Main game
4.02 average rating based on 4989 ratings
A friend convinced me to pick up the Master Chief Collection on Steam this year during a sale, and I have not regretted a single cent. We've been playing through the campaigns on co-op (normal difficulty) in chronological order, and it's been a blast! While going from Reach to CE was a bit rough, the added fun of the weird physics "changes" and being able to Tab back and forth for weird graphics moments while re-living Halo's glorious first campaign made it well worth the 10-12 hours we spent on the campaign.
I haven't spent much time with the multiplayer this year, although of course I definitely had my glory days back on blood gulch pre-mcc - shout out to anyone who's ever been to Algebars in Burlington - but the campaign had some amazingly fun moments - busting around in a warthog while my buddy shreds the covenant in the gunner seat, then trying to jam the thing into hallways it's not meant to fit into in the library, for example.
While H:CE is past its prime as a "groundbreaking FPS", especially with Infinite on the horizon, the game's campaign, especially in the MCC with a buddy, is absolutely …
A friend convinced me to pick up the Master Chief Collection on Steam this year during a sale, and I have not regretted a single cent. We've been playing through the campaigns on co-op (normal difficulty) in chronological order, and it's been a blast! While going from Reach to CE was a bit rough, the added fun of the weird physics "changes" and being able to Tab back and forth for weird graphics moments while re-living Halo's glorious first campaign made it well worth the 10-12 hours we spent on the campaign.
I haven't spent much time with the multiplayer this year, although of course I definitely had my glory days back on blood gulch pre-mcc - shout out to anyone who's ever been to Algebars in Burlington - but the campaign had some amazingly fun moments - busting around in a warthog while my buddy shreds the covenant in the gunner seat, then trying to jam the thing into hallways it's not meant to fit into in the library, for example.
While H:CE is past its prime as a "groundbreaking FPS", especially with Infinite on the horizon, the game's campaign, especially in the MCC with a buddy, is absolutely a riot, and the gunplay still feels fun and fast.
One quirky little thing the game does when you're in co-op is that both players are Master Chief. My buddy and I spent the whole run going "Can you take care of that zealot, Master Chief?" "Copy That, Master Chief" which eventually devolved into dumb wordplay like "I'm cooking up a plasma grenade for that wraith!" "Copy that, Master Chef!"
I can't wait to start Halo 2! (I'm given to understand this is pronounced "Hay-low Doo-blay")
So with the release of Infinite around the corner I decided to invest some time into the Halo Universe. Prior to playing this game I had only dabbled in a very limited amount of Multiplayer in the past.
So I basically knew nothing about the story or characters. Almost complete 0.
Before starting this I read the prequel novel, Fall of Reach, and it was actually incredibly good for a tie in. I felt like I understood more about the worlds characters and locations. I had come to realize that Master Chief wasn't just a silent meathead that shoots stuff good.
He had thoughts and ambitions, along with the other Spartans. RIP, poor one out for the brothers.
Fall of Reach basically ends right as this game starts. So I did find myself fairly invested in the games background story and thought that the gunplay still held up decently well.
I had a few complaints but I know that a lot of the issues I had with gameplay have been resolved in future games within the franchise. So I think its ok.
The worst part of this game is the level design however. The first few levels are ok, but …
So with the release of Infinite around the corner I decided to invest some time into the Halo Universe. Prior to playing this game I had only dabbled in a very limited amount of Multiplayer in the past.
So I basically knew nothing about the story or characters. Almost complete 0.
Before starting this I read the prequel novel, Fall of Reach, and it was actually incredibly good for a tie in. I felt like I understood more about the worlds characters and locations. I had come to realize that Master Chief wasn't just a silent meathead that shoots stuff good.
He had thoughts and ambitions, along with the other Spartans. RIP, poor one out for the brothers.
Fall of Reach basically ends right as this game starts. So I did find myself fairly invested in the games background story and thought that the gunplay still held up decently well.
I had a few complaints but I know that a lot of the issues I had with gameplay have been resolved in future games within the franchise. So I think its ok.
The worst part of this game is the level design however. The first few levels are ok, but some levels in this game are incredibly long and boring. In fact some of the levels are basically just rooms that almost look completely the same.
Multiple times I got lost and couldn't tell if I had already been somewhere, because all of the rooms were basically just mirrors of each other. After a while I realized I had just been running backwards.
I also thought that in general a lot of the levels were just kind of boring to play in general.
Surprisingly I was able to find some people to play a few online matches with. And while I suck terribly, probably because some of these guys have been playing for decades, it was still a fun experience even now.
I'm looking forward to seeing what Halo 2 has to offer.
