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Tearscape

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Tearscape

Feb 2, 2026

Main game

4.00 average rating based on 1 rating

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Discover a Gothic world in this 2D top-down action-adventure, blending fast-paced combat, exploration, and pixel art inspired by Game Boy Color classics. Fight monstrous foes, unlock new abilities, and explore a non-linear map filled with hidden secrets and dangerous challenges. Master precise combat, where every strike and dodge matters. Strategically manage your stamina by carefully considering each move as you face off against grotesque enemies. You have a limited number of healing flasks—use them wisely and plan your moments to recover carefully. Upgrade your character's stats to remain effective and competitive in combat. Discover powerful items hidden in the dungeons … More
Discover a Gothic world in this 2D top-down action-adventure, blending fast-paced combat, exploration, and pixel art inspired by Game Boy Color classics. Fight monstrous foes, unlock new abilities, and explore a non-linear map filled with hidden secrets and dangerous challenges. Master precise combat, where every strike and dodge matters. Strategically manage your stamina by carefully considering each move as you face off against grotesque enemies. You have a limited number of healing flasks—use them wisely and plan your moments to recover carefully. Upgrade your character's stats to remain effective and competitive in combat. Discover powerful items hidden in the dungeons that enhance both combat and exploration. Unlock new abilities to defeat enemies more effectively and access hidden paths, uncovering deeper secrets within the world. Uncover hidden dungeons throughout Tearscape's dark, interconnected world. Each dungeon holds unique challenges, powerful items, and deadly enemies, pushing your combat and exploration skills to the limit. Face off against challenging bosses—massive, grotesque creatures born from dark experiments. Each encounter demands precise timing, strategy, and mastery of your abilities to emerge victorious. Explore the vast, interconnected map filled with branching paths, hidden shortcuts, and secret areas. The non-linear design encourages exploration, rewarding you with powerful items and new abilities. Encounter a diverse cast of NPCs, some offering guidance, others seeking your help, and a few with their own hidden agendas. Every interaction adds depth to the story. Less
Release Dates
Feb 02, 2026 Full Release (Worldwide)
Linux, Mac, PC (Microsoft Windows)
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User Stats
7
In Collection
5
Wish Listed
0
Playing
5
Backlogged
How Long Is Tearscape?
No playthrough data yet
pixelcrypt
pixelcrypt gave Feb 7, 2026
pixelcrypt gave Feb 7, 2026
Very enjoyable Zelda-like / Metroidvania

Tearscape is the first big Zelda-like of the year and we’re off to a great start. The last one I truly loved was Master Key, and maybe Minishoot Adventures if that counts. This doesn’t quite reach the same heights as those two, but for a fairly simple, soulsy-leaning Zelda-like I expected a lot worse.

That mostly comes down to taste, as I saw all the reviews equating it to Bloodborne. I’m not a soulslike fan at all, but luckily this game simplifies the mechanics down to a tolerable level for me. No consumables, only 4 stats to worry about, no equipment - just swords, shields, tools, and Paper Mario style badges.

The level design and exploration are done pretty well. I think it needs a few patches though - there’s no fast travel, most biomes only unlock the map near the very end, and the map has no fog of war. The thing that saves it though is unlimited map markers, of which there’s around 6.

Combat is basic but challenging, there’s a few environmental puzzles that are ok, but really what keeps it all together is the atmosphere. It’s got very nostalgic music, the pixel art feels authentic, and …

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Tearscape is the first big Zelda-like of the year and we’re off to a great start. The last one I truly loved was Master Key, and maybe Minishoot Adventures if that counts. This doesn’t quite reach the same heights as those two, but for a fairly simple, soulsy-leaning Zelda-like I expected a lot worse.

That mostly comes down to taste, as I saw all the reviews equating it to Bloodborne. I’m not a soulslike fan at all, but luckily this game simplifies the mechanics down to a tolerable level for me. No consumables, only 4 stats to worry about, no equipment - just swords, shields, tools, and Paper Mario style badges.

The level design and exploration are done pretty well. I think it needs a few patches though - there’s no fast travel, most biomes only unlock the map near the very end, and the map has no fog of war. The thing that saves it though is unlimited map markers, of which there’s around 6.

Combat is basic but challenging, there’s a few environmental puzzles that are ok, but really what keeps it all together is the atmosphere. It’s got very nostalgic music, the pixel art feels authentic, and the game just all-around feels very competently made. It’s not GOTY for me, but I had a solid time with it and would give it around a 7.2/10.

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