Darksiders II (2012)

Vigil Games

PC (Microsoft Windows) · PlayStation 3 · Wii U · Xbox 360

3.49 from 1510 ratings

6821 members have it in their collection · 150 playing now · 3410 backlogged · 513 wish listed

How long? Main story 23h · with extras 33h · 100% 40h (from 33 logged playthroughs)

Become Death - The most feared of the legendary Four Horseman. Epic Universe – Unlike anything the player has seen before, delivered in the unique style of Joe Mad. Player Choice & Customization – Customize your experience with varied armor sets, weapons, and skill trees allowing players to create their own Death. Explore a vast open world, complete dozens of … Read more
Become Death - The most feared of the legendary Four Horseman. Epic Universe – Unlike anything the player has seen before, delivered in the unique style of Joe Mad. Player Choice & Customization – Customize your experience with varied armor sets, weapons, and skill trees allowing players to create their own Death. Explore a vast open world, complete dozens of side quests and customize your Death with a full leveling system, skill trees and endless equipment combinations. Death is a nimble and agile character capable of incredible acrobatic feats allowing the player to explore the world like never before. Read less
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Release dates

  • Aug 14, 2012 (North_America) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Aug 21, 2012 (Europe) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Nov 18, 2012 (North_America) Wii U
  • Nov 29, 2012 (Japan) PlayStation 3, Xbox 360
  • Nov 30, 2012 (Europe) Wii U
  • Nov 30, 2012 (Australia) Wii U

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Rating distribution

5 stars
223
4 stars
542
3 stars
528
2 stars
183
1 star
34
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Community All Reviews Statuses

Krauzer

Review Krauzer 5/5 · Aug 1, 2025

Darksiders II expands on the original with a bigger world, deeper RPG mechanics, and faster-paced combat. The MC now is Death, one of the Four Horsemen, in a quest to clear War's name and restore balance. The game blends Hack'n Slash action with dungeon crawling and loot collection, evoking comparisons to Zelda, Diablo, and Prince of Persia. And the comparisons …

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Darksiders II expands on the original with a bigger world, deeper RPG mechanics, and faster-paced combat. The MC now is Death, one of the Four Horsemen, in a quest to clear War's name and restore balance. The game blends Hack'n Slash action with dungeon crawling and loot collection, evoking comparisons to Zelda, Diablo, and Prince of Persia. And the comparisons are respectfully earned, since all the gaming industry, and the community, praised this entry as one that has the same level of quality as the franchises in which it was inspired by.

While some aspects feel bloated or repetitive, the stylish art direction, varied environments, and fluid traversal make it a memorable ride. It’s an ambitious sequel that mostly delivers, especially for fans of action-adventure hybrids. You can easily spend a very high amount of hours playing this game to unlock everything and explore every bit, similar to something like the Ocarina of Time, I really enjoyed to waste way more time than I expected, and I highly recommend enjoying this one slowly and patiently since it is very rewarding. A must-play for any Hack'n Slash and/or exploration adventure fans.

Combat deserves special mention, the MC's agility gives fights a much more kinetic feel than in the first game. Dual scythes, secondary weapons, and a flexible skill tree allow you to tailor your playstyle, whether you prefer fast combos, crowd control, or necromancer-style summons. The bosses are visually striking and mechanically varied, even if not all of them reach the same level of challenge. The OST and narrative elevate the experience, being balanced between epic scale and melancholic atmosphere.

The game's music complements the lonely journey of Death perfectly, reinforcing the sense of a vast, broken universe held together by fragile balance. While the story doesn’t reinvent fantasy storytelling, it’s engaging enough to carry the long runtime and gives meaningful context to your actions. Overall, this title may stumble under the weight of its own ambition at times, but its heart, style, and sense of adventure make it stand out as one of the stronger action-adventure RPGs of its generation.

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tylerisrandom

Review tylerisrandom 3/5 · Sep 28, 2024

Bigger and Blander

Death (the game's protagonist) confronts a "warden," a large humanoid construct made of mossy stone with tree trunks stuck to its back

I'm impressed by how much Vigil Games changed between the first and second Darksiders. Instead of delivering more of the same, Darksiders II boasts a completely new protagonist, an RPG-esque upgrade and equipment system, a more open world to explore and a greater focus on platforming.

I enjoyed it... but not as much as the first game.

