Main game
2.87 average rating based on 400 ratings
This is a bad game. A third-person low-budget Far Cry. There's potential in the chaos you can cause with the tether and that can be fun, and is cool to have a mostly latino cast with latin music playing in the radio while driving through cities and rural towns that actually look like south american cities.
But... still bad. And runs horribly on a non-pro PS4.
If you wanna read my full review (in spanish), you can do it here:
I am aware that this game is on the older side (nearing five years now) but it just doesn't seem like anything special.
There's a lot of jank and the controls are rough. It just not where I'm going to spend my gaming time at this point and I've quickly decided to move along.
~David.
But you don't get to joyride it during the mission where you liberate the airport, and that's emblematic of one of the biggest problems with this game. They give you all these different weapons and vehicles and tether mods, but leave it entirely up to you to find and try out most of them without incorporating that experimentation into the main game. The side missions (some of which aren't really side missions because you need to do them to take territories to unlock story missions, but they are side missions in the sense that there's, like, 4 types that just repeat over and over with slight variations) don't really encourage experimentation because the goals are so boring and often require tediously searching for small breakers and generators while dealing with endless waves of goons, and the main missions don't encourage experimentation because they're largely on rails (sometimes literally). It would've been nice to have some missions that required some puzzle solving or just throwing specific random crap together so that joyriding or messing around with tether mods actually contributed to the rest of the game. I mean, there are a bunch of transport vehicles, including a ship that can house …
But you don't get to joyride it during the mission where you liberate the airport, and that's emblematic of one of the biggest problems with this game. They give you all these different weapons and vehicles and tether mods, but leave it entirely up to you to find and try out most of them without incorporating that experimentation into the main game. The side missions (some of which aren't really side missions because you need to do them to take territories to unlock story missions, but they are side missions in the sense that there's, like, 4 types that just repeat over and over with slight variations) don't really encourage experimentation because the goals are so boring and often require tediously searching for small breakers and generators while dealing with endless waves of goons, and the main missions don't encourage experimentation because they're largely on rails (sometimes literally). It would've been nice to have some missions that required some puzzle solving or just throwing specific random crap together so that joyriding or messing around with tether mods actually contributed to the rest of the game. I mean, there are a bunch of transport vehicles, including a ship that can house both a smaller ship and a helicopter, and there is never any reason to use them. Also I don't know how they think I'll have time use manually activated tether features in any sort of strategic way when there's constantly people shooting at me; I just had rockets and balloons on auto for the whole game.
That combined with the paltry story that relied heavily on having played the previous games to be invested (which, ok, I guess that's my bad), the numerous glitches (possibly the worst was when part of a level just didn't load, so none of the buildings had textures or, more importantly, collision, and I just drove the hacker through the floor, and then he got out of the car because he thought he was at his destination, and...yeah, it didn't end well for him), the aforementioned repetitive-but-required "side" missions, and the fact that I was constantly dying from random explosions I couldn't have predicted or just an overwhelming amount of grenades, rockets, and sniper fire all at once—let's just it's weird that the most consistently fun part of this game was just driving, like, a normal car. On the highway. 'Cause that's not really what this game is built around.
I will say, I do actually like Rico Rodriguez as an action hero. He's got more personality than the Geraltites, but is less smarmy than Nathan Drake (the obvious reference point). He's not a great guy but he's also not trying to be, so instead of being all brooding and "complicated" he's just kind of a jerk, with a dry wit (occasionally), doesn't give the teensiest of a crap about the unnamed NPCs but does sort of care for the named ones. At least by the end. Maybe. But yeah, I kinda like him (as a character, as a person he really is a heartless bastard).
So yeah, I don't know, the game was free, it killed some time, there were a few "Hey, that was cool" moments and lot of "Ugh this again" moments so overall just kinda meh.
Intro
I remember really liking JC2. Swinging around like Spider-Man, blowing stuff up, dragging statues down by tethering them to cars - it was a lot of fun. JC4 takes that fun gameplay and turns it into a giant turd.
The good
The core gameplay is still fun. Unlike JC2 you don't have to do tedious stuff to get HP upgrades and drops don't play a cinematic every time. Plus no QTEs. The new stick-a-balloon-to-stuff power is fun too.
