I'd say yes. For those of you who agree with me that innovation matters and a game with high-highs and low-lows is better than a more consistant, but mediocre one will, this game fits thatr description to a tee.
Back in the 80s Miyamoto made zelda 1 in a effort to try and capture the feeling he had exploring the Japanese wilderness. I wasn't even born at the time, so I can't say weather it worked, but I can say the later entries in the zelda series certianly did not capture that feeling. For the cool games among us who love the outdoors, like Miyamoto once did, this game finally did it. Breath of the Wild feels more like actualy exploring the wilderness than any other game, and that's an amazing thing. Capturing this feelings is revolutionary and worth much celebration. Doing this alone makes this the best AAA game of 2017, and it's not close.
When I think of some of the single greatest moments I've gad engaging with the vidoe game art form, BOTW has two very strong contenders. Both are when engaging with that raw exploration, and letting myslef get lost in the world. The first was one that I know was shared by almost every player at launch. It was that initial cut-scene when leaving the cave, when you get a view out over the beautiful landscapes of hyrule, when you see some obsitce in the distance (the Hebra mountain with the massive hole in it for me), and commit to get there. The moment I got off the plateau, heading straight there and undertstanding the raw freedom blew my mind. The second came only a few hours later when I finally made it to my destination; after battling the elements, the breathtaking view back over the entirety of hyrule, just stopping for a minute to look around was so magical.
Unfortunately, to achieve those ends, they had to make a lot of sacrifices. Reading my review so far, you may think I didn't enjoy the old zelda games. On the contrary, they are among the greatest games ever made in my opinion. BOTW is simply not a zelda game anymore, it does none of the great things the series had become known for and comes with many new strengths the series had never previously dreamed of (bar maybe zelda 1).
If this game had just abandoned series tropes entirely and focused solely on the new gameplay loop of wilderness exploration, and interesting traversal options, it may have earned 5 stars. Unfortunately there is a VERY poor story, and a lot of weak "dungeon" content distracting from what makes this game great. The dungeons & shrines both feel like they were designed by amatures when looked at next to the fantastic design of the world. The best way to play this game may even be to ignore the majority of the content that is pushed towards you and create your own goals.
In conclusion, BOTW was a masterpiece in innovation, achieving the most engaging open world ever concieved of in games (and maybe still 7 years later). Unfortunately most players will not get that raw experience I had at launch and will instead be brought down by the plethora of aggressively mediocre scripted content. Despite all of that, BOTW will stand strong in our collective memory as a game-changer.