My favorite …

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Death (the game's protagonist) confronts a "warden," a large humanoid construct made of mossy stone with tree trunks stuck to its back

I'm impressed by how much Vigil Games changed between the first and second Darksiders. Instead of delivering more of the same, Darksiders II boasts a completely new protagonist, an RPG-esque upgrade and equipment system, a more open world to explore and a greater focus on platforming.

I enjoyed it... but not as much as the first game.

My favorite change is the balance of gameplay elements: I'll take platforming and puzzles over waves of enemies any day of the week. The combat that's here (and there's still plenty) felt a lot less tedious, possibly because I could tweak Death's build to suit my play style. And the smaller, more numerous dungeons made for a surprisingly solid handheld experience on Steam Deck.

Death stands inside a decrepit castle, a large crow perched on his shoulder

But as a whole, Darksiders II overstays its welcome. Open worlds are larger, but time-consuming to traverse and sparsely populated. Quests generally consist of finding the three MacGuffins to unlock the MacGuffin that reveals the location of two MacGuffins which you'll need to recover the blah blah blah, yada yada yada. The dungeons began to blur together after a while, disincentivizing the Metroid-style backtracking for collectibles since I couldn't remember which was which. I even grew desensitized to the reward of unlocking new gear since it happens nearly every encounter.

It doesn't help that Death is kind of a smug, obnoxious character, with a story that's literally incidental to War's, confined mostly to more predictable fantasy settings over the original's post-apocalyptic (yet comparatively colorful) Earth.

Don't get me wrong, Darksiders II is a fine game. The platforming, puzzles and Joe Mad art held my interest throughout. I just can't shake a sense of disappointment that a game twice the length of its predecessor feels diminished by comparison.

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Barbarian

Review Barbarian 2/5 · Nov 19, 2022

The continuation of the series turned out to be much weaker than the first part. The gameplay focuses on exploring spacious and almost empty locations. To improve the character's arsenal and abilities, now you have to go through the tones of different trash. Things almost do not differ from each other except for the color and a small difference in …

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The continuation of the series turned out to be much weaker than the first part. The gameplay focuses on exploring spacious and almost empty locations. To improve the character's arsenal and abilities, now you have to go through the tones of different trash. Things almost do not differ from each other except for the color and a small difference in numbers. Most things are junk, which is worse than what you have already. I ran most of the game with a weapon I found somewhere at the beginning of the second act because it was always better than the junk that drops from enemies and chests. There are too many puzzles here. They are found at almost every turn and greatly slow down the process of passing the game. Not all of these puzzles are interesting. Graphically, the game has not changed much and looks just as good as the first part. The plot of the game develops very slowly at the beginning and too fast at the end of the game. The story seems to be not bad, but it ends so abruptly that it is not clear why it was so much to delay the game before that. It seems that the developers got too carried away creating puzzles for the first levels and fell behind schedule. Therefore, they were forced to speed up the second half of the game as much as possible. In general, it turned out weak and uninteresting.

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Kleytonamor

Review Kleytonamor 3/5 · Jul 19, 2022

Good

I would've enjoyed this game so much more if I hadn't picked it up and put it down so much. If you are gonna start this game stick with it, it has a great story that ties the the first one well. However, this game is pretty different from the first, which I was not expecting. I was thinking this …

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I would've enjoyed this game so much more if I hadn't picked it up and put it down so much. If you are gonna start this game stick with it, it has a great story that ties the the first one well. However, this game is pretty different from the first, which I was not expecting. I was thinking this was gonna be another 8-10hr game and it ended up being a 40hr game, for me at least. I did not 100% this game mostly just collected what I saw as I played. Overall I liked this game and it added to the story well, I'm a huge story driven game player. Interested to see what they did with the 3rd game.

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CountDraculaGaming

Review CountDraculaGaming 2/5 · Nov 6, 2021

If you want to walk away from this game with a good opinion of it then you're best off playing to the end of the Forge Lands and then never touching it again. The fight against the giant guardian was so unbelievably cool and it's almost insulting that your reward for getting through it is the chance to slog through …

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If you want to walk away from this game with a good opinion of it then you're best off playing to the end of the Forge Lands and then never touching it again. The fight against the giant guardian was so unbelievably cool and it's almost insulting that your reward for getting through it is the chance to slog through the most absurdly long amount of non-content I've ever seen in a singleplayer game. I've never even finished this because I ended up getting stuck on that giant plant Cthulhu thing and I really didn't feel like trying to power through it. The dungeons just get longer and worse as the game goes on and by the end I wasn't exactly looking forward to what ever might have been on the other side of that boss fight.