Never understood why people played on an Xbox as a kid. It had no Mario, no Pokemon, no Zelda. What was its purpose? You could play CoD on a Playstation so what was the big deal? Halo. Halo was the BIG DEAL. An epic sci-fi shooter with lore that rivals Star Wars and a fanbase just as devoted. Picked up the OG game from the flea market for a dollar and played it and yea, I enjoyed myself. The best part of the game is SHOOTING SHIT.

Different enemy types forced me to think about my next move, and this strategic gameplay was further emphasized by Halo's unique mechanic. The ability to pick up and use enemy guns. I don't know if other shooters before Halo had this, but I think it was a revolution for its time.

The Plasma Pistol is a weapon used by the Covenant, who are the enemy aliens in Halo and you can use it against them.
Having only two guns and grenades really forced players to use their arsenal effectively according to the situations.

The vehicles were also fantastic. The Warthog, Ghost, Banshee, and Tank were all so fun to drive.

The game also …
Never understood why people played on an Xbox as a kid. It had no Mario, no Pokemon, no Zelda. What was its purpose? You could play CoD on a Playstation so what was the big deal? Halo. Halo was the BIG DEAL. An epic sci-fi shooter with lore that rivals Star Wars and a fanbase just as devoted. Picked up the OG game from the flea market for a dollar and played it and yea, I enjoyed myself. The best part of the game is SHOOTING SHIT.

Different enemy types forced me to think about my next move, and this strategic gameplay was further emphasized by Halo's unique mechanic. The ability to pick up and use enemy guns. I don't know if other shooters before Halo had this, but I think it was a revolution for its time.

The Plasma Pistol is a weapon used by the Covenant, who are the enemy aliens in Halo and you can use it against them.
Having only two guns and grenades really forced players to use their arsenal effectively according to the situations.

The vehicles were also fantastic. The Warthog, Ghost, Banshee, and Tank were all so fun to drive.

The game also looks great, you could tell the Xbox was really made for pushing some impressive visuals for 2001.

Other than that and the soundtrack, the game is nothing special. The story is BLAND. I always thought Master Chief was a silent protagonist, but no HE SPEAKS and there is no personality what so ever.

Everyone else in the game is forgettable or a robot! I remember Cortana and 343 Guilty Spark more than the rest of the cast! I was expecting more than blow up the space ring to save the universe when it came to the story. I guess the epic lore is in the later games? Or the 99999 books and comics...

I guess a big portion of Halo's appeal is the multiplayer which I had no chance to play as I have only one controller.

So I guess the review is incomplete?

Conclusion Halo: Combat Evolved is a solid shooter and though I hopped on the train 15 years late I can say I sure did enjoy myself.
I replayed this last year but fancied another quick spin through ahead of replaying Halo 2.
Two main differences this time. For one, I played with the original graphics and sound instead of Anniversary, and I’m very glad I did. The original graphics are obviously dated, but I find the atmosphere they produce to be much better. The updated visuals are overbright to me, and while nostalgia is certainly a factor I find the original makes Halo a much more foreboding and compelling world.
Second, I played through a good chunk of it on the Steam Deck. It didn’t improve the game in any way, but it was delightful all the same.
I felt much more aware of how much scenery is repeated this time round, and I’ll still never understand why they designed the epic final escape in just the right way to maximise Warthog jankiness, but I’ll always love this game.
Played the original PC port of Halo. It's Challenging and the flood aren't that bad. While I do think that this game is insanely overrated for what it is, it isn't a bad game. Don't listen to all of the people saying that it's the most revolutionary FPS game out there, it's not, but also don't listen to the people who say it is a horrible game. Go pick up this game, although I recommend the PC version, the Xbox version isn't bad so go pick it up and have a blast!
Halo CE Anniversary is still a quality version of the legendary game. It features all the action fans of the genre could want. Sadly, the Warthog controls abysmally, ruining a potentially epic climax. The environments toward the latter part of the game get repetitive and dry. But, as a whole, it's a worthwhile play for fans of the genre and the best way to play a great first-person shooter for the first time, or to relive the beginning of the long Master Chief epicness. Just hop in and see what all the fuss was about 20 years ago..
Playing this again all these years later (in the Anniversary form no less) cemented this game as being one of my favourites of all time. The gameplay loop feels incredibly tight and engaging. The campaign is focused and feels organic in its progression. This is all before we even bring multiplayer into the conversation.
Booting up the game will forever take me back to the relative carefree moods of December 2001.
(Campaign only, playing Xbox Game Pass version included in the Master Chief Collection)
For its time, Halo CE was likely an amazing game (more for the multiplayer than this single player campaign). The initial stages of the game gave me some vague Half Life 2 vibes in regards to character design and story presentation. The guns feel pretty good for a game from its time. The level design in the first half of the game is solid, and does a competent job of organically guiding you to the objective without (usually) needing a bullseye to follow.
