The Legend of Zelda: Breath of the Wild (2017)

Nintendo EPD Production Group No. 3

Nintendo Switch · Wii U

4.61 from 11247 ratings · #2 top rated on Grouvee

20602 members have it in their collection · 3020 playing now · 3614 backlogged · 3765 wish listed

How long? Main story 72h · with extras 120h · 100% 205h (from 325 logged playthroughs)

The Legend of Zelda: Breath of the Wild is the first 3D open-world game in the Zelda series. Link can travel anywhere and be equipped with weapons and armor found throughout the world to grant him various bonuses. Unlike many games in the series, Breath of the Wild does not impose a specific order in which quests or dungeons must … Read more
The Legend of Zelda: Breath of the Wild is the first 3D open-world game in the Zelda series. Link can travel anywhere and be equipped with weapons and armor found throughout the world to grant him various bonuses. Unlike many games in the series, Breath of the Wild does not impose a specific order in which quests or dungeons must be completed. While the game still has environmental obstacles such as weather effects, inhospitable lands, or powerful enemies, many of them can be overcome using the right method. A lot of critics ranked Breath of the Wild as one of the best video games of all time. Read less
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Community All Reviews Statuses

Drbeatboxnik

Review Drbeatboxnik 4/5 · Apr 4, 2026

I bought this game when I bought my Switch a few years into its life cycle (I’ve been Team Playstation since the beginning so the Switch was the first Nintendo console I bought in years). Everybody and their mother told me to play this game and I eagerly did for several days, going to every tower and shrine I could …

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I bought this game when I bought my Switch a few years into its life cycle (I’ve been Team Playstation since the beginning so the Switch was the first Nintendo console I bought in years). Everybody and their mother told me to play this game and I eagerly did for several days, going to every tower and shrine I could see with little regard for where the game was pointing me towards, throwing together whatever ingredients I had with no sense of what they would make because it was just fun to watch the cooking animation, doggedly taking on enemies I was woefully under-equipped to fight. In other words, in this open world game where you can’t play it wrong, I was as close to wrong as you could get. And of course I lost interest once the exploration bug had been scratched enough. I love an open world but I need more structure to keep me going to the end. So this time, I buckled down and played the game the way it clearly wanted me to, shrine after shrine, dungeon after dungeon (in a loose sense of the word), got the Master Sword, made potions and dishes that actually made sense, and beat Ganon quick as could be. And it was fun. It didn’t blow me away as much as it did most people—I don’t love the combat and the story was more interesting in some of the older Zelda games—but the exploration and details in the world can’t be beat. It’s a fun place to hang out in for a few hours.

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xSquix

Review xSquix 1/5 · May 3, 2024

EN BALON OYUN

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BU OYUN DÜNYANIN EN BALON OYUNU MİNECRAFT DA NEREDEYSE AYNI ŞEYTLERİ VAAD EDİYOR ANCAK ÇOCUK OYUNU DİYE DALGA GEÇİLİYOR O ZAMAN BU OYUN BEBEK OYUNU NEYMİŞ KEŞİF HİSSİYMİŞ BAŞLARIM BÖYLE İŞE 10 SAATE BİTEN OYUN OLUYOR 100 SAAT ZATEN O YOUTUBER LAR ÇIKARDI HEP BU OYUNU GÖĞE LAN BU OYUN GAME AWARDS ALDI LAN NİER ALMADI HORİZON ALMADI SIÇTIĞIMIN OYUNU ALDI ZATEN BELLİYDİ OVERWATCH ALDIĞI DÖNEMDEN BERİ , OYUN KÖTÜ DEĞİL ANCAK FAZLA ABARTILIYOR BU 1 PUAN YILDIZINI DÜŞÜRMEK İÇİNDİR FANBOYLUK YAPMAYIN NİNTENDO KULLANICILARI

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LumberJones

Review LumberJones 3/5 · Jul 21, 2023

A Zelda game that forces you to play an entirely different genre

This game was a bold step for the LOZ franchise. It did away with the traditional dungeons and instead incorporated an entirely free and open world. At release it was, fine, but it just didn't feel like a Zelda game. The story is fairly bland and at no point felt like it was adding anything to what has always been …

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This game was a bold step for the LOZ franchise. It did away with the traditional dungeons and instead incorporated an entirely free and open world. At release it was, fine, but it just didn't feel like a Zelda game. The story is fairly bland and at no point felt like it was adding anything to what has always been a lore rich franchise. In fact almost all the story was optional. Aside from that the gameplay was fun, and you got to make the game what you wanted to a point. its not what I wanted from this game at all.

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TheChampionTiger

Review TheChampionTiger 3/5 · Apr 30, 2023

Breath of the Wild is a good game, but maybe not a good Zelda game.

Breath of the Wild is an interesting game. I'm not entirely sure I mean that as a good thing, but not necessarily as a bad thing either.

I enjoy the Zelda series. I've beaten almost all of the games since Ocarina of Time. Wind Waker might be my favorite of the 3D games, and Minish Cap is a great 2D …

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Breath of the Wild is an interesting game. I'm not entirely sure I mean that as a good thing, but not necessarily as a bad thing either.

