Warhammer 40,000: Gladius - Relics of War (2018)

Proxy Studios

Linux · PC (Microsoft Windows)

3.03 from 35 ratings

2807 members have it in their collection · 7 playing now · 2199 backlogged · 25 wish listed

How long? Main story 4h · with extras 8h (from 5 logged playthroughs)

Warhammer 40,000: Gladius - Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet's resources. In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique … Read more
Warhammer 40,000: Gladius - Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet's resources. In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique gameplay, technological tree, units and heroes. Face a challenging AI or cooperate or compete with friends and strangers across the globe. Read less
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Release dates

  • Jul 12, 2018 (Worldwide) PC (Microsoft Windows)
  • TBD (Worldwide) Linux

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Rating distribution

5 stars
2
4 stars
9
3 stars
12
2 stars
12
1 star
0
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Community All Reviews Statuses

anarchistica

Status anarchistica Mar 23, 2023

I like 4X. I like 40K (well, some of it). I don't really care for this so far. It also brings up a question: Where's the line between 4X and Turn-Based Strategy?

This game claims to be a 4X but has no diplomacy, no normal alt-win conditions aside from destroying all enemies, very limited exploration (you only find enemies and …

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I like 4X. I like 40K (well, some of it). I don't really care for this so far. It also brings up a question: Where's the line between 4X and Turn-Based Strategy?

This game claims to be a 4X but has no diplomacy, no normal alt-win conditions aside from destroying all enemies, very limited exploration (you only find enemies and buildings that give resources when controlled) and very simple building mechanics. There's a research tree but most of it unlocks units and their abilities, in part due to the limited amount of features.

You end up with a game with simplistic combat barely above the level of Civilization and bare-bones other gameplay elements that compare poorly to even just a TBS like HOMM3. It's the worst of both worlds.

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