The Legend of Zelda: Breath of the Wild (2017)

Nintendo EPD Production Group No. 3

Nintendo Switch · Wii U

4.61 from 11247 ratings · #2 top rated on Grouvee

20603 members have it in their collection · 3020 playing now · 3614 backlogged · 3765 wish listed

How long? Main story 72h · with extras 120h · 100% 205h (from 325 logged playthroughs)

The Legend of Zelda: Breath of the Wild is the first 3D open-world game in the Zelda series. Link can travel anywhere and be equipped with weapons and armor found throughout the world to grant him various bonuses. Unlike many games in the series, Breath of the Wild does not impose a specific order in which quests or dungeons must … Read more
The Legend of Zelda: Breath of the Wild is the first 3D open-world game in the Zelda series. Link can travel anywhere and be equipped with weapons and armor found throughout the world to grant him various bonuses. Unlike many games in the series, Breath of the Wild does not impose a specific order in which quests or dungeons must be completed. While the game still has environmental obstacles such as weather effects, inhospitable lands, or powerful enemies, many of them can be overcome using the right method. A lot of critics ranked Breath of the Wild as one of the best video games of all time. Read less
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DCar13

Review DCar13 5/5 · Dec 14, 2022

Lo mejor que he jugado nunca

Muchas son las cosas que podría decir de este juego, y pocas son las formas que se me ocurren de expresar el torrente de emociones que me genera Brath of The Wild cada vez que lo juego o me acuerdo de que, simplemente, existe. Puede parecer exagerado, pero teniendo en cuenta la magnitud de este juego, y, sobre todo, contando …

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Muchas son las cosas que podría decir de este juego, y pocas son las formas que se me ocurren de expresar el torrente de emociones que me genera Brath of The Wild cada vez que lo juego o me acuerdo de que, simplemente, existe. Puede parecer exagerado, pero teniendo en cuenta la magnitud de este juego, y, sobre todo, contando con que ha sido la razón por la que me he vuelto a enganchar a esto de los videojuegos después de mucho tiempo, creo que lo merece.

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hewward

Review hewward 4/5 · Dec 2, 2022

Enjoyed with some caveats

*This review is old and I'm getting back into grouvee and clearing my shelves a bit)

I finally managed to work my way through this, and enjoy playing. They did a lot of things great and there were some that I hope are fixed in future entries in the franchise.

I'm going to focus first on the bad and …

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*This review is old and I'm getting back into grouvee and clearing my shelves a bit)

I finally managed to work my way through this, and enjoy playing. They did a lot of things great and there were some that I hope are fixed in future entries in the franchise.

I'm going to focus first on the bad and then the good.

Cons: Cooking - Just why? Not everything needs cooking/crafting. Just let us collect our buffs and not make us explore another system. (and waste time on the repetitive animations) Breakage - This was actually one of my biggest pet peeves in the game...breakage coupled with inventory storage space just added to the game, and not in a positive way.

Pros: Diversity of puzzles - They know their audience and these were as good as expected. Reward for exploration - There was no stone that didn't reward you for looking under it. Just so much intentionality in the world that was really a joy.

More stuff, but I played this several months ago now, and it was good, not perfect, but good...you all know that.

If you need this review to tell you to go play it, go play it!

~David.

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Cansado

Review Cansado 5/5 · Jul 16, 2022

Switch muito caro no brasil usei meu mano cemu e virou um dos meu jogos favoritos, melhores 100h q ja gastei, tudo nele foi bom nada a reclamar

alex2800

Review alex2800 4/5 · Mar 10, 2022

Despite all of the things I didn't enjoy about this game I have to admit it's still pretty good

So I finally caved in and started playing BOTW because of sheer social pressure. I'm not a big fan of open world, exploration based, sandbox games. I tend to enjoy shorter narrative games these days. So clearly this Zelda was always going to be outside my comfort zone, and a lot of elements are super frustrating:

  • The weapons breaking system …

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So I finally caved in and started playing BOTW because of sheer social pressure. I'm not a big fan of open world, exploration based, sandbox games. I tend to enjoy shorter narrative games these days. So clearly this Zelda was always going to be outside my comfort zone, and a lot of elements are super frustrating:

  • The weapons breaking system is utterly annoying, I get why it makes you change weapons more often and forces you to experience different play style. In reality, it just makes you stock ancient swords and breaks the immersion during boss fights when you have to enter the weapon selection menu, which is also awful. A simple weapon wheel would have been way better. I feel like having enemies weak against certain type of damage would have made the combat far better. If my big lump makes apples fall, my great swords cut the tree and my spear does nothing, you can apply that to enemies. Vagrant story did it perfectly on PS1, so there are far better ways of making you switch weapons.