I enjoy the Zelda series. I've beaten almost all of the games since Ocarina of Time. Wind Waker might be my favorite of the 3D games, and Minish Cap is a great 2D one. Both of those games feel very much like Zelda to me, despite how obviously different they are. I'm not sure though, if Breath of the Wild feels like Zelda to me.

I feel like such an old man saying this. Breath of the Wild is a good game, but maybe not a good Zelda game.

What do I like about this game? The art in this game is beautfiful. Breath(heh heh)taking almost. Walking out of the Shrine of Resurrection and seeing the expanse before me is a great first impression. Exploration throughout Hyrule is definitely the most fun it has been in the series. After activating towers and getting the map of the area, my favorite thing was to go to the most out of the way places and see if anything was there. There pretty much always was. Doing shrine puzzles was often quite fun, and having it unlock fast travel locations, and give upgrades is a good choice. It's a great reward for exploration. Also, for a game where my steel sword will explode if I hit a guy too many times, I was never annoyed with this game having weapon degradation.

What do I not like as much? I feel like the design of the game is basically all down to becoming as busted as possible. Balance kind of goes out the window based on your loadout. Having a powerful bow with Ancient Arrows kills high level enemies so quickly I thought the game glitched. Because of this, I never really felt like I became good at the game. I just had such powerful gear, and so many healing items that I could just brute force almost every encounter after a certain point. It doesn't really simulate the feeling of going on an epic adventure like the other games did.

I'm kind of surprised this was such a big hit.

I can't deny that I found this engrossing. Not so much for the gameplay as I wanted to help the champions in the Divine Beasts.

I kind of hope Tears of the Kingdom goes back to a more traditional style. But it doesn't really look like it. I'll probably give it a play.

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SinAndPunish

Review SinAndPunish 5/5 · Dec 8, 2022

Astonishing.

This is the game that every Zelda fan and Non-Zelda fan was truly waiting for. This game is truly something special and has an amazing open world that has so much to discover and explore. Every video game player needs a chance to play this piece of art at least once because you need to see this masterpiece to believe …

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This is the game that every Zelda fan and Non-Zelda fan was truly waiting for. This game is truly something special and has an amazing open world that has so much to discover and explore. Every video game player needs a chance to play this piece of art at least once because you need to see this masterpiece to believe it. I would call this game open world perfection because it barely does anything wrong and the things it slightly does wrong, can be easily looked over. Saying this game is a masterpiece is an understatement, it’s a breathtaking work of art. Everything from the story, to the details, to the characters, to the combat, to the visuals, and the open world, it’s truly wonderful. I’m really not saying anything that hasn’t been said before but you can’t blame me. This game blew me away on one playthrough, a second, and even a third. I’m begging you to play this work of art because it’s truly a thing that everyone needs to experience. Whenever you discover something in this expansive and overwhelmingly wonderful world, it feels like you discovered it. That’s something that everything in this genre of game strives for.

10/10

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Chawls

Review Chawls 5/5 · Jul 28, 2022

Finally got around to finishing this one. I think I put it off for so long because I didn't really want it to end? The rush of fun when you initially set out and leave the tutorial area does fizzle out once you've explored most of the main areas on the map and been through a number of shrines and …

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Finally got around to finishing this one. I think I put it off for so long because I didn't really want it to end? The rush of fun when you initially set out and leave the tutorial area does fizzle out once you've explored most of the main areas on the map and been through a number of shrines and realize there isn't much new left to discover.

I believe it can be a sign of a great game when your main gripe is just that you want more. More enemy types, more tools, weapon item variety, some real dungeons, more unique mini-dungeons, and more crazy scenarios and areas to explore like that pitch dark forest. I'm hopeful that the direct sequel will address this by building off this game and hopefully also giving us some of the weirder Zelda charm and atmosphere that was present in Majora's Mask and Link's Awakening.

I'll also add that I don't think voice acting belongs in a Zelda game and it was always jarring when it came up.

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Funebrae

Review Funebrae 5/5 · Mar 30, 2022

My Obsession

I will preface this in saying, I am such a super Zelda fan, I have a Tri force tatted on my body!

This is the pinnacle of Zelda games folks. It takes everything the series is good at, puts it into an open world, and lets you have complete freedom to tackle the same task we Zelda fans have loved …

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I will preface this in saying, I am such a super Zelda fan, I have a Tri force tatted on my body!

This is the pinnacle of Zelda games folks. It takes everything the series is good at, puts it into an open world, and lets you have complete freedom to tackle the same task we Zelda fans have loved to repeat since the 1980's, rescue Zelda and defeat the Gannon.

Best entry point for new Zelda fans, and a perfect game for longtime Tri-force collectors.

