Warhammer 40,000: Gladius - Relics of War (2018)

Proxy Studios

Linux · PC (Microsoft Windows)

3.03 from 35 ratings

2807 members have it in their collection · 7 playing now · 2199 backlogged · 25 wish listed

How long? Main story 4h · with extras 8h (from 5 logged playthroughs)

Warhammer 40,000: Gladius - Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet's resources. In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique … Read more
Warhammer 40,000: Gladius - Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet's resources. In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique gameplay, technological tree, units and heroes. Face a challenging AI or cooperate or compete with friends and strangers across the globe. Read less
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Release dates

  • Jul 12, 2018 (Worldwide) PC (Microsoft Windows)
  • TBD (Worldwide) Linux

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Rating distribution

5 stars
2
4 stars
9
3 stars
12
2 stars
12
1 star
0
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Community All Reviews Statuses

anarchistica

Review anarchistica 2/5 · May 27, 2023

Who is this for?

Playtime: 9h10m

Intro

Gladius is a turn-based strategy game in which you build/upgrade units and explore a map to find things to kill with them.

Review

This game is so shallow it feels unfinished. It's billed as a 4X but lacks any depth in faction development and doesn't have diplomacy. It's a TBS with very limited tactical options. It's a …

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Playtime: 9h10m

Intro

Gladius is a turn-based strategy game in which you build/upgrade units and explore a map to find things to kill with them.

Review

This game is so shallow it feels unfinished. It's billed as a 4X but lacks any depth in faction development and doesn't have diplomacy. It's a TBS with very limited tactical options. It's a 40K game but feels so generic it just feels like a reskin.

I really don't get who this is for? People who just want 40K things to fight each other are better off playing Dawn of War. People who like tactical battles can do infinitely better with the Age of Wonders or XCom series. People who like 4X will find this shallow and will just want to reinstall Endless Space/Legend.

Here you just crawl across the map, point units at enemies (there's no other interactions) and they play a brief attack animation. That's it. Balance is terrible too with Necrons eating Imperial Guard for breakfast, and fauna randomly attacking you. Another interesting concept wasted.

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anarchistica

Status anarchistica Mar 23, 2023

I like 4X. I like 40K (well, some of it). I don't really care for this so far. It also brings up a question: Where's the line between 4X and Turn-Based Strategy?

This game claims to be a 4X but has no diplomacy, no normal alt-win conditions aside from destroying all enemies, very limited exploration (you only find enemies and …

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I like 4X. I like 40K (well, some of it). I don't really care for this so far. It also brings up a question: Where's the line between 4X and Turn-Based Strategy?

This game claims to be a 4X but has no diplomacy, no normal alt-win conditions aside from destroying all enemies, very limited exploration (you only find enemies and buildings that give resources when controlled) and very simple building mechanics. There's a research tree but most of it unlocks units and their abilities, in part due to the limited amount of features.

You end up with a game with simplistic combat barely above the level of Civilization and bare-bones other gameplay elements that compare poorly to even just a TBS like HOMM3. It's the worst of both worlds.

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GigaDeathNullGolem

Review GigaDeathNullGolem 2/5 · Apr 17, 2022

No campaign and some dumb neutral mobs

I dont really like 4X but was curiosu about this. The game has no campaign so it feel kind of lame. Also nautral mobs/wildlife dont really seem neutral, they tend to gang up on you and the randomness of what is close to you can be really bad. Between the mind controlling wildlife, centipede things (the spawn in mobs due …

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I dont really like 4X but was curiosu about this. The game has no campaign so it feel kind of lame. Also nautral mobs/wildlife dont really seem neutral, they tend to gang up on you and the randomness of what is close to you can be really bad. Between the mind controlling wildlife, centipede things (the spawn in mobs due to monster generators) and the lord of skulls who will appear at just the right time, there's a good chance you'll go from feeling stable to getting wiped (or set back a good 150 turns)

Other than that it resembles my brief foray into 4X games. You have research paths and it's a slow drawn out game of patience featuring some rather large maps.

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