Cyber Shadow (2021)

Mechanical Head Studios

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One

3.45 from 130 ratings

322 members have it in their collection · 13 playing now · 98 backlogged · 94 wish listed

How long? Main story 9h · with extras 11h · 100% 15h (from 13 logged playthroughs)

Dash, slice, and leap through masterfully designed levels filled with sharply honed ninja platforming action. Authentic 8-bit presentation with hand-crafted sprites, a detailed pixel aesthetic, and perfect controls. Modern touches like fluid animation, multi-layered parallax backgrounds, and evolved game design. Take down more than a dozen apocalyptic bosses, from enormous war machines to your synthetic clan rivals. Relive the authenticity … Read more
Dash, slice, and leap through masterfully designed levels filled with sharply honed ninja platforming action. Authentic 8-bit presentation with hand-crafted sprites, a detailed pixel aesthetic, and perfect controls. Modern touches like fluid animation, multi-layered parallax backgrounds, and evolved game design. Take down more than a dozen apocalyptic bosses, from enormous war machines to your synthetic clan rivals. Relive the authenticity of classic 8-bit challenge or experience it for the first time. with an added convenience or two. Read less
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Release dates

  • Jan 26, 2021 (Worldwide) Linux, Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One
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Featured in lists

Short Games by Roach · 42 games · 2
GOTY 2021 by LarsFrukt · 36 games · 0

Rating distribution

5 stars
18
4 stars
43
3 stars
50
2 stars
17
1 star
2
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Community All Reviews Statuses

shinespark

Status shinespark Oct 20, 2023

Wrapped this up before moving on to Mario Wonder, I think it's pretty solid! The back half of the game is focused heavily on using the chain dash to blaze through strings of enemies; long corridors that would take 5+ minutes to play through normally can be cleared in like 10 seconds without ever touching the ground if you get …

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Wrapped this up before moving on to Mario Wonder, I think it's pretty solid! The back half of the game is focused heavily on using the chain dash to blaze through strings of enemies; long corridors that would take 5+ minutes to play through normally can be cleared in like 10 seconds without ever touching the ground if you get your dash timings just right. These later levels are overreliant on memorization, and the game fumbles by refusing to explain important aspects of how the dash actually works, but even so it's incredibly satisfying to nail the perfect line and leave a trail of exploding robots in your wake.

Really impressive effort for a game made mostly by one dev, and I hope they get a chance to make more stuff!

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shinespark

Status shinespark Oct 17, 2023

Every time I play a Mega Man-style game that wants you to constantly be charging an attack button, I have to go back into Steam Input and relearn how to automate that nonsense. Should really be a default setting at this point.

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shinespark

Status shinespark Oct 16, 2023

Really enjoying this one so far, it's a slick update on the old NES Ninja Gaiden series. Looks great, sounds great, pretty good level design and solid ninja movement. There's a nifty chain dash attack that can cross huge gaps and zip back and forth between enemies, and a forgiving checkpoint system that lets you spend gold to adjust the …

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Really enjoying this one so far, it's a slick update on the old NES Ninja Gaiden series. Looks great, sounds great, pretty good level design and solid ninja movement. There's a nifty chain dash attack that can cross huge gaps and zip back and forth between enemies, and a forgiving checkpoint system that lets you spend gold to adjust the difficulty of the next section of the level.

Only real complaint is that the game's strict adherence to the 2-button controller setup of the NES means that a lot of moves are awkwardly doubled up on the attack button and d-pad, would've definitely preferred them all to be spread out across the unused triggers and face buttons. Parrying feels especially terrible since it's double bound to the d-pad along with running left/right, had to delve into Steam Input to find a better spot for it.

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lance20000

Status lance20000 Apr 18, 2021

Cyber Shadow is a pretty good old-school inspired 8-bit pixel perfect platformer that most of the time balances challenge and fun game flow. It's not punishingly difficult like The Angry Video Game Nerd: The Video Game, Super Meat Boy, or Celeste on its hardest levels. I guess what I am saying is that perfect memorization and established pathways aren't overdone. …

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Cyber Shadow is a pretty good old-school inspired 8-bit pixel perfect platformer that most of the time balances challenge and fun game flow. It's not punishingly difficult like The Angry Video Game Nerd: The Video Game, Super Meat Boy, or Celeste on its hardest levels. I guess what I am saying is that perfect memorization and established pathways aren't overdone. There is room for expression of approach and play in Cyber Shadow.

The worst aspects of Cyber Shadow are some design choices when it comes to controls. The dash and counter are both on the left and right directions by default, and you can often screw up the counter as a result, especially when the action gets heated. I found that switching the dash move to be a combo of left or right plus RB to help solidify my control of Shadow.

Now, Cyber Shadow isn't Shakespeare, but the story is enjoyable that is equal parts Mario, Mega Man, and Ninja Gaiden. I'm a little on the fence about the "saving the princess" style mission, but it does fit the gameplay -- there isn't much of a twist on the plot, and it can still have the damsel in distress problem if you look for it. The ambiguity of Shadow and The Master's relationship adds a nice wrinkle and the light touch is a reflection of a modern sensibility when it comes to a video game plot.

The music is good with lots of deep synth bass lines, and it never becomes tedious or repetitive. All the levels have unique tracks and the boss music is appropriate. It's good, but I wouldn't listen to it outside the game like the aforementioned Celeste's soundtrack.

Visually, Cyber Shadow pops and is a great pastiche of other cyberpunk style NES games. The cutscenes are very reminiscent of Ninja Gaiden, but are far more complex than anything the NES could have mustered. There were a few instances of not being able to tell what was a background design and a platform, but for the most part everything was clean, obvious as to what it was supposed to be, and distinct even though the game's setting limits the style of locations (industrial locations, caves, forests, waterfronts, sci-fi labs, and alien like textures.)

Playing Cyber Shadow Reminded me of The Messenger and I see them pretty much on the opposite ends of the spectrum in terms of novel vs challenging. I do wish that Cyber Shadow had some of The Messenger's levity and I do wish The Messenger had some of Cyber Shadow's challenge.

I would recommend Cyber Shadow if you like modern versions of old school style games, but it isn't a masterpiece like Shovel Knight, Yacht Club Game's previous release. When I played Cyber Shadow, I ran into some technical problems where the game would dramatically slow down when in full screen mode, but it wouldn't do it in windowed mode.

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Sir_Laguna

Status Sir_Laguna Jan 26, 2021

My review will be up tomorrow, but the embargo is over so I can tell you something.

This game is hard.

Is really, really hard.

Is "my thumbs hurt" hard.

Is the Dark Souls of Ninja Gaiden clones.

Edit: Hey @peter, that's not the cover of the game and it seems OK in the actual game page. I did something …

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My review will be up tomorrow, but the embargo is over so I can tell you something.

This game is hard.

Is really, really hard.

Is "my thumbs hurt" hard.

Is the Dark Souls of Ninja Gaiden clones.

Edit: Hey @peter, that's not the cover of the game and it seems OK in the actual game page. I did something wrong?

Read less