Today I met the Lord of the Mountain. Saw a green glow and checked it out. It's really cute, weird and majestic but apparently you are supposed to mount and tame it?
I feel that one of the dark undercurrents of this game is it's extractivistic ethos. In a lot of systems it feels like the world is there for …
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Today I met the Lord of the Mountain. Saw a green glow and checked it out. It's really cute, weird and majestic but apparently you are supposed to mount and tame it?
I feel that one of the dark undercurrents of this game is it's extractivistic ethos. In a lot of systems it feels like the world is there for link to pillage for his advantage. Mow down forests to build Terry Town, kill and eat whatever living creature crosses your way (which I only discover accidentally the other day when I killed some animal by accident during a fight), mount and exert your will over any wild horse, usw... Even the Hinox are always just by chilling, but the game nudges you (or explicitly directa you to) killing attacking them and killing them.
I notice this even more as my girlfriend and I are replaying Haven, which has most definitely a restorative feel. You only take fruits and combat is actually tu cleansing the wildlife of the poison making them aggressive.
I don't think you're supposed to think this, though. It feels more like an unfortunate side effect of the open world and its various systems. It's also not alone. Many other games share this sense that the world you inhabit has been created for you and it is for you to make as you will.
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