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DirtyMidnighter

Review DirtyMidnighter 5/5 · Sep 15, 2021

It's a Free World, Baby

What is there to say about this that hasn't already been said? It's a brilliant reimagining of the Zelda formula that breathes new life into the franchise and also reinvents the open-world genre into something more organic and flexible. BotW's greatest strength lies in the confident approach to player gating, in that there is hardly any. The game essentially opens …

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What is there to say about this that hasn't already been said? It's a brilliant reimagining of the Zelda formula that breathes new life into the franchise and also reinvents the open-world genre into something more organic and flexible. BotW's greatest strength lies in the confident approach to player gating, in that there is hardly any. The game essentially opens up very quickly and allows the player to travel in any direction they please. The going can be tough at first, but through failure the player adapts and grows, learning the language of the game until they finally succeed, unlocking some new ability that will make the long road ahead that much easier. Many games take this approach to non-linear progression but few succeed on this level. BotW's core gameplay loop just feels good, better than any prior Zelda game by a mile. It's tight, responsive and encourages constant experimentation. Most challenges in the game can be handled in any number of ways, making each individual encounter a dynamic sandbox of converging systems. The same goes for many of the physics-puzzle based shrines, which can be manipulated in a variety of ways. Here, the Zelda franchise throws off the oppressive shackles of linearity and has a refreshing level of trust in players that no matter how they interact with this game, they will have a good time. There's such a good engine in place here that it makes the wait for the sequel (which will hopefully feature some proper dungeons and a more fleshed-out plot) all the more interminable.

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Arayvenn

Review Arayvenn 5/5 · Aug 12, 2021

A breath of fresh air for the Zelda franchise

While it's nothing like the installments I loved that came before it, it's still so good. It stands out to me as the best in its genre (that being an action-adventure exploration game, with tower climbing and survival elements, you know the one. Like an assassin's creed game but actually good.) and when I first played it, the fact that …

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While it's nothing like the installments I loved that came before it, it's still so good. It stands out to me as the best in its genre (that being an action-adventure exploration game, with tower climbing and survival elements, you know the one. Like an assassin's creed game but actually good.) and when I first played it, the fact that I could play it handheld at all blew my mind. Paragliding off the highest peaks and watching Hyrule come into view below me, or watching the colossal ancient beasts move across the landscape in handheld mode really made me appreciate modern gaming technology.

The puzzle mechanics are creative and fun to solve, and the combat is rewarding, if not a little easy by the end of the game. But most of the Zelda games have this problem.

A ton of fun that can be enjoyed and marveled by all.

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ArmFallOffBoy

Review ArmFallOffBoy 5/5 · Apr 8, 2021

10/10

Okay, the Zelda franchise has always meant so much to me, when I played Ocarina of Time when I was young, I fell in love and it has still been my favorite game of all time. All the later mainline titles always felt like an event to me, and none have really failed to disappoint me heavily, yes not even …

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Okay, the Zelda franchise has always meant so much to me, when I played Ocarina of Time when I was young, I fell in love and it has still been my favorite game of all time. All the later mainline titles always felt like an event to me, and none have really failed to disappoint me heavily, yes not even Skyward Sword, take away the gimmicky motion controls and you have a solid Zelda game.

Breath of the Wild is like Zelda's new paint of coat, if we abandoned the more linear dungeon 3D Zeldas for this, I honestly wouldn't be too mad, except for the dungeons, but I'll elaborate on that further.

It fully expands the elements of Zelda that blend well with not only the game but the Switch, even if it was originally designed for the WiiU. It's almost as if it was tailor-made for the Nintendo Switch, seeing as so many of the elements and design choices are based on that pick-up and play style commonly associated with it.

I will have to agree with some of the skeptics saying that the framerate does stumble, but it doesn't affect the gameplay much, it's just an annoyance and doesn't "ruin the game" like the Nintendo haters say it does.

I think the art style works tremendously, I love cell-shaded art, it pops out and doesn't make the textures look too bland or look like ass dirt. It mixes all the elements that worked for the different eras of Zelda and makes it its own at the same time.

The shrines are definitely one of the weaker aspects of the game, honestly, some I adore, they use the mechanics, runes, and amazing physics engine and create a genuinely hard, but not rage-inducing puzzle that recreates some of the magic the Zelda dungeons had. But then you have some puzzles that are so uninspired, and also can we talk about the combat trials. I hate them. Not the combat trials themselves, of course, you have to have to mix it up somehow, but the sheer majority of them. Yes, they are some that are more difficult than others, but you can barely tell.

You do have the Divine Beasts, I really admire the thought of them being more open than your typical dungeon, but like, they're really not the replacer of the dungeon, and even then, they're just more glorified shrines and don't live up to its potential.

I obviously am not saying that you have to have dungeons, but they really fixed a lot of the problems the shrines had. Maybe you could use a type of imaginary difficulty scale, the shrines below could be your typical BOTW shrine, but as you go higher you get more of a dungeon-like shrine. It would also make sense due to higher places often being cold, or hot if it's on Death Mountain, or there could be a dragon around. So if you're on a train, and it's 20 minutes to your next stop, you go to one of the lower shrines and vice versa. Nintendo, please hire me.

