The Callisto Protocol (2022)

Striking Distance Studios

PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.13 from 367 ratings

1810 members have it in their collection · 33 playing now · 960 backlogged · 290 wish listed

How long? Main story 10h · with extras 13h · 100% 12h (from 24 logged playthroughs)

In this narrative-driven, third-person survival horror game set 300 years in the future, the player will take on the role of Jacob Lee – a victim of fate thrown into Black Iron Prison, a maximum-security penitentiary located on Jupiter's moon, Callisto. When inmates begin to transform into monstrous creatures, the prison is thrown into chaos.
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Release dates

  • Dec 02, 2022 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S

Also available on

Related

DLC

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Featured in lists

Unfinished by parzival666x · 36 games · 0
GOTY 2022 by LarsFrukt · 30 games · 0
Game Passed by Shot9292 · 163 games · 0
Planned by OtakuGamer729 · 147 games · 0

Rating distribution

5 stars
21
4 stars
107
3 stars
156
2 stars
63
1 star
20
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Community All Reviews Statuses

rykoszet4

Review rykoszet4 3/5 · Feb 15, 2025

Son: Mom can we have dead space ? Mom: We got dead space at home.

It's not bad but its not good either. Meaty fighting was nice, good for one playtrough but nothing more.

drinksomeofthismichael

Status drinksomeofthismichael Jul 9, 2023

Finished the “Last Transmission” DLC and it was seriously underwhelming. I really enjoyed “Callisto Protocol” but that DLC honestly made me like the game a little less :-/

bart.verkeyn

Status bart.verkeyn Apr 24, 2023

This game was a little slow in the beginning but really ramped up towards the end. The gameplay at some points was repetitive. Meet up with person, cross a bridge and it collapses right after your partner crosses or it collapses when you are on it find a way around. Alot of crawling or sliding through narrow spaces. I also …

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This game was a little slow in the beginning but really ramped up towards the end. The gameplay at some points was repetitive. Meet up with person, cross a bridge and it collapses right after your partner crosses or it collapses when you are on it find a way around. Alot of crawling or sliding through narrow spaces. I also didnt really feel a sense of danger or fright. There were some moments when my heart was racing and those were really good but i wish there were more. Overall i liked it and i will probably play the second one too if it ever gets made.

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vanderplaat

Status vanderplaat Feb 7, 2023

Deze vond ik niet geweldig. Ik was eigenlijk nooit bang. Plus wat technische issues. Beetje meh meh verhaal. Geen aanrader.

Hacksaw

Status Hacksaw Feb 3, 2023

I'm only an hour or so into TCP so far but I'm really digging it. The immersion and overall atmosphere are best in class but I'm probably biased in saying that since I have always had a real soft spot for gritty sci-fi. The combat is very satisfying and the gore is just what the doctor ordered.

Needless to say, …

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I'm only an hour or so into TCP so far but I'm really digging it. The immersion and overall atmosphere are best in class but I'm probably biased in saying that since I have always had a real soft spot for gritty sci-fi. The combat is very satisfying and the gore is just what the doctor ordered.

Needless to say, I'm not far enough in to give any kind of definitive statement but so far, my reaction is favorable and I'm not sure what all the hate was about. I stayed relatively blind going in and my expectations were pretty low. I just knew it was a third-person horror set in a sci-fi world made by the minds behind Dead Space. I didn't expect it to be Dead Space, nor am I holding it to that bar (though of course, there are a lot of things in TCP that are directly lifted from Dead Space). I guess people wanted something more than a linear version of a Dead Space clone? But again I didn't really expect anything different so I'm not hard to please in this particular instance. I also see a common criticism that says the game didn't do anything new.

Man, that one really annoys me. I just don't see why something has to be new for it to be good. If it's good at what it does, that's usually enough in my book. It's a different story if the dead horse has been beaten, like with Call of Duty or Far Cry, where you've played that game a million times and each new entry is marketed as innovative when it's anything but, but I don't know, I guess with this specific type of game - third person horror - I know what I'm going to get and I'm perfectly fine with that. I don't really want or need innovation. That said, I get why others do.