The voice acting is corny. I don't know what I expected, but I didn't really expect Cortana to be a sarcastic know-it-all. The Covenant enemies are goofy & cartoonish, and they speak English for some reason. And Guilty Spark 343 is basically Ghost from Destiny. Kind of an odd collection, but it works.
Then the second half of the game hits. Ugh.
It all starts with The Library, a level which many people have called the worst FPS level in not only Halo history, but possibly in videogame history. Waves and waves and annoying waves of enemies, across the same map repeated over and …
(Campaign only, playing Xbox Game Pass version included in the Master Chief Collection)
For its time, Halo CE was likely an amazing game (more for the multiplayer than this single player campaign). The initial stages of the game gave me some vague Half Life 2 vibes in regards to character design and story presentation. The guns feel pretty good for a game from its time. The level design in the first half of the game is solid, and does a competent job of organically guiding you to the objective without (usually) needing a bullseye to follow.
The voice acting is corny. I don't know what I expected, but I didn't really expect Cortana to be a sarcastic know-it-all. The Covenant enemies are goofy & cartoonish, and they speak English for some reason. And Guilty Spark 343 is basically Ghost from Destiny. Kind of an odd collection, but it works.
Then the second half of the game hits. Ugh.
It all starts with The Library, a level which many people have called the worst FPS level in not only Halo history, but possibly in videogame history. Waves and waves and annoying waves of enemies, across the same map repeated over and over and over.
And that's just your first taste of repetition. The remainder of the game is basically playing all of the levels in the first half of the game, but in reverse. It's laziness on the part of Bungie, and it's just not fun. All of the enemies in this part of the game look mostly identical. Unfortunately, some of them carry rocket launchers, which you don't realize until they surprise you (often from behind) with cheap, one-hit kills.
And as a cherry on top of the turd sandwich that is the back half of Halo CE, you get the absolute worst driving sequence in any game ever. Why somebody thought that the Warthog should control like a beach ball in a windstorm is truly a mystery.
Additionally I did run into an annoying bug regarding the terminals found in the various levels. These terminals, when activated, give you a major part of the story through FMV cutscenes. Unfortunately, about half of the terminals I found didn't seem to want to play their cutscene.
With ammo being scarce at times, picking up alternate weapons is too much of a chore. Not only do weapon pickups barely show on the screen, but the prompts to pick up these weapons are absolutely microscopic.
I never know how to end these reviews. Make believe that I said something really profound right here.
(Played on Master Chief Collection on PC). Held up surprisingly well in 2023. I chalk this up mostly to the generous checkpointing, lack of bosses to get stuck on, and generally low difficulty of Normal, which I played it on. When firing up a 20+ year old game I often brace myself for "some bullshit."
It felt laborious at first, with the levels being longer than I like. And there are no combat puzzles, it's just running and gunning (not a knock, just an observation). And the level design was of its time, meaning I got lost a few times in a way that felt a little frustrating. And towards the end you die randomly to explosives that you have no clear way of predicting. However, I still had a good time with it. I wouldn't rush to play it again, though. Sometimes I play games in "historian" mode, where I don't have a true desire to play a game but want to see what the fuss was about. This was one such experience, but it worked out this time. I want to play Halo 2. Halo: CE only needs some minor tweaks to be a much better game, and …
(Played on Master Chief Collection on PC). Held up surprisingly well in 2023. I chalk this up mostly to the generous checkpointing, lack of bosses to get stuck on, and generally low difficulty of Normal, which I played it on. When firing up a 20+ year old game I often brace myself for "some bullshit."
It felt laborious at first, with the levels being longer than I like. And there are no combat puzzles, it's just running and gunning (not a knock, just an observation). And the level design was of its time, meaning I got lost a few times in a way that felt a little frustrating. And towards the end you die randomly to explosives that you have no clear way of predicting. However, I still had a good time with it. I wouldn't rush to play it again, though. Sometimes I play games in "historian" mode, where I don't have a true desire to play a game but want to see what the fuss was about. This was one such experience, but it worked out this time. I want to play Halo 2. Halo: CE only needs some minor tweaks to be a much better game, and I'm assuming we got those in Halo 2 and 3.
I'm currently trying to beat all halo campaigns with a friend, and i never expected this game to be what it is.
Halos a fun game so I'm only here to talk about just how confusing (to be fair the confusing part comes from it being an older game that's missing a lot of QOL content) and repetitive the level designs are. It's an older game so I can forgive it, especially since it's alota fun to play in co-op with friends which personally saved the game for me. If I was solo i probably woulda dropped it.
The game copy pasted a lot of it's maps and levels and just stretched the crap out of them making certain parts of the campaign feel endless, there's also sections where you backtrack through the levels so you get twice the fun of an already boring map. Having each map just be the same over and over meant me and my friends would get easily turned around or just think we're doing something wrong lmao. It's also awkward how the music cuts in and out, though the music itself is awesome.
