Review Strawhat 3/5 · Sep 16, 2024
7.5/10 - Solid

IMMERSIVE SIM - Players follow five intertwined stories set in a supernatural Wild West. Their fates are bound by a greater cosmic force, and each must confront personal challenges and uncover dark truths about the world, leading to a climactic revelation that ties their stories together
PROS:
++ Storytelling & narrative. Weird West takes its central idea from Prey's Mooncrash …

IMMERSIVE SIM - Players follow five intertwined stories set in a supernatural Wild West. Their fates are bound by a greater cosmic force, and each must confront personal challenges and uncover dark truths about the world, leading to a climactic revelation that ties their stories together
PROS:
++ Storytelling & narrative. Weird West takes its central idea from Prey's Mooncrash DLC in the sense that you'll be playing through five separate characters in order to complete the game. The difference is that the five protagonists in this game each have solid individual stories. Jane Bell (former bounty hunter), Cl'erns Qui'g (the pigman), Across Waters (protector of the Lost Fire nation), Desiderio Rios (a werewolf), and The Oneirist (a witch) were all interesting perspectives. And the five of them are tools that are used in order to address the overarching narrative that is revealed in the end and that is hinted about throughout the five characters' journeys.
++ Art style & presentation. Even though the graphics in-game wasn't all that great, I really liked the stylish portraits of each character. I just love the art style they use for their illustrations. I also really liked the music. Even though there wasn't that many tracks, I still think it added a lot to the atmosphere.
++ Flexibility in approach. Although it doesn't reach the immersive sim highs of Colantonio's previous games (Dishonored & Prey), I still found that the immersive aspects of the game was solid. You can go guns blazing and literally kill everyone in your path (even essential NPCs), or you can complete the game without killing a single human. Both combat and stealth are viable ways to approach enemy camps. I also appreciated that there were a lot of reactive elements: oil & chemical barrels, setting fire to wooden structures and vegetation, being able to light up your arrows using your environment, the ability to stack objects in order to reach higher places, using explosives to break down rock and doors, infiltrating houses through the chimney using rope, etc. These all add up to a very satisfying immersive sim game.
++ Interesting world & lore. The world they built was truly interesting. I really liked some of the characters, and would have loved to explore this world if it had been fully fleshed out. The horrific origins of the Pigmen, the cannibalistic Sirens, the war between the werewolves and witches, the presence of the Lost Fire nation, the brutality of the Stillwater gang, and the existence of immortals are all groups of people. This world has so much potential, but it just needs a larger budget to make it into a fully-realized world.
++ Nimpossible mode. An alternative way to play the campaign that can prove to be a more interesting and engaging way to experience the game. It's essentially a permadeath mode and the only way to gain the opportunity to resurrect after death is by collecting "Nimp Heads" and having them in your inventory. This mode eliminates save-scumming and encourages a smarter approach to the game.
++ Mod support. There's not many mods for the game, but I always love it when a game openly supports mods. The most interesting of the bunch is the first-person mode that allows you to transform the game to resemble more traditional immersive sims. The change in perspective truly makes a difference.
CONS:
-- Budget limitations. A lot of the miscellaneous complaints I have with the game can really be boiled down to the fact that this was their first game and so their budget was quite limited in comparison to their ambitions. Map layouts repeated often making most locations look the same. Zooming in to character models reveal PS1-looking characters. There was a lack of voiced protagonists. The choice of making the game isometric in view, rather than first-person, which really hurts since it aims to be an immersive sim. And the overall jankiness of the game can also be attributed to the budget.
-- Camera. Eventually, I got to the point where the camera was manageable. But my biggest issue is that the camera only had three preset distances. This made it so that I was never really satisfied with the view, often thinking it was way too far or way too close for my liking.
-- Combat. Most of the complaints in the combat department come from console players and from those who use the default aiming setting. And I can definitely understand those criticisms since those aforementioned factors can really limit one's enjoyment. But since I played with K&M and with the new experimental aiming, I didn't encounter that issue. My issue with the combat is that it's just too straightforward, and didn't feel all too great. There were powers (both gun abilities and character powers) that can be used, but there was no need to use them since combat wasn't too difficult. Shooting the guns didn't feel great because the rate of fire felt inconsistent, and shots seemingly vary in success rate. By far my favorite part of the gunplay is the Max Payne dive where time slows down and you can unload clips on your enemies. This felt great and powerful to use. Overall, combat wasn't terrible, but it never rose above being serviceable.