Also this isn't like a significant contributing factor to my opinion of the game or anything but I'm not really a fan of that Xbox 360-era pseudo-cartoony artstyle that makes everyone's skin look like it's made from raw meat. I guess that saturated look was probably a relief to the people first playing this game in 2012 when the market was dominated by drab, filthy-looking military shooters, but god damn it's not exactly easy on the eyes.

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Witt997

Review Witt997 3/5 · Oct 5, 2021

Morte e Zelda

Seguito di Darksiders 1, che ne riprende la struttura: templi alla Zelda e nemici da sconfiggere. Qui hho percepito ancora di più la sensazione di "minestrone": un insieme di scelte stilistiche, di gioco per nulla interessanti. Mollato al secondo boss, a causa di un bug. Voto: 6.5/10

anarchistica

Review anarchistica 3/5 · Sep 27, 2021

Better than the first one

Intro

DS2 is a third-person action game with platforming and puzzle elements. You walk/climb/jump along a pre-determined path, killing enemies and solving simple puzzles (i'm terrible at puzzles and i did fine).

The Good

  • Nice environments.
  • Combat is alright.
  • You can be a sort of necromancer.
  • In open areas pressing C instantly makes you ride a horse.
  • If you die …
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Intro

DS2 is a third-person action game with platforming and puzzle elements. You walk/climb/jump along a pre-determined path, killing enemies and solving simple puzzles (i'm terrible at puzzles and i did fine).

The Good

  • Nice environments.
  • Combat is alright.
  • You can be a sort of necromancer.
  • In open areas pressing C instantly makes you ride a horse.
  • If you die you just get reset.

The Bad

  • Controls are kinda weird on PC. You aim with Q but then attack with MMB?
  • I hate the cartoony giant rubber armor WOW style.
  • IMO too much platforming/puzzling in relation to combat.
  • Nothing is particularly interesting (items, skills, enemies).
  • Really lame worldbuilding with lazy bible/fantasy stuff.
  • Super-duper linear.

Conclusion

I really didn't care for DS1 but this was mildly amusing for about 2 hours. If this was an open world game instead of a linear one with tight corridors i might've actually enjoyed it.

5/10

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noplotr

Review noplotr 3/5 · May 6, 2020

Almost a Great Game

About halfway through playing Darksiders II I went from playing every day to playing only once or twice a week (not because of the game, mind you), which may have contributed to my sense that the game was starting to drag. Regardless, my main problem with DII is the same problem I have with every Legend of Zelda game: it …

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About halfway through playing Darksiders II I went from playing every day to playing only once or twice a week (not because of the game, mind you), which may have contributed to my sense that the game was starting to drag. Regardless, my main problem with DII is the same problem I have with every Legend of Zelda game: it just starts to feel a little tedious. And while DII doesn't have quite the momentum problem that I game like Majora's Mask has, it also doesn't have nearly as compelling a story. The overall arc could have been interesting, but I couldn't be bothered to give a crap about most of the individual quests. All of your time in the main storyline is spent just doing favors for people, and not actually engaging with the plot of the game. If you were to list the actions that Death takes that directly affect the main plot of the game, it's a short list. Like, really short. There's two items on it. One happens right at the beginning, the other happens right at the end. Everything in between is essentially busywork.

The world, too, is almost interesting—with a bigger budget and modern art graphics (well, or just the people who worked on Dragon Age: Inquisition, released the same year) it could have been great, but as it is the design more implies cool stuff than actually shows it off.

The combat, too, is almost interesting. There's a pretty wide weapon variety, and that would be cool if there was every any reason not to use the giant hammers that do 2-3 times as much damage as any other weapons in the game, and you can find one pretty early on that's so good that I used it for about half the game or more. DIII sort of has a similar problem, in that every time you get a new weapon type it's better than the previous one, but at least you spend some time with each, and there is some worth to switching weapons for different enemy types.

The big strength of the game is the puzzle-solving, and this too comes from its LoZ inspiration. With a surprising amount of mechanical variation (you can tell the mechanics came first and the story followed after) and not a lot of handholding, there were a fair number of puzzles in here that made feel pretty clever when I finally solved them, and a solid handful that had me scratching my clearly not clever head. And I liked that each dungeon had its own character, a thing that some modern games forget to do (heck, even Horizon: Zero Dawn, which I love wholeheartedly, could've stood to give its Cauldrons more individualized designs).

