to the amount of freedom you had up until that moment. I understand that this at its core a puzzle game, but narrowing your options to that extent felt jarring, and made the game go from fun to chore for me personally. Luckily this only happened in that specific moment. Another issue was the lack of navigation polish, as my characters would occasionally get stuck in paths, sometimes ruining a particular time sensitive action I had set for that moment. Camera controls could’ve also been better implemented, at least on console. It wasn’t very bad, but it definitely didn’t feel as fluid or intuitive as other top down games I played in the past. Lastly, even though I enjoyed almost all of them, some missions felt too long. In fact, as a whole the game itself could’ve probably benefited from 2 or 3 less missions. I spent over 30 hours on it, and my addictive side appreciated that the missions kept coming, but if I’m being unbiased I’d say some people might feel it drags on for longer than it needed to.
When the pros are stacked against the cons, you end up with a really interesting experience that has a good chance of appealing to you even if, like me, you’re not experienced with this genre. If that’s the case, Desperados III will likely feel quite challenging at times, especially while you’re still getting your bearings, but the end result is a learning curve that makes you feel like you truly accomplished something when you come out on the other side. Frustrations aside, its good aspects make it a more than worthy recommendation. 7.5/10
Had a lot of fun with this one. Basically a top-down, Western, stealth game. The visuals are beautiful, the voice acting is great, the story is interesting, the gameplay is incredibly fun.
I would love to see this developer turn this into a military stealth game. Something like a multi-character, top-down, Metal Gear.
After playing and loving Shadow Tactics, I thought I had discovered that I loved the stealth tactics genre. While there is some truth to that, I’ve since discovered that what I really love is the Mimimi style. The story here is very similar to ST, with some levels designed to match ones from the earlier game. Many of both the player characters and enemies fit the same mold as well. If you liked the formula of Shadow Tactics, you’ll like this. What really sets Mimimi apart, I’ve learned, is how they design their UI. It’s so much easier to work with than any other game in the genre. It makes it more pleasurable to play and solve what are essentially logic and timing puzzles. Spoiler free, this game has a very unique final boss battle that fits perfectly within the larger gameplay and works very effectively to demand your most strategic approach. I’d be interested to know if there actually more than solution. My one complaint, and it’s not much of one, is that Isabelle is criminally underutilized. She is a bit overpowered but you can only use her in 5-6 levels out of 18 (if you include the DLC). …
Read MoreAfter playing and loving Shadow Tactics, I thought I had discovered that I loved the stealth tactics genre. While there is some truth to that, I’ve since discovered that what I really love is the Mimimi style. The story here is very similar to ST, with some levels designed to match ones from the earlier game. Many of both the player characters and enemies fit the same mold as well. If you liked the formula of Shadow Tactics, you’ll like this. What really sets Mimimi apart, I’ve learned, is how they design their UI. It’s so much easier to work with than any other game in the genre. It makes it more pleasurable to play and solve what are essentially logic and timing puzzles. Spoiler free, this game has a very unique final boss battle that fits perfectly within the larger gameplay and works very effectively to demand your most strategic approach. I’d be interested to know if there actually more than solution. My one complaint, and it’s not much of one, is that Isabelle is criminally underutilized. She is a bit overpowered but you can only use her in 5-6 levels out of 18 (if you include the DLC). I also finished these 18 level 15 hours faster than I finished ST’s 13 and played on a higher difficulty. I’m not sure if that was because this game is easier or because I got more used to the genre. Either way, I enjoyed it.
Read LessHad this recommended to me after playing Shadow Tactics. In many ways it feels like the same game in a different setting. It's built around a series of stock characters and tropes, but it's all competently done. Gameplay is effectively a series of puzzles that you have a good amount of freedom in solving, but restricts you enough to make you work for it. I did feel that the game was too long - each map is quite extensive and there are probably too many levels. This is compounded by the fact that you have to be mentally switched on 100% of the time, which meant I didn't always feel like playing. So even though I enjoyed it a lot, I didn't really have any desire to touch the DLC or extra challenges by the time I reached the end. I think a game that could blend this kind of tactical gameplay with a bit more variation in mechanics could be really interesting.
Edit: I did end up changing my mind and playing the DLC and it was quite good. Tried dipping my toes into the challenge maps and I think they are really only for people who are properly …
Had this recommended to me after playing Shadow Tactics. In many ways it feels like the same game in a different setting. It's built around a series of stock characters and tropes, but it's all competently done. Gameplay is effectively a series of puzzles that you have a good amount of freedom in solving, but restricts you enough to make you work for it. I did feel that the game was too long - each map is quite extensive and there are probably too many levels. This is compounded by the fact that you have to be mentally switched on 100% of the time, which meant I didn't always feel like playing. So even though I enjoyed it a lot, I didn't really have any desire to touch the DLC or extra challenges by the time I reached the end. I think a game that could blend this kind of tactical gameplay with a bit more variation in mechanics could be really interesting.
Edit: I did end up changing my mind and playing the DLC and it was quite good. Tried dipping my toes into the challenge maps and I think they are really only for people who are properly obsessed with the game.
I absolutely love story driven real time strategy games and if you ask me there is serious lack of them out there. I loved playing Desperados, got platinum, all the badges, played every mission at least 3 times, even made myself take couple of longer breaks between some missions so the game will last longer and i can still look forward for more. 10 out of 5 and please Mimimi make more of these kind of games i beg you :D
The game was pretty solid. Numerous characters with plenty of abilities. Just couldn't find myself becoming addicted with the game. Perhaps, this genre just isn't my style which is not a knock on the game developers or the game itself.
I remember playing the demo of the first game in this series way back in 2001. It was included on one of the PC Gamer demo discs that used to come with the magazine. I remember playing the demo over and over again and really enjoying it.
Then, earlier this month, I had an Epic Games Store coupon to burn and saw that Desperados III was available, so I quickly picked it up based on just a few screenshots and my memories of the Desperados 1 demo. And I'm very glad I did!
I'm 3 levels into the game so far and I'm loving it. Great design, great look, great voice acting, fun gameplay.
I've only gotten through the first level, but I definitely think I made a good choice with this game. Lots of fun in a great Western setting.