OVERVIEW
- Rating: 8/10
- Hours played: 15
- Pros: music, art style, dungeons, freedom to approach the content
- Cons: combat and navigation through the main map
The Legend of Zelda was not a series that I engaged with back in the day, not even when I had a Nintendo console myself. For years I felt that it was probably not my thing and mostly ignored its existance. During 2020, I decided to prioritize playing new games vs replaying my favourites, given the size of my backlog and how much this kind of approach helps bringing a fresh purpose to my hobby, and it has been great. In this proccess, I’m trying to balance recente titles with some older classics, in an attempt to expand my horizons, and one of the series that I decided to approach was, well, The Legend of Zelda.
Playing A Link to the Past is a bit scary given the immense amount of praise dedicated to it for decades. I’m obviously not an expert on this series and I don’t know everything about this particular title, but I think it will be fun to write down some of my thoughts on my experience with it.
REVIEW
As it is usual for Nintendo games, this is a piece of art. The music is phenomenal and memorable, the graphics are amazing for that era of gaming and the art style is simply beautiful. I also loved the attention to detail on the environments and how that is often used to improve on the narrative or gameplay departments. The story was quite simple and I honestly didn’t engage much with it, but I can’t say that I missed having a more envolving narrative during my playthrough.
Most of my issues with gameplay are probably associated with artifact designs from the 90’s. Though I think incentivizing exploration is a great feature here, there were times where it felt like the game wanted me to a) play with a guide on my lap, b) accidently stumble into progress or c) do a complete journey over every bit on screen in order to have everything I needed. I generally didn’t enjoy navigating the overworld and the combat was just... awful.
Now, when coming into TLoZ, I obviously was curious about my thoughts on the dungeons, as that seems to be the biggest element of most games in the series. The best I can say about the dungeons of A Link to the Past is that the hype is absolutely real! There wasn’t a single dungeon that I felt was bad and everytime I completed one, I was starving for the next. The puzzles were extremely engaging and being confused about how to proceed in some of them was actually fun because of the contrived environment, as opposed to the issues I had with the overworld. Also, though I’m not a fun of the combat, many bosses were pretty cool and well designed encounters that gave the dungeons a nice closing moment. It’s also pretty cool that a lot of them can be done in different orders, which adds to replayability.
CONCLUSION
I’m happy to have finally given a chance to Zelda. It didn’t match my favourite games, not even from that era, but it was a vastly entertaining and informative experience about why the series is as popular as it is. I’ll definitely play other games on the franchise in the future, but I won't be making it a priority.