I can see the charm and their were alota great moments …
I'm currently trying to beat all halo campaigns with a friend, and i never expected this game to be what it is.
Halos a fun game so I'm only here to talk about just how confusing (to be fair the confusing part comes from it being an older game that's missing a lot of QOL content) and repetitive the level designs are. It's an older game so I can forgive it, especially since it's alota fun to play in co-op with friends which personally saved the game for me. If I was solo i probably woulda dropped it.
The game copy pasted a lot of it's maps and levels and just stretched the crap out of them making certain parts of the campaign feel endless, there's also sections where you backtrack through the levels so you get twice the fun of an already boring map. Having each map just be the same over and over meant me and my friends would get easily turned around or just think we're doing something wrong lmao. It's also awkward how the music cuts in and out, though the music itself is awesome.
I can see the charm and their were alota great moments in the game (the flood run, while annoying was also the best since my group was just tense and screaming which made it crazy). Multiplayers great but not much else to say about that. If you can get a group together i recommend the campaign 👍.
Halo Infinite is out. It's on my Series S and I'm playing the multiplayer consistently over the past 10 days. But I'm not touching the campaign for a while yet because I want to know the story better than my poor memory can make up for. So I'm starting at the beginning and playing through the nonsense of the series before getting on with this new campaign. At least, that's the goal.
Hopefully the subsequent games have aged better than this one, because it feels a bit rough in spots. The gunplay is great, and the enemy variety is impressive by any standard, and there are special feelings that pop up every now and then - like a well placed pistol whip, or finally getting past a particularly tough checkpoint. All of this makes the game absolutely playable and enjoyable to this day, which is an accomplishment 20 years later.
That said, I wouldn't recommend anybody give it a go. It is still very much a 20 year old game and you can see where the developers stepped in knowing they had space to grow.
A clear example is in the level design. I think it is belaboured at this …
Halo Infinite is out. It's on my Series S and I'm playing the multiplayer consistently over the past 10 days. But I'm not touching the campaign for a while yet because I want to know the story better than my poor memory can make up for. So I'm starting at the beginning and playing through the nonsense of the series before getting on with this new campaign. At least, that's the goal.
Hopefully the subsequent games have aged better than this one, because it feels a bit rough in spots. The gunplay is great, and the enemy variety is impressive by any standard, and there are special feelings that pop up every now and then - like a well placed pistol whip, or finally getting past a particularly tough checkpoint. All of this makes the game absolutely playable and enjoyable to this day, which is an accomplishment 20 years later.
That said, I wouldn't recommend anybody give it a go. It is still very much a 20 year old game and you can see where the developers stepped in knowing they had space to grow.
A clear example is in the level design. I think it is belaboured at this point, and I think the issue was raised even back in 2001, but reusing assets or reversing entire levels feels like a remarkably lazy way to design a game - and actually just feels boring and sloppy these days. But the technical limitations of 2001, especially on a game that jumped from platform to platform before arriving on the Xbox as the flagship launch title, are pretty obviously at least some of the reason for what we are seeing. Still, there are entire levels I hope to never ever see again.
The second major issue is how the vehicles handle. None of the ones you get to play with in the campaign is actually a pleasure to maneuver - and I remember this being the case back in 2001 too. The Banshee is unpleasant, the Warthog is a weird chunkiness to it, and the Ghost feels like it is incomplete.
Thankfully, there are exceptional set piece moments throughout, and battles in scenery that really truly shine. They stand out as accomplishments to this date. It was a joy to play some of them over again - and I was amazed at the fantastic moments I had forgotten from my previous playthroughs. And the guns and their animations all reminded me of LAN parties in basements during high school, which were exciting and legendary when we could actually pull them all together.
I wouldn't recommend this game to anybody at this point, but I'm glad I played it and saw the subtle goofiness of the series protagonist, Master Chief - a part of his character that seems to have been erased. And it is impressive how much of what makes Halo still work was actually in the DNA at the very earliest moment. Thankfully, from this point on, everything that doesn't quite land here improves.
Halo: Combat Evolved is a classic. It is probably not quite a masterpiece.