Also, Hyrule Castle. I love Hyrule Castle in this game. And I personally think this, instead of the Divine Beast, is the closest BOTW has to the dungeon. The problem is, by the time you're there, you're probably stacked, and that makes this quite a hassle, but it has genuinely creative puzzles, it's severely underrated.

I do know a lot of people complain about the story, and that's completely valid, it really makes you invested in some of these characters. You're thoroughly invested in Zelda, or probably one of the champions, even if it's through pretty short memories. And I think it leads to why people want more. Or I'm making baseless claims and nobody actually cares about Daruk as much as I do. It's probably that, isn't it?

I mean the story is really nothing that special. But it is fascinating to hear what happened 100 years ago, and amnesia isn''t a plot convenience. Well, it is, but I hope you get what I mean. Because of that, you can get the same reactions as Link and get more immersed. I think the ending is a bit weak, but I'll get to that later.

Ok, now on to the Great Plateau. I think this will stand as one of the most iconic and memorable beginning "tutorials" in the vein of 1-1 from the original Super Mario Bros. That opening shot, when you realize, "Oh shit, it's this big?", it's iconic. And seeing as it's my, and probably many others' first experience with the Switch, it hits even harder.

It introduces all the mechanics that you'll definitely use throughout the game, but it doesn't throw everything at you either. And though it is much more restricted than other parts of the game, it still feels like you're free, outside of the obvious gray fog that barricades you from the rest of the map.

I think the combat works well, it's not necessarily complicated, but it does feel satisfying when you defeat an enemy. My one big flaw is that, once you figure out the timing of the dodge, which isn't hard at all, combat becomes too easy, because you get these insanely good flurry rushes, look, I'm not asking for "Dark Souls", but at least make it so that flurry rushes only has a tenth of a chance of activating, it's a bit too easy for my liking.

And then you have the one thing that people dislike about this game the most, the weapon durability. And yeah, it's flawed. But it really comes down to what person you are. I am a perfection/completion(ist) and so, if something that is limited breaks, I whine. And so I often find myself:

  1. Not wanting to break it because once it's gone, it's gone
  2. Not wanting to use it because it will, "become useful at another, better time"

And I think that's a problem. There's no real reward for breaking your items. Games often have a hard time conveying when to use something and they have a hard time justifying using items that will be gone, or break.

What I would suggest would be to make items that break drop materials, then at a stable, or maybe a newly implemented blacksmith, you could find an anvil or workstation where you could craft it. I don't think the items that drop are the items that craft it. Because if recrafting a weapon was that easy, there would be no real stakes for breaking a weapon. I think you would need to use up a ton of rupees, or double/triple the resources it dropped.

There's also cooking, which is so cute. It's like, ridiculously fun. Just mixing up food and meat, trying to find the best combinations, or mixing up monster parts, finding out which elixirs it creates, you can kind of predict what you're making, and you feel accomplished when you get what you expected.

I do think horse whistling is super annoying. Like, please just make it so they hear you no matter what. Like, sure it's realistic, but it's a Zelda game, who cares. Horse riding itself is solid because every Zelda games' horse riding is solid, but I find it super annoying that you can't ride them in the desert, I think it's generally ok, that they can't ride in the desert, but it's annoying because you have to find a plan to get him accross, which means you have to find some wacky to break the game's physics engine, you have to find a stable, or you have to pay money.

Flying around with the paraglider feels so good, especially if it's off a tower, I love that first time you use it, which for most people is in the Temple of Time, where you glide off the cliff that you've been restricted by.

I think general movement in this game is good too, be it, a little flawed. Sprinting, though can be annoying sometimes because you constantly run out of it in the start, gets better as you get more spirit orbs. Jumping finally properly introduces itself into 3D Zelda, though that was expected, I do wish it was a bit higher though. Swimming is so bad, why can't you actually control yourself, you just have to fight against a current with a single button and hope you don't run out of stamina.

Climbing can be really obnoxious, due to it being a bit slow. Sometimes you also have to take a gamble and say, "Can I do this?", and then be completely wrong. And then you have rain, oh my gosh, I hate rain. I get that it encourages creative solutions to platforming, but why does it come so often? When you're scaling a mountain and the rain comes. you're screwed unless you pussy out and save or bomb clutch. It's not a bad idea, it's just it doesn't seem like a legitimate feature, it feels like an intentional annoyance. I also love shield-surfing, it's incredibly fun and finding it out for the first time blew my mind. Sucks that it sucks up a lot of shield durability for shields that you probably often use.

And that brings me to the physics engine. I love the way BOTW implements the combination of the runes and the physics engine, it allows for some of the greatest shrines and puzzles in the game. It's so fun to play with Magnesis and knock enemies over with blocks.

But that also allows people to abuse it. I think it is cool that people can use these insane tricks with bombs or stasis, I love the community around it, but it also makes some aspects, like Revali's Gale useless. I don't know, I love the people who find these cool tricks, but learning them just makes me realize how kind of useless core mechanics of the game are.

