Space Ace (1983)

ReadySoft

3DO Interactive Multiplayer · Amiga · Apple II · Apple IIGS · Arcade · Atari Jaguar · Atari Jaguar CD · Atari ST/STE · DOS · Mac · Nintendo DSi · Philips CD-i · PlayStation 3 · Sega CD · Super Nintendo Entertainment System

2.85 from 59 ratings

193 members have it in their collection · 1 playing now · 62 backlogged · 14 wish listed

In Space Ace you play the heroic Ace who must stop the evil Commander Borf from taking over the Earth! Borf plans to reduce all of humankind to infants and take over the planet.
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Release dates

  • Oct 1983 (Full Release) (North_America) Arcade
  • Dec 31, 1983 (Full Release) (North_America) Apple II
  • 1989 (Full Release) (Europe) Amiga, Atari ST/STE
  • 1989 (Full Release) (North_America) DOS
  • 1990 (Full Release) (North_America) Apple IIGS, Mac
  • 1993 (Full Release) (North_America) Philips CD-i
  • 1993 (Full Release) (Worldwide) Super Nintendo Entertainment System
  • 1994 (Full Release) (North_America) Sega CD
  • 1995 (Full Release) (North_America) 3DO Interactive Multiplayer, Atari Jaguar CD
  • Dec 06, 2010 (Full Release) (North_America) Nintendo DSi
  • Dec 31, 2010 (Full Release) (Europe) Nintendo DSi
  • Feb 22, 2011 (Full Release) (North_America) PlayStation 3
  • Jun 02, 2011 (Full Release) (Europe) PlayStation 3

Also available on

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Rating distribution

5 stars
3
4 stars
11
3 stars
23
2 stars
16
1 star
5
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Community All Reviews Statuses

Chovus

Status Chovus Sep 30, 2023

Played for a few minutes, long enough to get to level 3. This was not my kind of game; auto scrolling awkward platforming with any hit being instant death, more like a runner game than Mario. It was not quite 2D either, with different lanes and "vertical" jumps to platforms in the background, which were even more awkward to pull …

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Played for a few minutes, long enough to get to level 3. This was not my kind of game; auto scrolling awkward platforming with any hit being instant death, more like a runner game than Mario. It was not quite 2D either, with different lanes and "vertical" jumps to platforms in the background, which were even more awkward to pull off. Then level 2 was kind of a top down shoot em up but zoomed in way too far and without proper enemies. It was more annoying maze navigation than anything else, which was a huge shame. It needed much better gameplay to be worth my time.

3.5/10

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