I played it awhile after it originally released but never finished it because the level layouts were so samey I kept getting lost. I've got another 20 years of gaming experience now and still got lost frequently. I pushed through though and finished the game. I'm playing Doom Eternal at the same time and wow... stark difference. It's not just graphics and control responsiveness, it's like... everything. The game is polished in some respects and I can see why it sparked a long series -- the gunplay is good, the story ideas are compelling, and the setting is cool. But it is so lacking in many ways. The voice acting is not good. The script is even worse. The levels are extremely same-y and easy to get lost in. Jumping is super floaty. There's no depth of game mechanics (inventory, upgrades, etc). It's basically just a point and click but as an FPS. It's rare to run out of ammo so that's not a concern (and one I actually am glad isn't). The music isn't good, barring the great main theme at the title screen. There's very little enemy variety and you don't really handle them any differently. They did …
Read MoreI played it awhile after it originally released but never finished it because the level layouts were so samey I kept getting lost. I've got another 20 years of gaming experience now and still got lost frequently. I pushed through though and finished the game. I'm playing Doom Eternal at the same time and wow... stark difference. It's not just graphics and control responsiveness, it's like... everything. The game is polished in some respects and I can see why it sparked a long series -- the gunplay is good, the story ideas are compelling, and the setting is cool. But it is so lacking in many ways. The voice acting is not good. The script is even worse. The levels are extremely same-y and easy to get lost in. Jumping is super floaty. There's no depth of game mechanics (inventory, upgrades, etc). It's basically just a point and click but as an FPS. It's rare to run out of ammo so that's not a concern (and one I actually am glad isn't). The music isn't good, barring the great main theme at the title screen. There's very little enemy variety and you don't really handle them any differently. They did do an amazing job reskinning it with better graphics in the Master Chief Collection and even added additional sounds; it would not be playable at all for me otherwise. I'm working my way through all of the games in preparation for Halo Infinite later this year but I'm worried that I'm actually spoiling some fond memories playing through these old games now that budgets have ramped up and modern games have implemented so many lessons learned.
Read LessI still fondly remember my legendary co-op run of this game with my neighbor from across the street. Each day after school we would beat one of the levels on legendary before starting our homework or eating dinner for the night. It was a fun way to spend a few weeks after school and felt like a legit accomplishment from how challenging it was. We also did this in preparation for Halo 2 which we both were hyped for. Even now, I got to say the co-op campaign is awesome. Is this game flawed? Sure. But it still overall has excellent design and gameplay that more than make up for its shortcomings. And most importantly, there's no denying it's influence on the FPS genre that is still felt to this day.
I see a lot of people praising the story and I got to be real. The story is honestly kind of gibberish. There is loose motivation for why you are going to each level, but it jumps all over the place the more you think about it and feels like a mess. Broad strokes are fine. You discovered a secret alien weapon that you want to acquire before a …
I still fondly remember my legendary co-op run of this game with my neighbor from across the street. Each day after school we would beat one of the levels on legendary before starting our homework or eating dinner for the night. It was a fun way to spend a few weeks after school and felt like a legit accomplishment from how challenging it was. We also did this in preparation for Halo 2 which we both were hyped for. Even now, I got to say the co-op campaign is awesome. Is this game flawed? Sure. But it still overall has excellent design and gameplay that more than make up for its shortcomings. And most importantly, there's no denying it's influence on the FPS genre that is still felt to this day.
I see a lot of people praising the story and I got to be real. The story is honestly kind of gibberish. There is loose motivation for why you are going to each level, but it jumps all over the place the more you think about it and feels like a mess. Broad strokes are fine. You discovered a secret alien weapon that you want to acquire before a competing alien faction does. In the process you unleash a super weapon that could destroy the universe. Cool. The problem is in the details.
For me what's most important is the gameplay when it comes to video games. Halo absolutely delivers. It's honestly an impressively ambitious game given the time it was released and the limitations of the Xbox hardware. The levels are huge and the designers do a good job masking the barriers of the game with canyons and walls, maintaining immersion. A lot of modern games honestly do a pretty bad job with this. A ton of large open world games will have invisible walls and when you cross them, you get a prompt of some sort of bullshit about needing to turn around. Which breaks immersion. I always appreciate it when designers go the extra mile to maintain a sense of realism within a game world. The game also does a great job mostly guiding you where you need to go without it getting too frustrating. This does change as you get to the later levels, where the overall quality of the design does take a notable hit.
The game is at its best with its large sandbox levels that can be completed non-linearly. It was impressive to achieve levels with this flexibility. Not every level is like this mind you. In fact, all the interior levels are notably more linear in comparison. Still there's enough open non-linear sandboxes with vehicles to shake up the gameplay. While the vehicles are certainly janky, I still think they control reasonably well even by modern standards, which is impressive since this may have been the first console game to incorporate vehicles with foot movement and make it so fun.
The weapon arsenal and enemy variety are great. Each weapon does feel like it has a utility, with one big exception. The pistol is so OP it's just silly. That hand cannon can take out elites with ease, it can kill Hunters by shooting them in their orange back in a few hits (trivializing them), you're often given plenty of ammo, it's semi-automatic and it's very accurate. So yeah it makes a ton of sense why they nerfed the pistol into the ground in Halo 2. But a part of me still misses how absurdly imbalanced it was.