You also have the Koroks. At the start they're cute, but holy shit, their laugh brings back so much PTSD. I feel so sorry for the guy who found them all without using an online map, even with the Korok Mask. I do like their usage when it comes to actual function, inventory management is irritating a lot of the times, especially with weapons.

Now the boss fights. I'll start with the mini-bosses. I love the Stone Talus, yes all of these have their gimmick that makes it pretty easy to defeat them, but my first experience and I'm guessing a lot of yours was on the hill. (Very vague, but I think people know what I'm talking about). This one is so fun though, bashing the crystal on top of him feels so good, I don't know why.

The Hinox are fine. I would find them less enjoyable. And then you have the Lynels, oh god. Honestly, like I complained about in the combat section. Once you get the timing right for the parry and dodge, it's not very hard at all. But fighting it for the first time to collect shock arrows is unforgettable. At that point, the difficulty goes up pretty high, and when you defeat it, it feels amazing

Then the blights, they're not bad. I wish the designs were more distinguishible and unique, the general aesthetic for the shrines and the divine beasts are good but they're used for everything. The bosses themselves aren't really hard, you'll die once or twice but it's not necessarily difficult. I've heard people say Thunderblight is hard, maybe I was a bit too overpowered since it was my last Divine Beast, but no, not really.

Ganon's fight started off great, but at the end was extremely disappointing. The start with the Divine Beasts is great, kind of that final punch for the people who actually freed them and got some sort of resolution (unless you played The Champion's Ballad before you completed the game, seriously new players do that first). Then you do some damage, he has a good variety of moves, and then. The disappointment.

You shoot arrows. There should have been like, some actual finale, the slow-mo final shot is cool, and it works, it makes you feel emotional, but that's not because of the boss fight, it's because of your experience with the game. Come on, give us a better ending. An actual hard fight, an actual pay-off, but no.

And then you have the DLC, which..it's worth it? Trial of the Sword turns a pretty easy game to a decently hard one. It combines all the elements of the game and makes for a decent challenge. Would I say it's worth it? Maybe not for the typical player. It does add stuff, but it doesn't really add more plot and character development, or cool weapons, it just builds off the game.

The Champion's Ballad, I would say is worth it. They put a lot more effort into the challenges than they did the actual game, like the shrines are damn solid. It's also cool that you fight the Divine Beasts again but with an assigned set of armor, but I wish there was more of a change. I think that the real shining jewel are the cutscenes though, especially the last one. It's so bittersweet. You also get the bike, I don't really care about it that much though. It's much better than the horse, but I very much prefer the horse. Riding it just feels kind of..wrong.

You also have super cool cosmetics. I love these, mainly because I'm a massive Zelda fan. Some of these items do make your character a bit too overpowered, but I love them.

The amiibo functionality is well, mixed. The thing that I hate the most is that it's random, just let me get the cool shit. The rewards are great though. Getting Epona was jawdropping and Wolf Link was a total shock.

As you can tell, I love this game, I really do. And because of that, I nitpick it a lot, like a lot. I definitely wouldn't say it's my favorite Zelda, Ocarina and Majora hold a much bigger place in my heart, but this was the game that made me buy a Switch day one. It's phenomenal what it also did the gaming as a whole. It inspired a ton of games in the style of it, like Immortals: Fenyx Rising, Genshin Impact, it's great to see the impact that it's made.

10/10.

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ShakenBreakn

Review ShakenBreakn 5/5 · Feb 26, 2021

FREEDOM!

As a long-time Zelda fan, this game was not what I was expecting. Going into the game, I was overwhelmed with the seemingly unlimited possibilities this game offered. I was lost in the beautiful world of Breath of the Wild and spent hours roaming around the phenomenal open-world of this game. The amount of freedom and the content jam-packed in …

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As a long-time Zelda fan, this game was not what I was expecting. Going into the game, I was overwhelmed with the seemingly unlimited possibilities this game offered. I was lost in the beautiful world of Breath of the Wild and spent hours roaming around the phenomenal open-world of this game. The amount of freedom and the content jam-packed in every corner of this game puts other open-world games to shame. There's so much to do and so many small secrets that tie into each other. The fossils scattered around the map, the colossal statues, the religious artifacts: They help build atmosphere through environmental storytelling and beg the player to keep on exploring.

There are 120 shrines spread across the map, and these shrines essentially act as "mini-dungeons". They're not that challenging, but most of them are serviceable and the real fun comes from completing these shrines in bizarre and unintended ways. Seriously, there's a heap of ways to challenge yourself in these dungeons, and this ties further into the theme of freedom.

The divine beast sections are the traditional Zelda dungeons, but they all have an overlaying, mechanical theme. However, they all feel refreshingly unique due to the way these parts are structured.

