It's impossible to talk about The Legend of Zelda: Breath of the Wild without being hyperbolic. BotW is easily the most ambitious Legend of Zelda game, which inherently makes it one of the most ambitious Nintendo games. Within a week of playing BotW, I knew it was one of my favorite games of all time, and while it might not be my personal favorite, I do believe it to be the best game Nintendo has ever made.
Breath of the Wild clearly has its inspiration in the original Legend of Zelda, which threw the player into a massive world without guiding them in any way. BotW does this on a gargantuan scale in a completely immersive and always changing environment. But I'd also say BotW is inspired by the elegant simplicity of something like Super Mario Bros.' World 1-1, in which the game teaches the player through doing. Right away, I was in awe of what BotW was doing, as I walked out of a cave, and saw an apple and stick on the ground, not far from a roaring fire. One can eat the apple for health, or in the spirit of experimentation, I threw the apple into the fire and came away with an item even more beneficial. The same for the stick, which could be lit on fire to increase my fighting odds or to light nearby flammables. BotW isn't telling the player what to do, it's allowing them to figure all of this out for themselves and the way it does that is truly brilliant.
The level design of Breath of the Wild is nearly flawless. Every element is impeccably precise and beautifully structured. BotW is so smart in how it guides the player, without ever holding their hands - even more remarkable considering Nintendo's newfound interest in helping the audience figure out what to do the moment they get stuck. BotW is more seamless in its assistance, nudging the player in the most subtle ways, without giving them the answers. For example, there was one point, I felt I was trapped in a particular room with nowhere to go. However, I saw a hidden chest, which made me want to use a magnetic tool to pick it up. By enacting the magnesis to pick up the chest, I was shown that a hidden door existed in the same room. Again, the game didn't give me the answer, but designed the room perfectly to allow me to solve the puzzle on my own.
The trust Breath of the Wild has in its audience is also wonderfully freeing. Instead of having the player earn new tools to explore this land over the course of the game, BotW gives the player all their tools upfront and allows them to explore however they see fit. It's so freeing to know that you have all the tools at your disposal, you just have to figure out what to do with them. Every problem has a solution and you already have the answer. Even more spectacular is that the game allows you to solve every puzzle in your own way. There might be a straightforward way to handle an issue, but there might be an equally helpful workaround. The game doesn't care how you solve a problem, only that you figure out how to do it your own way.
While Breath of the Wild is expansive and seemingly never-ending, it's also remarkably simple. One could easily finish the game within a few hours, or play for hundreds of hours and grow and improve your skills, armor, and health. Breath of the Wild wants you to make the game your own and the real adventure is whatever you want to do.
Which is a major reason I think Breath of the Wild might be the best game of the last decade. When I think of the best games that came out in the last decade, I think of ones that allowed the player to make their own journey, utilizing the tools given to them by the developer. Minecraft allowed players to do whatever they want. Fallout: New Vegas made a desert epic that could be tackled however the player saw fit. Mass Effect 2 gave players a space saga to explore at their leisure. Even smaller games like Gone Home or Her Story gave the player a story that could be discovered in whatever order the player saw fit.
Yet, I think Breath of the Wild is different from those games in one major way. In games like Fallout: New Vegas or Mass Effect 2, you're leveling up your character, expanding what they can do and constantly changing. But in Breath of the Wild, if you take off all your gear and armor, Link is the same at the end of the game as he was at the beginning. Breath of the Wild isn't about beefing up Link or making him some powerhouse that needs to upgrade himself in order to defeat Ganon once more. The real growth in Breath of the Wild is whatever the player brings to it. BotW is training the player to be prepared, to learn this world and feel comfortable taking on the world that is laid before you. Link isn't changing in this adventure, the player is.
Which after having played this game for 160 hours, I know I could likely play it for another 160. I want to upgrade all my armor. I want to find all the useless Korok seeds. I want to make my own adventures. After 160 hours, every time I picked up the controller, I still found new ways to be surprised and delighted by this ever-changing world and what I could do in it. That's not even mentioning the beauty and simplicity of this story, which feels like the culmination of every Legend of Zelda game that came in the decades before this game that only gets stronger the further the game goes.
Breath of the Wild is the best game of the last decade and by far, one of the most incredible gaming experiences I've ever had. I can't wait until Link's next adventure begins, but until then, I think I'm going to still continue revisiting Hyrule, this land that has already left me in awe for 160 hours.