The enemy variety is interesting. Each enemy has a specific role. Elites are powerful and smarter than most enemies. Grunts are the fodder enemy. Jackals are more tactical and take care to eliminate since they effectively have mobile cover. This cover can be countered with grenades, sniper fire or the plasma pistol, which they conveniently use themselves. Hunters are mini-bosses, but once you know the pistol can kill them in a few shots in their bright orange spot in their back, they honestly are pretty easy. The flood completely changes gameplay and has their own variety. The small little bulbous fucks that annoy you. The zombies that can either smack you or shoot guns (with frustrating accuracy) and the fat blobs that explode releasing a group of the bulbous fucks. Then there's covenant in vehicles adding more challenge and variety to the large open maps. What Halo does exceptionally well is design enemy encounters by using different combinations of enemies to create engaging combat.
Some of the bigger flaws to the game would be the repetitive level design and the infamous Library level. All interior sections recycle the same assets which can make them feel repetitive. Also it can make navigation confusing because the levels can be labyrinthine. There were plenty of times when my friend and I had to go back and forth to figure out where we needed to go. There's also multiple levels that are a repeat of an early level. They do vary it by including new enemy encounters, but I can understand how that could be seen as padding. These repeated levels didn't bother me since I found the gameplay loop to be fun regardless, and removing these recycled levels would have meant less game play. So it's a compromise. The only level I had a real issue with was the Library. It's just such a long slog and very difficult. There are so many sections where the Flood relentlessly swarms you for long stretches that are exhausting. And given the constant recycled assets, the level really wears out it's welcome. If it was cut in half I would have probably liked it.
In spite of all these flaws, Halo still stands up. It's a lot of fun, was heavily influential on the gaming industry and is a ton of fun to play with a friend. I'll probably give the multiplayer some time with the Master Chief Collection for some more nostalgia.
If you like wandering back and forth through identical hallways while an annoying AI flirts with you using lines out of a 90's sitcom, this game is for you!
Best Halo ever made Reason1: Assault Rifle Reason2: Assault Rifle Reason3 Assault Rifle
Old Spencer is out at Xbox. New CEO incoming.
Sadly, I bet there will be a bunch of layoffs and studio closures soon.
Beat numerous times, most often on Heroic coop, which was the best way to play the game. I never had an original xbox so I missed out on this game until several years later when I got a 360. In 2017 I beat it on Legendary. It was an interesting experience but the extreme measures needed to avoid constantly dying made it less enjoyable than Heroic. There was a lot of trial and error, cheap one hit deaths, backtracking for weapons and ammo, camping, and shooting from as far away as possible. I used stealth and vehicles whenever possible, including tediously sniping at long range with the ghost and warthog. The most important thing on Legendary was dealing with elites and their regenerating energy shields. Every other enemy in the game could be worn down with pot shots, but the energy shields forced more aggressive play since any time and ammo spent without actually killing an elite were wasted if they got the chance to take cover and regen the shields. To this end it was important to always have a balanced weapon set with the capability to burst down elites and handle the other enemies in the game. This …
Beat numerous times, most often on Heroic coop, which was the best way to play the game. I never had an original xbox so I missed out on this game until several years later when I got a 360. In 2017 I beat it on Legendary. It was an interesting experience but the extreme measures needed to avoid constantly dying made it less enjoyable than Heroic. There was a lot of trial and error, cheap one hit deaths, backtracking for weapons and ammo, camping, and shooting from as far away as possible. I used stealth and vehicles whenever possible, including tediously sniping at long range with the ghost and warthog. The most important thing on Legendary was dealing with elites and their regenerating energy shields. Every other enemy in the game could be worn down with pot shots, but the energy shields forced more aggressive play since any time and ammo spent without actually killing an elite were wasted if they got the chance to take cover and regen the shields. To this end it was important to always have a balanced weapon set with the capability to burst down elites and handle the other enemies in the game. This was less important on lower difficulties and especially in coop when both players could focus down elites.
My weapon preference order:
Sniper rifle. I am more of a sniper that prefers to hang back and pick enemies off from safe distance rather than do CQC. This rifle can take out elites with 2 to 3 shots without ever coming into risk of taking damage, so it was the best weapon for elites. It was also good for jackals and turrets but ammo was very limited so I had to carefully consider whether the kill could be made easily enough with a more plentiful weapon. It could be used to kill elites at close range too (such as the sword guys), but was otherwise bad to bring into close range battles. It needed to be paired with a close range weapon, with pistol being my favorite combo even if not the most balanced.
Rocket launcher. Capable of 1 shotting elites and hunters while also being great against wraiths and ghosts. Wasted against anything else unless just using up the last bit of ammo to swap to something else. As much as I would love to take this and the sniper rifle, this weapon absolutely had to be paired with something versatile. I paired it with shotgun for the final mission destroying the reactor.