  • Cooking is incredibly deep, but the UI for cooking is such garbage I stopped caring after a few tries and just added bunch of stuff together whenever I was empty. Which is a shame considering I enjoyed the cooking quests in tales Of Arise.

  • Traversal can be fun at times, but your mount is basically useless and the fact that a lot of zones are almost impossible to get to until you get the bird power is something I wished I knew before spending 2 hours climbing castles just to be blocked by magic goo. Also the zones are all relatively the same, one is hot, one it cold, one have bananas, but the general scenery is super repetitive, as is the bestiary.

But despite all of those elements that explain why I didn't start this game until I ran out of things to play, I still enjoyed the 30hours I put in this game to finish it. The base gameplay loop might be flawed, it is still super fun and addictive. The game looks great, the minimalist HUD works well and the atmosphere is enjoyable. I was a bit disappointed by the sound design though, I can go for simple chill music but again there was not a lot of variety.

I wouldn't put this game in my top 10 list of the decade, it's not even my favorite Zelda (which is Okami of course) but I somewhat understand the praise it got at release and I might be tempted to buy BOTW 2 depending on what else launches in the same period.

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SIGINT

Review SIGINT 5/5 · Mar 7, 2022

Looking back on Zelda’s big leap forward

Inspired by its fifth anniversary, and the relentless comparisons it’s drawn to other games over that 5-year span—most recently Elden Ring, which I finished up playing last week—I am in the middle of finally replaying this modern classic. And even though no one really needs advice on if the #1 rated game on Grouvee is good or not, I …

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Inspired by its fifth anniversary, and the relentless comparisons it’s drawn to other games over that 5-year span—most recently Elden Ring, which I finished up playing last week—I am in the middle of finally replaying this modern classic. And even though no one really needs advice on if the #1 rated game on Grouvee is good or not, I am writing a review, because… I want to.

Though hugely popular and approachable, the game brought massive across-the-board changes to the Zelda formula that alienated many fans in the process and remain divisive to this day. Then again, which game that many would call “the best ever” isn’t a bit divisive, besides… Tetris? One way or another, some kind of a shake-up was needed, and they pulled it off better than I expected.

The biggest new feature the game brought is its simple but brilliantly fun physics sandbox, which lends exploration and combat a bit of an improvisational feel. Also contributing to that feel is the stamina meter returning from Skyward Sword, whose controversial limitations on climbing, swimming, and gliding add tension and thought to traversal that could otherwise become mindless.

The even more controversial weapon degradation system sometimes forces you to make do with suboptimal gear or use what you can grab mid-battle. With this fun limitation combined with the exciting critical hit occurring when a weapon breaks, as well as the physics interactions enabled by your Sheikah Slate abilities, combat feels more dynamic and unpredictable than it ever has in the series.

Combat’s inherent fun and surprise factor is necessary considering the game’s poor enemy variety. Variety is lacking elsewhere too, most notably in the the game’s many shrines which all share a similar interior design and quick pacing that leaves the player longing for the big labyrinthian dungeons of past games. These shortcomings would almost make the game feel like a proof of concept if it weren’t so excellent elsewhere. Still, there is obvious room for growth in the sequel.

In return for what we lost from prior games, I think we still got a lot of memorable new types of experiences, like an island with puzzles and combat where you’re stripped of all your weapons, a cool literal maze area that many players will miss entirely, the great final Hyrule Castle area which can be accessed from near the start of the game with a careful approach to get past all the guards, and many more neat situations to work through. The game is so, so good at leading curious players toward these moments through little lights and gaps off in the distance—its open world towers, binoculars, map markers, and glider work absolutely perfectly together.

The game makes the most of its hardware with a pleasant, clean art style that will probably look good forever. Similarly pleasant is the minimalist soundtrack, a huge change from the boisterous themes of past games that fits the game’s pace perfectly. Maybe that pace is too easygoing sometimes, particularly in how the game tells its story, but somehow it still generally kinda works.

I wonder how we will look back on this game in another 5 years, after 1 or 2 more Zelda titles are released (ok probably just 1 tbh). For all the 10/10s the game got, the fact that there is so much to improve upon really gets my mind racing about what the next game could be like. This is not quite my personal #1 favorite Zelda game, but everything seems to be set up for its sequel to take that throne—can’t wait to find out if it does.