There are only a few complaints I have with this game:

  • Nintendo took a clear backseat in terms of the storyline. Characters aren't as fleshed out as they could be (without the DLC) and there isn't a clear backstory to pick up without doing the memory retrieval part. However, this is a small complaint, since Zelda storylines have taken a sharp decline in quality after Majora's Mask.
  • The combat system is barebones and boring. No, I'm not talking about the weapon reduction system, I actually quite enjoyed that inclusion, but the combat system in itself is easy to master and basic. There's a variety of weapons you can use but there aren't many ways to customize your playstyle. The parry and dodge mechanics are so easy to pull off but they're way too rewarding, especially the dodge and fury rush mechanic.
  • Spoiler: The bosses are quite disappointing. While Skyward Sword was an extremely flawed game, I must say that the bosses were really well-made. The bosses in this game, though, are really similar to each other and don't provide many challenges (the exception being Windblight Ganon and the first phase of the final boss). Speaking of which, the second phase of the final boss was one of the most anti-climatic endings to a game I've ever played. It was way too easy, and I'd say the game would've done better with a much more threatening boss. For example, a boss that destroys the towns scattered throughout Hyrule that you've grown to love. This would serve as a climactic and emotional ending, provide a much-needed challenge, and would work well in the narrative.

Overall, this game is still phenomenal for what it does right. It isn't my favorite Zelda game, but I can safely say it's my favorite Switch exclusive and one of my favorite Nintendo games.

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hyrumsutton

Review hyrumsutton 5/5 · Nov 5, 2018

Incredible

This is the first game in a while that has made me actually slow down and appreciate everything the game has to offer. I usually like to blast my way through games from start to finish, always working towards the end goal. I did this for the first 15 hours, and I wasn't loving it. This game was meant to …

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This is the first game in a while that has made me actually slow down and appreciate everything the game has to offer. I usually like to blast my way through games from start to finish, always working towards the end goal. I did this for the first 15 hours, and I wasn't loving it. This game was meant to be played slowly, encouraging you to adventure and get stronger. Technically, you can go and march across Hyrule to the castle and take on Ganon almost as soon as the game begins; you'd just be extremely underpowered if you did so. Literally everything you're doing is preparing you for that final fight. However, this does mean that the first few hours of the game can be pretty painful, for yourself and for Link.

When you first gain access to the vast expanse of Hyrule, you have little with which to protect yourself, and everything can kill you. You'll find you're constantly running away or dying. And if you don't adventure, you're not even really going to find rupees, so you can't buy your way to strength. Your weapons break really quickly, and you're too weak to climb to interesting places. However, once you find a few shrines, you can move about the map more freely and become strong enough to hold your own in the wild. For me, it was at the 15 hour mark, after I'd beaten my first Divine Beast, when I really started getting a feel for the game and having more fun. And the stronger you get, the more fun you have.

There's virtually no limit to what you can do in Breath of the Wild. There's so much to explore, to collect, and to accomplish. This is both its greatest strength and one of its few weaknesses. One of the reasons I was frustrated at first was actually because it was so addicting--it's constantly giving you small doses of satisfaction: finding a shrine, getting a new weapon, upgrading a piece of armour, etc. These are fun, but individually they're nothing to write home about. The experience makes you want to go out and find more stuff, but it doesn't leave you with a feeling that you've accomplished something big, that you're ready to stop playing for the day.

In a regular Zelda game, there are many points throughout the game that give you give you major satisfaction, mostly coming in the form of dungeons. Overcoming these major obstacles make you feel like you’ve accomplished something, and they are usually points where you feel like you can put the controller down for a while and take a break. In Breath of the Wild, there are pretty much four of these moments: each of the Divine Beasts. But again, this gets better the stronger you get. At the beginning, the whole world is ready to be explored. Once you've filled out your map, it's easier to pick specific objectives for a session and feel accomplished when you've completed them.

All of this is to say that Breath of the Wild provides an experience that really gets better the longer you play, and rewards you the more you put into it. If you just go through the main quest, you really won't be getting the full experience, and you won't enjoy the game as much. I played for over 70 hours before I finally felt like actually going and taking on Ganon, and then I went and explored some more once I beat him. I'm almost 80 hours in, and I'm only now getting to the point where I feel like I'm satisfied with what I've accomplished. And the crazy thing is, there's still so much to do. Breath of the Wild is crazy good, and everyone needs to experience it at some point in their lives.

UPDATE:

I want to touch on a couple other things. There's obviously so much to talk about, so I just chose two.

Shrines: I've heard a lot of debate about the shrines, for good and for bad. I loved them. They serve several purposes: first, to create warp points around Hyrule, which makes traveling incredibly easier; second, to allow you to increase your stamina or hearts, essentially replacing pieces of heart; and third, to provide the puzzles missing from the lack of dungeons. The first two purposes are served perfectly, and the third is well done. For the most part, I liked the puzzles. Many of them applied the Mario technique: teach you one or two basic puzzles in a safe situation, build on them in a more dangerous area, then combine them at the end for a more difficult puzzle. Mario platformers do this all the time, and when it's done properly in Breath of the Wild, it works great.

