I don’t know how I came across this game, probably a Facebook ad. As a fan of card games and a student of history, I was intrigued by the setup. It was the demo and cheap price that hooked me in.

The art style is what sticks out first. It’s a 2d game with backgrounds that look like watercolor paintings of the time with characters that could fit into a Monkey Island game. It’s kinda hard to describe it. Sometimes the backgrounds can be a bit much, but when you are in thick of cheating at cards the background makes sure to draw your eyes towards the cards. The music is also nice, very period. Nothing too standout, but it enhanced the game.

The gameplay can be boiled down into a selection of minigames. There’s around 26 levels in total, because you learn a new card cheat trick for each match and there’s 26 tricks. The game “teaches” you real card cheats, but not enough that I feel I could use them against my friends. The hustle will be explained to you, but the actual interaction is a quick-time event or a jiggling of the joystick. There is a puzzle aspect to these cheats. You have to think about how you’re going to stack the deck in your favor by shuffling in just the right order. Some of the more advanced techniques I still don’t entirely understand and some techniques might work back in the 18th century, but would be easy to spot in modern times. There’s also a time limit to each match displayed as your opponent’s anger meter. The game also breaks up the card games with the occasional sword fight, coin toss, or other event.

Again, you learn cheats, but I never felt like I was a card shark. I'm not even sure what game they are playing. It's not Poker. It feels like an off-shot of Euchre, where the hig card wins, regardless of suit. I would’ve preferred to know the actual rules, and for games to have more ebb and flow to them, instead of just the challenge of pulling off the cheat. Having the ability to throw a hand or two to lull the mark into a sense of security or play a hand straight because they’re getting wise to you would’ve been a nice level of added interest. There’s one set of players that you can choose which trick to use. I would’ve preferred to see that more often.

The story is fun, it’s like The Cincinnati Kid set in pre-Revolution France. The story enjoys a sense of humor and dry wit. One bit that made me laugh is if you mess up the final cheat, your mentor yells at you "You lost the card?! I've taught you how to play for (amount of time you've actually played the game) and you lost the card!". There were other little moments good for a chuckle or a smile.

You’re a mute, yet sardonic, innkeeper’s assistant that ends up working with the Count of St. Germaine after some shenanigans. He tutors you in the art of the hustle. He’s that mentor character in any card counting movie who knows all, is a bit full of himself, and is likely to betray you; so a fun guy. He’s part of a traveling gypsy caravan that is raising money, you learn later for the Revolution. He is using his card playing abilities to learn one of the King’s dirty secrets. The intrigue plot is neat enough I won’t spoil it here. You bump into several historic French figures: Voltaire, Madame de Pompadour, Casanova, King Louis XV, etc. They aren’t drummed up like an Assassin’s Creed game, they’re just friends of the Count. When you do die from some sloppy cheating you play a weird game of cards against Death. It’s the only supernatural bit of the story, but it’s not too jarring.

All in all, this game is worth the price. It presents a story that is part fun, part intrigue as you gallivant across France. The game doesn’t take itself too seriously and I could heartly recommend it.