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Eggssalads

Review Eggssalads 5/5 · Nov 26, 2020

A must have for anyone with a switch

This game was the perfect choice for the first main title games for the Nintendo Switch. It takes advantage of every aspect of the Switch. From gyro controls to being able to be played on the go. This game is also STUNNING! The music is perfect. One of my favourite video game sound tracks of all time. The characters are …

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This game was the perfect choice for the first main title games for the Nintendo Switch. It takes advantage of every aspect of the Switch. From gyro controls to being able to be played on the go. This game is also STUNNING! The music is perfect. One of my favourite video game sound tracks of all time. The characters are so fun, you’ll never meet a dull soul. The graphics are beautiful, this is the art style Legend of Zelda was made for. I could go on for hours about this game. I always recommend this game to anyone who will give me the time of day.

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Zorbak

Review Zorbak 5/5 · Jul 18, 2020

Can a game be too long? Yes. Still amazing.

I loved this game. The story is awesome and the mechanics are really cool. The technology aspect was very jarring at first but not weird enough to keep this from feeling like a Zelda game. My only issue with this is the length and size to a degree. Though it doesn't make it less deserving of 5 stars and some …

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I loved this game. The story is awesome and the mechanics are really cool. The technology aspect was very jarring at first but not weird enough to keep this from feeling like a Zelda game. My only issue with this is the length and size to a degree. Though it doesn't make it less deserving of 5 stars and some people may love ridiculously long games because it's more bang for their buck, it seems like it's purposely trying to keep players from completing it. It's also the hardest Zelda game in terms of combat, no question. Loved the experience, but I wouldn't like this size to become the standard for the series in the future.

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guileffb

Review guileffb 5/5 · May 12, 2020

One of the best games I've ever played

I don't have much to say about this game. It's just perfect. This is the greatest Zelda game in the franchise and one of the greatest games of all time. The soundtrack is amazing, the exploration is rich, the visuals are stunning and every single system, from battling to cooking, works incredibly well. Thank you Nintendo. You made me feel …

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I don't have much to say about this game. It's just perfect. This is the greatest Zelda game in the franchise and one of the greatest games of all time. The soundtrack is amazing, the exploration is rich, the visuals are stunning and every single system, from battling to cooking, works incredibly well. Thank you Nintendo. You made me feel like a kid again.

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Connor

Review Connor 5/5 · May 30, 2019

Changed gaming

Is the first game I've ever played to feel like I have complete freedom as a user. The limited skill set you are given early on only rarely feels limiting. The ability to see an interesting object, landmark, mini-dungeon or mountain top on the horizon and make your way there in a game that constantly encourages creativity and breaking conventional …

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Is the first game I've ever played to feel like I have complete freedom as a user. The limited skill set you are given early on only rarely feels limiting. The ability to see an interesting object, landmark, mini-dungeon or mountain top on the horizon and make your way there in a game that constantly encourages creativity and breaking conventional gaming rules, and to be rewarded every time makes this game a masterpiece. Puts all other open world games to shame.

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Zubera

Review Zubera 5/5 · Dec 29, 2018

Lit on the Spot - Review

Marking the biggest change of direction in the franchise in years, The Legend of Zelda: Breath of the Wild redefines the concept of “open world,” bringing an immense setting filled with the most varied forms of exploration and interaction. Also changing the format of its dungeons, combat mechanics, narrative structure and even the sound design of the series, the title …

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Marking the biggest change of direction in the franchise in years, The Legend of Zelda: Breath of the Wild redefines the concept of “open world,” bringing an immense setting filled with the most varied forms of exploration and interaction. Also changing the format of its dungeons, combat mechanics, narrative structure and even the sound design of the series, the title represents a triumph in renewal, resuscitating the energy of elements long fossilized, without fear of subverting them when necessary .

The very name of the game already points to its most important component: the vastness of Hyrule’s wilderness and the sense of freedom tied to it. While in previous titles, mainly Ocarina of Time and Twilight Princess, the central area serves to connect the different regions visited, here there is only a single giant environment: as a true open world, cities, mountains, plains and rivers are all interconnected without any loading screens separating one from the other. But unlike other examples of the genre, such as Skyrim, moving around the world is one of the main focuses of the game’s design.

The key to opening the exploration in Breath of the Wild is the ease of movement. It is possible, for example, to climb almost any structure of the environment, regardless of its inclination, as long as the energy bar of the protagonist withstands the effort. So, if in Skyrim, the player often needs to circle a mountain until they find the road that allows climbing to the top, here, no matter the direction of the rock, they need to just jump towards it and start to climb. After getting to the top, the player, again, just need to jump off and use Link’s glider to quickly go back down or explore other locations by flying over them in search of secrets. This ability to climb any natural elevation, house, tower or whatever else is in the path, and go back down even faster, makes Hyrule an open field for exploration, making the action inviting and practical. The point is not only that the player can go anywhere at any time, but that he can do it quickly and without much difficulty.