The Bad
Intro
I remember really liking JC2. Swinging around like Spider-Man, blowing stuff up, dragging statues down by tethering them to cars - it was a lot of fun. JC4 takes that fun gameplay and turns it into a giant turd.
The good
The core gameplay is still fun. Unlike JC2 you don't have to do tedious stuff to get HP upgrades and drops don't play a cinematic every time. Plus no QTEs. The new stick-a-balloon-to-stuff power is fun too.
The Bad
The ugly
The worst control system in the history of gaming. Prompts can't be clicked on but only respond to the keyboard? Closing menus is done through backspace? There is no handbrake on cars and the 'standard' button for that in games (Space) instead ejects you with your parachute out? Oh god, and the hook upgrade menu is so bizarre and painful. And the map is opened by pressing 1? Did they randomly generate these controls or something?
Escorted characters get stuck, return along the path and one time even manage to blow up our helicopter by walking against it (wtf). In the same vein objects you have to protect suddenly show up, sometimes have people with RPGs right next to it and can be heavily damaged by (accidental) collissions. Enemies and allies will often collide with you in the air as well. Quests don't take into account warzone blockades leading to even more crashes.
So many missions have timers. The worst ones are those where you have to get vehicles into the water before time runs out. There are others as well and they're never fun. Enemies already add pressure, no need to have this additional nonsense.
The mission to disable the sandstorm is one of the worst i've ever played. You walk slowly, can't see a thing and have to follow poorly placed lights to find the generators you have to blow up. It takes forever and is a pain to play. And that wasn't the only time i was confused about what to do next, it happened a bunch of times. A memorable one was a mission where i had to blow up generators (about 90% of main missions involve that) and i just couldn't find them. Turns out that you have to use a console to open a door to the generators. In the entire game so far consoles always had a prompt and didn't work otherwise. Such dreadful design.
Conclusion
Just Cause 4 was made by completely incompetent idiots. The core gameplay is still fun but almost everything else is awful.
This game tries to be Tomb Raider, Indiana Jones and Far Cry all at the same time and the result is a big mess. I find it hard to believe that Square Enix published this game. I decided to try it only because of Avalanche's involvement in Rage 2.
There are a lot of interesting ideas but all are poorly implemented. The gameplay is extremely poor and seems half baked. Controlling some vehicles is difficult and we are not even provided proper instructions, we just have to figure them out.
Graphics and textures are horrible, pop-in is atrocious, there are unfinished textures and environmental features. The motion blur is also horrendous and makes it hard to focus. The weather is not random it's on a predetermined path and always repeats the same cycle. It is not dynamic or random so the devs pretty much lied on that. The game can still be good fun but it has way too many issues and I can't recommend it unless it gets patched. It's saddening to say that this was the most disappointing game I've played during quarantine. I wanted to love this game but it's an ugly, unfinished, and buggy mess of a game in it's current state.
Hands down one of worst games ever made. It was like they took out everything good from the original games and spit it out into a dull lifeless world. Clearly just a rushed cash grabber that backfired.
I read that a fifth installment is in the works and is slatted for a 2025 release, hopefully that will be enough time to make actual game...
Where did Avalanche go wrong here?
As a long-time fan of the franchise since Just Cause 2, I think I can agree with the majority that the latest output has taken a left turn unlike the two previous games. A left turn that actually steers you off the road... down the cliff... parachute barely working... crashing down and tumbling until your ragdoll settles down.
Don't get me wrong, JC4 didn't end up as a horrible sequel; it still holds up graphics-wise and most of the gameplay functions, as well. It's still doing its tropes in spectacular ways and while there are some new bugs that are spectacular or funny, the game feels less rewarding overall and I question myself why I waste my time on this sometimes.
The letdowns are big and small but my main issue with it is that the chaos system has been stripped down and redesigned so I'm afraid to say that it feels less satisfying than I tended to feel from permanently destroying enemy structures in specific territories. They respawn as if nothing happened, only you keep the chaos points earned for progressing the Chaos Army occupation.
What keeps me around for the longest time …
Where did Avalanche go wrong here?
As a long-time fan of the franchise since Just Cause 2, I think I can agree with the majority that the latest output has taken a left turn unlike the two previous games. A left turn that actually steers you off the road... down the cliff... parachute barely working... crashing down and tumbling until your ragdoll settles down.
