The Legend of Zelda: Breath of the Wild box art

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The Legend of Zelda: Breath of the Wild (2017)

Nintendo EPD Production Group No. 3

Nintendo Switch · Wii U

4.61 from 11249 ratings · #2 top rated on Grouvee

20606 members have it in their collection · 3020 playing now · 3614 backlogged · 3765 wish listed

How long? Main story 72h · with extras 120h · 100% 205h (from 325 logged playthroughs)

The Legend of Zelda: Breath of the Wild is the first 3D open-world game in the Zelda series. Link can travel anywhere and be equipped with weapons and armor found throughout the world to grant him various bonuses. Unlike many games in the series, Breath of the Wild does not impose a specific order in which quests or dungeons must … Read more
The Legend of Zelda: Breath of the Wild is the first 3D open-world game in the Zelda series. Link can travel anywhere and be equipped with weapons and armor found throughout the world to grant him various bonuses. Unlike many games in the series, Breath of the Wild does not impose a specific order in which quests or dungeons must be completed. While the game still has environmental obstacles such as weather effects, inhospitable lands, or powerful enemies, many of them can be overcome using the right method. A lot of critics ranked Breath of the Wild as one of the best video games of all time. Read less
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Community All Reviews Statuses

Capsulejay

Status Capsulejay May 7, 2017

Some thoughts on the future of Zelda after finishing Breath of the Wild:

When Ocarina of Time came out in 1998, it blew people away with its revolutionary design, but it also became the mold from which each of the successive 3D Zelda games would be cast. While Breath of the Wild is a masterpiece that I believe meets or …

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Some thoughts on the future of Zelda after finishing Breath of the Wild:

When Ocarina of Time came out in 1998, it blew people away with its revolutionary design, but it also became the mold from which each of the successive 3D Zelda games would be cast. While Breath of the Wild is a masterpiece that I believe meets or exceeds the standard set by Ocarina of Time, I don't think it lends itself to being the new formula for future games; how many times can aimlessly wandering a massive sparsely populated fantasy world remain novel? Here are some of my thoughts new directions Zelda can take:

  • Expand the cast. We've seen countless variations on the Link-Zelda-Ganon trinity, but I think Breath of the Wild, and even Skyward Sword and Hyrule Warriors, have shown that there could be other characters outside of the core 3 that could be deserving of the spotlight. I know in BotW, I was definitely hoping to see more of the Champions than the brief glimpses in flashbacks.

  • Experiment with the setting. For the most part, every Zelda has been set in a medieval European fantasy world. Why not change this up? Miyamoto's original concept for The Legend of Zelda featured futuristic sci-fi elements in addition to fantasy. Some of these sci-fi elements are referenced in Breath of the Wild, but I'd love to see the series lean into them more heavily. I could also see Zelda gameplay fitting well in a feudal Japan or steampunk setting as well. Meaningful side quests or branching paths. While Breath of the Wild introduced structured side quests, most of these were fairly inconsequential fetch-quests. If Zelda is going to stick with a non-linear structure going forward, why not give these side quests a little more weight by offering unique items or a compelling NPC character arc? Another option would be to give the main quest some decision points, thus encouraging replay value to explore each of the branching paths.

  • More voice acting. Nintendo dipped their toe in water with Breath of the Wild's limited voice acting, but the overwhelming majority of the game's dialog was still strictly text. After playing games like The Witcher, where even the most minor NPC has a voice, it would be nice to see Nintendo make Hyrule a little less silent.

  • Breath of the Wild as a service. The game already has some DLC planned, but what if Nintendo decided to really capitalize on this massive world they've built? With such a large and sparsely populated Hyrule, why not have future DLC packs show the world rebuilding after the defeat of Ganon? Ruined towns could be rebuilt and each could introduce new characters and quest lines. Considering how successful BotW was, I think this could easily be feasible (and lucrative) for Nintendo.

These are just few of the ideas that swam through my head as I was gathering my thoughts to write my Breath of the Wild review. I'd love to hear what other people's ideas are regarding where the series could go next.

For more content like this, check out my blog: Tales from the Backlog.

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peter

Status peter May 4, 2017

This game is going to be at number 1 on our top 250 list by the end of the year. I'd bet a good chunk of money on it.

epeternally

Status epeternally May 4, 2017

I feel like the shouts of 'innovative!' shortchange how much of this design western open world games (and Dark Souls) had already gotten right but it's still pretty brilliant.

Cauliflower101

Status Cauliflower101 Apr 11, 2017

I think I'm ready to finally beat this game. I'm no where near as complete as I'd want to be, but there is just too much to do here. After 55ish hours I've got one more divine beast and then it's on to Ganon.

BMO

Status BMO Mar 27, 2017

Holy...

I keep thinking, how is this not going to be my clear choice for game of the year? And that's coming from someone who can never declare one title the "best game" of a given year.

Guavatin187

Status Guavatin187 Mar 24, 2017

Don't even know if I have the motivation to complete the game, everything just gets so stale and repetitive after a good while.

BMO

Status BMO Mar 23, 2017

Holy damn, this is cool. I have encountered smaller scale fights between enemies, but nothing like this: