Google Stadia · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One
3.18 from 386 ratings
2443 members have it in their collection · 47 playing now · 1448 backlogged · 439 wish listed
How long? Main story 15h · with extras 17h · 100% 35h (from 22 logged playthroughs)
Status shinespark Oct 19, 2025
Tried to approach this one with an open mind and an appreciation for its edgelord-y, Shadow the Hedgehog vibe, but it turns out that the lock-on camera is just fundamentally broken. Very first boss sees the camera losing focus nearly every time they swipe at the protagonist, so I'm gonna call it there.
Status Adr7an7 Mar 15, 2025
No he conseguido jugar más de 5h con la principal queja de una dificultad desmedida. Quizá la culpa sea mía por tener ciertas expectativas, aunque creo que es razonable teniendo en cuenta que es la tercera entrega de la saga y es que ese es mi problema.
Lo he jugado en dificultad normal y la sensación es que he tenido …
No he conseguido jugar más de 5h con la principal queja de una dificultad desmedida. Quizá la culpa sea mía por tener ciertas expectativas, aunque creo que es razonable teniendo en cuenta que es la tercera entrega de la saga y es que ese es mi problema.
Lo he jugado en dificultad normal y la sensación es que he tenido que luchar constantemente con el juego para que me deje jugar resultándome incluso en ocasiones un combate injusto; con enemigos "minion" con una vida más alta que algunos bosses de otros juegos. Y si aún el combate estuviese realmente pulido, quizá sería hasta gratificante estar una y otra vez enfrentándose a los mismo enemigos tras spawnear. Que no se me malinterprete, el combate es divertido, dinámico y con muchas posibilidades, pero el trabajo de cámara y el movimiento es ciertamente obstuso y a veces resulta frustrante al no tener la sensación del control completo sobre el personaje.
En cuanto a la historia no tengo muchas quejas, con gran continuidad sobre las anteriores entregas y con un personaje principal bastante interesante. Me da realmente pena no poder continuar con la historia porque me parece que es uno de los puntos fuertes de la saga.
Es posible que Darksiders III se haya lanzado en una época donde lo guay es parecerse a Dark Souls y desde luego creo que hacen un buen trabajo en ese sentido. Pero es que Darksiders no es Dark Souls por mucho que el nombre se parezca ni creo que tenga la necesidad de hacer este brusco volantazo a estas alturas de la saga. Y este es precisamente mi mayor problema con Darksiders III: parece tener un síndrome de inferioridad con respecto a la saga de FromSoftware.
Darksiders es una saga que me gusta, que tiene su propia identidad y es suficientemente interesante como para no tener que compararse con ninguna otra entrega. Considero que el equipo de THQ NORDIC debería confiar más en su criterio y en su propio trabajo en vez de fijarse en el de lado.
Quizá vuelva a intentar retomar la saga en algún otro momento en dificultad fácil desde el principio solo para poder continuar con la saga y con la esperanza de que el estudio se reencuentre en las próximas entregas.
Status devilrulz4ever Sep 7, 2021
Great gameplay. Though this souls-ish gameplay (when you die every monster respawns) was a bit disappointing but the variety of styles of weapons compensated for it well. The story has always been so mysterious, in an entertaining way, that it kept me hooked. That compensated for the souls-shit gameplay as well. The game is so well woven around the story …
Great gameplay. Though this souls-ish gameplay (when you die every monster respawns) was a bit disappointing but the variety of styles of weapons compensated for it well. The story has always been so mysterious, in an entertaining way, that it kept me hooked. That compensated for the souls-shit gameplay as well. The game is so well woven around the story that I felt like watching and playing in a movie. Fury's combat style suited my style very well; the whip and different ranges of weapons. Eventhough prior 2 horsemens' style was quite entertaining I enjoyed Fury a lot more, specially her character. The story is quite immersive, I am quite into the whole story and I can't wait to find out what unfolds further.
Graphics wise, it is a bit on the darker shades but still colourful enough that it will hold your attention. The mediocre textures will tell you that it is a console port. Poor optimization here and there. Crashed when I connected my laptop to external display. Runs good enough when it matters.
The game had me engaged for days. Now that is is finished I feel like I have lost purpose.
Status misadventures May 29, 2021
This game runs like **** but it's still fun and worth it if you nab it on sale.
Status Sadaharu_TR Jul 3, 2019
Dear Game Developers!
DARKSIDERS IS NOT
DARK SOULS! OR
GOD OF WAR!
It'a beautiful concept on its own.
It has its own unique art style, storytelling, and most importantly GAMEPLAY.
Instead of making it similar to those games, they should keep the working formulas from the first two and add some new features, mechanics.
Still good tho. But sure it …
Dear Game Developers!
DARKSIDERS IS NOT
DARK SOULS! OR
GOD OF WAR!
It'a beautiful concept on its own.
It has its own unique art style, storytelling, and most importantly GAMEPLAY.
Instead of making it similar to those games, they should keep the working formulas from the first two and add some new features, mechanics.
Still good tho. But sure it wasn't the game i been waiting for years.
Status killerstar May 10, 2019
What is going on with this game? It's got what I assume is some weird bug that renders extremely blurry textures. Jumping is horrible. It starts right with a boss fight with horrible design (undodgable attacks and all!) that I cannot win after 4 tries and dying takes me to the beginning (checkpoints?). Healing takes for ever. The camera is …
What is going on with this game? It's got what I assume is some weird bug that renders extremely blurry textures. Jumping is horrible. It starts right with a boss fight with horrible design (undodgable attacks and all!) that I cannot win after 4 tries and dying takes me to the beginning (checkpoints?). Healing takes for ever. The camera is all over the place. Dodging is essential to combat, but it's got a weird delay and enemies attacks are not well telegraphed.
Is it supposed to be that terrible? At this point I really think I'm doing something wrong because I can't believe that a serious developer could make such an awful game.
PS: The boss not only has an undodgable attack that can basically insta-kill you, but it also has an attack over which you need to jump. But jumping is so lame and has a delay so it's almost impossible.