Status SuperFieroStatus Nov 7, 2024
Finished co-op sitting next to a friend, connected over internet, just sitting in the same room with laptops. Brought me back to the old days where you could do that on the same screen (and, funny, how you can't do that anymore but our TVs are 4x as big as they used to be when you could!). Halo: Reach has …
Read moreFinished co-op sitting next to a friend, connected over internet, just sitting in the same room with laptops. Brought me back to the old days where you could do that on the same screen (and, funny, how you can't do that anymore but our TVs are 4x as big as they used to be when you could!). Halo: Reach has left me perplexed, I expected more, frankly. Gameplay is fine, it feels very much like a stop-gap game. Like "hey it's basically Halo but here's a few features and some more ship combat and one defense level please stop yelling for Halo 4." The story was...uh...I don't know, man. It felt like 75% of the game you don't know what's going on, and then when you find out it's like...well...OK? They kill off some characters in ways that are supposed to feel meaningful but I hadn't gotten to know these Spartans well enough. I've heard it was "good" or even "one of the best" but by what standards? By Halo standards it was fine. By the standards of some of its contemporary FPS games I would rate it weaker, and by the standards of games as a whole around that time I would rate it very weak. I don't come to Halo for the story, though (I learned that lesson by playing all the preceding Halo games). But still, I was hoping for a little more. Maybe it's a "you had to be there" game. I'm sure I'm missing some context, and someone can correct me about the gameplay and say it was a leap forward and not a baby step. And maybe the story was better than I'm giving it credit for, I just wasn't seeing it.
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