Not that the game removes all the hindrances to locomotion – after all this would be detrimental to notions of difficulty and progress – but it certainly makes it more intuitive. One of the obstacles that can still be encountered, for example, is Link’s own energy bar, which, at first, makes access to certain places difficult, although it can be improved over the course of the game. Another complication comes from the influence of nature: rain makes surfaces slippery and, consequently, makes climbing more difficult.

Link’s interaction with his surroundings is one of the main attractions of Breath of the Wild. It is possible, for example, to cut trees to make firewood. Use firewood to set up a campfire, and use campfires to cook herbs and mushrooms collected in a forest or, perhaps, the meat of some hunted animal. And then use the food to improve Link’s stats momentarily. That is, the game not only adheres to the open world genre but also to that of survival. Thus, the player must now take into account the natural conditions of the environment and how they affect Link: if it’s too cold, for example, he’ll need to carry a torch instead of a sword, find a coat, or just eat something… spicy (because the game still retains the absurd sense of humor of the franchise). Besides that, wooden weapons catch fire – which increases the damage they cause, but decreases their durability – and fire can spread through the woods, hurting both enemies and Link himself. During lightning storms, lightning strikes a tree, but also any metal sword or armor that the protagonist or monsters may be using. In short, nature is not only in the name of the game, but is one of its main systems.

This ends up making experimentation one of the greatest attractions of Breath of the Wild. Once a metal is known to attract lightning, for example, a player may have the idea that, instead of attacking a monster with an axe, simply dropping it at the creature’s feet, running off and letting nature do its job will be even more effective. In the same sense, as metals also conduct electricity, instead of looking for specific objects to bridge the energy needed to solve a puzzle, the player can build it from their own weapons.

This does not take into account the possibilities opened with the new powers available to Link – all acquired at the beginning to allow the player to immediately have the means to solve any puzzle and visit any region, including go straight to face the final boss if they want. A power with a lot of potential for experimentation is the magnesis, which allows Link to levitate metallic objects: it is possible to make a distant chest fly to the protagonist or even drop it on the monsters’ head, create stairs with boxes to reach higher places, hold a boomerang while it comes back, locking it in a spinning state, or even creating flying structures and float across the scenery over them, looking like Magneto.

Another power that opens up innovative modes of interaction is the stasis, in which an object is locked in time. In addition to its obvious use in dungeons – like using it to climb a ramp during the brief seconds that a gigantic sphere is paralyzed at the top – it is possible to attack the locked objects, storing energy that is released at once when the effect goes away, making them fly very far. Creative players can use this ability both to skip stages of a puzzle (throwing a ball straight to its destination instead of guiding it through a suspended labyrinth), for example, but also as an unusual means of transport, by holding on to a chest as it is thrown over mountains. Meanwhile, cryonis – the power to create ice towers on water surfaces – has its use more restricted to puzzles, though they are still varied, being building bridges over water, raising structures and submerged objects, or serving as a platform in waterfalls.

With this arsenal, the dynamics of Breath of the Wild differs completely from that of its predecessors. The puzzles no longer have a single solution, exploration becomes inventive – no longer a matter of using the right equipment in the right place – and the structure is no longer a walk between temples with new equipment being gradually acquired in the process. Now it has become a trip without a predetermined destination, based on a continuous discovery of what is possible to do with the tools already at the player’s disposal.

---> Come to know our new website and read the full review at http://litonthespot.com/the-legend-of-zelda-breath-of-the-wild/games/review

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AndregpsLourenco

Review AndregpsLourenco 5/5 · Sep 28, 2018

Excelent game

The game is excellent, the physics, music, artwork. The only down-point is the combat system, it is not as good as the rest of the game.

ace_always

Review ace_always 5/5 · Aug 15, 2018

True Adventure /// 5-Points Review

+ Big open world filled with interesting stories and secrets to explore

+ Various interconnected systems (wood catches on fire, metal conducts electricity, etc etc) make for a believable world

+ Dungeons and shrines are well designed and puzzles are not too hard but not too easy either

+ Quests are designed to encourage exploration rather than giving the player …

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+ Big open world filled with interesting stories and secrets to explore

+ Various interconnected systems (wood catches on fire, metal conducts electricity, etc etc) make for a believable world

+ Dungeons and shrines are well designed and puzzles are not too hard but not too easy either

+ Quests are designed to encourage exploration rather than giving the player the direction to complete them

- Puzzles that require motion control kinda sucks

>>> In a sea of mediocre open world games (thanks, Ubisoft), this game felt truly open and gives player a sense of freedom to go on an adventure

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