I think I probably would have liked this game more if I'd played it when it came out. But the length, the almost-interestingness, not to mention the janky platforming, the numerous (and occasionally game-breaking) bugs, the sections where it randomly turns into a third-person shooter (and not a very good one), and the fact that they randomly cap your level at 22 without telling you—it just doesn't quite hold up as well as it should.

At least my horse didn't get brutally murdered in front of me, though. That was a plus.

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ed.corcoran

Review ed.corcoran 3/5 · Feb 2, 2019

Goth Super Mario

Darksiders II is a highly entertaining platformer masquerading as an action RPG. The platforming and puzzles are super fun and you have a real sense of play as you swing, climb and wall-walk all over its world. You slowly gain new movement abilities that let you solve puzzles in a way and battle wacky bosses. The controls are smooth and …

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Darksiders II is a highly entertaining platformer masquerading as an action RPG. The platforming and puzzles are super fun and you have a real sense of play as you swing, climb and wall-walk all over its world. You slowly gain new movement abilities that let you solve puzzles in a way and battle wacky bosses. The controls are smooth and feel very intuitive. Same with the camera movements. It really does remind me of the 3D Mario games.

The RPG-lite elements are, well, light. You have points to allocate to your "skills", which are all basically combat spells. You can pick your weapons & armor. And you get more powerful as the game progresses, but there are very few places where you can wander into an area with over-powered enemies (and most of those are side quest bosses) so leveling up doesn't really change gameplay that much.

A downside, or maybe upside, it's definitely some kind of side, is the art & story of the game. It's a sharp looking game, to be sure, but the character designs all look like they were done by a horny teen who was really into 90s Image comics characters and was scribbling them in his notebook during Trigonometry. The plot, such as it is, also sounds made up by a teen. You're literally Death and you're fighting Corruption and other generically named things like The Guardian and The Lord of Bones. It's so dumb it's good.

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Siaryn

Review Siaryn 4/5 · Feb 5, 2018

Short Review

Good story but way too many puzzles. What a bad way to extend gameplay time. Got Platinum anyway.

cornishlee

Review cornishlee 5/5 · Mar 4, 2013

I'm hovering between four and five stars on this. The game doesn't have an instant emotional hook the way that, say, Majora's Mask does but I grew to love the characters and care for the story a little more towards the end. I mentioned that title deliberately - on release it seemed that every review compared this game to Zelda …

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I'm hovering between four and five stars on this. The game doesn't have an instant emotional hook the way that, say, Majora's Mask does but I grew to love the characters and care for the story a little more towards the end. I mentioned that title deliberately - on release it seemed that every review compared this game to Zelda so it's best to get that out of the way. It does owe a debt to Zelda but then doesn't every action RPG? It's like mentioning Mario when reviewing a platformer; utterly facile.

This game adds considerably to the action RPG experience offered by any Zelda game I've played with improved gameplay mechanics - actual platforming stages (not an auto-jump in sight!) and more fully developed action sequences that wouldn't be completely out of place in a Platinum title. I love those two genres so that might go some way to explaining why I enjoyed this so much. The other improvement it makes over Zelda is the ability to fully upgrade and customise your character - with weapons, abilities and attributes.

In the end the only thing that impeded my enjoyment were regular freezes (I played the Wii U version, I'm guessing THQ would have patched this if they hadn't gone bust) and some very dodgy camera angles which meant sometimes not being able to see the enemy in an action sequence.

Despite not being entirely sensical or fulfilling (whenever was a computer game either of those things?) the story is satisfactory and although an obvious homage is paid to Peter Jackson's Lord of the Rings films in terms of setting and scope the voice acting is darkly humorous. Death, in particular, frequently uttered the sardonic comments I had just hurled mockingly at the computer game. That made me like him a lot more!

Once completed, the game offers you a chance to play again in "New Game+" mode, with extra new items and increased difficulty. Right now, the only thing stopping me diving straight into that is my backlog. I know I will get to it though and I sincerely hope that, however unlikely it may be, somebody buys the IP and develops the franchise in a way that builds on this legacy (a Wii U port of the first title would be nice too!).

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