Weapons: why do they break so mother friggin' easily?? I love the variety of weapons, I love how you can take your enemies weapons, and I even like that they break. But really, sometimes I get a cool new weapon and it breaks after taking on one encampment of baddies! I don't even get to enjoy my time with the weapon. I really thought they should have lasted at least a little longer. To be honest, I don't know why metal weapons break at all. It just doesn't seem realistic. I thought they should have just gotten dull, and thus less effective. Then you're left with the option to keep this now weak weapon or throw it to make use of it one more time. And I really don't know why the Master Sword had to run out of energy. I thought it was great as it was; it deals good damage, but it's not the best weapon in the game, so you still have incentive to use other weapons as needed, but it's a great weapon to use as your running around exploring. But then they went and made it recharge all the time, and I just didn't see the point. People think the rain is annoying, but I think the weapons are way worse than the rain.

Finally, I just want to mention the frame rate. I played Breath of the Wild on the Wii U. I've watched a lot of reviews that all complain about the frame rate on the Wii U version, especially in the rain, in highly populated areas, or in battles with many enemies. I didn't notice this whatsoever, so they may have fixed the issue by now, as it's been out for a year and a half now. I was perfectly happy playing on the Wii U!

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iFaolan

Review iFaolan 3/5 · Mar 2, 2018

It was good, but I expected more

I wrote a Pros and Cons list while playing, and I thought I'd share it here.

Pros:

  1. Ability to increase attack, defense, or stamina
  2. Sneak attacks
  3. Sidon (lol)
  4. Great graphics (although I always will miss the darker and more realistic Twilight Princess graphics)
  5. Fun characters
  6. Entertaining cutscenes
  7. Japanese voice acting
  8. The ability to attack enemies in a creative way
  9. Horse …
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I wrote a Pros and Cons list while playing, and I thought I'd share it here.

Pros:

  1. Ability to increase attack, defense, or stamina
  2. Sneak attacks
  3. Sidon (lol)
  4. Great graphics (although I always will miss the darker and more realistic Twilight Princess graphics)
  5. Fun characters
  6. Entertaining cutscenes
  7. Japanese voice acting
  8. The ability to attack enemies in a creative way
  9. Horse follows roads
  10. Being able to see more into the lives of Gorons, Zora, Gerudo, Rito, and Hylians
  11. Being able to see what side quests I'm working on
  12. The fight with Ganon
  13. Hyrule castle
  14. Easter eggs and references to past games
  15. The complexity of some of the characters

Cons:

  1. Music isn't as impressive or memorable as the other games. It's nice, but not as good as it could have been (except for a few themes like Hyrule Castle's theme). BUT I understand that may be because of the post-apocalyptic setting. If so, ignore this con.
  2. No dungeons (unless you count the divine beasts and Hyrule Castle)
  3. A little TOO big of a world. That wouldn't really bother me if the cities/towns were a little bigger. You're telling me Hyrule has existed for at least 10,000 years and yet the population of each race is still really low? Bullshit. I think that's part of the problem with open world. You can't say "Oh this world is actually bigger than it looks. You just can't see that because so many areas are closed off". Because it's not actually closed off. It's open world, lol.
  4. I kind of miss the cues you get in other zelda games where you can dodge and counterattack, or roll around and attack their back
  5. DLC! You can't get certain cutscenes/memories unless you buy the DLC! That is such bullshit!
  6. It got a bit annoying at times knowing I can only refill my health with food and not hearts. Later in the game it's not too big of a worry, but still. But I think I heard something about something bad happening to the minish and that's why there's no items or hearts in the grass? If so, ignore this con as well, lol.
  7. English voice acting
  8. The fact that certain enemies can take out like 5 hearts in one hit (even when you're wearing armor) is a bit annoying.
  9. Not as much variety when it comes to enemies.
  10. Weapon durability gets a bit old. I miss getting an unbreakable weapon with each dungeon.
  11. I understand Link is supposed to be a bit stoic in this one as he wanted to hide his emotions (especially worry and fear) for the good of everyone else, but it would have been nice to see at least a little fucking emotion towards the end of the game. He finally beats Ganon and frees Zelda and the only face he can make is that stupid fucking neutral expression.
  12. The fact that you can't climb in the rain. It wouldn't be such a problem if it didn't rain so much in certain areas
  13. The fact that the Master Sword can "break" and has to recharge for 10 minutes. Kind of ridiculous since it's the fucking Master Sword and it's never done that in past games.
  14. The ending. It was pretty anticlimactic and there were so many unanswered questions. It was weak compared to the endings of all the other games.

Overall, I liked this game. It was unique and had plenty of great moments. And the idea of the Champions, and Link, and Zelda (of all people!) failing and losing Hyrule to Ganon is pretty cool. To see Zelda struggle with awakening her powers was really interesting and just...new (too bad they barely addressed WHY she was having trouble)! Now that I look back on everything, it makes sense why some things were the way they were. Like the music. I mean, Hyrule castle was destroyed! That whole kingdom is pretty much in ruins and people are just trying to survive the best they can. However, that doesn't mean I want to see another game do the same thing. It would be nice to have a classic Zelda again (maybe with some of the features in BotW and a longer storyline/playthrough). At least one WITHOUT weapon durability and all the armor choices and upgrades. Gathering all those items sucked. The Master Sword didn't feel as special either. And I really do miss the kind of music the past games had. Honestly...it didn't always feel like a Zelda game while I was playing. And that makes me sad. Also can we please have a game that focuses more on the Twilight realm and it's inhabitants? Please?! I'm still waiting for that!