Don't get me wrong, JC4 didn't end up as a horrible sequel; it still holds up graphics-wise and most of the gameplay functions, as well. It's still doing its tropes in spectacular ways and while there are some new bugs that are spectacular or funny, the game feels less rewarding overall and I question myself why I waste my time on this sometimes.
The letdowns are big and small but my main issue with it is that the chaos system has been stripped down and redesigned so I'm afraid to say that it feels less satisfying than I tended to feel from permanently destroying enemy structures in specific territories. They respawn as if nothing happened, only you keep the chaos points earned for progressing the Chaos Army occupation.
What keeps me around for the longest time are the new and enhanced combat/utility features provided for our protagonist Rico. The grapple hook modding has been overhauled and grants many options to suit your preferences to affect the surrounding objects and enemies. The new balloon system is passable but I enjoyed tying enemies with vehicles together and send them spinning into the air with the thruster pads, knowing how much I love fighting by the means of physics. The weather systems are also a welcome feature; the tornado has been a source of dreamy, adrenaline fun when the army is involved. I hope the team take notes and find ways to take weather effects to further lengths.
Nevertheless, there have been sacrifices made for the sake of new gameplay functions and I must say that some important elements have been misguided in terms of rewarding gameplay experiences. Sorry, Avalanche, but the concept of progress and mission dynamics are getting stale early on. You score well in the world building and high-tension gameplay but the rewards aren't as gratifying in general as your previous works. See where things went right with Just Cause 2 & 3 (besides the bugs) and use them to redeem yourself in the next Just Cause sequel.
Loved the Just Cause 3, but 4 was ruined. It's fun to play some time, but quickly becomes repetitive and not fun. It also tends to crash time from time on my PC, so if that happens during the longer missions, mission progress is lost. After 3rd crash decided to uninstall it and forget. Not worth the time and I will rather have fun in the Just Cause 3.
Fun game if you know what to expect. Lots of shooting, blowing stuff up in different ways, stunts, etc. Not so much story. I liked having to take over each territory with the armies since it actually made it feel like your allies matter and you're not just a one-man wrecking crew who can finish things while everyone else is stuck in an endless, meaningless war.
And my time in Solís has come to an end.
The final mission was rather disappointing.
Played for about 4 hours so far. Currently the only redeeming factor making me want to carry on is the grappling hook booster mod. Possibly because I keep making cows fly....
Worst Just Cause game in the series. A massive step backwards from JC3. Its incredibly grindy, dull, empty, boring and somehow overly convoluted.
I've tried to get into this game 3 times now and its been a disappointment every time
Just ragequit JC4 because a mission was literally impossible to finish. Not only did the incredibly morons who made this game forget to take into account warzones (which create roadblocks) when making missions, there is a helicopter in the way at the end that can't be avoided leading to both of us blowing up.
JC4 is like a masterclass in how to ruin a super-fun concept through massive incompetence.
So far I put in like 2 hours and it´s.....boring so to speak. I don't know what the hell is wrong with the graphics. They're worse than JC3, they're so pixelated. The controls are different than JC3. I hate that the map is brought up by pressing 1 and I don't see the point of having a whole menu to regulate your mods for the grapple. The environment is ok but I prefer Medici. I don't know if I'm going to continue playing it.
This is free on the Epic store this week:
https://www.epicgames.com/store/en-US/product/just-cause-4/standard-edition
Next week we get For the King.
I felt a little bad about how harsh I was about this game so I wrote something extra about something it does very well. There's an optional quest about the effects of colonialism in latin america and it's great.
You can read it here (only in spanish, sorry) https://gamerfocus.co/juegos/just-cause-4-mitos-del-colonialismo/
So far it's just big dumb fun. Mostly dumb.
The graphics are ugly as sin tho. It's even worse because it's 720p in my not pro PS4 and the upscaling to 1080p looks awful.
I'm getting a chuckle of hearing the characters say very "paisa" (from the center of Colombia) expressions like this one: https://twitter.com/Sir_Laguna/status/1070156887914676224
I'm kinda excited to play a latinx character. I don't think I have played a single-player game with one as the protagonist before. Do you know any other?
Edit: My wife just made me realize that Guacamelee OBVIOUSLY has a latino protagonist. My memory just sucks.
Just got this one for review but I haven't played the other three.
Anything I should have in account?