Main game
3.86 average rating based on 660 ratings
I got it for free on GOG and didn't think much of it. Only played it because I wanted to clear up my inventory of games that have been sitting on my computer. I did not expect to like this game so much. I have been so invested in this mystery, the characters and the scenery. I enjoyed watching Kate go through this adventure. I finished this one and Syberia 2 in like 3 days. Syberia 3 is downloading as we speak :)
9,5/10
Masterpiece avantura koja mi je ostala u odličnom sjećanju još kad sam ju igrao kad je tek izašla kao klinac s 12-13 godina (dakle, od toga je prošlo dodatnih 12-13 godina aka pola mog života). Igra je jednostavno prekrasna i dan danas, avantura u punom smislu te riječi, setting, izgled svijeta, glazbena podloga, zanimljiva priča, toliko životni likovi (oni rektori na sveučilištu i onaj "dutch" par), raznolike lokacije, i sve je tako lijepo razrađeno, malo pomalo uvodi u priču, i taj odnos s "njezinim" ljudima iz NY-a preko telefona... Stvarno na kraju zamalo nisam pustio suzu.
Syberia is a rough game. Coming into it, I became increasingly aware of the number of people who would put it near the top of the adventure genre. It was similar to the experience of learning a new word only to start hearing it everywhere. I can see the appeal with the amazing visuals, surprisingly rounded character acting for an early 00's neo-3D game, and general presentation that would appeal to someone who electronically subscribes to the New York Times instead of using an adblocker. The problem is there's just not enough game to make the stretch.
Syberia is beautiful, but not in a way that really reaches me. The choice of 'non-descript' Eastern Europe tends to land flat for me, like the writer wanted too much control and so was unwilling to build off of something that was already interesting, like a jovial place or a war that occurred. There's a standard in fiction: "Is this the most exciting thing that has happened in this world, if not, why aren't you writing about that?". There's a genuine atmosphere of 'near loneliness', where every area seems like you got there just past its hayday, but then you have this bright …
Syberia is a rough game. Coming into it, I became increasingly aware of the number of people who would put it near the top of the adventure genre. It was similar to the experience of learning a new word only to start hearing it everywhere. I can see the appeal with the amazing visuals, surprisingly rounded character acting for an early 00's neo-3D game, and general presentation that would appeal to someone who electronically subscribes to the New York Times instead of using an adblocker. The problem is there's just not enough game to make the stretch.
Syberia is beautiful, but not in a way that really reaches me. The choice of 'non-descript' Eastern Europe tends to land flat for me, like the writer wanted too much control and so was unwilling to build off of something that was already interesting, like a jovial place or a war that occurred. There's a standard in fiction: "Is this the most exciting thing that has happened in this world, if not, why aren't you writing about that?". There's a genuine atmosphere of 'near loneliness', where every area seems like you got there just past its hayday, but then you have this bright 'coming out of my shell' character arc for the player that never really 'syncs'.
Syberia is not that difficult in the grand scheme of things, but that's largely because it doesn't attempt to engage your problem-solving skills. Difficulty in the game becomes a check of thoroughness, remembering to revisit rooms after unrelated events, exploring every dialogue tree option, and scouring for clickables. These are adventure game staples, but the good ones leave them as nominal inclusions and tend to leave you larger swathes of time for abstract or physical puzzles. By about the halfway point, you're wise to the lack of engagement and feel empowered to steamroll through the second half in a half or third of the time.
The game also launches into a prompt to 'Play Syberia 2' abruptly at the end; leaving Syberia is an odd faustian state where you probably are hankering to play more, but because the base experience feels like the first 2 parts of a 3-act play.
Syberia reminds me of modern 'walking simulators', in a good way, and I'll deride a bit by saying that most people who love it probably love replaying it, but trying to make it an adventure game for the new millenia really holds it back from something truly new it could have been. I can't rightly recommend it.
It's a quite enjoyable and calm point-and-clicker. I prefer playing with the touch screen option with the icons helping you to see what's intractable. I'm not too fond of stumbling around the screen trying to see what you can and can not interact with.
The environments are kind of cozy and varied. Very enjoyable. The puzzles are ok but would certainly have been frustrating without the touch screen help.
It's not a super great experience that gets you completely hooked and engaged. The characters and story are mediocre at best, but nevertheless, it's certainly a calming and relaxing play.