Plasma rifle. My most used weapon throughout the campaign because it was both common and highly versatile. While not the best against anything, it was a true jack of all trades that was reasonably effective in any situation against any enemy. I preferred the cooling mechanic over reloading because it allowed me to front load damage then switch to another weapon, melee, or take cover. Or to adjust my firing rate to avoid overheating for constant pressure on the enemies. In particular the plasma rifle could burn through an elite's shields and then kill him, while the assault rifle would need to be reloaded. Plasma was highly accurate but the slower projectiles made it more difficult to hit moving targets, especially at range. The battery mechanic meant frequently having to scavenge new weapons and was inherently worse than stockpiling ammo.
Plasma pistol. Nearly identical to the rifle in effectiveness. I often used them interchangeably depending on which had the most battery. Or used both at once. The pistol could actually be fired faster than the rifle but this required rapidly pressing the button rather than just holding it down. The charge up shot was great for hit and run, and taking down elite shields, making this gun slightly edge out the rifle on Legendary. Rifle was more fun to use in general though. Ideally paired with something quick firing and accurate to finish off elites after a charge shot.
Pistol. The best weapon for taking out grunts and jackals, due to long range accurate shots and plenty of ammo. Also the best against hunters for one shotting them in the back, but it was risky to go in close on Legendary. It was not good against elite shields or vehicles, and only mediocre against flood. It was most often in my loadout during the first half of the game and rarely used in the latter half. It needed to be paired with an anti elite weapon, such as needler or plasma pistol. I never played pvp but I am aware of how overpowered this pistol was. Seems like it should have taken several shots to get through the energy shield while 1 or 2 shotting to the head after the shield went down, like campaign elites.
Shotgun. By far the best weapon for flood with reliable 1 hit kills at close range. It was also good against any enemy at close range, including hunters and elites. Unfortunately the shotgun was only effective at close range, making it a huge liability to take outside. It found a spot in my inventory for the close quarters flood missions but I ditched it for plasma when things opened up.
Assault rifle. This was another versatile weapon that was reasonably effective against most things, but unlike plasma it had a specialization and weakness. Due to the nearly instant speed of bullets, this gun excelled at hitting moving targets, especially banshees. It was by far the best weapon to shoot them down, being a mandatory part of my inventory whenever they were around. It was also very good at mowing down grunts, sentinels and spore flood. I found it to be a little better than plasma against humanoid flood on Legendary, so my loadout for those missions was shotgun + AR. Unfortunately the AR was less effective against jackals and elites as it could not destroy jackal shields, and required more time and resources to burn through an elite than a plasma weapon. Some may prefer the combo gameplay of having to combine melee, frags, weapon switching and avoiding fire while reloading, but I usually ditched my AR for a plasma weapon at first opportunity. Though I did kill some elites on Legendary via single shot long range sniping with the AR, it only worked because they had no cover.
Needler. This weapon was hyper specialized against elites, but not very good against most other enemies. It needed to be used at fairly close range though not as close as the shotgun. I used it by popping out of cover, unloading a full clip at an elite, then rushing back into cover. The after explosion made sure that elite died. This was one of the most effective ways to kill elites on Legendary, so the needler was often in my inventory. But in most situations it was only used as a last resort because it was not as effective in open areas and at range. It could be used on grunts and hunters but was useless against jackal shields. And it was a bad idea to trigger after explosions on the melee preferring flood. It absolutely needed to be paired with a versatile weapon (plasma, AR, shotgun) or one that balanced out its weakness (pistol).
I tended to not use grenades as much as I could have. It was always satisfying to stick and Elite, make him jump somewhere dangerous, or to set off a hilarious chain reaction of explosions from all the grenades I could not pick up. I found plasma grenades better against Elites and Hunters, while frags were better against grunts, jackals, and flood. The best part of the game was operating the warthog with another person or at least an AI. I almost always ended up as the driver and it was a ton of fun to weave around the enemies making hit and run attacks. The AI was actually pretty damn good shot too. The tank was the second most fun because it was the best thing in the game, one shotting nearly everything from long range. It was awkward for me to use the machine gun though because of boxer controls scheme mapping the gun to B. I did not particularly like ghosts and Banshees, but at least they were better than being on foot. The mobility of the ghost was great for taking out nearly anything, especially wraiths, but I had a tendency to reverse into obstacles and flip myself over. Banshees were very difficult to fight in because they lacked any kind of lateral movement, operating like a jet, which was not helpful for evading attacks. I usually just flew where I needed to go then bailed out.
