Main game
2.96 average rating based on 26 ratings
So let me take you through what I though of this game chronologically. I'm going to avoid as many spoilers as I possible can.
First three hours: This game is completely average, leaning towards bad. The animations are horrifying to look at, the voice acting isn't great, the characters kind of suck. I'm going to push through though, I think this has the potential to have a pretty decent story.
Hours 4-5: Wow, there are some seriously good twists here. It still looks atrocious, but I'm really digging the story. I think I can see where some of this is going and I'm really excited to figure out why this character is doing all of these things.
Hours 6-8: We're getting to soap opera levels of ridiculous. I feel like I'm close to the end, and I still have a few questions that I want answered. That's the only reason I'm seeing this through, I've been done with this game for awhile now.
My literal last minute of the game: That was the stupidest character death I've seen in any form of media, this whole thing felt like an 8-9 hour journey just for that one thing and I hate …
So let me take you through what I though of this game chronologically. I'm going to avoid as many spoilers as I possible can.
First three hours: This game is completely average, leaning towards bad. The animations are horrifying to look at, the voice acting isn't great, the characters kind of suck. I'm going to push through though, I think this has the potential to have a pretty decent story.
Hours 4-5: Wow, there are some seriously good twists here. It still looks atrocious, but I'm really digging the story. I think I can see where some of this is going and I'm really excited to figure out why this character is doing all of these things.
Hours 6-8: We're getting to soap opera levels of ridiculous. I feel like I'm close to the end, and I still have a few questions that I want answered. That's the only reason I'm seeing this through, I've been done with this game for awhile now.
My literal last minute of the game: That was the stupidest character death I've seen in any form of media, this whole thing felt like an 8-9 hour journey just for that one thing and I hate every bit of it.
In conclusion; great story, terrible execution.
Have mixed feelings about this one. On one hand, the story is captivating (would watch a series based on that) and is apt at recreating the atmosphere of AH classics. On the other, this game is guilty of the worst case of Dave Cage-itis ever to date, with pointless quick-time events and scenes added just to bloat the run time (who ever thought that fixing a car and loading paper to a printer in the middle of a murder investigation would be a good idea needs to be arrested). I don't have a problem with slow-paced films or media but this drags for so long and the delivery of voice actors takes ages even in what would be normal, quick-fire conversations.
Despite its flaws, I would still recommend going through the story because the central mystery is well executed but again, it's not fun to play at all.




I enjoy psychological thrillers, stories where you’re just waiting for the rug to be pulled out from you. As for Hitchcock, I’ve seen a lot of content about his filmmaking style and really appreciate his style and what it did for cinema, but I’ve not seen any of his films. I guess I’m a bit of a poser in that regard. I saw this game advertised on Facebook, which is where I seem to get most my ads for lesser known PC games nowadays, and it looked engaging.

First thing, I noticed and assume was this game was very Telltale inspired, most notably in the art style. The characters are that sort of angular artistic style that Telltale often seemed to favor. It does make the game feel unoriginal in that regard, but I also enjoy that art style so it didn’t bother me that much. The color palettes are also nice, the forest community where this game takes place looks very warm and picturesque, like I’d like to visit there. There’s also a neat trick where the world goes red when the psychopathic tendencies come out in one character.

This game is called Hitchcock’s Vertigo, but it is not …
I enjoy psychological thrillers, stories where you’re just waiting for the rug to be pulled out from you. As for Hitchcock, I’ve seen a lot of content about his filmmaking style and really appreciate his style and what it did for cinema, but I’ve not seen any of his films. I guess I’m a bit of a poser in that regard. I saw this game advertised on Facebook, which is where I seem to get most my ads for lesser known PC games nowadays, and it looked engaging.

First thing, I noticed and assume was this game was very Telltale inspired, most notably in the art style. The characters are that sort of angular artistic style that Telltale often seemed to favor. It does make the game feel unoriginal in that regard, but I also enjoy that art style so it didn’t bother me that much. The color palettes are also nice, the forest community where this game takes place looks very warm and picturesque, like I’d like to visit there. There’s also a neat trick where the world goes red when the psychopathic tendencies come out in one character.