I have never played an adventure game with such a mature and moving story before. It's hard to talk about potential interpretations without spoiling most of the story, so I'll just say what I took it for: A philosophical tale about the futility of our endeavours, and how we still need to believe in them to be fulfilled. Interestingly, I later found lots of other interpretations online, which only goes to show that this really works as a piece of literature. The graphics are technically and artistically very beautiful, with many well-made video sequences that feel like a real reward for your progress. The classical soundtrack is used sparingly, but to great effect. There were only a few minor letdowns: In a gameworld populated by intelligent automatons and sophisticated mechanisms, I expected to find lots of intricate logic puzzles. However, most were easy-to-solve, inventory-based affairs, which I felt was a missed opportunity. Gameplay-wise, the aptly named Kate Walker does a lot of very, very slow walking, and even her so-called "run" doesn't help matters much. Since the game also has very few items for you to click on, all this walking back and forth got old fast. Also, the dialogue …
Read MoreI have never played an adventure game with such a mature and moving story before. It's hard to talk about potential interpretations without spoiling most of the story, so I'll just say what I took it for: A philosophical tale about the futility of our endeavours, and how we still need to believe in them to be fulfilled. Interestingly, I later found lots of other interpretations online, which only goes to show that this really works as a piece of literature. The graphics are technically and artistically very beautiful, with many well-made video sequences that feel like a real reward for your progress. The classical soundtrack is used sparingly, but to great effect. There were only a few minor letdowns: In a gameworld populated by intelligent automatons and sophisticated mechanisms, I expected to find lots of intricate logic puzzles. However, most were easy-to-solve, inventory-based affairs, which I felt was a missed opportunity. Gameplay-wise, the aptly named Kate Walker does a lot of very, very slow walking, and even her so-called "run" doesn't help matters much. Since the game also has very few items for you to click on, all this walking back and forth got old fast. Also, the dialogue could be a bit long-winded at times. Between this and the fact that the German onscreen text was plagued by an unacceptably high number of errors (could they not afford an editor?), I found myself skipping through some of the conversations. So why did none of this stop me from feeling that this was a great game? It's hard to say, but something about the sincerity of the themes, the unpredictability of the plot, the fleshed-out characters and the subtle humour just kept me glued to the screen. If this had had better localization, slightly better controls and, perhaps, more difficult puzzles to solve, it would be an absolute masterpiece.
Read LessBy far the best adventure game I have played in a long while. It definitely lived up to the hype. Adult-themed with spectacular story. I cannot wait for the next installment. A++
Gameplay: 6 Graphics: 6 longevity: 8 Personal Impression: 7 Final vote: 7
A King's Quest-like puzzle adventure, this title is showing its age a little but is still playable and with a good enough plot to keep me interested through to the end. It's about a woman on a business trip that unexpectedly turns into a surreal adventure, and along the way makes her question her life choices.
While the dialogue is fairly well written, with some very humorous moments, I question the contemporaneity of the plot: there are cellphones, and dated documents that place it at the turn of the century (2000's), but the main character and her friends/family back home have sensibilities and talk like they are from the 50's. So as surreal as the places, people, and situations she encounters on her journey are, she and her contacts (who are supposed to be the "mundane" part of her life) are quite the opposite and the most unbelievable part of the story.
And like any game of this genre from its age, 90% of the time that you're stuck on a puzzle, it's because there's some passage to a room that you didn't see because it's not clearly illustrated or because the pathing is poor and you thought you couldn't …
A King's Quest-like puzzle adventure, this title is showing its age a little but is still playable and with a good enough plot to keep me interested through to the end. It's about a woman on a business trip that unexpectedly turns into a surreal adventure, and along the way makes her question her life choices.
While the dialogue is fairly well written, with some very humorous moments, I question the contemporaneity of the plot: there are cellphones, and dated documents that place it at the turn of the century (2000's), but the main character and her friends/family back home have sensibilities and talk like they are from the 50's. So as surreal as the places, people, and situations she encounters on her journey are, she and her contacts (who are supposed to be the "mundane" part of her life) are quite the opposite and the most unbelievable part of the story.
And like any game of this genre from its age, 90% of the time that you're stuck on a puzzle, it's because there's some passage to a room that you didn't see because it's not clearly illustrated or because the pathing is poor and you thought you couldn't go that way but in fact you could, and thus you are missing a vital clue/item.
Looking forward to where the plot goes in the second game and hoping that the pathing gets better.
I played this and I got stuck because I can be a real moron sometimes who can't read so I dropped it. But I came across a let's play of it recently and wanted to play it again, and now I finished it and loved every second of it. Such a wild ride, a fantastical and bizarre tale. More please.
Syberia and Syberia II are free to keep on Steam.
Syberia 1 & 2 are free on GOG right now:
Finished it :D great game, some bugs and sometimes funky gameplay, but overall great story and good puzzling. Altough i was expecting a little bit more good ending. Great soundtrack and graphics for the time.
Got out of Valadilene finally :D Damn those Oscar's legs :P