That said, I've noticed a few things that are kinda weird to me. Nitpicks at best, but here they are:

  1. The fire. It looks godawful. When your entire game looks clean as fuck but your fire animations aren't up to snuff, it sticks out like a sore thumb. It makes me wish developers would stop using fire as a crutch to tell us the environment or world around is dangerous or in a state of crisis. I get that when things go wrong, things catch on fire, but in an all-metal prison complex, it doesn't make sense for there to be so much fire everywhere. And we're in space! Get more creative. Replace fire with toxic gas or radiation or something.

  2. The voice acting for the security robots. It doesn't sound like a robot at all. It just sounds like a man trying to sound like a robot and forcing his voice deeper than it naturally goes. It's cringey to me.

  3. The tutorials tell you to look for health in "loot crates". This is kind of a facepalm moment for me. Loot crates? In today's gaming climate, loot crates refers to a very specific industry mechanic, and is entirely the wrong descriptor for what I would argue they were trying to say, which probably would have been better put as "item box" or "item chest", something along those lines. Dubbing these things "loot crates" just sounds weird.

  4. The facial animations. The faces themselves look great, but so far, the animations don't really match the dialogue and/or emotions being expressed. There's a degree of 'static' to them. But, again, these are all nitpicks - after all, not every developer is going to match the facial animation superiority of Naughty Dog.

More to come.

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SuperFieroStatus

Status SuperFieroStatus Jan 3, 2023

So I completed this last night on PS5, and I had a lot of thoughts. I didn't read reviews, or watch any trailers. I tried to go in blind, but unfortunately absorbed some negativity through osmosis. Still, I wanted to champion this game. In the end I gave it a hesitant 3/5. I felt disappointed, but I mostly enjoyed playing …

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So I completed this last night on PS5, and I had a lot of thoughts. I didn't read reviews, or watch any trailers. I tried to go in blind, but unfortunately absorbed some negativity through osmosis. Still, I wanted to champion this game. In the end I gave it a hesitant 3/5. I felt disappointed, but I mostly enjoyed playing it. I was torn. Today I removed my review score, and might think more before I write a review. Because I miss this game, despite its shortcomings. I want more. I want to maybe even fire it up again from the start. When it was done, I sat there, while the credits rolled, blathering to my wife who politely listened about all the things I wish this game did better. About how it only felt like 2/3 of a game (in content, I'm 100% fine with the runtime), how the story never manifests, how the death animations look weirdly shitty (hard to explain, but like weirdly low fidelity?), how I was just never scared...but after all of that stewed, I still want to play it again. Maybe on easy. Maybe do a revenge tour. Who knows. I also looked at some other people's thoughts very briefly and I saw something said often. "The game is difficult." I played on medium. I swear, I'm not one of those guys who wants to belittle others who have a tough time with games. I am bad at video games. But, while I died at points, and got briefly stuck on a couple spots (no longer than 10-15 minutes), I didn't get that difficulty everyone was talking about. Again, if you had trouble that's fine. I played 45 minutes of Bloodborne before I sold it back to GameStop. I'm not good at games. But for whatever reason this just didn't seem that hard to me. I'm curious why. It's likely that the combat just clicked for me in a unique way that might not for others? Whatever, I put The Last of Us on easy years ago and couldnt get past the exploding guys so I had to stop playing. So this is just an anomaly I think. So I will hold off on a formal review for now, and maybe come back to it once I've taken more in. There's a lot to say, and I want to say it all without leaning on "Dead Space was better" because I think that is unfair. That said, Dead Space is better. But who cares? Dio might be better than Tony Martin, but I still really like Tyr. And if you get that reference, you're my best friend. I have a lot of thoughts. I'll need some time to compile them.

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