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deepdoop

Review deepdoop 5/5 · Mar 17, 2017

Edit again: I upped it to a 9.5, but you know what? It's a 10. The problems that exist are so minor once you get into the game, and Hyrule Castle/the battle with Ganon is epic. I'm not going through my review and changing it because I want to show how my thought process changed. I ended up actually beating …

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Edit again: I upped it to a 9.5, but you know what? It's a 10. The problems that exist are so minor once you get into the game, and Hyrule Castle/the battle with Ganon is epic. I'm not going through my review and changing it because I want to show how my thought process changed. I ended up actually beating it.

The only thing I'll add is that there are still minor annoyances: I still don't like weapon breaking, it rains way too fucking much in this game, and the story is not fantastic (still good enough). Something else I don't think I commented on is how good the soundtrack is; it's not always there but songs creep their way in at the best times and add a lot to the atmosphere and battles.

Original review:

This is a review in progress. If my feelings change then I will update it, but I'm pretty sure I can land on a 9.5 and be content with that. Despite the fact that there will be games I rate higher this year, I actually think Breath of the Wild might be the most important by years end, and also one of the most interesting. I think it's revolutionary, but it's also flawed, which prevents me from giving it 10/10.

I don't really care for Zelda as a series. I don't outright hate it, but I never get excited for them and I often skip them. I think Ocarina of Time is one of the most overrated games ever, and my personal core Zelda preferences are Zelda 2 and Link to the Past... two games I also like but don't love. So what do I know, really?

Now that the disclaimer is over with, I can honestly say this is the first Zelda I love. It's the only one I can't wait to play. I think about it, I talk about it, I get amazed when I read or hear what people are doing. I know I probably won't beat the game, nor will I find or do everything cool, but I admire it a lot. If it was a slower time in games, in a world where Nier: Automata isn't already out and ME: Andromeda isn't on its way, I would probably put in the hours necessary to beat it.

There are moments when this game is a 10/10, for sure. When Nintendo decides to do something with established genres, they often innovate. Take Splatoon in recent years, and now this. The amount of movement possible in this is astounding; it's one of the only open world games I've ever played where wandering around is actually fun. Most of the time I find it boring because even the great games in the genre just add padding in order to fluff the length. Some hide it better, others make it integral to the experience. Games like Witcher 3 and Breath of the Wild do it right. That's not to say that some aspects couldn't be trimmed, but it's really quite inoffensive.

I've been describing BotW as a sandbox game that actually is a sandbox. When I picture a sandbox, the image of children playing outside comes to mind. They use their toys and imagination and create magnificent worlds and narratives. Zelda has so much freedom and the environment is your toy. Walking, climbing, gliding... it's all fun. If you think you can do something in this game, give it a shot and more often than not it will happen. It's one of the only games in the world where I will see a tree on a hill off in the distance and walk for 10 minutes to go see if there's anything there. Nintendo took the gloves off and just let you play with very little hand-holding.

One of the reasons I don't care as much for series is because I don't like the dungeons. I'm not a puzzle guy, generally. So the reason I avoid Zelda is the reason people play it, I get that. However, in BotW I'm digging these little shrines, and even the Divine Beast dungeons are more bearable to me.

There are occasions where its lack of hand-holding goes wrong. Having to find 12 memories by using pictures is really obtuse and obnoxious. Maybe some people don't think so, but it's dreadful to me. Sometimes the game could stand to explain some things or give you a hand. I understand there are people who praise the game for this, and for the record, most of the time it is fine. When you come across something randomly and it adds a new flavour to the game, that's really cool. There are just those times where I get frustrated because they took it too far. That makes me subtract a little from my final score.

Weapon breaking is almost never an endearing mechanic. I don't hate it here, especially as I unlock more slots, but the game would be better without it. This would allow people to get invested in their weapons and armor, plus it would prevent breaking up the action so you can switch to something else.

There are small things that Nintendo did wrong, like not mapping the running button to a stick, or making us press too many buttons just to cook something. They may be tiny but they're still there.

I also don't think the story is that compelling, but it's not terrible. However, these criticisms do affect the overall score, ultimately.

BotW is a great game with lots to find and experiment with. It's revolutionary in the sense that the gameplay furthers the open world experience, and being able to climb anywhere is an element that you won't often see, nor should you because then it becomes tired. Nintendo did something special here, regardless, and if I could put more emphasis on the things it did correctly, and ignore the faults, this would be a 10/10. I just can't when people ramble on and on about shit I don't care about, or my weapon breaks constantly.

In regards to Zelda, it's odd for me to give it a 9.5.

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