This game is called Hitchcock’s Vertigo, but it is not a retelling of the Jimmy Stewart movie. The game is more a love letter to Hitchcock in general. The game is a modern take on his stories, which I really appreciate them updating his style. The world also has a sorta “Archer” vibe, where it’s both modern and a bit retro. There’s lots of artistic cinematography. There were definitely points where you could tell the developers just wanted to make a movie. The music is the mot Hitchcockian thing, besides the dolly zooms. It’s got a classic Hollywood orchestral score, which took me by surprise at first, as you don’t hear those in games often. I grew to enjoy it as it added to the vintage Hitchcock vibe.

The gameplay mimics a Quantic Dream game more than a Telltale one. You interact with the world by moving the analog stick in certain directions, ala Heavy Rain. There are a few quick time events, but they are rare. You can choose your responses in conversations, and only a few are timed. How much you can really change the game with your input, I would need a second play through to decide. There’s a little bit of world exploration, but most of the game has you locked in place having conversations. I would’ve appreciated a bit more exploration to spice up the game every now and then.
The characters and writing in this game is what you’re paying for, it is top-notch… usually. This game is from a, I believe, French developer and it’s been translated into English. The grammar is fine, but the pacing in conversations can feel off. Lots of long pauses of people looking around or making crazy expressions. But given this game’s artsy intent, I can’t tell if that’s just bad conversation pacing or an intentional style choice. The characters also have a certain realness to them. Ed Miller, one of the main characters, has some childhood trauma he’s burying up and as a result has become a bit cynical and misanthropic, just all around an unlikeable protagainst. His Aunt Claire initially seems to be a bit sinister, but later on we learn she was just a woman out of her depths in a situation she couldn’t handle.

So, let’s just get to the story, it will contain spoilers. Ed Miller, a writer, wakes up to find his car went over a bridge with his wife and daughter inside, but no one else believes they existed, the start of our mystery. He gets a bad case of Vertigo from it and Dr. Lomas, another main character, is called in to help him. A lot of this game is told via flashbacks. First Ed relates the story of first meeting his “wife” Faye. Then we spend most the first act diving into his childhood. He remembers his family as a loving one, his dad was a writer just like him. Turns out his father was actually a drunk and a failure as a writer, and his mother was cheating on him. It is the kinda backstory that’s used as a comedic cliche, literally Stan Smith’s backstory in American Dad. I think they had something with the “good” version of the dad. He was a wash up, but he was a bit more subtle and manipulative towards Ed. He had him get his “secret treasure” from the garage, which was a Pringles can (I totally expected it to be his weed stash), but no it was actually a liquor bottle.
Once Dr. Lomas is convinced Faye is real, she works with the local sheriff, Reyes, another main character, in trying to find this woman and clear Ed’s name and conscience. Reyes initially has no love for Ed, as he had an affair with Ed’s mother that resulted in a baby girl, who Ed’s father killed.. by driving the family car off a bridge. I liked playing as Reyes the most as he’s got an old cop, Longmire vibe going and I enjoy investigations. We also get glimpse back in time where we play as Faye, the last main character, that show she’s not as innocent as she seems, but is actually a wee bit crazy. We learn she had a life-long vendetta against Ed and studied his life to inflict the most pain on him and drive him crazy. Her reasoning for doing this is a little flimsy, but can be written off because she is certifiable. Her whole backstory takes up most of the second act. They mention she was adopted and I honestly thought the rug pull would be she was actually Ed’s little sister, but seeing as you sleep with her and conceive a child that may’ve been a bit too risque for this title.

This game was much longer than I expected from a Telltale-esque game, but it does sort of lose steam too. After breaking him out of his childhood trauma and getting him walking again Ed sorta fades into the background. There’s also lots of side plots going on, like Dr. Lomas ignoring her boyfriend who did some unknown thing wrong, Reyes also investigating the death of a farmer, Deputy Markiplier is having a personal crisis. They throw a lot of balls in the air and some of them don’t get a good resolution. The final act is jumpy and all over the place. I think it’s because you can effect the ending with your choices and it’s trying to mash all the correct scenes together based on your choices. Characters will sorta appear and disappear from scenes. There’s a weird bit where the deputy is threatening Ed with a gun, in front of Reyes and two other witnesses. The story is not as twisty as I would expect from a game baring Hitchcock’s name. We do learn how depraved Faye is and how she’s been manipulating Ed, but it’s a very slow burn. There are a few “wait, oh, we had it all wrong” moments, but I was never in a state of shock and awe from a good rug pull in this tale.

