I have never played an adventure game with such a mature and moving story before. It's hard to talk about potential interpretations without spoiling most of the story, so I'll just say what I took it for: A philosophical tale about the futility of our endeavours, and how we still need to believe in them to be fulfilled. Interestingly, I …
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I have never played an adventure game with such a mature and moving story before. It's hard to talk about potential interpretations without spoiling most of the story, so I'll just say what I took it for: A philosophical tale about the futility of our endeavours, and how we still need to believe in them to be fulfilled. Interestingly, I later found lots of other interpretations online, which only goes to show that this really works as a piece of literature.
The graphics are technically and artistically very beautiful, with many well-made video sequences that feel like a real reward for your progress. The classical soundtrack is used sparingly, but to great effect.
There were only a few minor letdowns: In a gameworld populated by intelligent automatons and sophisticated mechanisms, I expected to find lots of intricate logic puzzles. However, most were easy-to-solve, inventory-based affairs, which I felt was a missed opportunity. Gameplay-wise, the aptly named Kate Walker does a lot of very, very slow walking, and even her so-called "run" doesn't help matters much. Since the game also has very few items for you to click on, all this walking back and forth got old fast. Also, the dialogue could be a bit long-winded at times. Between this and the fact that the German onscreen text was plagued by an unacceptably high number of errors (could they not afford an editor?), I found myself skipping through some of the conversations.
So why did none of this stop me from feeling that this was a great game? It's hard to say, but something about the sincerity of the themes, the unpredictability of the plot, the fleshed-out characters and the subtle humour just kept me glued to the screen. If this had had better localization, slightly better controls and, perhaps, more difficult puzzles to solve, it would be an absolute masterpiece.
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