Thinking back to all the people I've played this game with. My very first time playing was co-op with my ex-wife on heroic. She was a close range Grenadier who favored close range weapons and grenade spam, while absolutely refusing to drive any vehicle or even man the Warthog gun. My cousin preferred the assault rifle, rarely using the alien weapons. He was more into CQC, but not to the extreme level as my ex. I played with a 6 year old on Normal or Easy, which was the only time I got to be the warthog gunner. There were other people who did not stand out. I played with my girlfriend in 2023, who knew nothing about the series. It was very interesting seeing her reactions to the story and gameplay. She only wanted to use the sniper and pistol because she came from Call of Duty games and was used to aiming down sight. This time I was the more CQC oriented player. During the tank level I let her use it while I drove the warthog with an AI gunner; that was fun. She got killed a lot while in the tank and I ended up having to drive in front to distract the enemies and make them reveal their positions. Near the end of the 2nd last level in the Covenant shuttle bay, we had to resort to her distracting the enemies from above to give me the chance to rush in and take down 1 enemy at a time. This part was a massive bitch on Legendary. We had a bunch of silly deaths, like me flipping the warthog on top of her, me landing a banshee and getting crushed by it upon exiting, and me accidentally meleeing her while trying to get spore flood. I usually meleed the little ones to save ammo, unless there were a lot or my shields were down. And of course the sudden massive chain explosions from grenades on the ground.
The Master Chief is one of the kings of FPS. Legendary gameplay, weapon, enemy and vehicle design, with excellent AI, story, characters and lore. I don't consider Halo to be quite as good as Doom, Duke Nukem 3D and Half Life though due to lack of saving at any time and mod support. Split screen makes up somewhat but there were also a few poorly designed elements. The escort mission where you fail if he dies was particularly frustrating on Legendary, the checkpoints could occur right in the middle of a bad situation, and some of the level design was overly repetitive. Sometimes it was difficult to know where to go, and easy to get lost in the repeated rooms. While I can appreciate that it does convey the vast scale of Forerunner Construction, there should have at least been landmarks to make each room and corridor unique; alien writing, dead bodies, damage, equipment, something. The level where the flood were introduced did a pretty good job at making samey looking environments be more distinctive. The level design was the worst aspect of the game. Maps and more regular objective markers would have helped too. Other than that, I did not like how some weapon pickups vanished, probably to help with performance, and the limited flashlight. The flashlight should instead have increased the delay for shield recharge or lowered max shields, allowing me to have it on all the time if I want, but with a tactical cost.
9.2/10
Finally got around to playing this (via Master Chief Collection on PC). Having a good time with it. Its age shows, mostly in the pacing, but after the RPGs I had played last I'm enjoying the run+gun
I've never played a Halo game until just now. My thoughts? It was aight. Oddly enough, I liked the plot the most. Using only two weapons at once is pretty annoying, and it's weird to be realistic when I'm a guy in armor jumping like he's on the moon. The Warthog is worse to control than the Mako from Mass Effect, and not nearly as comedic. The other vehicles are pretty fun to pilot and most of the weapons are okay enough. I'm not super sold on the series yet, but I can see how this would have been a banger in 2001. Despite that, Half-Life came out earlier and I still think it's better than this.
03/12/23
Well, we've almost completed our adventures on Gears of War... So that means the start of a new game!!! And this one has me crazy excited!
While we're on the "Nostalgia" topic, here's a pop quiz: what's more nostalgic for the gamers who have owned and played Xbox their entire lives?
The answer is, HALO!!
Although i'm slightly embarrassed to say that I have never touched any of the campaigns from any of the Halo games, I really am looking forward to seeing what all the hype is about.
Starting with Halo: Combat Evolved, this marks the beginning of my Halo adventures!
Wish me luck, stay tuned for some updates.
Cheers, ~ Groovy Tony
Wow, Xbox Live Gold is doubling in price from $60USD /year to $120.
I suppose that makes it harder to justify paying for Gold instead of Gamepass, when Gamepass Ultimate is only $40 more per year.
Game was beaten on Heroic Difficulty through "Halo: The Master Chief Collection" on Xbox One.
Any Halo fans out there?
Can't recommend the SPV3 mod for the original PC version enough. You need to verify you own a copy, but can find a working PC code online to input if you can't secure one and look hard enough.
I used to look at cut content like the flamethrower, mongooses with mounted guns, etc from the original Halo and cry myself to sleep as the little nine year old I was at the time. They made good on this content in the sequels, sure, but it's not the same as them being in the true classic.
Some madman made my dreams come true. Total overhaul with remastered graphics, new weapons, vehicles, mechanics, sections of levels, etc. Feels like the classic I always loved is fresh again.
Well this is kind of a mess. Apparently Giant Bomb decided they need to delete their entry for Halo Combat Evolved Anniversary Edition and just combine it under the regular Halo entry. I don't necessarily disagree, but the inconsistency is sort of a mess over there. I really need to create a combine task for people that have games like this on their shelf so we can merge it with the Halo game.