Even as the story loses focus it does do one thing very well, "show don't tell" the game expects you to pay attention and put together some of the visual clues, they don't spell it out. The story also isn't so obtuse that you need it exposited at you. My favorite example and the scene I found most tense was near the beginning. You are doing a wellness check on the old farm couple as Reyes. You find their horse locked in it's stall, weak and laying in a week's worth of it's own excrement. When you go over to grab some food for it, you can notice that most of the fruit has rotted. The game doesn't point it out to you, but you can obviously see it, and it helps amp up the tension. You know something's gone wrong and you know you're going to find some dead bodies, but where? Will it be behind this door, in that closet, up this flight of stairs. It kept me on my toes.

All in all, the last half of the game gets fumbled around a bit with lots of new plot points and characters being thrown in and others being left behind, but the writing is still quality stuff, especially for a AA game. I highly recommend this game. It’s a great thriller tale with a lot of meat on the bones and solid writing.
Itsarin partaalla oleva kirjailija ottaa hypnoositerapiaa.
Pelaaminen Quantum Dream-menoa, ellei jopa passiivisempaa. Yritetään havaita hotspotteja tai sitten pyöritellä tatteja kun hahmo tekee jotain. Puzzleja lienee yksi koko pelissä, ja sekin on niin ja näin, lasketaanko sellaiseksi.
Suurin osa pelistä sitten pitkästytäänkin tuijottamalla jokseenkin passelin tarinan välivideoita. Nekin pitää tosin muistella uudelleen eri näkökulmasta, eikä mitään voi skipata. Huoh.
Hitchcockmaista tunnelmaa ollaan osattu luoda ja musiikki loistaa, mutta muuten oltaisiin kaivattu enemmän pelillisesti lihaa luiden päälle.
The game has its flaws, no doubt, but none of them took away my interest in it, so I am not pointing fingers at them, there are for sure reviews out there who do. All I want to say is that it is not a "choose your own adventure" because it is a linear game and choices are minimal. In the end everyone plays the same story and that's fine, but the tag is misleading.
Yes, it ends ends with a bang that I had a bit of foresight, or rather
I like the parts where you play the kids, I found all the characters interesting and for a game that touches on mental health issues it did a better job than most games. It also showed a sense of humor and humanity that I dig.
It also captured a bit of the Hitchcock Vertigo feeling, more than I expected, but of course …
The game has its flaws, no doubt, but none of them took away my interest in it, so I am not pointing fingers at them, there are for sure reviews out there who do. All I want to say is that it is not a "choose your own adventure" because it is a linear game and choices are minimal. In the end everyone plays the same story and that's fine, but the tag is misleading.
Yes, it ends ends with a bang that I had a bit of foresight, or rather
I like the parts where you play the kids, I found all the characters interesting and for a game that touches on mental health issues it did a better job than most games. It also showed a sense of humor and humanity that I dig.
It also captured a bit of the Hitchcock Vertigo feeling, more than I expected, but of course there was no real comparison for that classic and master of suspense.
All in all, well worth my time and money. Only 4 stars because it is not a game I am going to replay for the missing 5 achievements. There is no replayability in my eyes. I rarely give 5 stars to a game I do not plan on coming back to or did already play multiple times.
Please game developers, if you can spare the time and effort to tell me after I start your game "this game is best played with a controller", why not put that one sentence on the PC store page too? It's vital information for your customers, and 99% will buy it anyway, and the 1% that turn away will be furious because they don't have a controller and get a refund, or pissed off because they have to find theirs like I had to. It was in the last box I opened of course, last used 2 years ago I think... After having played a bit, it makes sense to play this with a controller seeing the use of vibration you have made and other nice ideas that depend on the device, but just tell me up front and not jump the message on me after I have started the game, PLEASE!
Also I need to clean on top of my wardrobe, dust mice built a city up there.